Just got back, EM/Invul


Calaxprimal

 

Posted

Ok, I could use some help with my brute, he feels a bit squishy (although I have little to compare with and the time he felt squishy I was in a ITF +2/+2 with a no temp powers) and my current starting has my three toggles six slotted (I believe, my game is currently patching so I can't pull up my build to toss into mids).

Anyway, anyone willing to give me a basic build to look at? Travel power would be either flight or jumping (I'm guessing most builds will have jumping for CJ). Beyond that I can't think of much atm. I'll post my current build (which now that I think about it, is messed up a bit) later when I fill in the mids.


By the catapillars hooka you WILL smile!

 

Posted

Quote:
Originally Posted by Calaxprimal View Post
Ok, I could use some help with my brute, he feels a bit squishy (although I have little to compare with and the time he felt squishy I was in a ITF +2/+2 with a no temp powers) and my current starting has my three toggles six slotted (I believe, my game is currently patching so I can't pull up my build to toss into mids).
I believe Cimeroran's defense debuffs contribute to your problem. In particular, you're fighting +2.

Quote:
Originally Posted by Calaxprimal View Post
Anyway, anyone willing to give me a basic build to look at? Travel power would be either flight or jumping (I'm guessing most builds will have jumping for CJ). Beyond that I can't think of much atm. I'll post my current build (which now that I think about it, is messed up a bit) later when I fill in the mids.
I love flying melee toons, so I made you one with hover and fly. The main focus is to soft-cap s/l defense. I try to squeeze in some bonuses like +recharge to speed up dull pain, and e/ne defense. Hopefully, this can get you started.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(40)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(50)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(11)
Level 8: Whirling Hands -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Acc/Rchg(37)
Level 10: Swift -- Flight-I(A)
Level 12: Hover -- Srng-Fly(A), Srng-EndRdx(46), Srng-EndRdx/Fly(46), Flight-I(48)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(25)
Level 18: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(23), RechRdx-I(37)
Level 24: Fly -- Flight-I(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(43)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(29), HO:Cyto(29), AdjTgt-ToHit/EndRdx(50)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33), LkGmblr-EndRdx/Rchg(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 38: Unstoppable -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Resist Energies -- ResDam-I(A), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run


 

Posted

Ok, this was my build, all but four of the missing slots (the one in WH and Resist energies) are simply SO's that are red to me...
Oye, this is gonna take a lot of cash
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Majeh: Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Energy Punch -- Dmg-I(A), Dmg-I(3), Dmg-I(3), RechRdx-I(13)
Level 1: Resist Physical Damage -- TtmC'tng-ResDam/EndRdx/Rchg(A)
Level 2: Bone Smasher -- C'ngImp-Dmg/EndRdx/Rchg(A), Dmg-I(7), Acc-I(15), RechRdx-I(15), EndRdx-I(31)
Level 4: Temp Invulnerability -- ResDam-I(A), ResDam-I(5), EndRdx-I(5), EndRdx-I(17), EndRdx-I(17), TtmC'tng-ResDam/EndRdx/Rchg(19)
Level 6: Dull Pain -- Heal-I(A), Heal-I(7), Heal-I(11), EndRdx-I(13), RechRdx-I(19)
Level 8: Whirling Hands -- C'ngBlow-Dmg/Rchg(A), Sciroc-Dmg/Rchg(9), Acc-I(9), Empty(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Air Superiority -- Dmg-I(A), Dmg-I(46), Acc-I(46), Dmg(46)
Level 14: Fly -- EndRdx(A), Flight(48), Flight(48)
Level 16: Health -- Heal-I(A), Empty(21), Empty(21)
Level 18: Stimulant -- EndRdx-I(A), EndRdx-I(31), Empty(31)
Level 20: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(33), TtmC'tng-EndRdx/Rchg(33), TtmC'tng-ResDam/EndRdx/Rchg(33), TtmC'tng-ResDam(34), TtmC'tng-EndRdx(50)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Total Focus -- Dmg-I(A), RechRdx-I(25), Acc-I(25), Dmg-I(29), Dmg-I(29), EndRdx-I(42)
Level 26: Aid Self -- Empty(A), Empty(27), Empty(27)
Level 28: Invincibility -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34), EndRdx-I(36), EndRdx-I(36), DefBuff-I(36)
Level 30: Barrage -- Dmg-I(A), Dmg-I(43), Dmg-I(43), Acc-I(45), EndRdx(50)
Level 32: Energy Transfer -- Dmg-I(A), Dmg-I(37), Dmg-I(37), Acc(37), EndRdx-I(40), EndRdx-I(40)
Level 35: Tough Hide -- DefBuff-I(A)
Level 38: Unstoppable -- TtmC'tng-ResDam/EndRdx/Rchg(A), ResDam-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Mace Blast -- Range-I(A), Dmg-I(42), Empty(42), Acc(43)
Level 44: Resist Elements -- ResDam(A), ResDam(45), ResDam-I(45)
Level 47: Resist Energies -- Empty(A), Empty(48), Empty(50)
Level 49: Disruptor Blast -- Dmg-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run


By the catapillars hooka you WILL smile!

