Claw/SR Guild/Help please?
Here is a build I quickly put together.
The SR part is pretty much slotted the same way my Fire/SR is slotted, so I know it can solo AVs (at least for the defensive part, the DPS part I will leave up to more capable hands). Got some AoE to tear up large mobs, has aid self if you get hit. Endurance should be fine. You could switch the purples with anything really, they are just in there to look pretty and add 30% recharge.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg(A), Mako-Dam%(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dmg/EndRdx(43), Mako-Acc/EndRdx/Rchg(45), Mako-Dmg/Rchg(45)
Level 1: Focused Fighting -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(3), GftotA-Run+(3), GftotA-Def(5)
Level 2: Slash -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(5), Hectmb-Dmg/EndRdx(45), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Acc/Rchg(46), Achilles-ResDeb%(46)
Level 4: Focused Senses -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(7), GftotA-Run+(7), GftotA-Def(9)
Level 6: Spin -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 8: Follow Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(13), Winter-ResSlow(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(34), Mrcl-Heal(37), RgnTis-Regen+(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Focus -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Dmg/Rchg(23), Apoc-Dmg/EndRdx(33), Apoc-Acc/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(25)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29)
Level 30: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/Rchg(31)
Level 32: Boxing -- Empty(A)
Level 35: Evasion -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(36), GftotA-Def(36), GftotA-Run+(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(42), GftotA-Def/EndRdx/Rchg(42), GftotA-Run+(42)
Level 44: Stimulant -- IntRdx-I(A)
Level 47: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(48), Mrcl-Heal(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(50), IntRdx-I(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-EndRdx(A), Clrty-Stlth(15), Clrty-RunSpd(50)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;691;1382;HEX;| |78DA9D935B57125114C7CF00E3800C0221A2A280B704D111563DA47659ABBC644BC| |A5B3E552EC2238EB20616432B7DEB03F4D4433DF556591FA1D5539FAB6CDA9703BD| |370BF66FCEE6BFFFB3E7B04FE57CD514E2CD3DA10D3C68545DF770AFD6AEB65AB2A| |D57AA75BB260C21C460377758910D292D10BE76B3BDE4AA3C968E2BADBD57B8DA95| |C70D792EDDF8A67322DBD2E958DD1B73BBD96C585BB2DAB29D3A2FD6ED8E235D37A| |216F5930EFCC4AB8A3CB26BB623E36B2DBB66DD6F1E5D1C56AA6E47B62F86A1A502| |7C6DEC8D2E4F17C780713177C63865D409F336E38450C12A8DAAFCC2D030E50B304| |2844090706A2819B86B459F1065119825CCCF1116F28C02E32720211E43955FB9FB| |D9BD8FDDFBD83DC8EE67A0D395BB7E871C624B84E965C2EC0AE336C3F3615503AA0| |CEACAD38D4F940A7E21F47F665C1206BE1262DF08DB5015E267895051A0DF10A4C2| |DCA62F9CA48ECC2BDA1E33ED47A440105135913CD5E8908A728D882E50CA80549C5| |37AFC806CAE3D65EC10261E11A6371977790BA02AA11E9EF8402D0EBE67BC233820| |48AACD49966903862CC6022157224C2C322EA9F31DA84A29DB14BFD3F020234E688| |26044D98EFCA2278DFE665C11327F0839DEEC9CA09DD883AAB4B24DB3ED18DB8EB1| |ED13108C2BC1380B322CC8B040034156ED65D6834BEC4366524DC9244FC9144FC91| |48FC7140F8B1F74334A3793A2D4F59B8C12E3068F2CE8F24A9767A3021B15D8BDC0| |7E19D0155527C534FD855948596A53AC35522DAE33F84F5BDC20941F32B86A17AA4| |A6A164A3C0B6381DE69840FBEE556A077D27CC2E0C10C11CA411ECC40EF88098D4A| |B2FF4ABC50AC7744FEF7FA6E76ED42BBFD10F7316C43D00EF0EE1986E7B87C81775| |5BC7B89A1864BEF87D97DA3E82DEC6B09C33286150C49E84FBC45A5118610C66062| |886018C010C510C390C0308AE12306EF2FE129E3AA| |-------------------------------------------------------------------|
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
One of your key decision points for your build is what pools you will want to dip into to support your goals. One common path has been to use the Medicine pool for Aid Self. Here is a generally decent Everyman build (mid-priced but hitting most of the basics) for using Medicine Pool that may give you some ideas:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Black Badger: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(46)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(40)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dam%(17), T'Death-Dmg/EndRdx/Rchg(25)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(40)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(50)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(15)
Level 14: Health -- Heal-I(A), Heal-I(15)
Level 16: Dodge -- DefBuff-I(A)
Level 18: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-End%(43), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Acc(48)
Level 22: Quickness -- Run-I(A)
Level 24: Agile -- DefBuff-I(A)
Level 26: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(39)
Level 28: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(42)
Level 30: Aid Other -- Heal-I(A)
Level 32: Shockwave -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(33), Det'tn-Dmg/EndRdx/Rng(34)
Level 35: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(48)
Level 38: Lucky -- DefBuff-I(A), DefBuff-I(39)
