Taunt Aura's and damage not working ?
What type of scrappers was it? A lot depends on that. It's not rare for me to pull aggro off of tankers when playing my elec/shield due to the ridiculous AoE damage and taunt aura combination I have. After all, damage multiplies the "taunt value" so very high damage with medium taunt (such as a taunt aura) will allow for high taunt values.
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He was BS/SD but did not use shield charge during the test. I did not want them all dead in 1 hit.
SD has a notoriously strong taunt effect, even on scrappers. Couple that with the damage they do and SD scrappers almost always end up with the aggro.
Also, a lot of it depends on who got aggro first. From what I understand, to "steal" aggro from someone else, you need to double the magical threat value that the enemy calculates.
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SD has a notoriously strong taunt effect, even on scrappers. Couple that with the damage they do and SD scrappers almost always end up with the aggro.
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It's not so much the taunt effect itself so much as the massive interaction between all of the various mechanisms that the power has (which, when you compare them to virtually any other power in the game, blow them completely out of the water).
Also, a lot of it depends on who got aggro first. From what I understand, to "steal" aggro from someone else, you need to double the magical threat value that the enemy calculates. |
Anyone else notice that taunt Aura's and damage are not pulling enemy like they should only taunt works. I have tested it with both my DA tank and my ICE/ICE tank and aura's seem to be broken.
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FYI, I did have one person keep taking enemies off me - a /invuln scrapper. That's pretty much normal.
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It's not so much the taunt effect itself so much as the massive interaction between all of the various mechanisms that the power has (which, when you compare them to virtually any other power in the game, blow them completely out of the water).
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By the way, similar to Shield Scrappers, Brutes generate more threat than Tankers, too.
Considering that the primary determining factor once you account for threat multipliers (taunt duration and debuff) is damage and Scrappers get more out of AAO than anyone else, it's not uncommon for a Scrapper to steal aggro from a Tanker even if the Tanker got there first, simply because they'll outstrip the threat generation of any Tank not spamming the hell out of Taunt (to get greater threat multiplication via a much longer duration) by doing so very much damage.
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Situations like this are one reason I consider Taunt mandatory these days for holding aggro. Threat generation can be pretty easy (vs Blasters, Defenders, Dominators, etc) or hard (Shield/Invuln Scrappers, Brutes) unless you have in depth understanding of threat mechanics - which isn't explained anywhere in game. The contrast between these situations is very jarring for people. - as evidence the OP thinking the mechanic was broken. It's why I don't think Brutes or Scrappers should have access to taunt effects that are near Tanker potency. If anything, Brute/Scrappers should be ~70% or less the duration of Tankers.
(Tanker damage mod is ~71.11% of a Scrapper, 67.72% with 5% crit chance, 64.64% with a 10% crit chance. Compared to a Brute with 75% Fury, Tanker damage is 60.29% of theirs.)
Ok that explains it, I did not know damage from other toon's could break taunt aura's. I always figured threat lvl 4.00 with 400% taunt will always pull over threat lvl 3.00 and damage they do was not a factor.
Next I will try it with a defender and see if I get the same thing.
Ok that explains alot I did not know damage from other toons could break taunt aura's I always figured threat lvl 4.00 with 400% taunt will always pull over threat lvl 3.00 and damage they did was not a factor.
next I will try it with a defender and see if I get the same thing. |
-edit-
Additional reading:
ParagonWiki article on Taunt (Status Effect)
Castle's initial post explaining threat (You should be able to read more of his posts from that thread, too.)
Anyone else notice that taunt Aura's and damage are not pulling enemy like they should only taunt works. I have tested it with both my DA tank and my ICE/ICE tank and aura's seem to be broken.
I tested it with 1 scrapper and myself on the team, on 5 enemy at a time scrapper did AOE all 5 went after him, CE Aura was up and me doing damage had no effect only taunt worked.