DO/SO Standardization Pack
For anyone interested, in preparation for CoH Freedom, I've updated the enhancement standardizations.
Any screenies of the update?
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I figured out how to make some elements more transparent so I redid the Corva pogs for End Reduct, to hit (debuff), recharge, Interupt and End Mod. Biggest Addition is the AT Enhancements and their Alt versions:
Also, there was a previous update with alternate versions to make identifying which category each set was in easier, both Standardizations have it but I'm only going to use Corva pogs to explain it.
Though it was in from the start, the first example being Resistance which incorrectly uses the Defense pog:
Next I took inspiration from Mids split pogs for the Accurate Heal/To Hit Debuff/Defense Debuff:
I wanted differentiate the red Damage sets so I used the darker red Damage debuff pog for AoEs, the pink Damage buff pog for pets and split pogs to indicate the secondary aspect (range, interrupt, recharge).
Lastly, Teleport and Universal Travel sets both us the Range pog, so I switched Universal Travel to the Darker Cone Range pog:
Just downloaded the standard version of the pack, apparently the 'stalker's guile' and 'command of the mastermind' texture files contain textures with misspelled names (or else the file names themselves are misspelled), according to the error messages CoH threw when trying to load (in both the base and 'alt' directories). I removed the offending files and the rest of it seems to be working fine, just thought I'd let you know about the bug. Thanks for the pack, by the way!
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Thanks for the heads up, should be fixed now.
Lookin nice! Not that we'll have access to the AT IOs anytime soon. But at least you're ready!
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I'd just like to say thank you. I've been playing with this standardization pack for a little while, and it's been an immense quality-of-life improvement. The center art for the DO's and SO's may be well executed, but from the UI standpoint, they're unnecessary. The border art already distinguishes origin types, and having origin-specific artwork for enhancements is ultimately distracting. Besides, I could never commit to memory all the different DO and SO names.
Thanks again,
I think it was a temporary issue at 4shared - DL timed out at browser, and Jdownloader was saying disconnected by host. On the 12th retry while I was playing, Jd was able to download it for me, so everything's peachy.