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Posts
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Joined
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I've tried to cap S/L def because I've dropped OG/CoF.
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr.Pwet: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-EndRdx(7), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 12: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Acc/EndRdx(27), Enf'dOp-EndRdx/Immob(27), Apoc-Dmg(29), Dmg-I(29)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33)
Level 22: Dark Regeneration -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/EndRdx/Rchg(34), Theft-+End%(34)
Level 24: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37)
Level 26: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(37), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 30: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 32: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 35: Throw Spines -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45)
Level 38: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(50)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Contrairement aux aprioris l'ambiance des TF's Rush est très bonne. Je suis plutot jeune dans COH (1 mois de jeu) j'ai fais la TF's Rush full contro (kakawait c'est moi :')) et je me suis bien amusé.
D'autant que je connais la rigueur des team fixe dans un autre mmorpg à côté la TF's rush c'est des bizounours (je pense même pas que ce soit comparable), on s'amuse et on tente des records.
Après il faut être réaliste lvl 50 buildé COH = néant (je pense c'est la principale cause de la désertion dans COH). On s'occupe comme on peut sans déranger autrui.
Après polémiquer sur "Rho les roxxors qui se touchent le zizi" c'est du troll. Dans n'importe quelle jeu, il existera toujours de gens pour pousser au maximum et rien n'y changera.
Et encore je trouve que COH est soft niveau roxxors.
Ce qui peut être intéressant c'est de pousser les gens à faire plus de TF, plus rapidement donc plus de roulement mais c'est surement utopique. -
Yeah you'r right saltyhero13 about OG. But I really don't know which spells out to add OG :'(
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About endu (without insp), I don't have Physical Perfection yet and I have an ugly slot build with SO's.
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I get out my old scrapper spine / dark armor that I had not played for 476 days'
My level 50 is on its way, I'm looking for a decent and not too expensive build. That is to say not Purple and PvP IO's (some HO's are acceptable).
The scrapper will not play in PvP, exclusively PVE (often solo).
So I've tried to optimize endurance (big problem of spine / da), the def and resistance.
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr.Pwet: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-EndRdx(7), S'fstPrt-ResDam/EndRdx(9), S'fstPrt-ResKB(9)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 12: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33)
Level 22: Dark Regeneration -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/EndRdx/Rchg(34), Theft-+End%(34)
Level 24: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(31), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37)
Level 26: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 30: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 32: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 35: Throw Spines -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45)
Level 38: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(50)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Thx Local_Man for these advices.
I think I will stick to SBeaudway build. Actually, 2,17end/sec but perma-AM (recovery = 4,29end/sec).
About Mind-over-Body it's maybe crazy to slot with 3HOs, I might change it.
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I am not sure to keep EM pulse. I use it very rarely but if I remove it I don't know what kind of power I can take.
For Imps, yeah you seem to be right. About res&def, I've never tested it seemed nice on paper. With recharge slot it is true its resists less but they can be invoked as soon after death.
Last question about fire cage. Have you ever test with dmg slot (like positron's blast) ?
Thanks you. And sorry about my english skills :')
I'll prepare my latest build based on your opinion and my influence. -
Is this a good idea to slot Chocking cloud with +damages? Or Basilic set is better (like SBeaudway)
new version
I really don't like hover :') but Combat jumping is a pretty good idea.
Thank you SBeaudway I greatly inspired by your build
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I need your advice on how to build a contro fire / rad / psi (it's an ambitious and expensive build).
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Kakawait: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (5) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (9) Doctored Wounds - Heal
- (A) HamiO:Enzyme Exposure
- (11) HamiO:Enzyme Exposure
- (11) HamiO:Enzyme Exposure
- (34) Achilles' Heel - Chance for Res Debuff
- (A) Gravitational Anchor - Immobilize/Recharge
- (15) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (15) Gravitational Anchor - Accuracy/Recharge
- (17) Gravitational Anchor - Immobilize/Endurance
- (17) Gravitational Anchor - Chance for Hold
- (A) Efficacy Adaptor - EndMod
- (13) Efficacy Adaptor - EndMod/Recharge
- (19) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (19) Efficacy Adaptor - Accuracy/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (21) Efficacy Adaptor - EndMod/Endurance
- (A) Accuracy IO
- (A) Freebird - +Stealth
- (13) Freebird - FlySpeed
- (A) Eradication - Chance for Energy Damage
- (23) Obliteration - Chance for Smashing Damage
- (23) Scirocco's Dervish - Chance of Damage(Lethal)
- (25) Armageddon - Chance for Fire Damage
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (A) Jumping
- (A) Miracle - +Recovery
- (31) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (31) Endurance Modification IO
- (33) Endurance Modification IO
- (34) Endurance Modification IO
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Accuracy IO
- (33) Recharge Reduction IO
- (A) Unbreakable Constraint - Hold
- (36) Unbreakable Constraint - Hold/Recharge
- (36) Unbreakable Constraint - Accuracy/Hold/Recharge
- (36) Unbreakable Constraint - Accuracy/Recharge
- (37) Unbreakable Constraint - Endurance/Hold
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (34) Paralytic - Endurance/Hold
- (37) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (39) Neuronic Shutdown - Chance of Damage(Psionic)
- (39) Essence of Curare - Endurance/Hold
- (39) Ghost Widow's Embrace - Endurance/Hold
- (A) Recharge Reduction
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Soulbound Allegiance - Chance for Build Up
- (40) Call to Arms - Defense Bonus Aura for Pets
- (40) HamiO:Nucleolus Exposure
- (42) HamiO:Nucleolus Exposure
- (42) Expedient Reinforcement - Resist Bonus Aura for Pets
- (42) Soulbound Allegiance - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (40) Basilisk's Gaze - Accuracy/Recharge
- (43) Basilisk's Gaze - Recharge/Hold
- (43) Basilisk's Gaze - Endurance/Recharge/Hold
- (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (45) Steadfast Protection - Knockback Protection
- (46) Impervium Armor - Resistance
- (48) Impervium Armor - Resistance/Endurance/Recharge
- (50) Impervium Armor - Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:- 2,5% DamageBuff(Smashing)
- 2,5% DamageBuff(Lethal)
- 2,5% DamageBuff(Fire)
- 2,5% DamageBuff(Cold)
- 2,5% DamageBuff(Energy)
- 2,5% DamageBuff(Negative)
- 2,5% DamageBuff(Toxic)
- 2,5% DamageBuff(Psionic)
- 5% Defense
- 5% Defense(Energy)
- 5% Defense(Negative)
- 1,88% Defense(Psionic)
- 2,5% Defense(Ranged)
- 2,25% Max End
- 68,8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 54% Enhancement(Accuracy)
- 11,4 HP (1,13%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 10%
- MezResist(Sleep) 10%
- MezResist(Stun) 10%
- MezResist(Terrorized) 12,2%
- 22,5% (0,38 End/sec) Recovery
- 44% (1,87 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 20,4% Resistance(Fire)
- 20,4% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed