Need Build Help DS/Pain
Its similar to a build I have been posting up in regards to this question.. My original build was okay.. This is a newer build which has a higher recharge rate for some powers..
The old build and this one give YOU Smash, Lethal, Energy, and Ranged Defense Cap.
Your build was missing an enhancement in one of the pets. I guess you might have been considering putting a proc.
I'm a bit torn between removing or lowering the Smash and Lethal and keeping the Ranged Cap and work on some recharges for the build. But Smash / Lethal melee and AOE can be big. I consider these Melee pets. Further many of the Pain powers are close range and PBAOE.
My Kin has Smash and Lethal Cap only and I can see the Abuse he gets against Ritki. No matter how many purples inspirations I have, honestly they are never enough.
Also I have not seen any big info on Pain either here or on the Corruptors forums. I did see Silas has a guide for Corruptors Pain and I read that, but pretty much I am doing what he as saying. So either we are both off base or in the same ball park. The only issue is Pain is good when your have the powers at perma recharge. I do not think that is possible with a Mastermind without giving up the defense cap stuff.
End result no one notices what your doing.. They notice what your NOT doing. That white bar with a skull at the beginning of the name sticks out in a group of green.
Sadly any Mastermind that is not /Traps has less wiggle room to gain defenses and other bonuses.
So with Pain it is either getting a few powers like World of Pain and Anguish Cry to perma but loose out on Defense. Those are great powers.. BUT if your can not survive aggro because your defenses are too low then whats the point. Resistance and Bodyguard only help so much.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (7) Blood Mandate - Damage
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (21) Blood Mandate - Accuracy
- (A) Doctored Wounds - Heal/Recharge
- (5) Regenerative Tissue - Heal/Recharge
- (7) Harmonized Healing - Heal/Recharge
- (A) Explosive Strike - Chance for Smashing Damage
- (37) Explosive Strike - Damage/Knockback
- (48) Force Feedback - Chance for +Recharge
- (50) Explosive Strike - Accuracy/Knockback
- (A) Doctored Wounds - Heal/Recharge
- (5) Regenerative Tissue - Heal/Recharge
- (11) Harmonized Healing - Heal/Recharge
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (25) Blood Mandate - Damage
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance
- (A) Blood Mandate - Accuracy/Damage
- (19) Blood Mandate - Damage/Endurance
- (19) Blood Mandate - Accuracy/Endurance
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Accuracy
- (36) Blood Mandate - Damage
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (33) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Endurance Modification IO
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Endurance
- (42) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Knockback Protection
- (33) Impervium Armor - Resistance/Recharge
- (34) Impervium Armor - Resistance
- (40) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance
- (36) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (A) Endurance Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (36) Touch of Lady Grey - Chance for Negative Damage
- (37) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Endurance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance
- (46) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
- (A) Recharge Reduction IO
- (A) Defense Buff IO
- (50) Defense Buff IO
- (50) Defense Buff IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;704;1408;HEX;| |78DA9D54D94E5351143D9D2C6DEFED40190A940E4CA5402FF0E69418154D4C68526| |C88468D4D0317B809DC125A22BCF9E29B4FBE1835A80F8E7F60F4C90FF0471C7F40| |53F7DEEB5020BE79D3AED5B3BB87B5CEE969796FC150EAFE05E5895FDEAC379BB57| |2BDD9B277B61C773550AEAF3B2B2AA894CA1F456BD5DDADAD866B2DD8847AE1B8EB| |D963199776D7D6AC4ADD716B0B0D0AD45B4EC34D5C7337EC1DDB6D59871FCC4AA3B| |1695D75D6375A546FE855CBB59B4D2C16EDFA367D133B5CACDA3BCD0D673B7D65DB| |59B18E8D2BD7576C2D7B3F45628BF47E1257FA6907D457A279E5FD06FA2E74EA975| |0F88750CF4FA1DF46A7CAABCA1E0EF9CF130DAB5317890AEA29B5F520C1E7D9F72A| |955463F784661F78397D7E4F567FA8914F37F29D681446A367D428800415C843186| |D7450F70E56884654D712E8BA50A12AD4A6DE215D1A9A96D203EA16D16E23706BC0| |AD01B751D88CC2660ADE0334CDF4A09159925090423184BCB165D11DAF8296849ED| |3A4849E94C0A46E4CEAC6A40C2665306914933C266D8A6E9B44A31E74CFC17B17CD| |EDD509BD8F6527FB1E817292D04709FD4808F487A5341511CA1B421331A1A229548| |A0ABD20B5035AED00D40E42ED20D4A6A1360DB519A8F592DA2154F987FAE5D47229| |D0B81C5E7E52A880CD4F90B4612D6D18D2F210330A85635A21A41520ED2549CBEA5| |3CC62137C261F2F3661E4B3FC8E46BF10F5A8314CF2D1A4714CF28D6744C34456A8| |98139AC90B25296F522B9A7C251D8AAF85A6DEC8A64EBD05BD172ABD13F253D5B4A| |E9A868F191898819D127CCCC2C72C7CF849B4A57D5890F9817EF973FA30E732129A| |3F41697FE79AD18B1EB5F84FA4E2EFDC34E59148F928A71D3ABA3EFFFB7CECDCF5D| |05298B0CAB0CC7083E126C32D86DB0C7718EE32D418DA9F3AD5B1D3ACEB0CC35986| |730CBDFCF7F39033837C2F230C0683C910658831C419920C830C070CEDBFFA9E037| |E| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Here is another build, again a bit crazy and bastardized to achieve Smash lethal and Ranged defense cap. Swapped out Combat Jump for Provoke.
