WP/SS tank for all around playing


Ceasar

 

Posted

Hi all. I just wanted to run a wp/ss build by you guys and see what you think. It's gonna be a little pricey, but who cares. I'm making it for all around play, hardcore mob survival, and farming. I didn't do a lot in the damage department because having played the toon a lot, Rage makes up for any damage or accuracy lost in not slotting my attack powers. I focused the defense on stuff I wouldn't have a lot of resistance to, since wp isn't the best for resistance to anything but smashing and lethal, so I think I make up for most of those weaknesses. Let me know what you all think.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Silverback: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (3) Titanium Coating - Resistance/Recharge: Level 50
  • (3) Titanium Coating - Endurance/Recharge: Level 50
  • (5) Titanium Coating - Resistance/Endurance/Recharge: Level 40
  • (5) Titanium Coating - Resistance: Level 40
  • (7) Titanium Coating - Endurance: Level 40
Level 1: Jab
  • (A) Crushing Impact - Accuracy/Damage: Level 50
Level 2: Mind Over Body
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (7) Titanium Coating - Resistance/Recharge: Level 50
  • (9) Titanium Coating - Endurance/Recharge: Level 50
  • (9) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (11) Titanium Coating - Resistance: Level 50
  • (11) Titanium Coating - Endurance: Level 50
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (34) Numina's Convalescence - Endurance/Recharge: Level 50
  • (34) Numina's Convalescence - Heal/Recharge: Level 50
  • (37) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (40) Numina's Convalescence - Heal: Level 50
  • (42) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 6: Punch
  • (A) Crushing Impact - Accuracy/Damage: Level 50
Level 8: Indomitable Will
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (36) Red Fortune - Defense: Level 50
  • (36) Red Fortune - Endurance/Recharge: Level 50
Level 10: Taunt
  • (A) Mocking Beratement - Taunt: Level 50
  • (13) Mocking Beratement - Taunt/Recharge: Level 50
  • (13) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (17) Mocking Beratement - Accuracy/Recharge: Level 50
  • (17) Mocking Beratement - Taunt/Range: Level 50
Level 12: Combat Jumping
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (19) Red Fortune - Defense/Recharge: Level 50
  • (19) Red Fortune - Endurance/Recharge: Level 50
  • (21) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (21) Red Fortune - Defense: Level 50
  • (23) Red Fortune - Endurance: Level 50
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Swift
  • (A) Run Speed IO: Level 50
Level 18: Health
  • (A) Numina's Convalescence - Heal: Level 40
  • (42) Numina's Convalescence - Heal/Endurance: Level 40
  • (42) Numina's Convalescence - Heal/Recharge: Level 40
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (23) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (27) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 22: Heightened Senses
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (27) Red Fortune - Defense: Level 50
  • (29) Red Fortune - Endurance/Recharge: Level 50
  • (29) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (33) Red Fortune - Defense/Recharge: Level 50
  • (34) Red Fortune - Endurance: Level 50
Level 24: Quick Recovery
  • (A) Performance Shifter - EndMod: Level 50
  • (25) Performance Shifter - EndMod/Recharge: Level 50
  • (25) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (36) Performance Shifter - Accuracy/Recharge: Level 50
  • (37) Performance Shifter - EndMod/Accuracy: Level 50
  • (37) Performance Shifter - Chance for +End: Level 50
Level 26: Haymaker
  • (A) Crushing Impact - Accuracy/Damage: Level 50
Level 28: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage: Level 40
Level 30: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 32: Rise to the Challenge
  • (A) Miracle - +Recovery: Level 40
Level 35: Boxing
  • (A) Crushing Impact - Accuracy/Damage: Level 50
Level 38: Tough
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (39) Titanium Coating - Resistance/Recharge: Level 50
  • (39) Titanium Coating - Endurance/Recharge: Level 50
  • (39) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (40) Titanium Coating - Resistance: Level 50
  • (40) Titanium Coating - Endurance: Level 50
Level 41: Foot Stomp
  • (A) Obliteration - Damage: Level 50
  • (43) Obliteration - Accuracy/Recharge: Level 50
  • (43) Obliteration - Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (45) Obliteration - Chance for Smashing Damage: Level 50
Level 44: Strength of Will
  • (A) Aegis - Resistance/Endurance: Level 50
  • (45) Aegis - Resistance/Recharge: Level 50
  • (46) Aegis - Resistance: Level 50
  • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (46) Aegis - Resistance/Endurance/Recharge: Level 50
  • (50) Aegis - Psionic/Status Resistance: Level 50
Level 47: Weave
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (48) Red Fortune - Defense/Recharge: Level 50
  • (48) Red Fortune - Endurance/Recharge: Level 50
  • (48) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (50) Red Fortune - Defense: Level 50
  • (50) Red Fortune - Endurance: Level 50
Level 49: Resurgence
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

This is really silly.