Level 41: Aid Self -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(42), H'zdH-Heal/EndRdx/Rchg(42), H'zdH-EndRdx/Rchg(43), H'zdH-Heal/Rchg(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1410;690;1380;HEX;| |78DA9D934953134114C77B60624C32D9645F8321302C32C0CDE58006B4CA2AA2915| |01E1088C3A4C191D464CC84126E7E004FAE27DC4A510F6AE9CDF2C3C5B7745265E9| |C9A9E4FFEBFE77BF7E6FBA7B0A872B86108F96849658AEDA41502E3975DBF7653D5| |C725CE939D2C8576D677F2C6F57F6C0144274B766940BB22AA505610F834CDB5C91| |BBD20BA4553AC0DE9ADCADCA4319A4AF7BF7645D7A0DABD5308AB55AD5BAE6363C1| |904DC5995B6EF7A7B71EA1464C5755C4F46A957F2A5ACA4AFFAAE63E56B95A372C1| |0E1AB27ED40FF54CC3DFC5C2E86986C406202B3AEE104E6D12525B84FE6DC25C196| |08A0246692A2A098D45A14709D118A1D720E4E2043341B81F564110A56DD04294CB| |E45CA630B608294E42294D7103A23A55AE4E4EA2731283938C73921C2731B99C104| |485384A84E6045A55B0C21A7A4D3D7C97ACD336638710AD10161D4211A647D40A91| |59B27AC18AB1A5C546C94A30C230125723F11CD59D60DC8291A45A26C993F7C14AA| |B7D48FB649D79C0A8739E8070B641983CE02221AA4BED43D7930EB4BA9F329E1166| |5E12E69F335E10D620AA47A5EFE17DB809569FB2FAB8A21A5803AAA201AE68902B1| |AE48A46FF55910751432A6AE898ACE1578CD71CF586F19630FD8E300251231C2546| |7264F96065D8D2335FC81AFBCAF8C6F8CEE97F10D6617A56ED44968F7B3CF1C755E| |08B61F23599E74B5382A809754413FCDA938C0C8C4CA9F4534B1A9EDAF432234F98| |B9CCB84258EF146256BDF6EC7BDAE5731F18278C8F84B94F8CCF8493B810964A6F8| |DF145636421FD02AFA72DF0455B640CEBED8F137EF088D5BF9CA2DEFEA884464E46| |6F7F9CCD488A660A9EFC5FCF4FA3B55C642D0ABA8E5204D16E636B13650BBBDBD8B| |2B1B583E260B7F9CB68159C3C8F755D40B9887209A507EA138F7166380612433150| |E2280994244A0AA50B6510E518A5F91BC7EEF377| |-------------------------------------------------------------------|
A second and quite popular path has been dipping into the Fighting Pool for Tough and Weave, for added defense and a place to house the Steadfast Res/Def enhancement and some added mitigation. Again, there are builds floating around but here is a decent mid-level build using Fighting Pool.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx(11), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(39), RedFtn-EndRdx/Rchg(43)
Level 2: Slash -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(43)
Level 4: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(11), RedFtn-Def(23), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx/Rchg(45)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(13)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
Level 14: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(42)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(40)
Level 18: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(19), Heal-I(19)
Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(46)
Level 22: Quickness -- Run-I(A)
Level 24: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(42)
Level 26: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(43)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(42), Aegis-ResDam(48), S'fstPrt-ResDam/Def+(50)
Level 32: Shockwave -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/EndRdx/Rng(33), Det'tn-Acc/Dmg/EndRdx(34)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx/Rchg(46)
Level 38: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), Heal-I(48)
Level 49: Lucky -- S'dpty-Def(A), S'dpty-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;693;1386;HEX;| |78DA9D935B6F124114C76761E90A2C37DB424B29147ABFB02DEA83978726B69A342| |98AD0F8D01B523A6D51B2AC2C8DED9B1FA01ABF40BD3DF8A646DF8CDF4D3C9781A4| |F1CD4DFBFFEDFCE79C397398D9E2D9BA29C4EB55A185D79A35D7AD56EAED9AE3C8B| |651A937A45D97C210420CF5DC6A5136A5B420F4959BE99BEBF248DAAEB42AA7382A| |CBA3A63C936E6CC33E916D6977ACDE8B596AB59AD6C346C796AECB834D59731AF67| |148CD1C9F746014A051C591F230F6C069D4ADFBADC3F36AB1E67664FB7C04F6330F| |FF0DDC183D5D9FD806E484678730B04B88EE11B2FB847C9550C42C4D6505E0A520F| |420211021C44384993061C1243C3754126469B8D0ACF06C13067608E62E21BB4758| |D8273C822CAFAAE5E5D5752E19E092712E32C32597B8960FB27C9C257C798156132| |C4343AFAB1BCFC8BA56631C10A6EA84D9434209C2FDBC82E65F24CB64C46126A866| |8269B20A8C173013521D861CB2C22F196D42D4E54A1DC2FC29E1096445D47A118F8| |64DCFFEA1DE0D9889F18C27B64633D7571953BC730818E400EFE05B0F5A43EF1817| |84FC1B4219E286D5CF31CC3F870D5642ED357149D6C87BC60742EA2321FD89F7FA9| |9D082AC519535CA1D26B9C3247798E20ED3DCE10277A841D6186789B124595EB0C6| |D5B18EAFD099A56FF041DE24CC1708CBB7088504605C389095E185F4CC575A68E21| |BE33BE32721FB83B005E1395524C7D76492EFCE24DF9D49BE50537C77F27C771E43| |D6B43A8FE92BE751F10A31A7FA98E3CB9083E04575448B6C2D5DC117B810960AB02| |6C85A56E033ACC00A2BAADC0A972B74A95C4AEF7F9CF0078FD8FCC729E9FD8F4A68| |E464F4FEC7D9F547295270F07F3DBFCCDE72FE7200740BA504A23DC5B75D943D1CE| |EE35B0DDF0E50EA38ECFE367B1B8EDCC67DDD41B98B720F6518F6272E30D2088204| |514C94104A1825821245194449A25CA274FF020322ECFA| |-------------------------------------------------------------------|
Cheers
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Great options guys! That last one from Lord_Cyclones seems like one I might want to try, maybe modified slightly.
Is getting aid other and aid self really worth not getting Elude?
Elude seems really powerful, so it seems more benifical to get Elude and stealth for the defense bonus.
P.S. Why Boxing over Kick, Kick you don't need to pop claws again.
