SS/Fire or Dark/SD Brute ?


magikwand

 

Posted

K so Ive never had a toon over on red side till recently and i am wondering which would be a better toon for farming SS/Fire or Dark/SD Ive heard some hype that SS/Fire can kill things very quickly built right also heard the same about a Dark/SD any help would be greatly appreciated


 

Posted

SS/Fire is much better than DM/SD for farming.

DM/SD is more geared towards ST killing. Shield Charge does great AoE damage but you can only use it every 25-45 seconds depending on your build. Footstomp can be used every 5-10 seconds.

You could also go SS/SD, but it's a pretty expensive build because of the end costs.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

It depends on what you are going up against or farming really, but I agree with Silas. SS/FA will do better on the redside classic Television farm because Nems with stacking vengeance will make mincemeat of a defense based secondary like /shield. That, and all of the damage is something that /FA can take almost in stride.

Both will be costly to make into unkillable beasts, but both are tremendously rewarding. The SS will just clear enemies faster than the DM because of the nature of the AoE focused SS and ST focused DM.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

k So i made a build that has some decent res and good recharge but i would like somone to take a look at it and tell me what u think
ill be farming AE mostly Battle Maiden Minions and the Television Farm for nemesis and a few other AE farms but id like any feed back and alterations to the build


Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

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Hiroto Komodo: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (15) Perfect Zinger - Chance for Psi Damage
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (9) Steadfast Protection - Knockback Protection
  • (9) Steadfast Protection - Resistance/+Def 3%
Level 2: Haymaker
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Blazing Aura
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (15) Scirocco's Dervish - Damage/Endurance
  • (17) Scirocco's Dervish - Damage/Recharge
  • (17) Scirocco's Dervish - Accuracy/Recharge
  • (19) Scirocco's Dervish - Chance of Damage(Lethal)
  • (19) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 6: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (21) Doctored Wounds - Endurance/Recharge
  • (21) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Heal
  • (25) Doctored Wounds - Recharge
Level 8: Knockout Blow
  • (A) Hecatomb - Damage/Recharge
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Damage/Endurance
  • (29) Hecatomb - Damage
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 10: Temperature Protection
  • (A) Impervium Armor - Psionic Resistance
  • (31) Steadfast Protection - Knockback Protection
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 14: Super Speed
  • (A) Celerity - Endurance
  • (33) Celerity - RunSpeed
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Healing IO
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
Level 22: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Consume
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (42) Efficacy Adaptor - EndMod/Endurance
Level 28: Burn
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (42) Scirocco's Dervish - Damage/Endurance
  • (42) Scirocco's Dervish - Damage/Recharge
  • (43) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 30: Boxing
  • (A) Kinetic Combat - Knockdown Bonus
Level 32: Tough
  • (A) Reactive Armor - Resistance/Recharge
  • (43) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Resistance
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense
Level 38: Fiery Embrace
  • (A) Recharge Reduction IO
Level 41: Foot Stomp
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 44: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 13.6% Defense(Smashing)
  • 13.6% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 13% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 45% Enhancement(RechargeTime)
  • 58% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 129.3 HP (8.63%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 11.6%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 14.5% (0.24 End/sec) Recovery
  • 40% (2.5 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 4.26% Resistance(Psionic)
  • 10% RunSpeed

------------
Set Bonuses:
Kinetic Combat
(Punch)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Fire Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Fire Shield)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Crushing Impact
(Haymaker)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Scirocco's Dervish
(Blazing Aura)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Hecatomb
(Knockout Blow)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Impervium Armor
(Temperature Protection)
  • 3% Resistance(Psionic)
Steadfast Protection
(Temperature Protection)
  • Knockback Protection (Mag -4)
Reactive Armor
(Temperature Protection)
  • MezResist(Immobilize) 1.1%
Celerity
(Super Speed)
  • MezResist(Immobilize) 2.2%
Blessing of the Zephyr
(Super Speed)
  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Reactive Armor
(Plasma Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Efficacy Adaptor
(Consume)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Scirocco's Dervish
(Burn)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Foot Stomp)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Positron's Blast
(Electrifying Fences)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)




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Posted

Can anyone see anything wrong with it or if it just a completely ganked guild lol its my first SS/Fire Build and id like some feed back or any mods to the build to make it better