Spines farmer secondary?


Athanatosis

 

Posted

I'm wondering if Spines/Dark is still king, or if something else is reigning supreme now?

Also, what PP should I take with a Spines/Dark farmer? Does it have to be body mastery? I wanted Fire for Fireball for even more AoE. But because of that, I was thinking maybe Spines/Fire would be better because it's got better END management, and with Fiery Embrace it could pump Fireball up to some crazy damage.

I also see some love for Spines/Elec recently, not sure what people see in it over Dark or Fire but I'm all ears if someone wants to fill me in.



Oh, and one more thing, am I gonna need Tough and Weave to solo farm or will I do fine without them once I hit 50?


 

Posted

Quote:
Originally Posted by Athanatosis View Post
I'm wondering if Spines/Dark is still king, or if something else is reigning supreme now?
It depends what you are farming, but currently Elec/SD and Fire/SD are considered king.

Quote:
Originally Posted by Athanatosis View Post
Also, what PP should I take with a Spines/Dark farmer? Does it have to be body mastery? I wanted Fire for Fireball for even more AoE. But because of that, I was thinking maybe Spines/Fire would be better because it's got better END management, and with Fiery Embrace it could pump Fireball up to some crazy damage.
On my Spines/Dark I took Body Mastery for Physical Perfection and Conserve Power. However I have seen other builds that have overcome endurance issues through the use of IOs without dipping into the Body Mastery Pool.

As you pointed out, Spines/Fire and Spines/Electric look like great alternate choices, especially considering their inherent endurance recovery tools.

With enough recharge and positioning I found that I did not need an additional AoE like Fireball. I can continuously spam Spine Burst, Ripper, and Throw Spines in an endless chain with no gaps.

Quote:
Originally Posted by Athanatosis View Post
I also see some love for Spines/Elec recently, not sure what people see in it over Dark or Fire but I'm all ears if someone wants to fill me in.
/Elec has a damage aura, +20 recharge in Lightning Reflexes, great resists, a +recovery/+regeneration power that is near "perma-able", and some great endurance recovery utility.

Quote:
Originally Posted by Athanatosis View Post
Oh, and one more thing, am I gonna need Tough and Weave to solo farm or will I do fine without them once I hit 50?
Depends on what you plan on farming and what your IO slotting strategy is. In most scenarios they will help. I went for high S/L defense so Weave was a necessity but Tough was not. I ended up taking Boxing and Kick as set mules for Kinetic Combat.


 

Posted

I'd definitively suggest /ElA over /DA. You don't need the extra survivability of /DA during farming, for which /DA pays by reduced potential for offensive slotting. /FA could perhaps squeeze out some more damage than /ElA, but I'm not sure the endurance drain would be sustainable without Physical Perfection. Power Sink is so much better than Consume because of the lower recharge time and it being autohit, with the recharge being the most important factor on the end-intensive toon that is a Spines/ scrapper. With /ElA, you simply don't care about the blue bar.

Anyway, I wrote a comparison of /FA and /ElA some time ago, you might find it and the other comments in that thread useful.


 

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Quote:
Originally Posted by Athanatosis View Post
Oh, and one more thing, am I gonna need Tough and Weave to solo farm or will I do fine without them once I hit 50?
Weave is a huge help for adding sufficient survivability to an offensively built toon. And unless you're going to farm some very specific critters, the same goes for Tough.


 

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Quote:
Originally Posted by saltyhero13 View Post
With enough recharge and positioning I found that I did not need an additional AoE like Fireball. I can continuously spam Spine Burst, Ripper, and Throw Spines in an endless chain with no gaps.
I've never had much experience with Spines, but wouldn't Fireball actually be better than Ripper in a farming environment since it has a much bigger target cap? I know Ripper does huge damage but it only hits 5 targets, while the other AoEs in the sed hit 10 and Fireball hits 16. So use Spine Burst, Throw Spines and Fireball to clear out the minions and then wipe the liuts and bosses with Ripper instead of Fireball?

As a fringe benefit, Fire Blast could be useful in enhancing the poor ST dps of Spines, and Char gets you a +7.5% recharge bonus for only 4 slots.


 

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Quote:
Originally Posted by Exxar View Post
I've never had much experience with Spines, but wouldn't Fireball actually be better than Ripper in a farming environment since it has a much bigger target cap? I know Ripper does huge damage but it only hits 5 targets, while the other AoEs in the sed hit 10 and Fireball hits 16. So use Spine Burst, Throw Spines and Fireball to clear out the minions and then wipe the liuts and bosses with Ripper instead of Fireball?

As a fringe benefit, Fire Blast could be useful in enhancing the poor ST dps of Spines, and Char gets you a +7.5% recharge bonus for only 4 slots.
Positioning is key.

Regardless, even with high recharge Fireball just wasn't up as much as I would like it. I could effectively get 2-3 Rippers off in the time that Fireball was charging between blasts. The Hero Stats numbers is what sealed the deal for me.

For a single target chain I run Ripper, Lunge, Throw Spines seamlessly. Ring of Fire and Fire Blast would actually reduce my DPS. Personally, I found little added value in the Blaze Mastery Set

Quote:
Originally Posted by Exxar View Post
You don't need the extra survivability of /DA during farming, for which /DA pays by reduced potential for offensive slotting.
I disagree here. Extra survivability allows you to go after bigger game and a greater variety of game. However in the advent of AE and its customized critters this is becoming more and more a moot point.


 

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Quote:
Originally Posted by Exxar View Post
Anyway, I wrote a comparison of /FA and /ElA some time ago, you might find it and the other comments in that thread useful.
Nice comparative analysis BTW. Recently written too.


 

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I've just built a Spines/Dark/Fire, wanted Soft cap s/l defence and the awesome heal!

IOs help alot!


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

So, how's your blue bar with both damage auras on while ripping stuff up madly?


 

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Fine, mids is your friend Exxar.


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

Quote:
Originally Posted by Exxar View Post
So, how's your blue bar with both damage auras on while ripping stuff up madly?
I never have any issues if you are directing your question towards me. I run all 9 toggles all the time without ever having an issue. If I start getting low I either pop a blue or hit Conserve Power. Most of the time I recover my end going from spawn to spawn. Once I hit that peak momentum I don't stop.

I have two Performance Shifter procs. One in Stamina, the other in Physical Perfection. These are constantly firing off giving me 10 end every few seconds. I also have the two +recovery procs in health.

I think the money maker is the Theft of Essence in Dark Regen. This can turn Dark Regen into an endurance making power vice an endurance draining power. At the minimum the proc in DR ends up paying the endurance cost off, essentially allowing me to use it at no cost. Slotting for some endurance reduction in DR helps too. With no reduction it costs 33 endurance if I am not mistaken.

For toggles I run the three basic shields, weave, the stealth shield, the two damage auras, and the two crowd control auras. To be fair we'll say 8 toggles cause the stun aura doesn't cost anything to run.

I typically run +2 or +3 with no hitches. +1 or below melt like butter...Mmmmm...mmmm...mmm....I can taste the influence now.


 

Posted

One of my hero farmers is a spine/fire scrapper.. and he can farm x2/+6(I can do +8 but I dont prefer to do it) solo..

The build I got I focused on maintaining end.. I spent roughly 800k..