Rad/Fire


Candlestick

 

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Just made this toon and it's currently sitting at level 11. It's really tons of fun...if you have a decent team.

You can get all 4 of your AoE's by the time you reach level 10 and it's just massive chaos. Just thought I'd post cause I'm having a lot of fun with it.

Anyone else in love with this combo?
Also, is it still as fun later down the line? Right now the mobs still have pretty low HP and pretty much no resistance, but I'm just afraid they may resist too much later down the line for the mediocre-damage AoE's to be of any use.


 

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i cannot say to much as i have not played blasters much, but with both of your damage types being different even when you do start to face mobs with resistance they should only have it to one of the types


 

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I made one of these about 5 weeks ago and have been loosely playing her from time to time. She's amazingly fun and with one def buffer on the team really increases kill rate. I expect this will become FotM at some point....if not already.


 

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With a decent Tanker on the team, this combination is really epic for AoE's. I prefer it over Fire/Fire even, since Rain of Fire is kind of situational and it makes them run all around.

Most of the times, I just tell my team to focus on Bosses or AV's, since the 4 AoE's will always kill most, if not all, of the Minions and LT's.

The only complaint I have is...I wish Electron Haze's cone is a bit wider, it's kind of hard to hit a somewhat spread out group of baddies. Does enhancing it with Range enhancements make the cone itself wider or would it just increase the distance of the power?


 

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Range on cones makes them longer (and thus cover more total area). But, the angle of the cone isn't changed, just the length affected.

I agree with you on the AoE's. I've been focusing on the PBAoE's on mine and ignored the cones so far. I may get that eventually though for situational use.

Honestly with 3 PBAoE so early I just spend all my time in melee and I pray for a defense buffer (ff, cold, traps) on the team as much as a good herding tank. With good buffs I can herd myself in fact against groups w/o defense debuff.


 

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Quote:
Originally Posted by Enyalios View Post
Range on cones makes them longer (and thus cover more total area). But, the angle of the cone isn't changed, just the length affected.
Darn, that's too bad! Electron Haze is noticeably stronger than Fire Ball too...I guess that's why they had to make the angle for the cone so tiny.


 

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Just thought I'd post how amazing my journey has been on my Rad/Fire Blaster that I've built mainly for AoE's.

Currently sitting at level 27 and I must say it's been the funnest toon I've ever had the pleasure to play with. I've face-planted a few times on teams, just because I jumped in and dropped Irradiate + Combustion before our Tanker taunted.

Now that I've just gotten Neutron Bomb at 26, there's even a higher chance of me face-planting :]. Nonetheless, it's a really fun toon to play just because I'm putting out the most dps on all the teams that I've been on AND the fast DoT from Irradiate as well as Fire's AoE ensure that you'll usually get the last hit in (which is great since your name is all over the Combat Log :P).

Just out of curiosity, would an Archery Blaster with its Tier9 power be putting out more dps on average within one mission? I know RoA can be up pretty often too, so maybe?


 

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I've been playing mine for about a week now, and I love it. I am avoiding Combustion and Electron haze though, due to their animation times. Irridate+FSC+Neutron bomb should be more then enough AoE, and it will let me kite around without getting killed.

And Spines, thing to keep in mind about Archery, is that the Tier 9 is a 4 second animating power, and it is all Lethal. It's incredibly good, but IMHO, the Rad/Fire will be outdamaging it.


 

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Quote:
Originally Posted by Candlestick View Post
I've been playing mine for about a week now, and I love it. I am avoiding Combustion and Electron haze though, due to their animation times. Irridate+FSC+Neutron bomb should be more then enough AoE, and it will let me kite around without getting killed.

And Spines, thing to keep in mind about Archery, is that the Tier 9 is a 4 second animating power, and it is all Lethal. It's incredibly good, but IMHO, the Rad/Fire will be outdamaging it.
You should try putting Combustion back in, it's only 10-20 damage less than FSC due to its guaranteed 10 ticks of DoT and it's still possible to kite with it. As for Electron Haze, it's incredibly strong but I dropped it just because of its narrow cone.

I slot about +66% accuracy into my Irradiate and the rest of my AoE's are only slotted for +33% accuracy, it opens up extra slots for end-reduction and recharge. I kind of rely on Irradiate's -21% defense and Neutron Bomb's -14% defense for the rest of my AoE's to hit, did you do the same thing?