This is what I use:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;711;1422;HEX;| |78DA9D93496FD34014C7C7895B378BB3345DD325D0852E699DE6060581040509A92| |9A1293D01C54DA78DC172A2385D02172EDC7A4020C1A9122068E123203E1AD0F096| |491057ACE4FD66DEFCDFF37B33E3C2D14A548897378416BBE5DABEBF552AD7ED5A4| |DD68D35BBB15FB7DD1E701FFAD9D2BA2184E86BAF6E15A42BA5456B998E7345EE4A| |CF9756691F67EB72D79547D24FDEF52AB22EBD86D51E448BD5AA6BDD711A9EF47D5| |34DF62A0DC7DB4BD2ECAE77E0F8CEB6E33A8D268B57A55DC3E5DB35A76CDDACEE34| |B70AB6DF90F5E6109435077F07EBA3A7A58B2780BC884AC2C00E61A84C48DB8402C| |A3592074558435720C68813F408A1622819E8B45D4EBB47485438FB53C23DD00539| |5F20D8C7199284F104E11908BA385157D7CF00BABA7F315A841E1124FCA659F89CE| |04294A1691465703B17B99D296E678A5B9DDA26E44F202A258A1015E262B4509656| |C28C6E5889F08A88CC92CB0097A92A37AFC3604CC4AE319609F74110578238B796F| |8A7350F0449D55AF215D5DDFB8972F77E248C7F20CC9F32CE083D10955227907A4B| |517DEF18EF09F36F0878F1FA55C9FD8B14BA06AE4176E9837C78437C78693EBC519| |390E333AC827C58D5377C40192E1C329E335EF0CE1E319A8412448DA84D1CE1B647| |B9ED8081DBC2158DA5491C045746359319A46D9B9927F18CC5C811364037A12A9FE| |0CA27B9F249AE7C924B5EE40674904FABB4D3E780197129A011820C8DB001576756| |7538FB99B66DEE2BE31BE30B61F1947146383585C8AAECD94D7AE1C203C63109165| |E134CA8C2E2EC018BABC871ED39BE000320585237646984AE719E772CCF8251BDF3| |71C20F1EB1AA77BE3FB8ABF49AA2DEF9D48446A2CC5F512B9420A9E0F8FF7ABE47D| |BE942EB61B01B688A60B44D1C3D44F308A78F7164E3681B476534AD1FD1760FF1CB| |58D71534CB68AEA2E987FAC4312A8D0898089A281A134D0C4D1C4D024D0A4D1ACD0| |99AD61F9560F1D8| |-------------------------------------------------------------------|
Boxing/Kick should just be a pre-req for Tough/Weave. You shouldn't actually be using either! Even in my build, I hardly ever even use Swipe unless I get hit with a slow debuff or I'm leveled down. U can get a FU/Strike/Focus/Evis single target attack chain without another single target attack.
Is getting aid other and aid self really worth not getting Elude?
Elude seems really powerful, so it seems more benifical to get Elude and stealth for the defense bonus. P.S. Why Boxing over Kick, Kick you don't need to pop claws again. |
Kick causes redraw just like boxing does. All pool power attacks cause redraw. Brawl does not because each set has its own brawl animation made specifically for not causing redraw. They are both throwaway powers beyond using as mules for SetIO bonuses.
For the record, I can solo my claws/sr against +4/x8 spawns. I do not have aid self. I did for a short time as a PvP exercise but hated it.
Be well, people of CoH.
Here is the build I run
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1397;691;1382;HEX;|
|78DA9D93CB5253411086E7E44248727233843B868B9084904 352BAF052A5A5A2552|
|2814090958A210C104D85142796B0F3015C795DB9F51D2C57 3E9742ECEE7F92D2AD|
|A7E0FF66FA74F7FC99EA533E5DB1957A7B4759D1FBCD9AEBE E56EB27B5765B9FF8C|
|BB5C3465D05945243BDD86E5937B57628F18D9BEE0757F481 6EB9DAA9BEE6DD963E|
|68EA53ED261EB58EF4896E759CDE2254393E6E3AD5B6D6FBB 62C1F363A2DEDBA11B|
|3393CEA345A8778B5A66B6DDA241EB41B75E7DEF1FED96EB9 E676F4C9D928F9C9D1|
|7F838DC9D3F5A9178492F2EC0335816F0FA80BCA9C6E49BA5 7A52C0E0D0C0171C16|
|052F03260D254D76FA1ED20FA85D02F847E36CEB27F7A944A AA0DAAF2A2BBC78BEE|
|51748F2604B394E03709FEBC94C6FF419312029647CE0D643 C1CBA94057282A1452|
|02F18BE4B99A3AA425541B855C119693440A1304E52E1AC84 E62814315991A0D407|
|2814337E624FC462A10A6C0A5A949030F79028E0CC9260D40 19604E345E04CEE619|
|0AA9268EB4FBE9737939F808F82CB1F80CFC017C12655A58C 99146E6F1AB7378DDB|
|7B450923C6CCC82FA999FE2D983907BA80F2CAEFBD90DD3A5 58D193363216974250|
|A84819860C10622822A554D1833133033073373306351C294 19BCA9553929B70E6C|
|08161F036B022FA5A7CDE0A5472CAE5DBC268D968AC055C13 6E5CD1AB7B3B0B900D|
|319D8CCC074066E7370EBA3AA79E3761E6E97E0B680791EA6 84AC49C89E2B3E7EF9|
|829051CB1E8B51A52BCB9BE1C86316BFD1B038A8F1393BD26 6193352BA2D3FA0B42|
|AA5254CCC161D513413572C4887495FFFE3A43F7AD4DADF11 8C65C5D7FFD4942549|
|695FFF23ED06E3F4C5E0EDFF3EDFED5EBBE05688749BA5426 2EDF0EA29CB33DE3EE|
|7558D577B2C75DE767FD83DC7B1EBECEB06CB4D965B2C29F2 A7DE7166204C1266B1|
|59222C5196184B9C25C932CEF295A5FB07EE31E3B9|
|-------------------------------------------------------------------|
While we are on the topic of Claws. I would like to ask the great forum guru's how they feel about Shockwave, and to a lesser extent Eviscerate.
Shockwave to me seems a crappy teir 9 attack. Fairly low damage, Knock back, but it has a nice and large cone. I wouldn't mind it if you could lessen the KB to KD levels, would be a good place to add an FF proc. It doesn't seem to do enough damage to be worth the KB =(
I know plenty of people that do not like or take Eviscerate, but to me, its a decent cone (I also like Ripper) that does good damage. I know the activation is too long to do any AV soloing with, but isn't it good as an AoE. I miss the cone tearing that was doable back in the day =(
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I don't have experience with Shockwave, but isn't cone knockback the name of the game for Claws survivability at the extremes of performance?