Again the concept is look at me and not what the pets are doing. Less they die the less I have to summon them..
Endurance ratio is not the best and Some key powers are just one slotted. If the force feedback proc in your attack goes off it creates a decent recharge for these powers though.. Again if it goes off.
It has some expensive IOs as well.
Maybe it can be a jump off point for something better.
I can see Provoke actually helping out the survivability of my pets with Robot Traps and I am only at S and L Cap atm. But I do not know how much it might be worth for this build.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (7) Blood Mandate - Damage
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (21) Blood Mandate - Accuracy
- (A) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (33) Numina's Convalescence - Heal
- (A) Explosive Strike - Chance for Smashing Damage
- (37) Explosive Strike - Damage/Knockback
- (48) Force Feedback - Chance for +Recharge
- (50) Explosive Strike - Accuracy/Knockback
- (A) Doctored Wounds - Heal/Recharge
- (5) Regenerative Tissue - Heal/Recharge
- (11) Harmonized Healing - Heal/Recharge
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (25) Blood Mandate - Damage
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Recharge
- (A) Blood Mandate - Accuracy/Damage
- (19) Blood Mandate - Damage/Endurance
- (19) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Damage
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Accuracy
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (33) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (34) Endurance Modification IO
- (A) Perfect Zinger - Taunt
- (25) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt/Recharge/Range
- (39) Perfect Zinger - Accuracy/Recharge
- (42) Perfect Zinger - Taunt/Range
- (46) Perfect Zinger - Chance for Psi Damage
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (40) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance
- (36) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense
- (46) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;715;1430;HEX;| |78DA9D54C96E134110EDF182637BBCC5591DC74B36C75926F18D4D42404042CA487| |64C0001C21A259364A4646C3C8E486E5CB871E282000538B0FE01823F62FD0190A9| |AED759246E8CECF7A6CB55F5AAAABB6DEE2DE9423CBC20B4E4E56DCBF31AA6E575E| |CF68EE3AE074D6BD35913212144F1D8DAA8EFEEEC345D63C926540BC7DDCC9FF0B8| |B4BBB161542DC76D2C35C960759CA69BBAE66ED96DDBED18872FB16AB3B96D5C753| |6B73A14AFAB55C7B53D2FC50BD3729DD6EE368727D8B26C5BEB76DBDB725AD92B2D| |67CD38A1695A6BB6AA7D7F882A2ED3F75952A8A71B145F892AC2F70DF49DE9D42FA| |6C80FA6BE9F4CBF691E425351357A2989C00AD3A93A53F28626FD0AD741AB4CCF93| |2A4874FDDABE4F88B49878C0B4F0C8271D2A7BBCFA43D9FDF0F3F94D0E0D9C271A1| |5918B9CFD05250AC241048BA896B620A47287AA4463A2A7065A612AD599BA943BAC| |42C3B31C7A40D9A26A04518C40C708748C208EDEE3E87D080309925A0C2310B1793| |685C89480494BA0E5649DE92549A494440A12BD90E885C40092E6A094839216A369| |209F2F5DE3447D485B40D33D24D8AF1CFA9FF208079E30150BEC90218741A53BE8F| |22F434D38B498A6EE3395DB4CF31ED32BAA7658450DA3DA0CAACDA0DA2CCACCA2CC| |1C6AF751B523AAFB9141DEAE12069CA22A46D569198D7003C504D37894694207C59| |9A6624CAFA98ABCDAA93CFAF553A23124F28FE5F8288CE74145A64A016791FC2695| |E02404A7A054825219120B105C4031698A9A5651D36F68127DA2FC9669E61DCF65E| |63DE82386F581E9139DD45915350BAD3968CD21ED1C44E6A15C81B29F8665A8E60C| |4C2940A645655A84291B38BA9CF4A1472CFF63A9068E2E95D0D8621EFB74C3C737E| |57F9FCFFA61BA702D425897B02AE1A6845B126E4BB823E1AE847B121A12BA5F8EA2| |13A7655D67249C95704E42BFFCFB792C3D43F20A4625E8126212E21212129212D21| |232120E2474FF02FC3E0753| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Okay..
Did a rework of the above build.. I can see I messed up in some places..
Gonna say I think this build is a doable build. Ranged is at 44.9...
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (7) Blood Mandate - Damage
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (21) Blood Mandate - Accuracy
- (A) Doctored Wounds - Heal/Recharge
- (5) Miracle - Heal/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (A) Force Feedback - Chance for +Recharge
- (A) Doctored Wounds - Heal/Recharge
- (5) Regenerative Tissue - Heal/Recharge
- (11) Harmonized Healing - Heal/Recharge
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (25) Blood Mandate - Damage
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Recharge
- (A) Blood Mandate - Accuracy/Damage
- (19) Blood Mandate - Damage/Endurance
- (19) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Damage
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Accuracy
- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Endurance/Recharge
- (33) Numina's Convalescence - Heal/Recharge
- (33) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (34) Endurance Modification IO
- (A) Perfect Zinger - Taunt
- (25) Perfect Zinger - Taunt/Recharge
- (34) Perfect Zinger - Taunt/Recharge/Range
- (39) Perfect Zinger - Accuracy/Recharge
- (42) Perfect Zinger - Taunt/Range
- (46) Perfect Zinger - Chance for Psi Damage
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (37) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance
- (36) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (40) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
- (48) Red Fortune - Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense
- (46) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;708;1416;HEX;| |78DA9D54594F136114FDA60BA5ED74A320504A17B6529681BEB92546458D0993B45| |4D4A8B199C00093C0B4764AA26FBEF8E6932F460DEA83EB3F30FA8F5CFF80A4DEEF| |9ECF42E29B137A4EE7F69E7BEE9905F3FE8A2EC4C373424B5EDCB53CAF615A5EC76| |EEF39EE66D0B4B69D0D111242148FAA8DFAFEDE5ED335566C4275E2B8DBF9631D17| |F6B7B68CAAE5B88D952615AC8ED3745357DD1DBB6DBB1DE3EF9758B5D9DC352E3BD| |B3B1DD2EBEAACE3DA9E97E213D3729DD6FE2ECB135C59B5AD4DBBEDED38ADECA596| |B3611CF334AD0D5BEDFE6084362ED3E75952A8A31B145F892AC2F70DF49DA9EF175| |3E407D3E04FA6DF7A4FE513A626444904AE30F5D535D9F09CC66A1A3708ED914F88| |4171481ABFD2F84DEE0A9C251A1791F32C7D419A201A44B0881DE8C28650F287AA4| |413A2BF065A634AD699BA343BACA4E179961ED0B4A80A1645301DC174048B23511C| |89461033486E31B5776C914B212A2550D212EBBC7712215F92454A59A46031008B0| |1589CC0D01C9C7270D26242A4312F98AEF1A0418C2DAC8130BD708DA9749DA99FB6| |1882CA37F4D4C7D39F30150B3C36430DC36A9961977F1969A2A1C534738FA9DC665| |AF4985E518451A51A45840C226410218BDDB3D83D87403E8A300655606C98EFE154| |8EEF6129CFB45460AA149952B4DAB84A3C1EE138C504D36494694A07C59966624CA| |F69B5BCBAA7793C0E7E1A348141FE09184EC270124E15F806A86F5A194EC370064E| |25389561B104C3252C9326D5AC52CDBEE167B6FC9669EE1D5FACB9F7A08FB8821F9| |83ED1333DAF54F3F05A80D702C62EC06411CE1538FBE90A1A2A9C81073640A56555| |5A46291BE8BD66F4478758FDA752A58AA62A1A57CCA39E6EF8E89DFADFE373EF5D0| |FD722847509EB126E48B829E19684DB12EE48B82BA121A1FBA5A74E9C947B9D9270| |5AC2190943F2DFCF63D919922F6B54822E2126212E21212129212D2123E14042F70| |F2022067B| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Thanks for the reply, I did forget to put that last blood mandate into that pet. Try as I might I'm having trouble deciding where to go with what it. I took hover, as a char definer, but its the one pool I think I might be able to forgo. Problem is not having a travel power. The other thing I'm torn on, is what's the point of having all the defense if you don't take provoke to get the bad guys on you. It seems like a wasteful pool choice but I can't seem to get around it.
