Spine/dark armor


kakawait

 

Posted

I get out my old scrapper spine / dark armor that I had not played for 476 days'
My level 50 is on its way, I'm looking for a decent and not too expensive build. That is to say not Purple and PvP IO's (some HO's are acceptable).

The scrapper will not play in PvP, exclusively PVE (often solo).
So I've tried to optimize endurance (big problem of spine / da), the def and resistance.

Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/

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Mr.Pwet: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-EndRdx(7), S'fstPrt-ResDam/EndRdx(9), S'fstPrt-ResKB(9)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 12: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33)
Level 22: Dark Regeneration -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/EndRdx/Rchg(34), Theft-+End%(34)
Level 24: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(31), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37)
Level 26: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 30: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 32: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 35: Throw Spines -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45)
Level 38: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(50)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

This build looks good to me. Very similar to my own build except I took the two crowd control auras. I opted out of Tough and Combat Jumping in their place.

You can probably squeeze in 1.25% S/L defense by switching Impervium to Reactive in Tough

So you say you have endurance problems? What is your attack chain? Are you using you inspirations when you farm?


 

Posted

... can't stop staring at saltyhero13's avatar....


Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)

 

Posted

Quote:
Originally Posted by Kinrad View Post
... can't stop staring at saltyhero13's avatar....
I'm a Supergirl fan, what can I say!


 

Posted

About endu (without insp), I don't have Physical Perfection yet and I have an ugly slot build with SO's.


 

Posted

Quote:
Originally Posted by kakawait View Post
About endu (without insp), I don't have Physical Perfection yet and I have an ugly slot build with SO's.
Physical Perfection will definitely help a lot as will IOs. That build shouldn't have any problems IMO. I used to run 10 toggles at one point and never really had any issues once I picked up a few key IOs (the two +recovery procs in health, Theft of Essence in Dark Regen, and the two procs in Stamina and Physical Perfection).

The only advice I could give you is to consider taking Oppressive Gloom. It doesn't cost any end to run and takes most of the minions out of the fight.
I don't remember what percentage of critters in a mob are minions, but its usually over half. Cloak of Fear needs more accuracy to be effective, but it is also a viable choice.

I ended up respecing into both Cloak of Fear and Oppressive Gloom and have never looked back since. I use Cloak of Fear more as a -To Hit Debuff than a fear power. Be warned that if you use it that way the effectiveness of the debuff goes down the higher the level of the critters is.


 

Posted

Yeah you'r right saltyhero13 about OG. But I really don't know which spells out to add OG :'(