As for Eviscerate, it's a good attack, even for AV soloing. Follow Up -> Eviscerate -> Focus is a very high DPS chain.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
As Arcanaville likes to mention, back in the old Rikti Crash Site days, Shockwave was the reason I was able to get through the original rikti challenge.
It does strike's damage to up to 10 foes in a cone so large that it takes minimal effort to get ten foes in range. It's got a 1 second cast time (not counting arcanatime.)
It can knock whole spawns off of cliffs. How is that not cool?
Edit: And fighting +4s it becomes KD, so fu, spin, eviscerate, shockwave becomes and insane amount of aoe output. Too bad we can't have claws/sd.
Be well, people of CoH.
+1 to shockwave
I can not however suggest Eviscerate... I so hate the stupid thing (I do have it on my claws/regen of all things)
Also +1 for a claws/sd
Thought I would post my build see what y'all think
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Grace: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(29), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(3), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(13)
Level 2: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), LdyGrey-DefDeb/Rchg/EndRdx(25), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(36)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), RedFtn-EndRdx(5), RedFtn-Def/EndRdx(5), LkGmblr-Rchg+(23), Ksmt-ToHit+(37)
Level 6: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Follow Up -- GSFC-Build%(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(15), T'Death-Dam%(15), GSFC-ToHit/Rchg(17)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17), Winter-RunSpd/Jump/Fly/Rng/EndRdx(25), EndRdx-I(36)
Level 16: Swift -- Run-I(A)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Heal(19), Numna-Regen/Rcvry+(34), Mrcl-Heal(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(34), P'Shift-EndMod/Acc(39)
Level 22: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(23)
Level 24: Quickness -- Run-I(A)
Level 26: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(27), Dev'n-Dmg/Rchg(27), Decim-Build%(31), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dam%(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42)
Level 30: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(31)
Level 32: Kick -- Empty(A)
Level 35: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx(37), ImpArm-EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(46)
Level 38: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 41: Evasion -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(42), GftotA-Def/EndRdx(43), GftotA-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(43)
Level 44: Focused Accuracy -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(45), AdjTgt-EndRdx/Rchg(46)
Level 47: Weave -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(48), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
As Arcanaville likes to mention, back in the old Rikti Crash Site days, Shockwave was the reason I was able to get through the original rikti challenge.
It does strike's damage to up to 10 foes in a cone so large that it takes minimal effort to get ten foes in range. It's got a 1 second cast time (not counting arcanatime.) It can knock whole spawns off of cliffs. How is that not cool? Edit: And fighting +4s it becomes KD, so fu, spin, eviscerate, shockwave becomes and insane amount of aoe output. Too bad we can't have claws/sd. |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Another +1 for Shock Wave. Very helpful in keeping my claws/SR in one piece when things go south. For example if someone triggers the ambush waves of Novas and Dwarves in the first mission of the ITF. Between mobility and shock wave the dwarves spend most of their time getting up and chasing me around not clumping all over me using their mires. As an aside I have also kept the old HO's she had (a Nucleolus and 2 Centrioles) in the power, the range is lovely and makes it that much easier to hit a whole spawn.
Thought I would post my build see what y'all think
Hero Plan by Mids' Hero Designer 1.707 http://www.cohplanner.com/ Click this DataLink to open the build! |
Here's the results:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Grace alternate (v2.00.i17 sets): Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(43)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(3), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(13)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(31), Achilles-ResDeb%(36)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def/EndRdx(5), LkGmblr-Rchg+(23), Ksmt-ToHit+(37)
Level 6: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/Rchg(15), GSFC-Rchg/EndRdx(17)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Super Speed -- Clrty-Stlth(A), Winter-ResSlow(17)
Level 16: Swift -- Run-I(A)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Heal(19), Numna-Regen/Rcvry+(34), Mrcl-Heal(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(34), P'Shift-EndMod/Acc(39)
Level 22: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(23), DefBuff-I(36)
Level 24: Quickness -- Run-I(A)
Level 26: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(27), Dev'n-Dmg/Rchg(27), Decim-Build%(31), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Eviscerate -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(42)
Level 30: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(31)
Level 32: Kick -- Empty(A)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(40)
Level 38: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39), DefBuff-I(45)
Level 41: Evasion -- GftotA-Def(A), GftotA-Run+(42), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Weave -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(48), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
That is awesome thanks for the help.. Any other pool powers you would have taken instead to get closer to Melee cap?
Kept your current power choices and tried, in general, to change things as little as possible while hitting goals (soft capped, ddr capped, solid net end recovery). Changed the Red Fortune Endred to Def/Endred/Rech and changed some enhancement choices within a couple powers to gain the more desirable bonuses in those sets while pushing the ED caps for defense enhancement a bit harder. For example, Crushing Impact 5 slots for the +rech in Slash and Follow Up. Initially I'd used the slots I'd freed up to slot into the passives they ended up elsewhere except for Dodge. Melee defense is being stubborn about hitting the cap with power choices as is ..but 44.8% should be plenty good for 99.9% of PvE). Leaving Focused Accuracy toggled off as much as possible and I think you'll have trouble ever running out of endurance, toggled on you'll likely run down but very very slowly while attacking pretty much non-stop.
