/Nin or /Nrg
Nin gets around 30% DDR, Energy gets around 50%.
Energy's heal will only heal about 5% of your HP per target it hits. Making it really bad if you only have one target. I believe it does break hide. Energy will most likely rely on Kinetic Combats to get the SL defense up. Those are rather rare and expensive to get.
My suggestion is Nin or SR + Aid self. SR has higher base defense numbers, making it easier to get to the soft cap. It has Higher DDR and it has quickness. Nin has some fun powers, but only 30% DDR and lower defense to start out with.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Well this is going to be my main villain as i have always played the hero side so I will be spending a lot of inf on this character. Also, I don't really care for SR after playing it several times hero side. I'm starting to lean towards /nrg because of the energy recovery and the status protection not being a click. Here is the build i have for the character so far. Please let me know where i could make some improvements.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (7) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (15) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage/Recharge
- (11) Crushing Impact - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (A) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (21) Hecatomb - Accuracy/Recharge
- (21) Hecatomb - Damage/Endurance
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (33) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (34) Performance Shifter - EndMod/Recharge
- (A) Endurance Reduction IO
- (A) Armageddon - Damage
- (34) Armageddon - Damage/Recharge
- (34) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (36) Multi Strike - Accuracy/Endurance
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (39) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (40) Steadfast Protection - Resistance/+Def 3%
- (A) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense
- (42) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Healing IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
I'd probably go with Energy Aura simply because click mez protection is irritating.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Is it possible to softcap defense outside of a tier 9
in a pvp zone?
Not Easily, no.
Edit: Plus, Player's base To-Hit is 75% not 50% if I am not mistaken. And they have +Acc bonuses and Tactics and other such +To Hit powers =(
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
And, for some reason, when I saw your question the first time. I had in mind that you wanted to PvP with it. (Must have had read another post right before wanting to know about it or something for PvP).
That said, I have an Elec/Energy stalker I am currently leveling. With the Elec's AoE + Energy's need for large groups, I thought it would work well.
Few Notes on your Build:
Its not soft capped.
Toggle off Hide and Stealth, then add their defense numbers together, then add them to your defense stats. You end up with hide 2.17% + stealth 2.17% = 4.34%.
S/L = 41.9% + 4.34% = 46.24% . Yay soft capped S/L defense
Fire/Cold = 38.8% + 4.34% = 43.13% awww darn =(
Energy = 46.7% + 4.34% = more than plenty
Negative = 36.6% + 4.34 = 40.94% close. Negative defense will be the hardest one to get, cause it starts the lowest.
Pointers:
Don't use sets that give positional defense if there is one that gives typed defense instead.
You are almost there, try tweaking your build a little (Build with Hide and Stealth off and just build to 41% or higher)
Scirocco's Dirvish gives Psi defense on the 6th slot.
Edit: After fiddling around in mids, I was wondering how in the world you got your psi defense up so high. =)
You had Elusive Mind toggled on in the Accolades tab.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Here is the current build that I am working towards. I chose level 35 IOs to avoid the level 30 crowd, and because maneuvers was at level 38. Also, I chose Smashing Haymaker's instead of Kinetic Combats to save a couple hundred Mil
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Pine Fluffy: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(45), P'ngFist-Acc/Dmg/EndRdx/Rchg(46), P'ngS'Fest-Acc/Dmg(46), P'ngS'Fest-Dmg/EndRdx(46), P'ngS'Fest-Dmg/Rchg(50)
Level 1: Hide -- Ksmt-ToHit+(A), LkGmblr-Def(17), LkGmblr-Rchg+(45)
Level 2: Jacobs Ladder -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Dmg/Rchg(3), C'ngBlow-Acc/Dmg(5), C'ngBlow-Dmg/EndRdx(5), C'ngBlow-Acc/Rchg(43)
Level 4: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 6: Assassin's Shock -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 8: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Heal-I(A), Heal-I(17)
Level 18: Chain Induction -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(19), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(25), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(45)
Level 26: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(37)
Level 28: Energy Drain -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(36)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(40), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(40)
Level 32: Lightning Rod -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Zapp -- Range-I(A)
Level 47: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Overload -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I'm trying to decide which defense set to use. I know i do not want to go with /SR because it lacks the heal that these two sets have. I have researched both these sets and both would be fairly easy to softcap with some IO's late in the game and both have a nice self heal. I have a couple of questions though. Does Energy Aura's heal break hide since it requires enemies to use? Also, which one has better defense debuff resistance? I'm having trouble finding those numbers.