Need MA/SR build please


American_Dynamo

 

Posted

I have a lvl 43 MA/SR scrapper and I really need a good powerhouse PVE build for him if anyone could please help me out it would be appreciated 8)


 

Posted

Quote:
Originally Posted by Myster_Hero View Post
I have a lvl 43 MA/SR scrapper and I really need a good powerhouse PVE build for him if anyone could please help me out it would be appreciated 8)
Anything goes? Or you thinking no to such things as Aid Self?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Cheap as dirt and not even finished build I just cranked out. Goodish rech and capped on positional [obviously.]

Slotting is suggestions, and since I decided I'd not finish it I used six slots in the def toggles. I'm way over on ranged, but the Red Fortune endurance might be cheaper than getting a generic IO.

Both sets are really basic. I don't do CAK. Respecced into it and right back out on my first 50. And I took Focus Chi way too late. Take all the def in the SR, obviously. Arguably, you could skip the AoE def, but, hey, it's SR, get it all.

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I'm starting to purposefully not make full builds or in the correct order so that the owner will make their own toon.


 

Posted

Just looking for pure DPS with some survival!


 

Posted

Quote:
Originally Posted by Postagulous View Post
Cheap as dirt and not even finished build I just cranked out. Goodish rech and capped on positional [obviously.]

I'm starting to purposefully not make full builds or in the correct order so that the owner will make their own toon.
I have other toons several 50's I made on my own i just dont seem to get enough dps out of this guy. That is why i asked for a good build. I was never sure what to take in SR as well so im not taking to much def in replace of dmg.


 

Posted

Quote:
Originally Posted by Myster_Hero View Post
I have other toons several 50's I made on my own i just dont seem to get enough dps out of this guy. That is why i asked for a good build. I was never sure what to take in SR as well so im not taking to much def in replace of dmg.
There is no reason to take SR at all if you aren't doing def. It's pure def. And MA isn't what you want for DPS. You made the wrong toon.


 

Posted

I know this, it is a theme toon but i want the best i can get out of it tho.
That is why i came here to enlist the aide of those who knows the ins and outs of the scrapper and these 2 builds.
I have most of the SR abilitys now. But i am unsure how i should slot this at 50. I wont be useing purples but i do intend to sink 200 to 300 infl into this if it works out.

He is a ninja mutant i made when the ma booster came out.


 

Posted

Okay, here's a quick build for you...Hasten 5.8seconds off of perma. Softcapped defenses. Storm Kick - CAK - Storm Kick - Crane Kick - Repeat for when you want DPS (when Hasten is active). Could probably make it even better, but was going pretty quick on it...

Code:
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BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Here's my MA / SR's build.


I've got everything on it except for the Steadfast +3% DEF, which I'm working on. If that doesn't happen, I'll switch Force Feedback for Oblitertion on Dragon's Tail and slot 3 DEF on Weave vs 1 END and 2 DEF as a poor second choice to get my Melee DEF to (almost) softcap. I'm not crazy about that as it basically flip flops AoE and Melee, but as I spend most of my time in melee range and AoEs are generally less damaging than melee attacks its probably the smarter disposition. I suppose if I did that I would move Force Feedback into Crane Kick and dump Kinetic Crash altogether as its the weaker of the two options and I don't need the KB protection.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Hype: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Endurance Reduction IO
  • (5) Defense Buff IO
  • (11) Defense Buff IO
  • (17) Defense Buff IO
Level 2: Focused Senses
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 4: Agile
  • (A) Defense Buff IO
  • (37) Defense Buff IO
Level 6: Boxing
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance/Recharge
Level 8: Crane Kick
  • (A) Kinetic Crash - Damage/Knockback
  • (9) Kinetic Crash - Accuracy/Knockback
  • (9) Kinetic Crash - Recharge/Knockback
  • (13) Kinetic Crash - Recharge/Endurance
  • (36) Kinetic Crash - Damage/Endurance/Knockback
  • (36) Kinetic Crash - Accuracy/Damage/Knockback
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (11) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Springfoot - Jumping
  • (25) Springfoot - Endurance/Jumping
  • (40) Defense Buff IO
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
  • (46) Endurance Modification IO
Level 22: Quickness
  • (A) Run Speed IO
Level 24: Dodge
  • (A) Defense Buff IO
  • (25) Defense Buff IO
Level 26: Dragon's Tail
  • (A) Force Feedback - Damage/Knockback
  • (27) Force Feedback - Accuracy/Knockback
  • (27) Force Feedback - Recharge/Knockback
  • (29) Force Feedback - Recharge/Endurance
  • (31) Force Feedback - Damage/Endurance/Knockback
  • (34) Force Feedback - Chance for +Recharge
Level 28: Lucky
  • (A) Defense Buff IO
  • (29) Defense Buff IO
Level 30: Focus Chi
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - Recharge
  • (40) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Eagles Claw
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Evasion
  • (A) Endurance Reduction IO
  • (36) Defense Buff IO
  • (37) Defense Buff IO
  • (39) Defense Buff IO
Level 38: Elude
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense
  • (45) Red Fortune - Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Endurance Modification IO
Level 47: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Endurance Reduction IO
  • (48) Resist Damage IO
Level 49: Weave
  • (A) Endurance Reduction IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 14.3% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 23% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 20% FlySpeed
  • 75.3 HP (5.62%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 10.8%
  • MezResist(Immobilize) 19.6%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 10.3%
  • 2.5% (0.04 End/sec) Recovery
  • 28% (1.57 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% Resistance(Psionic)
  • 23% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Storm Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Red Fortune
(Focused Senses)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact
(Boxing)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Kinetic Crash
(Crane Kick)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.34 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Springfoot
(Combat Jumping)
  • 2% JumpSpeed, 2% JumpHeight
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Force Feedback
(Dragon's Tail)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.56 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Adjusted Targeting
(Focus Chi)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Mako's Bite
(Eagles Claw)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Elude)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Steadfast Protection
(Tough)
  • 3% Defense(All)