Here's the results: Hero Plan by Mids' Hero Designer 1.704 http://www.cohplanner.com/ Click this DataLink to open the build! Grace alternate (v2.00.i17 sets): Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fitness Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(43) Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(3), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(13) Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(31), Achilles-ResDeb%(36) Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def/EndRdx(5), LkGmblr-Rchg+(23), Ksmt-ToHit+(37) Level 6: Agile -- GftotA-Def(A), GftotA-Def/EndRdx(7) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9) Level 10: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/Rchg(15), GSFC-Rchg/EndRdx(17) Level 12: Practiced Brawler -- RechRdx-I(A) Level 14: Super Speed -- Clrty-Stlth(A), Winter-ResSlow(17) Level 16: Swift -- Run-I(A) Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(19), Numna-Heal(19), Numna-Regen/Rcvry+(34), Mrcl-Heal(40) Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(34), P'Shift-EndMod/Acc(39) Level 22: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(23), DefBuff-I(36) Level 24: Quickness -- Run-I(A) Level 26: Focus -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(27), Dev'n-Dmg/Rchg(27), Decim-Build%(31), Dev'n-Acc/Dmg/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(37) Level 28: Eviscerate -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(42) Level 30: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(31) Level 32: Kick -- Empty(A) Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(37), S'fstPrt-ResDam/Def+(40) Level 38: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39), DefBuff-I(45) Level 41: Evasion -- GftotA-Def(A), GftotA-Run+(42), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(43) Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46) Level 47: Weave -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(48), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48) Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50), EndMod-I(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit Level 0: Ninja Run |
That is awesome thanks for the help.. Any other pool powers you would have taken instead to get closer to Melee cap?
|
At this point if you haven't got the +max health accolades, Task Force Commander and Portal Jockey (they aren't enabled in your posted build), gaining them (+130 some max health) would likely do more for your survival in PvE than bumping the melee defense a couple tenths even at the cap.
If your build Doom, one thing I noticed, was in focus, you have 5 devastations. That 3% damage buff is realy going to be minorly noticeable, and you'll not notice the mez resistance. I'd suggest ditching 2 of them, and going with Thunderstrikes for the 2% recovery.
I personally like claw/sr, because its one of THE best builds, to not need hasten for anything. Unless maybe if you're REALLY pushing to solo AVS, which I personally never found to be much care. "oh i did it yay" after that, then what's the point. A boring 5-10 minutes of repetitive button mashing, you'll likely not want to do again. I'd rather make a build I enjoy playing for what it is in all circumstances.
If you have ninja run, you don't really need a travel power. Even with SS, i'd still suggest hurdle anyways for getting over obstacles while speeding, the extra run from swift won't do much to notice, and since you have CJ anyways, you'll want hurdle for your combat movement during battles, nothing surpasses it for combat mobility.
The miracle heal in health, you'd be much better off turning to a numina heal/end, for the 1.88% max hp bonus, and ditching the kimset in focused senses, to max the heal in health. (or as you just though, a miracle heal to keep that 2.5% recovery bonus)
With perma-follow up, and the ability to switch on Focused accuracy even if to get that initial FU on to cap your acc, you'll be much better off, and I can't imagine having any ACC problems.
In Weave, and in Focused Fighting, 2.2% immobilize resistance? You're not saving THAT much endurance with the def/end red fortune in weave/FF. You'd be much better off just going with a def/end/rech and defense both of LOTG, and gaining 2.26%% max hp, and an 18% accuracy bonus.
Likewise, in combat jumping, you actually don't even lose a .1% defense by changing that level 50 defense IO, to a def/end/rech of lotg, and gaining a 9% accuracy bonus in the process.
I can't imagine you'd be having much of any end problems to need the 2 end mod Ios in physical perfection. I'd easily suggest making it a numina heal, heal/end, and heal/rech, gaining 12% regeneration, and 1.88% max hp in the process, for a negligible loss in end recovery.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I don't have ninja run but ya I see what you mean about not needing hasten at all. I will post a final build but honestly that build I have now is really really good and I have no end problems at all.. none with all the toggles on. I am not even using all the procs in heal cause they are all to much for me right now but I have numina and 3 IO heals. I am also missing some recharge ones but overall I have to say this is pretty awesome. I think once I get health slotted out its going to very very good.
I think I might add self aid or something like that in place of haste and SS if you have ninja run. I also took Jump not Swift because ya you need to be able to jump over some stuff.
If your build Doom, one thing I noticed, was in focus, you have 5 devastations. That 3% damage buff is realy going to be minorly noticeable, and you'll not notice the mez resistance. I'd suggest ditching 2 of them, and going with Thunderstrikes for the 2% recovery.
I personally like claw/sr, because its one of THE best builds, to not need hasten for anything. Unless maybe if you're REALLY pushing to solo AVS, which I personally never found to be much care. "oh i did it yay" after that, then what's the point. A boring 5-10 minutes of repetitive button mashing, you'll likely not want to do again. I'd rather make a build I enjoy playing for what it is in all circumstances. If you have ninja run, you don't really need a travel power. Even with SS, i'd still suggest hurdle anyways for getting over obstacles while speeding, the extra run from swift won't do much to notice, and since you have CJ anyways, you'll want hurdle for your combat movement during battles, nothing surpasses it for combat mobility. The miracle heal in health, you'd be much better off turning to a numina heal/end, for the 1.88% max hp bonus, and ditching the kimset in focused senses, to max the heal in health. (or as you just though, a miracle heal to keep that 2.5% recovery bonus) With perma-follow up, and the ability to switch on Focused accuracy even if to get that initial FU on to cap your acc, you'll be much better off, and I can't imagine having any ACC problems. In Weave, and in Focused Fighting, 2.2% immobilize resistance? You're not saving THAT much endurance with the def/end red fortune in weave/FF. You'd be much better off just going with a def/end/rech and defense both of LOTG, and gaining 2.26%% max hp, and an 18% accuracy bonus. Likewise, in combat jumping, you actually don't even lose a .1% defense by changing that level 50 defense IO, to a def/end/rech of lotg, and gaining a 9% accuracy bonus in the process. I can't imagine you'd be having much of any end problems to need the 2 end mod Ios in physical perfection. I'd easily suggest making it a numina heal, heal/end, and heal/rech, gaining 12% regeneration, and 1.88% max hp in the process, for a negligible loss in end recovery. |
There is at least one good reason to consider keeping Super Speed in the build. Stealth. On the otherhand if I was scraping for a power choice Super Speed is one of the first things I'd consider dropping in this build for another power choice. If I were to drop SS I'd be likely to look into adding Maneuvers rather than something else. Why? To reduce dependence on using my melee attacks for gaining defensive set bonuses. Why? Because that's where the purple sets can go ... if you need those defensive bonuses for soft capping then you can not swap to purples in the long run (or short) without dropping below the soft cap. Obviously if no interest in purples this is a not a concern.
