Brute farmer
Careful there, pardner, the first thing that I notice is that you're one over the rule of 5 for +5% Recharge!
I can clearly see that you cut down on your defense but, in doing so, you've gotten to a point where it is absolutely useless to even waste slots on it (Especially considering that you're fighting Nems.) In case you didn't know the reasoning, the Nemmy Lieutenants have Vengeance, which will give a ~30% boost to the ToHit of not only themselves, but also the other baddies around them.
A big no-no in my book is taking Taunt on a farmer, even if it is only a set mule. I would drop it, switch it with Elec. Fences, and then pick up Ball Lightning. More AoE damage = faster kills = less need for defense.
Also, just so you're aware, those Oblits, Kinetic Combats, and Regen/Recovery/Recharge uniques will cost you a pretty penny.
If you end up deciding that you really want to go for Defense, I would recommend changing your slotting. Although they do provide you recharge, those Obliteration and Crushing Impact sets provide no S/L defense whatsoever. Swap them out for Kinetic Combat.
I honestly cannot believe how few people actually slot Weave! Not only does slotting help to create an End-Sustainable toon, but it also improves your defense. You can also try to slot Combat Jumping to squeeze out more defense if necessary.
If you decide that you want to dump the Defense all together, then just focus on +Recharge (and, to a lesser extent, +HP) bonuses, while slotting your shields as well as possible. Also, definetly consider picking up Fiery Embrace. More damage is always good when farming.
If you want me to make you a sample build, just let me know. You seem to be pretty capable with Mids, though!
Good luck!
~Alpha
*edit*
Am I just missing it, or did you not slot any KB protection uniques? That is an absolute must for a /Fire toon.
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Thanks alot for the advice, im AWFUL when it comes to slotting melee based toons. infamy isnt an issue really so can have plenty of expensive IO's.
Ive taken your advice on board and this is what i have come up with......
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Well, it's better, but not by much.
30ish Defense is not enough to make it worthwhile (that is, in the Lib Farm.)
Give me a sec, I'll rework the build for recharge!
~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
lol alright, cheers man.
Alright, here you go. I know that you said "Inf is not an issue", but I excluded Purples and only used a few uniques.
If Inf really is no problem, then I would put Armageddon into Foot Stomp (minus the proc), Ragnarok into Ball Lightning, and Hecatomb into Haymaker.
Aside from that, this build should be pretty good. I can't imagine that survivability would be an issue, seeing as Healing Flames recharges in ~10 seconds and you'll be killing things at lightning speed.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(19), TtmC'tng-ResDam/Rchg(21), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/EndRdx/Rchg(23)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(25), Sciroc-Dmg/EndRdx(25)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(17)
Level 6: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(50)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(46)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A), ImpArm-ResDam(40), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam/Rchg(43)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(29), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(34), TtmC'tng-ResDam/Rchg(36)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(36)
Level 22: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(27), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx/Rchg(29)
Level 28: Burn -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Dmg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), M'Strk-Acc/Dmg(33), M'Strk-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Super Jump -- Jump-I(A)
Level 41: Electrifying Fences -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Summon Striker -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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~Alpha
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
Thanks alot man, will definatly sort that out
Now, I have a feeling that once Going Rogue releases that SS/Fire/Blaze will be an absolute AoE killing machine, even more so than Mu Mastery. This is the build I'll most likely be using for it unless it turns out to be different than I think. I'm using Mu Mastery in mids to represent Fireball etc. so you can use that also.
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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
You won't defense cap a Fiery Aura brute without neutering yourself on all other aspects. Darkest Night from Soul Mastery a helps a little, but it's an end hog and imo is more of a pain than its worth to utilize effectively
But farming? Do Liberate TV, and ignore defense. Myself and others linked builds in another thread posted recently. Plus there's a lot of other threads as well over the past few weeks too you can use for reference
Edit: And take Rise of the Phoenix. You will die, and you will die in the middle of a spawn where a wakie + bf + green + blue + whatever will not help you and you will have to go to the hospital and waste farming time. Save yourself the annoyance and take the best self-rez in the game. Not to mention it also takes Absolute Amazement or Stupefy sets for recharge. (You may already be planning to take it; I simply respectfully disagree with those who skip it)
Well, I currently have RotP on my current build and get some use out of it, but I plan on dropping it in favor of Burn in the future. For farming I find it pretty useless because I rarely ever die on +2/x8, not to mention when I lower the difficulty for purple farming.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
I have read over the brute forums alot and come to the conclusion that i must be doing something horribly wrong if SS/FA is the best brute farmer and im wanting something else. So i made this new build and need some help because im not entirely sure its all that good. I farm nem and on a previous thread i recall someone saying that def is useless when against them so i went for less def based slotting.