 

Posted

The mentioned alternate would look like this:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Hype: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Damage/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Endurance Reduction IO
  • (5) Defense Buff IO
  • (11) Defense Buff IO
  • (17) Defense Buff IO
Level 2: Focused Senses
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 4: Agile
  • (A) Defense Buff IO
  • (37) Defense Buff IO
Level 6: Boxing
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (23) Crushing Impact - Damage/Endurance/Recharge
Level 8: Crane Kick
  • (A) Force Feedback - Chance for +Recharge
  • (9) Force Feedback - Damage/Endurance/Knockback
  • (9) Force Feedback - Recharge/Endurance
  • (13) Force Feedback - Recharge/Knockback
  • (36) Force Feedback - Accuracy/Knockback
  • (36) Force Feedback - Damage/Knockback
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
  • (11) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Springfoot - Jumping
  • (25) Springfoot - Endurance/Jumping
  • (40) Defense Buff IO
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
  • (46) Endurance Modification IO
Level 22: Quickness
  • (A) Run Speed IO
Level 24: Dodge
  • (A) Defense Buff IO
  • (25) Defense Buff IO
Level 26: Dragon's Tail
  • (A) Obliteration - Chance for Smashing Damage
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage
Level 28: Lucky
  • (A) Defense Buff IO
  • (29) Defense Buff IO
Level 30: Focus Chi
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - Recharge
  • (40) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Eagles Claw
  • (A) Mako's Bite - Accuracy/Damage
  • (33) Mako's Bite - Damage/Endurance
  • (33) Mako's Bite - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Evasion
  • (A) Endurance Reduction IO
  • (36) Defense Buff IO
  • (37) Defense Buff IO
  • (39) Defense Buff IO
Level 38: Elude
  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense
  • (45) Red Fortune - Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod
  • (45) Endurance Modification IO
Level 47: Tough
  • (A) Endurance Reduction IO
  • (48) Resist Damage IO
  • (48) Resist Damage IO
Level 49: Weave
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 3.13% Defense(Smashing)
  • 3.13% Defense(Lethal)
  • 2.81% Defense(Fire)
  • 2.81% Defense(Cold)
  • 5.63% Defense(Energy)
  • 5.63% Defense(Negative)
  • 6.25% Defense(Melee)
  • 11.3% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 25% Enhancement(RechargeTime)
  • 32% Enhancement(Accuracy)
  • 20% FlySpeed
  • 75.3 HP (5.62%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • MezResist(Confused) 7.5%
  • MezResist(Held) 10.8%
  • MezResist(Immobilize) 19.6%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 9.7%
  • MezResist(Terrorized) 10.3%
  • 2.5% (0.04 End/sec) Recovery
  • 22% (1.23 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% Resistance(Psionic)
  • 20% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Storm Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Red Fortune
(Focused Senses)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact
(Boxing)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Force Feedback
(Crane Kick)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • MezResist(Terrorized) 2.75%
  • 10% (0.56 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Springfoot
(Combat Jumping)
  • 2% JumpSpeed, 2% JumpHeight
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Obliteration
(Dragon's Tail)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Adjusted Targeting
(Focus Chi)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Mako's Bite
(Eagles Claw)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Elude)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


 

Posted

Here is an expensive build. I have solo'ed without insp or temps the minor AV's like Chimera, Manticore, etc. Great in PVE, just not a farmer as he has the one AoE.

