SD/SS build?
I'd go with Energy Mastery over Pyre if not just for the reason SS is a end hog (imo) so Conserve Power and Physical Perfection come in handy.
Here's the build that I'm working towards, not cheap though.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint George: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Battle Agility -- HO:Enzym(A), HO:Enzym(3), HO:Enzym(3), LkGmblr-Rchg+:50(5)
Level 1: Jab -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(21), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 2: True Grit -- RgnTis-Regen+:30(A), Mrcl-Heal/EndRdx:40(9), ImpArm-ResDam:40(13), ImpArm-ResDam/EndRdx:40(31), Mrcl-Rcvry+:40(37), Mrcl-Heal:40(43)
Level 4: Haymaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dam%:50(11)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(7), HO:Membr(39), HO:Membr(50)
Level 8: Swift -- Run-I:50(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(43)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(17)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(19), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(21)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(25), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(27), Hectmb-Dmg/EndRdx:50(29), Hectmb-Dam%:50(29)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc/Rchg:50(23), P'Shift-Acc/Rchg:50(25), P'Shift-EndMod/Acc:50(33), P'Shift-End%:50(46)
Level 24: Boxing -- Amaze-Stun:50(A), Amaze-EndRdx/Stun:50(33)
Level 26: Shield Charge -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Dmg/Rchg:50(34), Oblit-%Dam:50(34), Oblit-Dmg:50(34), Oblit-Acc/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/Rchg:40(37), ImpArm-ResDam:40(37)
Level 32: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(45)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/Rchg:50(39)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(40), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(42), Armgdn-Dmg/EndRdx:50(42), FrcFbk-Rechg%:50(42)
Level 41: Char -- UbrkCons-Hold:50(A), UbrkCons-Acc/Rchg:50(43)
Level 44: Fire Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(46), Apoc-Dmg/EndRdx:50(46)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50), EndRdx-I:50(50)
Level 49: Super Jump -- Winter-ResSlow:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 6.75% Defense(Ranged)
- 6.13% Defense(AoE)
- 79% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 274.1 HP (14.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 2.2%
- 30% (0.5 End/sec) Recovery
- 58% (4.54 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 5% Resistance(Toxic)
- 5% RunSpeed
Set Bonuses:
Luck of the Gambler
(Battle Agility)
- 7.5% Enhancement(RechargeTime)
(Jab)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(True Grit)
- 2.5% (0.04 End/sec) Recovery
- 35.1 HP (1.88%) HitPoints
(True Grit)
- 2.5% (0.04 End/sec) Recovery
(Haymaker)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Deflection)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Knockout Blow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Boxing)
- 4% (0.07 End/sec) Recovery
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- 3% Defense(All)
(Tough)
- 2.5% (0.04 End/sec) Recovery
(Combat Jumping)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Char)
- 4% (0.07 End/sec) Recovery
(Fire Blast)
- 16% (1.25 HP/sec) Regeneration
- 56.2 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Fire Ball)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Super Jump)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
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L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Is it true that Membrane HO's will add defense to the Tank via Phalanx Fighting?
or is it Active Defenses. I've read the same for both...Which one or neither?
it will add DDR if put in Active defense
Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3
thanks
Using four purples for .14 end rec/second is radical.
I do have one suggestion that you might hear out. To heck with Super Jump at the end. Get Grant Cover and boost your Defense Debuff resistance to 93.6% from 76.3%.
There's an understatement. I'm not sure I spent as much on my tank, scrapper, blaster, defender, and troller combined as you plan on spending on this tank. They're all considered incredibly tough, too.
Using four purples for .14 end rec/second is radical. I do have one suggestion that you might hear out. To heck with Super Jump at the end. Get Grant Cover and boost your Defense Debuff resistance to 93.6% from 76.3%. |
The purples are also there for the recharge allowing stacked rage for extra damage and availability of the big hitters, SC, FS and FB.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
I don't have my build saved in Mids, but I just wanted to pipe up and say that my main is Shield/SS/Pyre and he's incredibly fun to play.
The big issue with Pyre instead of Energy is endurance drain. Most of the money I've spent on him has been for recovery. However, I've tuned his build with Rikti in mind. It's clear sailing and mostly full endurance for most other enemy groups.
My biggest purchase has been Numina's recovery/regen. Everything else has been relatively cheap sets. 200 mil should have you well on your way to making the build run smoothly.
I've been checking the forums and cannot locate a decent Shield/SS tank build (with maybe a pyre epic power). I don't see one in the guide either. Can we get some posted?