Kismet, I personally wouldn't drop it if I could avoid doing so. I'd drop Focused Accuracy first and grab Conserve Power. I definitely would not drop both unless one has no intention of fighting higher conning mobs with any frequency. Keep in mind Follow Up has to hit to grant its buff. Without Kismet it will get significantly harder to land the first blow with Follow Up which in turn will make the next few attacks harder to land as well. Or you have to assume you're running FA at all times and it's an expensive toggle, both in end costs and in slots (particularly if going for the defense bonuses).
Grace v3
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Grace alternate (v3.00.i17 sets): Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Dmg/Rchg(A), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(43)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(13), Ksmt-ToHit+(37)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(31), Achilles-ResDeb%(36)
Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Rchg+(23)
Level 6: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(7), S'dpty-Def/Rchg(42)
Level 8: Spin -- Erad-Dmg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Acc/Rchg(39), Erad-%Dam(45)
Level 10: Follow Up -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Super Speed -- Clrty-Stlth(A), Winter-ResSlow(17)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(19), Mrcl-Rcvry+(19), Numna-Heal(34), Numna-Heal/EndRdx(40), Numna-Regen/Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(34)
Level 22: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(23), S'dpty-Def/Rchg(36)
Level 24: Quickness -- Run-I(A)
Level 26: Focus -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(27), Dev'n-Hold%(27), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(48)
Level 28: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 30: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(43)
Level 32: Kick -- Acc-I(A)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(40)
Level 38: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(45), RgnTis-Regen+(46), P'Shift-EndMod(46), P'Shift-EndMod/Acc(46), P'Shift-End%(50)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1431;748;1496;HEX;| |78DA9D93CB52134114867B26092137921802E19A70CD05328472A1A2A5550A5A584| |40341565C1C4203C1D42495090A3B1FC09556E9CA2A7581BE82E5CAD7505FC0EB0B| |28C473E964E3CEA9E47CDD67CEE9F3F7E99EFCD1BC5F88C7D784D675A362DAF656B| |154376B3559EFCC1F36CC46B96A256ED5CD924C989586AC5B664326520FCF1BB99C| |519EBD90B065C34EBB8510DDADB4ADBCAC4869C05A8FEC78DB392F77A5654BA3788| |8B315B95B9147D20E2F5AFBB22EAD86D11A780BD56AC528D6A4DCF1D3F066B96149| |DB0EA8C9DE7EA36CEDF1AB2569D660125EA8954BC6F5EACEF156DEB441E3710CF4A| |4E15F4661F4345D621D9014FE0D426C933078009815C97D42A64CC8639646594ED1| |ADA14B0F113A22047F141013E3A71032240EDC2A1A8A68F769057D9B102B1106770| |8C39230F651172222EE4096838B381C5CC4C9459C5CA4878BDC853817C7E92E5D43| |D11D67A43DDD243C8000B72AEFFEAAA3A2CEEF8C1F84F19F84C96F84E95F840AA47| |8348DB23C2CD3CB32BD2CB38B5BD2C52D09719F0A90E56331C237C5DB015780CB6B| |018F4EC1030E6A16BC09AAE0608A82DDE00AB3CB155EA4CD9C5B60DC268CDCA3BD2| |7970999354227644554AB224FA944F733C673C2C80BC232C44555ABA2DCAA1E6ED5| |18B76A05027A95A2DE2C29B2C0D5A7BAD77742AEFEB78C777C6AAF0889D78499378| |42A640DA8AC81DF543CF18771CA8ACE08E9264350438A9035A4F40DB1BE61D69761| |7D3A04C4795911EFA74AABE01A557B1FE56B32C6D7649CAF4992AF8903E22654DC8| |4416F26338C2C611A37EE114550925225527C8227707C53EA50A6E634BA245708D9| |AB0CEE79969B3DCBCD764241436DC66061332C6C26CAF71702722A20F789533F33B| |EE82865D0D9FE38E1078F58FAC75370B6BF2DA19127EE6C7F9C4D4F88220507FFD7| |F3DEDF5ACEB3E205BB8AA600465BC3D13A9A0D9C6EE2C8C4D1369A124E9B1FFC2DC| |1C18BA8EB129A393497D144419F7882916E1F181F1A3F9A009A2E34413421341134| |FD685EA269FE051EE5027F| |-------------------------------------------------------------------|
There have been a lot of really helpful posts in this thread and several others recently with regard to Claws/SR and /SR in general, too many to cite them all. Many Thanks to everyone. After studying all the various builds and comments presented, I came up with this for my scrapper Lizzz the Quickkk. I wanted the full set of primary aoe and cone attacks, solid recharge, decent regen, high recovery to support most toggles all the time and all toggles if needed, and run/jump speed boosts to cover lack of travel power. I also used mostly lvl 32 IO's so Lizzz could exemplar to lvl 30 and up task forces with minimal loss of offense and defence.
The only concerns I have at present are the lack of a Kismet 6% when exemplared, and a defense debuff resist rating of only 93% due to the low level GotA in the three auto powers. I am sure there are others I missed.