I take Eagles Claw over CaK because it looks cooler and with a high recharge does slightly better dps on my calculations on the pylon

Again not cheap, probably have put over 20 billion in this build throughout the years.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

american dynamo: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Hecatomb - Accuracy/Recharge
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (3) Hecatomb - Damage/Recharge
  • (5) Hecatomb - Damage
  • (5) Hecatomb - Damage/Endurance
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Red Fortune - Endurance
  • (7) Red Fortune - Defense
  • (9) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
Level 2: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (13) Shield Wall - Defense/Recharge
  • (15) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense
Level 4: Agile
  • (A) Luck of the Gambler - Recharge Speed
Level 6: Hurdle
  • (A) Jumping
Level 8: Focus Chi
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Crane Kick
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage
  • (23) Mako's Bite - Damage/Endurance
  • (25) Mako's Bite - Damage/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
Level 12: Hasten
  • (A) Recharge Reduction
  • (27) Recharge Reduction
  • (27) Recharge Reduction
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Numina's Convalescence - Heal/Endurance
  • (34) Numina's Convalescence - Heal
  • (40) Miracle - +Recovery
Level 16: Practiced Brawler
  • (A) Endurance Reduction
Level 18: Aid Other
  • (A) Empty
Level 20: Aid Self
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Heal/Endurance/Recharge
Level 22: Stamina
  • (A) Performance Shifter - Accuracy/Recharge
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
  • (31) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod
  • (33) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod/Accuracy
Level 24: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
Level 26: Dragon's Tail
  • (A) Armageddon - Chance for Fire Damage
  • (36) Armageddon - Damage/Endurance
  • (36) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
Level 28: Boxing
  • (A) Absolute Amazement - Endurance/Stun
  • (37) Absolute Amazement - Stun
  • (37) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Recharge
Level 30: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - Recharge/Resist
  • (40) Gladiator's Armor - Resistance
  • (48) Gladiator's Armor - End/Resist
  • (50) Gladiator's Armor - Recharge/Endurance
Level 32: Weave
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (42) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 35: Eagles Claw
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage
  • (43) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Damage/Recharge
  • (45) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Hecatomb - Chance of Damage(Negative)
Level 38: Evasion
  • (A) Shield Wall - Defense
  • (46) Shield Wall - Defense/Endurance
  • (46) Shield Wall - Defense/Recharge
Level 41: Lucky
  • (A) Luck of the Gambler - Defense
Level 44: Conserve Power
  • (A) Recharge Reduction
Level 47: Laser Beam Eyes
  • (A) Apocalypse - Chance of Damage(Negative)
  • (48) Apocalypse - Damage/Endurance
  • (48) Apocalypse - Damage
  • (50) Apocalypse - Damage/Recharge
  • (50) Apocalypse - Accuracy/Recharge
Level 49: Quickness
  • (A) Run Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

I like the extra survivability of the American Dynamo build and the frankenslotting is nice to see, but do you feel that you are doing enough damage with that slotting?


 

Posted

My last respec I sacrificed some damage output for more HP and + resistance.

He usually run mishes +4/+4. If I want more baddies then +3/+6, but with only one AoE, I can survive, but just takes too long.

I usually avg. around 166 dps which is nothing compared to DM and other arch's but I think is solid for MA.

I took some good advice on these forums and began slotting more for HP's and damage resistance for survivability and currently am at 1952 hp's which again for MA I think is solid but ymmv


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Here's something I whipped up this morning, which ought to be a little bit off the beaten track.

No Purples
No Fighting Pool(!)
No Hasten(!)

