SS/Fire or Dark/SD Brute ?
SS/Fire is much better than DM/SD for farming.
DM/SD is more geared towards ST killing. Shield Charge does great AoE damage but you can only use it every 25-45 seconds depending on your build. Footstomp can be used every 5-10 seconds.
You could also go SS/SD, but it's a pretty expensive build because of the end costs.
The Melee Teaming Guide for Melee Mans
It depends on what you are going up against or farming really, but I agree with Silas. SS/FA will do better on the redside classic Television farm because Nems with stacking vengeance will make mincemeat of a defense based secondary like /shield. That, and all of the damage is something that /FA can take almost in stride.
Both will be costly to make into unkillable beasts, but both are tremendously rewarding. The SS will just clear enemies faster than the DM because of the nature of the AoE focused SS and ST focused DM.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
k So i made a build that has some decent res and good recharge but i would like somone to take a look at it and tell me what u think
ill be farming AE mostly Battle Maiden Minions and the Television Farm for nemesis and a few other AE farms but id like any feed back and alterations to the build
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
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Hiroto Komodo: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (15) Perfect Zinger - Chance for Psi Damage
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Steadfast Protection - Knockback Protection
- (9) Steadfast Protection - Resistance/+Def 3%
- (A) Crushing Impact - Damage/Endurance/Recharge
- (11) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (15) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Damage/Recharge
- (17) Scirocco's Dervish - Accuracy/Recharge
- (19) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (21) Doctored Wounds - Endurance/Recharge
- (21) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Heal
- (25) Doctored Wounds - Recharge
- (A) Hecatomb - Damage/Recharge
- (25) Hecatomb - Accuracy/Damage/Recharge
- (27) Hecatomb - Accuracy/Recharge
- (27) Hecatomb - Damage/Endurance
- (29) Hecatomb - Damage
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Impervium Armor - Psionic Resistance
- (31) Steadfast Protection - Knockback Protection
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Celerity - Endurance
- (33) Celerity - RunSpeed
- (34) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Healing IO
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (42) Efficacy Adaptor - EndMod/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Damage/Endurance
- (42) Scirocco's Dervish - Damage/Recharge
- (43) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Knockdown Bonus
- (A) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (46) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (A) Obliteration - Damage
- (46) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
- (A) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 6.13% Defense(Psionic)
- 13% Defense(Melee)
- 7.38% Defense(Ranged)
- 11.8% Defense(AoE)
- 45% Enhancement(RechargeTime)
- 58% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 129.3 HP (8.63%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 11.6%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 14.5% (0.24 End/sec) Recovery
- 40% (2.5 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 6.25% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 4.26% Resistance(Psionic)
- 10% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Fire Shield)
- 1.5% (0.03 End/sec) Recovery
- Knockback Protection (Mag -4)
- 3% Defense(All)
(Haymaker)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Blazing Aura)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Healing Flames)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Knockout Blow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Temperature Protection)
- 3% Resistance(Psionic)
(Temperature Protection)
- Knockback Protection (Mag -4)
(Temperature Protection)
- MezResist(Immobilize) 1.1%
(Super Speed)
- MezResist(Immobilize) 2.2%
(Super Speed)
- Knockback Protection (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Plasma Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Consume)
- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.63 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Burn)
- 10% (0.63 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Electrifying Fences)
- 2.5% (0.04 End/sec) Recovery
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
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Can anyone see anything wrong with it or if it just a completely ganked guild lol its my first SS/Fire Build and id like some feed back or any mods to the build to make it better
K so Ive never had a toon over on red side till recently and i am wondering which would be a better toon for farming SS/Fire or Dark/SD Ive heard some hype that SS/Fire can kill things very quickly built right also heard the same about a Dark/SD any help would be greatly appreciated