I am about to respec Lizzz and would appreciate any advice suggestions as this is my first attempt at a full scrapper build.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lizzz the Quickkk v5.1: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(3), C'ngImp-Dmg/Rchg:32(5), C'ngImp-Dmg/EndRdx/Rchg:32(13), C'ngImp-Acc/Dmg/Rchg:32(15), Mako-Acc/EndRdx/Rchg:50(46)
Level 1: Focused Fighting -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(27), LkGmblr-Def/EndRdx:32(29), LkGmblr-Def/EndRdx/Rchg:32(31)
Level 2: Slash -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(3), C'ngImp-Dmg/Rchg:32(5), C'ngImp-Dmg/EndRdx/Rchg:32(13), C'ngImp-Acc/Dmg/Rchg:32(15), Achilles-ResDeb%:10(25)
Level 4: Focused Senses -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(27), LkGmblr-Def/EndRdx:32(29), LkGmblr-Def/EndRdx/Rchg:32(31)
Level 6: Spin -- Oblit-Acc/Dmg/Rchg:32(A), Oblit-Acc/Dmg/EndRdx/Rchg:32(7), Oblit-Dmg/Rchg:32(7), Oblit-Acc/Rchg:32(17), Oblit-Dmg:32(17), Oblit-%Dam:32(21)
Level 8: Follow Up -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(9), C'ngImp-Dmg/Rchg:32(9), C'ngImp-Acc/Dmg/EndRdx:32(11), C'ngImp-Acc/Dmg/Rchg:32(25), Mako-Acc/EndRdx/Rchg:50(46)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(31)
Level 16: Dodge -- LkGmblr-Rchg+:25(A), GftotA-Run+:16(34), GftotA-Def:32(37)
Level 18: Focus -- Thundr-Acc/Dmg:32(A), Thundr-Dmg/EndRdx:32(19), Thundr-Dmg/Rchg:32(19), Thundr-Acc/Dmg/Rchg:32(23), Thundr-Acc/Dmg/EndRdx:32(23), Thundr-Dmg/EndRdx/Rchg:32(37)
Level 20: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:32(21), P'Shift-EndMod/Acc:32(40), P'Shift-EndMod/Rchg:32(43)
Level 22: Quickness -- Run-I:50(A)
Level 24: Agile -- GftotA-Run+:16(A), GftotA-Def:32(34)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Lucky -- GftotA-Run+:16(A), GftotA-Def:32(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+:10(A), S'fstPrt-ResKB:10(34)
Level 32: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(33), LkGmblr-Def/EndRdx:32(33), LkGmblr-Def/EndRdx/Rchg:32(33)
Level 35: Evasion -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(36), LkGmblr-Def/EndRdx:32(36), LkGmblr-Def/EndRdx/Rchg:32(36)
Level 38: Eviscerate -- Sciroc-Acc/Dmg:32(A), Sciroc-Dmg/EndRdx:32(39), Sciroc-Dmg/Rchg:32(39), Sciroc-Acc/Dmg/EndRdx:32(39), Sciroc-Acc/Rchg:32(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Focused Accuracy -- GSFC-Build%:21(A), GSFC-ToHit:32(42), GSFC-ToHit/EndRdx:32(42), GSFC-ToHit/Rchg:32(42), GSFC-ToHit/Rchg/EndRdx:32(43), GSFC-Rchg/EndRdx:32(43)
Level 44: Shockwave -- Posi-Acc/Dmg:32(A), Posi-Dmg/EndRdx:32(45), Posi-Dmg/Rchg:32(45), Posi-Dmg/Rng:32(45), Posi-Acc/Dmg/EndRdx:32(46)
Level 47: Physical Perfection -- P'Shift-End%:21(A), P'Shift-EndMod:32(48), P'Shift-EndMod/Rchg:32(48), P'Shift-EndMod/Acc:32(48), Mrcl-Heal:32(50), Mrcl-Heal/EndRdx:32(50)
Level 49: Combat Jumping -- GftotA-Run+:15(A), GftotA-Def:32(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;717;1434;HEX;| |78DA9D53496F5251143E8FA14099055A3A4227DB5AFB5A16260E0B136D4D6A8AD22| |15DA995D2DBF2843C080F3AB0F207B8D24457758A565D3BC5B8F27739E0191EC46E| |349184EFBBC377CFFDCE39EF660F160200F72F8316BA5ACE5BD6E65AA196AF5655C| |D9B6DD4F375A362F62C1BCD66335D2FAAF44AC328944AA5F4DE393DE30180785BBC| |995565A5748CB06FA53A8B0B6A479996D2D71A345B553B6575A0ACE89259543565D| |6F5F62090AB54CAFA35A36E2ACB0ADA93DD62DD3077656B59E5AB3809B727DBAA66| |158D6A74B16A14F42B95EDC3CD6CDEAAABDA61124D4DE3DF2077FC6BB9E12E520A1| |C7926D716534031850A4CB3065206B2744AE3534E48E02009FD718D048311A6E118| |D33D8F2DC3E8DABFA327BF39007C70034F39EDE8CEBF442FA1CE6D4777FF72D0525| |74BE82753E487D077A6383889CA78CA030E3EE5114F5EF1E4154FDDDB62E644C639| |3CE5134F9A6F8697BA85BA70C72F3BE09FE2250F2E056D71F03A0E6230BC8134042| |BB813961D4758521BA1B06118F7724E260AA2764ED1237670EAA9D033A69EE7422F| |98C65F8A733C15B32B167B82B9C521FE90939E7CCC74E611D32AEA12B6D7C42C7BB| |D894BBDB6D75EB132225634DCE9132BD0D7CFE2355C1AB0C503277C3B3D949EEC0C| |513C1F8C24995CB893B2BDA524E5B474332DDD4C4B37D751376AEB46453726BA31D| |18D89AE82BA09BB42137B9CFEE97DA103A126D3E4A150839DAF63EFA724BA7BEA1D| |5768FA15D764FAADD06B29D4B1D01BA62ADE352377B966DE73BCB31F843E0A7D928| |FE433D3711040B72FD1A50D73D28639A9FF9C7423B3C4996416997AF09279BBA8F3| |54D41064A4A883AECEE304900E2CFFB9E4739038E7EA3C32D0E49B4CB93AEFB3E58| |B745EC9FFFEBE04DAE17CABDD88EB0439046D8346B7086ED3F40E8DF234DA2228D0| |B4F535D0B61C3E4FBE2E105C24B84490407FF080941E3F829F20401024081184092| |20431827E822382D66FEDA3EB67| |-------------------------------------------------------------------|
Overall I think the build is quite solid for fairly typical PvE missions. Here's some thoughts I do have.
1) Use level 25 sets in the sets that go that low vs lvl 32. Why? They will exemp with less loss of value, often none when compared to level 32 sets. And will give you the option of exemping down as low as lvl 22 without losing sets bonuses.
