Fire Rad


FallenValkyrja

 

Posted

Hi All,

Some observations on my first fire/rad. I have completed several TFs, AV arcs and am now in the mid 40s. This toon has leveled really fast because it is easy to find a team with it and I find you can play some really difficult content with the debuffs.

I have a few 50 Trollers including a couple of F/Ks and this combo is just as fun. The only funny thing I have noted is that people ooh and ahh when you drop Fulcrum Shift as a /kinetic, but the vast majority of people you play with have little appreciation of what the major debuffs a /rad can do. Not that it matters, I just find it funny to observe as I play this toon. Little do they know lol.

The other thing I have noticed is that power choices are somewhat different on the secondary /rad than my 50 ill/rad. I never take choking cloud on my ill/rads but it is a dream to run with hotfeet. flashfire, debuff, then run in with choking cloud and hotfeet (maybe firecages for added damage) and watch a mob literally melt faster than it would with a F/K.

Anyway...loving it. Cheers to all Fire/Rads out there!

Oracle


 

Posted

If you really, really want to gain even more appreciation for a Fire/Rad, run a team of them. A team of Fire/Rads is sickly overpowered. Stacked AM putting the team at damage cap, Recovery cap, Recharge cap, and with stacked Choking Cloud and Hot Feet. A ton of speed capped/damage capped Fire Imps acting like Locusts. Alternating Flashfire+Fire cages in pairs will stun everything in sight and hold it in place. If the team stays together, everything melts in no time. This is the fastest, most overpowering team in the game.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
If you really, really want to gain even more appreciation for a Fire/Rad, run a team of them. A team of Fire/Rads is sickly overpowered. Stacked AM putting the team at damage cap, Recovery cap, Recharge cap, and with stacked Choking Cloud and Hot Feet. A ton of speed capped/damage capped Fire Imps acting like Locusts. Alternating Flashfire+Fire cages in pairs will stun everything in sight and hold it in place. If the team stays together, everything melts in no time. This is the fastest, most overpowering team in the game.

Oh I am down for that! I know they run those teams some times but I have not been lucky to be able to play on one yet. This toon is on freedom so I will have to look for one.


 

Posted

Yes, you must come and join us on Monday nights for absolute Fire/Rad insanity!


 

Posted

Quote:
Originally Posted by FallenValkyrja View Post
Yes, you must come and join us on Monday nights for absolute Fire/Rad insanity!
Ooh I can do that (except this monday..travelling). What time and zone do you all meet?

Thanks.


 

Posted

8 pm Central on the dirt hill in Talos.

Tonight, not being a holiday, we'll probably get two teams. I'll take the low ones, or ones who don't have Midnighters, to do Midnighters. Hyperstrike1 will probably do some TF. We're getting enough above 35 that I'm going to want to do an all fire/rad ITF. Though I need to look up what those Romans are resistant to. If it's disorient, slows, etc, maybe it will be a challenge.

I think we can keep Lady Jane alive with 8x Frads. We just need to get coordinated with our AMs so no one gets left out and throw Flashfire first, that's mostly aimed toward me, as I start thinking I'm a scrapper.