 

Posted

First of all, there is almost no benefit to six-slotting your Invul toggles; anything above 56% def/res enhancment is pretty much pointless, and more than around 40% end reduction is unnecessary for low-end toggles like the ones in Invul. Unless you want to slot ToHit in Invinc, I'd stick with 3 res/def and 1 end red IO, or 4 slots of any set above level 35 or so. (skip the End and End/Rchg IOs)

Tough Hide, however, could use one or two more slots. Use some of the slots you save on the toggles to fully slot it (56% enhancement) for defense.

Dull Pain needs recharge a lot more than end reduction. The usual SO/common IO slotting for it is 3xHeal, 3xRecharge.

If end is an issue, the fact that you have attacks that are completely unslotted for end reduction is a much, much bigger problem than your toggles. Be sure to put at least one end red slot in each attack.

If you need Barrage, (and I'm not sure you do with Air Sup) you should take it earlier so it'll be of some use to you when you need it. Personally, I'd drop it and pick up Build Up instead.

If you want to go with CJ/SJ instead of Air Sup/Fly, getting Barrage is probably a good idea, but you'll need to make room for it. My inclination would be to drop ResEl since it's the least useful of the passives, and keep Build Up, but your call.

I'm not sure what's going on with Stimulant, it looks very overslotted to me. One end red and one recharge should be sufficient. And I'd recommend slotting Aid Self with with 2xInterrupt Red, 2xHeal and 2xRecharge to get best use out of it.

If you want an IO set build, you should let us know what bonuses you're most interested in. Adding defense is probably the most common goal for an Invul IO build, but to be most effective you'll need Weave for that, which means finding a place for three powers.

Here's your build with Barrage dropped for Build Up and the powers re-slotted as described above. Please note that although I used level 50 IOs for everything because it was quicker and easier, if you are going to use 3 slots of the same type of enhancement, any common IO above level 30 will be sufficient.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Majeh: Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch -- Dmg-I(A), Dmg-I(3), Dmg-I(3), RechRdx-I(13), EndRdx-I(31)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(17), ResDam-I(19)
Level 2: Bone Smasher -- Dmg-I(A), Dmg-I(7), Acc-I(15), RechRdx-I(15), EndRdx-I(31)
Level 4: Temp Invulnerability -- ResDam-I(A), ResDam-I(5), ResDam-I(5), EndRdx-I(17)
Level 6: Dull Pain -- Heal-I(A), Heal-I(7), Heal-I(11), RechRdx-I(13), RechRdx-I(19), RechRdx-I(50)
Level 8: Whirling Hands -- C'ngBlow-Dmg/Rchg(A), Sciroc-Dmg/Rchg(9), Acc-I(9), Dmg-I(11), EndRdx-I(34), Dmg-I(36)
Level 10: Hurdle -- Jump-I(A)
Level 12: Air Superiority -- Dmg-I(A), EndRdx-I(36), Dmg-I(46), Acc-I(46), Dmg-I(46)
Level 14: Fly -- Flight-I(A), EndRdx-I(48)
Level 16: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 18: Stimulant -- RechRdx-I(A)
Level 20: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(33), TtmC'tng-ResDam(33), TtmC'tng-ResDam/EndRdx/Rchg(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Total Focus -- Dmg-I(A), RechRdx-I(25), Acc-I(25), Dmg-I(29), Dmg-I(29), EndRdx-I(42)
Level 26: Aid Self -- IntRdx-I(A), IntRdx-I(27), Heal-I(27), Heal-I(31), RechRdx-I(40), RechRdx-I(48)
Level 28: Invincibility -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34), EndRdx-I(36)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 32: Energy Transfer -- Dmg-I(A), Dmg-I(37), Dmg-I(37), Acc(37), EndRdx-I(40), EndRdx-I(40)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(50)
Level 38: Unstoppable -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Mace Blast -- Range-I(A), Dmg-I(42), EndRdx-I(42), Acc(43)
Level 44: Resist Elements -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Resist Energies -- ResDam-I(A), ResDam-I(48), ResDam-I(50)
Level 49: Disruptor Blast -- Dmg-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Find, right now I'm messing with the build posted earlier and am probably gonna move my second build back to the one you have posted, but I did want to say that the build i posted had probably very little accuracy in terms of what levels I got the stuff, the character was made back at the CoV launch so I have 0 clue how I leveled him up :P


By the catapillars hooka you WILL smile!