I'd like to know about any new stoof.


3dent

 

Posted

I used to be a very active player back then. I'm trying to remember the last time I was active, I think it was when they released dual blades. Anyway I quit mainly because I just found everything to be very repetitive especially the missions, and not only that but personally I've always had a problem with alts. I never gotten a character to 50 before despite the fact that I've played for 1 year and 5 months. I would make a character and then abandon him, and I tried EVERY AT and I could never find the right one for me.

My dream however was to play a warshade, why? I don't know but they seem really awesome. However since the hero I had was only level 23 (I mainly played villains) my hope of playing a warshade was all a fantasy. But now I heard that you can play an epic AT with a level 20 character now, which really got my thinking of playing. Are epic ATs a big difference from the other ATs much so that I could play the game feeling like its a totally fresh start? And also I'm curious what other new content is there that would be appealing enough to make me start playing? I'd like to play but I'd like to know first before I pay


 

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First; Welcome back.

Next; http://paragonwiki.com/wiki/Issues this will give you an overview of the big changes. There are other changes, but I can't remember where that stuff is kept.

Third; Epic ATs are like any other AT, 'cept more epic'er. It probably won't feel like a new game to you to play an EAT.


 

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Quote:
Originally Posted by MrNoj View Post
Third; Epic ATs are like any other AT, 'cept more epic'er. It probably won't feel like a new game to you to play an EAT.
By Epic, more like "tied into the game's storyline", than "super powerful".
I enjoy the redside EATs, and some folks enjoy the PBs/Warshades, but they don't have super-uber levels of power that far outstrips all other ATs, which is what some folks expect when the "Epic" name is applied.


 

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I'm looking at the i17 notes and I saw something that caught my eye which said "Mission Quality of Life Improvements." How different are the missions now than before?

And also I never really cared for how much DPS I can pump out or anything, just anything that seems fun I guess. When I played with warshades/peacebringers they seemed like a really unique class. Going rogue also seems to be coming up as well


 

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Quote:
Originally Posted by Dummetz View Post
I'm looking at the i17 notes and I saw something that caught my eye which said "Mission Quality of Life Improvements." How different are the missions now than before?
The bulk of them are the same as before.

There's some newer content added in the past couple issues that have some neat twists that aren't in the older missions (especially the new arcs added with i17). They got a lot of new tech added in over the past year or so. Going Rogue (the expansion coming in August) should use a lot of that stuff in it's missions.

But for the most part, the core of the game feels very much like it did. So if you found it repetitive then...eh...not sure you won't have the same opinion of the game now. It's not drastically different.

Give it a shot though!

EDIT:
Just to give you a quick overview on what's changed (note, did not list everything).

Issue 12 added new missions regarding the midnight squad with some neat stuff. Also Cimerora is connected with that being an entirely new zone (mostly playing host to a new TF which is fairly cool). Also added were the villain Epic Archetypes. UI improvements (configurable power trays being the most visible)

I13 added Day Jobs and Patrol XP (you get stuff for logging off in certain areas, and you get a 1.5xp bonus for a time when you're logged off anywhere), the ability to have two builds per character with seperate powers and enhancements (switchable at level up contacts), Shield defense and Pain Domination powersets, Level Pacts, the new Merit Reward system and some new arcs in Cimeroa

I14 added the Mission Architect, allowing players to create their own missions and storylines.

I15 added two brand new Task Forces, Barracuda for the villains and Dr. Kahn for heroes with some really cool missions in there. Also updated the cape mission so it's entirely brand new. Revamp to how Dominators work (removed damage bonus from domination, made dominator attacks do more damage by default)

I16 added Power customization (which I suspect you've already found), they replaced the difficulty slider options with things that are a lot more customizable, pets zone with you, and the biggest change super sidekicking (http://paragonwiki.com/wiki/Sidekick)

I17 updated Positron with some new tech missions, added new story arcs and ultra mode graphics, new auction house UI, Animated tails, epic ATs at 20 instead of 50, new Vigilance change for defenders (giving a damage buff if you're on a team of 3 or less, and sending e-mail attachments of items/influence.


Lots of powersets are availible to different ATs too (look up Powerset Proliferation for more info)


 

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Quote:
Originally Posted by BBQ_Pork View Post
By Epic, more like "tied into the game's storyline", than "super powerful".
I enjoy the redside EATs, and some folks enjoy the PBs/Warshades, but they don't have super-uber levels of power that far outstrips all other ATs, which is what some folks expect when the "Epic" name is applied.
VEATs are super powerful.
HEATs are tied into the game's storyline.


 

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Thanks alot Frost for all the info, greatly appreciated. And thank you all who also contributed. I guess I'll give it a try then


 

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Quote:
Originally Posted by Dummetz View Post
Thanks alot Frost for all the info, greatly appreciated. And thank you all who also contributed. I guess I'll give it a try then
Also, just a note; if you're going to start a VEAT, I highly recommend sticking with it until lvl 24 (I think) where you get a respec and choose a path (bane/crab, widow/fortuna). This is where they really start getting fun.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by Dummetz View Post
I'm looking at the i17 notes and I saw something that caught my eye which said "Mission Quality of Life Improvements." How different are the missions now than before?

And also I never really cared for how much DPS I can pump out or anything, just anything that seems fun I guess. When I played with warshades/peacebringers they seemed like a really unique class. Going rogue also seems to be coming up as well
I think what is meant by this "Mission Quality of Life" stuff is that the last glowie/hostage/mob/boss on the map are (usually) highlighted once you get reasonable close to them. Very handy when it works.


 

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If all you cared about was playing the game with a HEAT, you'll be in for a disappointment. Regardless of the AT, the game is largely the same.

Also, what's wrong with being an altaholic?


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

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Quote:
Originally Posted by Postagulous View Post
VEATs are super powerful.
HEATs are tied into the game's storyline.
I wouldn't say VEATs are super powerful, at least not in comparison to HEATs. They have a range of somewhat unique abilities that make them a different play experience than the other ATs, but that doesn't make them better or worse. My Tri-Form warshade is super powerful, until she's not, for whatever reason. Every AT has it's strengths and weaknesses. Play to their strengths, and their super powerful. Same if you cover their weaknesses. Put them in the wrong situation and they splat just as easily as any other AT.

VEATs are also tied into the game's storyline. Unfortunately, the Rogue Isles storyline is kinda weak, so their tie in isn't all that good.


 

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Quote:
Originally Posted by WarronPeace View Post
I wouldn't say VEATs are super powerful, at least not in comparison to HEATs. They have a range of somewhat unique abilities that make them a different play experience than the other ATs, but that doesn't make them better or worse. My Tri-Form warshade is super powerful, until she's not, for whatever reason. Every AT has it's strengths and weaknesses. Play to their strengths, and their super powerful. Same if you cover their weaknesses. Put them in the wrong situation and they splat just as easily as any other AT.