Taken in part from Paragon Wiki:
1. The Minor Bonus Threshold. The game doesn't scale down bonuses that are small to begin with. Any individual benefits of 20% or less are unaffected by Exemplaring down as far as level 21. Enhancement benefits of 10% or less are unaffected by Exemplaring to levels 11-20. Benefits of 5% or less are never reduced by Exemplaring. Ignore Steps 2 and 3 for each separate bonus you have that's at or below these minimums. And * Due to Step 1, you can use up to level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs and suffer no bonus reduction unless you Exemplar to level 20 or lower. (Those breakpoints are only accurate for Schedule A benefits. Schedule B's are higher, C's and D's are lower.) |
3) Defense Debuff Resistance. Again depending on what you intend the build to be able to do this is either a very small issue to nearly non-existent one. To get the ddr up from 90, 92 or 93% to 95%+ I think you would have to move slots around (likely by dropping an attack and using those slots to further slot passives and/or toggles) or lose a good bit of the exemplar friendliness in the build or some combination of these things. Easier to watch your combat attributes for debuffs/defense values and use defense inspires as needed I think than to worry about it.
I also took cj and weave earlier than the passives but looking at after doing so not sure it makes much difference. Was thinking you'd end up with slightly higher defenses slightly earlier but its so dependent on exactly what level you end up at that *shrug*
Anyway here's what I came up with for comparison and thoughts trying to stay with the same powers overall.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Lizzz the Quickkk v5.1 alternate (v1.00.i17 sets): Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(46)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31), Ksmt-ToHit+(33)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), Achilles-ResDeb%(25)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 6: Spin -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Rchg(17), Oblit-Dmg(17), Oblit-%Dam(21)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(46)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Def(33), GftotA-Run+(34)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(43)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37)
Level 30: Dodge -- GftotA-Def(A), GftotA-Run+(34)
Level 32: Agile -- GftotA-Def(A), GftotA-Run+(33)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(42), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43)
Level 44: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50)
Level 49: Lucky -- GftotA-Def(A), GftotA-Run+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;740;1480;HEX;| |78DA9D934973124114C77B5804020410C81E996C861833610E96DBC12A4DAC8A159| |42C95931A27A41346A88162862C9CFC009EB44A4F712B8D7A762BCB939F4B23BE65| |A0928B07A78AFFAFBBDFEBF75EBFA6F37B7311211E5D134AF78D8A61DBEB2BC5BA5| |1ABC97A30DF700CC7AC5AFAA2D96C3655A724D5A586592C97CBEACE054D578D8A23| |EB96E14835BBA36BB99C66EA17555B3AF6544008916AC759CFCB8A941A04DFB5339| |DC539B9252D5B6A2B0D9C2DCBAD8ADC937662C12AC9BAB41CAD3D8814AAD58A76D3| |742C69DB3C599446CDB4B6A3AE65BBE4C02CD6366DCABA5D326B89F99A59D4AE573| |7F7D7F3860D85EEF7415153F033B13AFA5A7EF100302C3C06C1B741884842779130| |6312F2B84BA15D3E9186419F18481186E2843349827A44EE0F03AE3724514E26E1E| |891CDE349FA7E7A84488ADBB0CBCB49BCDE7F2429839FDF8DEEFFE3C108A75A8C23| |42FC37E3172125BC880AEC0A50552D7F806B0A724D41AEA98B6BEA3B71F002EC0A7| |14D4A681AA08B2EC629B084D922C2595A0AC052D4758EDEE292D7140CD30396185B| |3C313E9A1A248C8408163824DC33250E28F5E9178C97849E578CD784F1375C39EC4| |ABA1D4B3EF760A0D413C2E433C2B9A78465F04BBBB5A667A85605967A39A1E86DC1| |27BCB0D2EF3AF5F7C220247CB034E8C61FE4AB18E1AB18E7AB18E7B32C81DFB07BF| |0E113E7BA03968C6BC9B04565CB2A5846B900EF288719E314639C628C5354C16FC2| |EDCCC48EC0A5B3BB8C3D469330B9CF681056E1CEB3EEAEEC476AC2D45BC607C63B6| |ED021E33DA106B9A679976FFA13053AFF99F185F19530F38D70181542E3C3F9356E| |FF2CB77F96FB3ECBB7A02FD049F479C20A24C9711225C72DD1B92543BECEDB14628| |0AE69F1F85288A2157C9DC72514FE2F667C9DE7D90AC53BAFE37FBFEF9176B8D072| |17E82A4A014459C3D15D947B38BD8F2303471B28459CB67E44DA25C72E615D9751A| |EA05C4549437DE2317A06C2206194084A14A51B2586124749A20CA01CA0B4FE02C0| |E1F753| |-------------------------------------------------------------------|
Hero Plan by Mids' Hero Designer 1.704 http://www.cohplanner.com/ Click this DataLink to open the build! Lizzz the Quickkk v5.1 alternate (v1.00.i17 sets): Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Fitness Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(46) Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31), Ksmt-ToHit+(33) Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), Achilles-ResDeb%(25) Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31) Level 6: Spin -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Rchg(17), Oblit-Dmg(17), Oblit-%Dam(21) Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(46) Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11) Level 12: Hurdle -- Jump-I(A) Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31) Level 16: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Def(33), GftotA-Run+(34) Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(37) Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(43) Level 22: Quickness -- Run-I(A) Level 24: Boxing -- Empty(A) Level 26: Tough -- S'fstPrt-ResDam/Def+(A) Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(37) Level 30: Dodge -- GftotA-Def(A), GftotA-Run+(34) Level 32: Agile -- GftotA-Def(A), GftotA-Run+(33) Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36) Level 38: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(40), M'Strk-Dmg/EndRdx/Rchg(40) Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(42), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43) Level 44: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46) Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50) Level 49: Lucky -- GftotA-Def(A), GftotA-Run+(50) ------------ Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Clrty-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 1: Critical Hit Level 6: Ninja Run |
P.S. Just one question what about Haste? It is my understanding that one of the nice things about SRis that it can have haste on all the time.
Yeah, I made this Claw/SR a long time ago, and I have no clue what I want to do with him. Hes lvl 42 now, and I realize that I made him randomly, making a lot of mistakes, so I just want to respec him completely. Does anyone have any builds or recent guides?
Thanks