Spines farmer secondary?
I'm wondering if Spines/Dark is still king, or if something else is reigning supreme now?
|
Also, what PP should I take with a Spines/Dark farmer? Does it have to be body mastery? I wanted Fire for Fireball for even more AoE. But because of that, I was thinking maybe Spines/Fire would be better because it's got better END management, and with Fiery Embrace it could pump Fireball up to some crazy damage.
|
As you pointed out, Spines/Fire and Spines/Electric look like great alternate choices, especially considering their inherent endurance recovery tools.
With enough recharge and positioning I found that I did not need an additional AoE like Fireball. I can continuously spam Spine Burst, Ripper, and Throw Spines in an endless chain with no gaps.
I also see some love for Spines/Elec recently, not sure what people see in it over Dark or Fire but I'm all ears if someone wants to fill me in.
|
Depends on what you plan on farming and what your IO slotting strategy is. In most scenarios they will help. I went for high S/L defense so Weave was a necessity but Tough was not. I ended up taking Boxing and Kick as set mules for Kinetic Combat.
I'd definitively suggest /ElA over /DA. You don't need the extra survivability of /DA during farming, for which /DA pays by reduced potential for offensive slotting. /FA could perhaps squeeze out some more damage than /ElA, but I'm not sure the endurance drain would be sustainable without Physical Perfection. Power Sink is so much better than Consume because of the lower recharge time and it being autohit, with the recharge being the most important factor on the end-intensive toon that is a Spines/ scrapper. With /ElA, you simply don't care about the blue bar.
Anyway, I wrote a comparison of /FA and /ElA some time ago, you might find it and the other comments in that thread useful.
With enough recharge and positioning I found that I did not need an additional AoE like Fireball. I can continuously spam Spine Burst, Ripper, and Throw Spines in an endless chain with no gaps.
|
As a fringe benefit, Fire Blast could be useful in enhancing the poor ST dps of Spines, and Char gets you a +7.5% recharge bonus for only 4 slots.
I've never had much experience with Spines, but wouldn't Fireball actually be better than Ripper in a farming environment since it has a much bigger target cap? I know Ripper does huge damage but it only hits 5 targets, while the other AoEs in the sed hit 10 and Fireball hits 16. So use Spine Burst, Throw Spines and Fireball to clear out the minions and then wipe the liuts and bosses with Ripper instead of Fireball?
As a fringe benefit, Fire Blast could be useful in enhancing the poor ST dps of Spines, and Char gets you a +7.5% recharge bonus for only 4 slots. |
Regardless, even with high recharge Fireball just wasn't up as much as I would like it. I could effectively get 2-3 Rippers off in the time that Fireball was charging between blasts. The Hero Stats numbers is what sealed the deal for me.
For a single target chain I run Ripper, Lunge, Throw Spines seamlessly. Ring of Fire and Fire Blast would actually reduce my DPS. Personally, I found little added value in the Blaze Mastery Set
I disagree here. Extra survivability allows you to go after bigger game and a greater variety of game. However in the advent of AE and its customized critters this is becoming more and more a moot point.
Anyway, I wrote a comparison of /FA and /ElA some time ago, you might find it and the other comments in that thread useful.
|

I've just built a Spines/Dark/Fire, wanted Soft cap s/l defence and the awesome heal!
IOs help alot!
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
So, how's your blue bar with both damage auras on while ripping stuff up madly?
Fine, mids is your friend Exxar.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
So, how's your blue bar with both damage auras on while ripping stuff up madly?
|
I have two Performance Shifter procs. One in Stamina, the other in Physical Perfection. These are constantly firing off giving me 10 end every few seconds. I also have the two +recovery procs in health.
I think the money maker is the Theft of Essence in Dark Regen. This can turn Dark Regen into an endurance making power vice an endurance draining power. At the minimum the proc in DR ends up paying the endurance cost off, essentially allowing me to use it at no cost. Slotting for some endurance reduction in DR helps too. With no reduction it costs 33 endurance if I am not mistaken.
For toggles I run the three basic shields, weave, the stealth shield, the two damage auras, and the two crowd control auras. To be fair we'll say 8 toggles cause the stun aura doesn't cost anything to run.
I typically run +2 or +3 with no hitches. +1 or below melt like butter...Mmmmm...mmmm...mmm....I can taste the influence now.
One of my hero farmers is a spine/fire scrapper.. and he can farm x2/+6(I can do +8 but I dont prefer to do it) solo..
The build I got I focused on maintaining end.. I spent roughly 800k..
I'm wondering if Spines/Dark is still king, or if something else is reigning supreme now?
Also, what PP should I take with a Spines/Dark farmer? Does it have to be body mastery? I wanted Fire for Fireball for even more AoE. But because of that, I was thinking maybe Spines/Fire would be better because it's got better END management, and with Fiery Embrace it could pump Fireball up to some crazy damage.
I also see some love for Spines/Elec recently, not sure what people see in it over Dark or Fire but I'm all ears if someone wants to fill me in.
Oh, and one more thing, am I gonna need Tough and Weave to solo farm or will I do fine without them once I hit 50?