Yes Aid Self
Yes Leadership Toggles(!)
Built to Exemplar Well to levels 24+

=====

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------

Level 1: Storm Kick
(A) Touch of Death - Accuracy/Damage: Level 27
(5) Touch of Death - Damage/Endurance: Level 27
(23) Touch of Death - Damage/Recharge: Level 27
(25) Touch of Death - Accuracy/Damage/Endurance: Level 27
(25) Touch of Death - Damage/Endurance/Recharge: Level 27
(33) Touch of Death - Chance of Damage(Negative): Level 25

Level 1: Focused Fighting
(A) Red Fortune - Defense/Endurance: Level 27
(3) Red Fortune - Defense/Recharge: Level 27
(36) Red Fortune - Endurance/Recharge: Level 27
(36) Red Fortune - Defense/Endurance/Recharge: Level 27
(37) Red Fortune - Defense: Level 27
(37) Red Fortune - Endurance: Level 27

Level 2: Focused Senses
(A) Red Fortune - Defense/Endurance: Level 27
(3) Red Fortune - Defense/Recharge: Level 27
(37) Red Fortune - Endurance/Recharge: Level 27
(39) Red Fortune - Defense/Endurance/Recharge: Level 27
(39) Red Fortune - Defense: Level 27
(39) Red Fortune - Endurance: Level 27

Level 4: Agile
(A) Defense Buff IO: Level 50
(5) Defense Buff IO: Level 50
(42) Luck of the Gambler - Recharge Speed: Level 25
(43) Kismet - Accuracy +6%: Level 10

Level 6: Focus Chi
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
(7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
(7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
(9) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
(9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
(11) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21

Level 8: Crane Kick
(A) Touch of Death - Accuracy/Damage: Level 27
(13) Touch of Death - Damage/Endurance: Level 27
(13) Touch of Death - Damage/Recharge: Level 27
(15) Touch of Death - Accuracy/Damage/Endurance: Level 27
(15) Touch of Death - Damage/Endurance/Recharge: Level 27
(17) Touch of Death - Chance of Damage(Negative): Level 25

Level 10: Practiced Brawler
(A) Recharge Reduction IO: Level 50
(11) Recharge Reduction IO: Level 50

Level 12: Hurdle
(A) Jumping IO: Level 50

Level 14: Health
(A) Miracle - Heal/Endurance: Level 27
(46) Miracle - Endurance/Recharge: Level 27
(46) Miracle - Heal/Recharge: Level 27
(48) Miracle - Heal/Endurance/Recharge: Level 27
(48) Miracle - Heal: Level 27
(48) Miracle - +Recovery: Level 20

Level 16: Dodge
(A) Defense Buff IO: Level 50
(17) Defense Buff IO: Level 50
(42) Luck of the Gambler - Recharge Speed: Level 25

Level 18: Crippling Axe Kick
(A) Touch of Death - Accuracy/Damage: Level 27
(19) Touch of Death - Damage/Endurance: Level 27
(19) Touch of Death - Damage/Recharge: Level 27
(21) Touch of Death - Accuracy/Damage/Endurance: Level 27
(21) Touch of Death - Damage/Endurance/Recharge: Level 27
(23) Touch of Death - Chance of Damage(Negative): Level 25

Level 20: Stamina
(A) Performance Shifter - EndMod: Level 27
(33) Performance Shifter - EndMod/Recharge: Level 27
(33) Performance Shifter - EndMod/Accuracy/Recharge: Level 27
(34) Performance Shifter - Accuracy/Recharge: Level 27
(34) Performance Shifter - EndMod/Accuracy: Level 27
(34) Performance Shifter - Chance for +End: Level 21

Level 22: Stimulant
(A) Endurance Reduction IO: Level 50

Level 24: Aid Self
(A) Numina's Convalescence - Heal/Endurance: Level 31
(43) Numina's Convalescence - Endurance/Recharge: Level 31
(45) Numina's Convalescence - Heal/Recharge: Level 31
(45) Numina's Convalescence - Heal/Endurance/Recharge: Level 31
(45) Numina's Convalescence - Heal: Level 31
(46) Numina's Convalescence - +Regeneration/+Recovery: Level 30

Level 26: Dragon's Tail
(A) Eradication - Damage: Level 27
(27) Eradication - Accuracy/Recharge: Level 27
(27) Eradication - Damage/Recharge: Level 27
(29) Eradication - Accuracy/Damage/Recharge: Level 27
(31) Eradication - Accuracy/Damage/Endurance/Recharge: Level 27
(31) Eradication - Chance for Energy Damage: Level 10

Level 28: Lucky
(A) Defense Buff IO: Level 50
(29) Defense Buff IO: Level 50
(50) Luck of the Gambler - Recharge Speed: Level 25