I think you be trollin', mon.


 

Posted

Farming with a pillow case is not fast. I don't have a WP/SS and have to go bed real quick so did this in about 10-20 mins so it'll need checking but I figured anything with 45% S/L would do with high enough in the less seen damage types sufficing. It's been rushed but it's basically there as a guide atleast to get your damage up whilst keeping your survivability up. You did say pricey wasn't a problem but this might be I don't know. Anyway with farming it's inevitable to get recipes that makes you rich.

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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

why do u need the KB protection when it has very good protection already? I would of taken taunt a little later in the build when you have little more defense.


 

Posted

Well, did some work on the build (realizing that indeed it was a little silly) and balanced it out more. Actually made it a lot better overall and added some good damage, regen, and s/l def in comparison with the last build. Thanks for... well... making me take a second look XD

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam:40(11), Heal-I:50(15), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam:40(40), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(5), Numna-Heal/EndRdx:50(7)
Level 6: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 8: Indomitable Will -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:50(42), Ksmt-ToHit+:30(43), LkGmblr-Rchg+:50(43)
Level 10: Boxing -- C'ngImp-Acc/Dmg:50(A)
Level 12: Combat Jumping -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-Def:50(46), RedFtn-EndRdx:50(50)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(17), EndMod-I:50(17)
Level 18: Tough -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(43)
Level 20: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rng:50(21), Mocking-Taunt/Rchg:50(21), Mocking-Acc/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(23)
Level 22: Heightened Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(34), RedFtn-EndRdx/Rchg:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def:50(46), RedFtn-EndRdx:50(46)
Level 24: Swift -- Run-I:50(A)
Level 26: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(27), Numna-Heal/Rchg:50(27)
Level 28: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), DefBuff-I:50(29)
Level 30: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(33), GSFC-Build%:50(33)
Level 32: Strength of Will -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(33), Aegis-EndRdx/Rchg:50(34), Aegis-ResDam/EndRdx/Rchg:50(34), Aegis-ResDam:50(48)
Level 35: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(50), Sciroc-Dam%:50(50)
Level 41: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(42), EndMod-I:50(42)
Level 44: Knockout Blow -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Acc/Dmg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 47: Rise to the Challenge -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(48), Heal-I:50(48)
Level 49: Resurgence -- P'Shift-End%:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

I would advise on grouping powers more together. I usually don't like gaps between boxing, tough and weave or swift, health and stamina. The fitness pool can come well late and from being late allow you to find slots for all the other powers easier. Haymaker or a KO Blow would be before Rage as otherwise your buffing bleep attacks. I think you could leave Punch well later and go boxing jab haymaker KO but if you don't exemp it don't matter.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

i slotted kin combats for the S/L defense in my attacks and put lotg's in all the defenses and regen tissue, numina regen and numina heals for regen. also slotted the 3% defense unique which all together combined with the buffs from io's you get very good defenses, resistance, recharge and regen. to be honest though the damage output is not that great most of your attacks are single target except footstomp & fire ball i guess i'm so in love with my sheild tanker alternating charge,stomp,fireball its a continual change of AoE carnage :P anyways i love my lvl 50 willpower he's great for hami raids as well if you do them, its just an above average all around surviveable build. pop your tier nine for more survivability and have a rezz power its just a cool set. love it.


 

Posted

A couple suggestions:

1) Don't put your Performance Shifter proc IO in Resurgence. You want it in a power that's passive (always 'on'), so that it's constantly proccing and giving you endurance.

2) Your defense power slotting is a little bit wonky. 6-slot Red Fortune into Weave, and put those Gamblers into Combat Jumping. You'll get more mileage out of your sets. Always look at the base % of something when deciding how to slot. Combat jumping is a really minor amount of defense with barely noticeable endurance drain, and most people leave it at 1 slot (defense) for that reason.


 

Posted

All good suggestions. ty ty