Issue 17 - Patch Notes 1800.201006040036.7T [Training Room]


Avatea

 

Posted

Patch notes for build 1800.201006040036.7T.

COMBINED

Mission Architect

  • The attack powers in the Earth Assault, Mercenaries, Ninjas, Necromancy, Robotics and Thugs power sets were not scaling correctly for custom Archvillains. This has been fixed. The attacks will do considerably more damage at lower levels and slightly less damage at high levels.

Mutant Pack Fixes
  • The costume change emotes Dimensional Shift, Rapid Boil and Energy Morph were not playing correctly for characters that were running some toggle powers. This has been fixed.
  • Changed the slash command of the Energy Morph costume change emote from “/cce # ccpodperson” to “/cce # ccenergymorph”.


CITY OF HEROES
  • None

CITY OF VILLAINS
  • None


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Posted

Glad to hear the toggle-break got fixed. and as for /cce # ccpodperson>ccenergymorph: Why was that Pod Person before? Did it have a different concept originally, something more organic like the Rapid Boil?


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

humm pod person emote sounds really fun as Sierra Madre the city where " invasion of the body snatchers" was filmed at is right down the road and still has a large "pod-person population after 50 years (whoops wasn't suppose to say that)
I even have photo of me and buddies running down main street like in the film looking "like they are after us!!"

pod-person emote gets my vote WORK ON IT!!

please!!

in bring brownies from here http://www.auntjoyscakes.com/


 

Posted

I wonder if this fixed fly emotes with the PBAOE toggles on too?


Still here, even after all this time!