Level 30: Maneuvers
(A) Defense Buff IO: Level 50
(31) Defense Buff IO: Level 50
(43) Luck of the Gambler - Recharge Speed: Level 25

Level 32: Quickness
(A) Run Speed IO: Level 50

Level 35: Evasion
(A) Red Fortune - Defense/Endurance: Level 33
(36) Red Fortune - Defense/Recharge: Level 33
(40) Red Fortune - Endurance/Recharge: Level 33
(40) Red Fortune - Defense/Endurance/Recharge: Level 33
(40) Red Fortune - Defense: Level 33
(42) Red Fortune - Endurance: Level 33

Level 38: Tactics
(A) Adjusted Targeting - To Hit Buff: Level 33
(50) Adjusted Targeting - To Hit Buff/Endurance: Level 33

Level 41: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50

Level 44: Physical Perfection
(A) Regenerative Tissue - +Regeneration: Level 10

Level 47: Warriors Challenge
(A) Taunt Duration IO: Level 50

Level 49: Assault
(A) Endurance Reduction IO: Level 50

------------

Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Celerity - +Stealth: Level 15

Level 2: Rest
(A) Recharge Reduction IO: Level 50

Level 1: Critical Hit

Level 1: Ninja Run

------------

Set Bonus Totals:

20.5% DamageBuff(Smashing)
20.5% DamageBuff(Lethal)
20.5% DamageBuff(Fire)
20.5% DamageBuff(Cold)
20.5% DamageBuff(Energy)
20.5% DamageBuff(Negative)
20.5% DamageBuff(Toxic)
20.5% DamageBuff(Psionic)

6.88% Defense(Smashing)
6.88% Defense(Lethal)
5.31% Defense(Fire)
5.31% Defense(Cold)
10% Defense(Energy)
10% Defense(Negative)
1.88% Defense(Psionic)
13.8% Defense(Melee)
15.3% Defense(Ranged)
10.6% Defense(AoE)

1.8% Max End
11% Enhancement(Heal)
45% Enhancement(RechargeTime)
15% FlySpeed
190.8 HP (14.2%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 11.6%
MezResist(Immobilize) 14.9%
7.5% (0.13 End/sec) Recovery
12% (0.67 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
15% RunSpeed
2% XPDebtProtection

------------

Set Bonuses:

Touch of Death
(Storm Kick)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Red Fortune
(Focused Fighting)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

Red Fortune
(Focused Senses)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

Luck of the Gambler
(Agile)
7.5% Enhancement(RechargeTime)

Gaussian's Synchronized Fire-Control
(Focus Chi)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Touch of Death
(Crane Kick)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Miracle
(Health)
2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
5% Enhancement(Heal)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Psionic)

Luck of the Gambler
(Dodge)
7.5% Enhancement(RechargeTime)

Touch of Death
(Crippling Axe Kick)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Numina's Convalescence
(Aid Self)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Eradication
(Dragon's Tail)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
30.1 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Luck of the Gambler
(Lucky)
7.5% Enhancement(RechargeTime)

Luck of the Gambler
(Maneuvers)
7.5% Enhancement(RechargeTime)

Red Fortune
(Evasion)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

Adjusted Targeting
(Tactics)
2% DamageBuff(All)

Gaussian's Synchronized Fire-Control
(Focused Accuracy)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by American_Dynamo View Post
My last respec I sacrificed some damage output for more HP and + resistance.

He usually run mishes +4/+4. If I want more baddies then +3/+6, but with only one AoE, I can survive, but just takes too long.

I usually avg. around 166 dps which is nothing compared to DM and other arch's but I think is solid for MA.

I took some good advice on these forums and began slotting more for HP's and damage resistance for survivability and currently am at 1952 hp's which again for MA I think is solid but ymmv
Hmm...I've run at +4/x4 without much issue w/ Hype, but I usually prefer +3/x6 or +2/x8 depending on my mood -- if I'm in the mood to pay closer attention or if I'm in the mood to just bust a lot of heads.


I've always opted for a more aggressive, damaging build for Hype as statistically the shorter the engagement the less likely an opponent will get in a hit...or put a different way I don't want to give them too much time to try to beat the odds so I beat them down as fast as I can.


I'm definitely not disparaging the build, it's tight. It's just got a different focus than what's been successful for me. If I had the spare influence I'd try to put it together on my 2nd build just to try it out, but alas that's a pricey spec you've got there.