Haven't taken a MM to 50 yet so most of this is just speculation. I'll check out that corruptor pain guide and see if I can find any nuggets there as well.
44.9 is above cap, 44.5 is the cap (it's just rounded up)
Thanks for the reply, I did forget to put that last blood mandate into that pet. Try as I might I'm having trouble deciding where to go with what it. I took hover, as a char definer, but its the one pool I think I might be able to forgo. Problem is not having a travel power. The other thing I'm torn on, is what's the point of having all the defense if you don't take provoke to get the bad guys on you. It seems like a wasteful pool choice but I can't seem to get around it.
Haven't taken a MM to 50 yet so most of this is just speculation. I'll check out that corruptor pain guide and see if I can find any nuggets there as well. |
In a group not having provoke is fine. But when I want to solo with him I can see the issue as well becauseI am not putting out any DPS to hold aggro. So do I have enough to keep the pets alive is the next question ? Can I just Hover above the pets and spam heals to keep the pets alive. I don't know.. I don't think I can well enough.
Again that come from a lack of real knowledge of Pain Domination.
My DS/Pain is currently at 28. Once I finish up the Robot Traps ( currently at 43 ) I will play the DS/Pain for the first build without Provoke and work to save up some Merits to obtain some of high cost IOs for the last build I posted..
This way I can give a real answer as to not having provoke VS having provoke. Unless someone else at defense cap at 50 can relay some insight.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Haven't seen enough of these about and wanted some input on my interpretation of this combo. Suggestions welcome
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Flight
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
Level 1: Nullify Pain- (A) Harmonized Healing - Heal/Recharge
- (7) Miracle - Heal/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (19) Numina's Convalescence - Heal/Recharge
Level 2: Soothe- (A) Harmonized Healing - Heal/Recharge
- (9) Miracle - Heal/Recharge
- (11) Doctored Wounds - Heal/Recharge
- (11) Numina's Convalescence - Heal/Recharge
Level 4: Lash- (A) Explosive Strike - Damage/Knockback
- (48) Explosive Strike - Accuracy/Knockback
- (48) Explosive Strike - Chance for Smashing Damage
Level 6: Enchant Demon- (A) Endurance Reduction IO
Level 8: Swift- (A) Flight Speed IO
Level 10: Hover- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (31) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
Level 12: Summon Demons- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (17) Blood Mandate - Damage
Level 14: Health- (A) Regenerative Tissue - +Regeneration
- (21) Miracle - Heal
- (21) Miracle - +Recovery
Level 16: Provoke- (A) Mocking Beratement - Taunt
- (37) Mocking Beratement - Taunt/Range
- (40) Mocking Beratement - Taunt/Recharge
- (43) Mocking Beratement - Taunt/Recharge/Range
Level 18: Hell on Earth- (A) Call to Arms - Defense Bonus Aura for Pets
- (50) Expedient Reinforcement - Resist Bonus Aura for Pets
- (50) Sovereign Right - Resistance Bonus
- (50) Edict of the Master - Defense Bonus
Level 20: Suppress Pain- (A) Numina's Convalescence - Heal/Endurance
- (25) Numina's Convalescence - Endurance/Recharge
- (25) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina- (A) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod
- (23) Performance Shifter - Chance for +End
Level 24: Kick- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (43) Kinetic Combat - Damage/Endurance
Level 26: Summon Demon Prince- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Empty
- (31) Blood Mandate - Damage
Level 28: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 30: World of Pain- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Abyssal Empowerment- (A) Endurance Reduction IO
Level 35: Anguishing Cry- (A) Shield Breaker - Defense Debuff
- (36) Shield Breaker - Accuracy/Defense Debuff
- (36) Shield Breaker - Accuracy/Recharge
- (36) Shield Breaker - Defense Debuff/Endurance/Recharge
- (37) Shield Breaker - Accuracy/Endurance/Recharge
- (37) Shield Breaker - Chance for Lethal Damage
Level 38: Weave- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense
- (42) Red Fortune - Endurance
Level 41: Scorpion Shield- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (46) Red Fortune - Endurance
Level 44: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 47: Painbringer- (A) Performance Shifter - EndMod/Recharge
Level 49: Enforced Morale- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: SupremacyLevel 6: Ninja Run