 

Posted

Yet another build I just whipped up this morning. Again ... no Hasten, no Fighting Pool ... but built to exemplar to levels 24+ with ease. Offensive combat power improves dramatically between exemplar levels 24 and 28. NO GET HITSU level power is almost complete at exemplar level 30 (lacking only 0.3% DEF to AoE), and actually is complete by exemplar level 33 ... at which point Aid Self can be brought to bear, vastly improving survivability. The last set bonus in the build comes online at exemplar level 36.

This build is more of a Scranktroller build than a typical buzzsaw styled pure-DPS build. Defense is of paramount importance ... and to that end, the build has multiple disabling options for dealing with hostiles to facilitate offensive mitigation. Instead of merely winning through superior damage, this build wins the day by simply being harder to kill and out enduring the (PvE) opposition.

Thunder Kick, Cobra Strike and Eagles Claw make possible "on demand" Boss Stuns. Air Superiority is a "judo throw" attack producing reliable knockdowns (which are really knockups). Dragon's Tail is the "ON THE GROUND NOW!" attack when getting dogpiled. Aid Self counters any damage which leaks through defenses (which will happen, even with softcapped Defense). Char from Blaze Mastery offers a ranged MAG 3 Hold with a longer duration (and a DoT!) than that of Petrifying Gaze from Darkness Mastery ... which is just the thing for use as an opener against Malta Sappers and other "obnoxious" Minion/LT grade opponents. Warrior's Challenge has proven itself useful in being able to gain and hold the aggro of 5 Rikti Magus simultaneously on Mothership Raids ... until the cavalry can arrive, be shocked to find that you're (still) alive and kicking, and assist with the requisite beat down.

And best of all ... this build has Leadership.
My martial arts are SO superior that they make everyone around me better.

My build, is not a "selfish" Scrapper build.

=====

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Redlynne: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Blaze Mastery

Hero Profile:

Level 1: Thunder Kick

  • (A) Crushing Impact - Accuracy/Damage: Level 31
  • (45) Crushing Impact - Damage/Endurance: Level 31
  • (46) Crushing Impact - Accuracy/Damage/Recharge: Level 31
  • (46) Crushing Impact - Accuracy/Damage/Endurance: Level 31
  • (46) Crushing Impact - Damage/Endurance/Recharge: Level 31
  • (48) Pounding Slugfest - Disorient Bonus: Level 15
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance: Level 27
  • (3) Red Fortune - Defense/Recharge: Level 27
  • (3) Red Fortune - Endurance/Recharge: Level 27
  • (5) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (5) Red Fortune - Defense: Level 27
  • (7) Red Fortune - Endurance: Level 27
Level 2: Cobra Strike
  • (A) Razzle Dazzle - Accuracy/Recharge: Level 27
  • (48) Razzle Dazzle - Endurance/Stun: Level 27
  • (48) Razzle Dazzle - Accuracy/Endurance: Level 27
  • (50) Razzle Dazzle - Stun/Range: Level 27
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge: Level 27
  • (50) Razzle Dazzle - Chance of Immobilize: Level 10
Level 4: Focused Senses
  • (A) Red Fortune - Defense/Endurance: Level 27
  • (7) Red Fortune - Defense/Recharge: Level 27
  • (9) Red Fortune - Endurance/Recharge: Level 27
  • (11) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (13) Red Fortune - Defense: Level 27
  • (13) Red Fortune - Endurance: Level 27
Level 6: Air Superiority
  • (A) Touch of Death - Accuracy/Damage: Level 27
  • (15) Touch of Death - Damage/Endurance: Level 27
  • (17) Touch of Death - Damage/Recharge: Level 27
  • (19) Touch of Death - Accuracy/Damage/Endurance: Level 27
  • (40) Touch of Death - Damage/Endurance/Recharge: Level 27
  • (43) Touch of Death - Chance of Damage(Negative): Level 25
Level 8: Focus Chi
  • (A) HamiO: Membrane Exposure (+2 Def Buff, Rech, ToHit Buff)
  • (9) HamiO: Membrane Exposure (+2 Def Buff, Rech, ToHit Buff)
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
  • (11) Recharge Reduction IO: Level 50
Level 12: Hurdle
  • (A) Jumping IO: Level 50
Level 14: Health
  • (A) Numina's Convalescence - Heal: Level 31
  • (15) Numina's Convalescence - +Regeneration/+Recovery: Level 30
Level 16: Dodge
  • (A) Defense Buff IO: Level 50
  • (17) Defense Buff IO: Level 50
Level 18: Agile
  • (A) Defense Buff IO: Level 50
  • (19) Defense Buff IO: Level 50
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 27
  • (21) Performance Shifter - EndMod/Recharge: Level 27
  • (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 27
  • (23) Performance Shifter - Accuracy/Recharge: Level 27
  • (23) Performance Shifter - EndMod/Accuracy: Level 27
  • (25) Performance Shifter - Chance for +End: Level 21
Level 22: Maneuvers
  • (A) Red Fortune - Defense/Endurance: Level 27
  • (25) Red Fortune - Defense/Recharge: Level 27
  • (27) Red Fortune - Endurance/Recharge: Level 27
  • (27) Red Fortune - Defense/Endurance/Recharge: Level 27
  • (29) Red Fortune - Defense: Level 27
  • (31) Red Fortune - Endurance: Level 27
Level 24: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 27
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 27
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 27
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 27
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 27
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 21
Level 26: Dragon's Tail
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 27
  • (43) Scirocco's Dervish - Damage/Endurance: Level 27
  • (43) Scirocco's Dervish - Damage/Recharge: Level 27
  • (45) Scirocco's Dervish - Accuracy/Recharge: Level 27
  • (45) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 27
Level 28: Lucky
  • (A) Defense Buff IO: Level 50
  • (29) Defense Buff IO: Level 50
Level 30: Stimulant
  • (A) Recharge Reduction IO: Level 50
Level 32: Eagles Claw
  • (A) Touch of Death - Accuracy/Damage: Level 30
  • (33) Touch of Death - Damage/Endurance: Level 30
  • (33) Touch of Death - Damage/Recharge: Level 30
  • (33) Touch of Death - Accuracy/Damage/Endurance: Level 30
  • (34) Touch of Death - Damage/Endurance/Recharge: Level 30
  • (34) Touch of Death - Chance of Damage(Negative): Level 25
Level 35: Evasion
  • (A) Red Fortune - Defense/Endurance: Level 33
  • (36) Red Fortune - Defense/Recharge: Level 33
  • (36) Red Fortune - Endurance/Recharge: Level 33
  • (36) Red Fortune - Defense/Endurance/Recharge: Level 33
  • (37) Red Fortune - Defense: Level 33
  • (37) Red Fortune - Endurance: Level 33
Level 38: Aid Self
  • (A) Miracle - Heal/Endurance: Level 36
  • (39) Miracle - Endurance/Recharge: Level 36
  • (39) Miracle - Heal/Recharge: Level 36
  • (39) Miracle - Heal/Endurance/Recharge: Level 36
  • (40) Miracle - Heal: Level 36
Level 41: Char
  • (A) Lockdown - Recharge/Hold: Level 39
  • (42) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 39
  • (42) Essence of Curare - Accuracy/Hold/Recharge: Level 50
  • (42) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
Level 44: Quickness
  • (A) Run Speed IO: Level 50
Level 47: Assault
  • (A) Endurance Reduction IO: Level 50
Level 49: Warriors Challenge
  • (A) Taunt Duration IO: Level 50
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 15
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Critical Hit

Level 0: Ninja Run

------------

Set Bonus Totals:
  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)[/b]
  • 6.25% Defense(Smashing)
  • 6.25% Defense(Lethal)
  • 6.56% Defense(Fire)
  • 6.56% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 12.5% Defense(Melee)
  • 12.5% Defense(Ranged)
  • 13.1% Defense(AoE)
  • 2% Enhancement(Stun)
  • 16% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 25% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 150.6 HP (11.2%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 16.5%
  • 9.5% (0.16 End/sec) Recovery
  • 22% (1.23 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 10% RunSpeed
------------

Set Bonuses:

Crushing Impact
(Thunder Kick)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Red Fortune
(Focused Fighting)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Razzle Dazzle
(Cobra Strike)
  • 2% (0.03 End/sec) Recovery
  • 20.1 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Red Fortune
(Focused Senses)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of Death
(Air Superiority)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Scirocco's Dervish
(Dragon's Tail)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Touch of Death
(Eagles Claw)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Evasion)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Miracle
(Aid Self)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
  • 5% Enhancement(Heal)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Lockdown
(Char)
  • 3% DamageBuff(All)

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It's the end. But the moment has been prepared for ...