What about Demons/Traps?
I'm getting lazy(Or maybe it's late), but I posted a build for another Demon/Traps thread here if you'd like to check that one out and see my take on how to build it.
Everything I try to type looks jumbled and confusing so I'll try again after I sleep.
There are quite many similar elements in the builds so I guess I'm on the right track.
I'd love to pick Provoke for my Demons/Traps, but I absolutely hate going by with just SS. I guess I'd need to ditch Leadership in order to get it. Then it might also be smart to grab Scorpion Shield instead of Dark Embrace to get my S/L Def closer to the soft cap.
Scorpion and Dark both fit the concept of him so neither is really a problem. I wish I had more influence redside... I guess a few hundred million just has to be enough. Shrug, if I could afford those LotGs it'd make this so much easier.
The KB set idea in Crack Whip is quite nice because it does so little damage anyways. It does, however, make the KB powerful which is something I might or might not like. I think it will be nice to pound enemies against corners and such, but on open maps it might be too much of a pain. Good thing is that the KB set is so inexpensive I can easily replace it.
Now to toy with all these ideas...
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
And this is what I came up with:
0.1% from soft capped S/L, 3% from soft-capped Energy. I call it good enough for the budget I'm able to afford redside. Besides, I will have Seekers, Poison Trap and Demons running about so I don't think it'll hurt me that much, and if things go bad I can always pop a few inspirations. I was also able to fit in Provoke which I think will be nice.
I'm going to pick up the KB set for Crack Whip at lvl 21 to get cheap KB protection early on. IIRC, most KB is mag 2 and the remaining little is way over that so I should be fine.
I'm not really sure about Power Boost, if I ever understood how it works it won't do much good for me aside from boosting my S/L/E Def every once in a while. Then again, I don't really know what to pick instead.
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
In similar fashion here is a link to my build, just swap robots for Demons.
Further you can read my comment related the build and such..
http://boards.cityofheroes.com/showthread.php?t=226296
Do not pick up power boost.. It offers nothing for you, everything in Traps is a pet. So your Acid Mortar, Triage Beacon, Force Gen get no benefit. Basically your big powers.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Power Boost is useless for 8/9 of your Secondary powers and all of your primary powers.
Caltrops is a great power. You're losing a lot of damage, mitigation, and control by putting it at 47 and only putting a Purple in it.
Scorpion Shield as your primary means of mitigation is fine, but remember you have zero Debuff resistance, meaning that all debuffs will be for the listed amount, which is more than enough to cascade you into nothingness should one hit. If it's Dark Embrace or Scorpion Shield, I say you're better off with Dark Embrace.
Web Grenade is a very important power, especially against Bosses and the like. You can definitely hurt yourself by only one-slotting it.
Hell on Earth should mule all your Henchmen Auras. This way you don't hinder your full-time henchmen's slotting badly.
You can get by with less global recharge easily; Hasten is up a lot of the time, and even when it's not your powers typically recharge fast enough to be used every battle. So don' feel like you have to over-slot to fit in as much recharge as possible.
Power Boost is useless for 8/9 of your Secondary powers and all of your primary powers.
|
Caltrops is a great power. You're losing a lot of damage, mitigation, and control by putting it at 47 and only putting a Purple in it. |
Scorpion Shield as your primary means of mitigation is fine, but remember you have zero Debuff resistance, meaning that all debuffs will be for the listed amount, which is more than enough to cascade you into nothingness should one hit. If it's Dark Embrace or Scorpion Shield, I say you're better off with Dark Embrace. |
Web Grenade is a very important power, especially against Bosses and the like. You can definitely hurt yourself by only one-slotting it. |
Hell on Earth should mule all your Henchmen Auras. This way you don't hinder your full-time henchmen's slotting badly. |
You can get by with less global recharge easily; Hasten is up a lot of the time, and even when it's not your powers typically recharge fast enough to be used every battle. So don' feel like you have to over-slot to fit in as much recharge as possible. |
Guess I'll go back to the drawing board.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Super Speed maybe?
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I suppose that works, though personally the redraw and recharge would annoy me.
I was mainly looking at the Tier 2 Demons, whom can benefit from healing enhancements.
Caltrops and Web Grenade are about the only powers you have to use more than once in a normal battle, everything else can be going strong throughout the battle.
It's a pretty good build, I'm just picky and tired.
Power Boost is useless for 8/9 of your Secondary powers and all of your primary powers.
Caltrops is a great power. You're losing a lot of damage, mitigation, and control by putting it at 47 and only putting a Purple in it. Scorpion Shield as your primary means of mitigation is fine, but remember you have zero Debuff resistance, meaning that all debuffs will be for the listed amount, which is more than enough to cascade you into nothingness should one hit. If it's Dark Embrace or Scorpion Shield, I say you're better off with Dark Embrace. Web Grenade is a very important power, especially against Bosses and the like. You can definitely hurt yourself by only one-slotting it. Hell on Earth should mule all your Henchmen Auras. This way you don't hinder your full-time henchmen's slotting badly. You can get by with less global recharge easily; Hasten is up a lot of the time, and even when it's not your powers typically recharge fast enough to be used every battle. So don' feel like you have to over-slot to fit in as much recharge as possible. |
When your saying Debuff Resistance I am assuming the Players personal resistance to effects.
My only disagreement with you ( but not a fight ) is the mind set on Defense Cap.
I do not know if you read this thread and / or followed the links provided for further insight.
http://boards.cityofheroes.com/showthread.php?t=185167
Yes you are right, that when an AV gets past my Defense sometimes I get slammed. I quickly eat a Green Inspiration if I can. And yes I could get out right killed.
But if you look at your build which you linked. You have nothing at defense cap. You have Smash, Lethal and Energy at 45% Resistance and no resistance for Positional attacks.
Maximum resistance is 75% for Masterminds
http://paragonwiki.com/wiki/Limits - Again not law but I am sure tested more then me and you have done.
My point.
If a +2 Boss threw ( Ranged ) a giant rock that does Smashing damage, you have a chance at 35% Defense ( your build is only 30, but I am giving you the 35% ) you have 58.4% chance to dodge two attacks in a row ( credit to Dechs Kaison )
And you can resist 45% of that damage.
But if that same boss where a Nictus doing a ranged negative damage attack. Your Ranged Defense is 25% and your Negative is 24%. The chance to get hit by the +2 boss is 39% (almost 15% higher!), and it is now more likely that you've been hit by the second swing (37.2% chance to dodge two attacks in a row). Out of five attacks, it is 30% likely that you'll be hit by three or more ( credit to Dechs Kaison )
But now you have ZERO Resistance to Negative damage. So your will get that full hit.
At Defense Cap of 45% that same boss has a 7.8% chance to hit you, which works out so that he's only likley to have hit you by the ninth swing ( credit to Dechs Kaison )
Yes my build has the same issue of Zero resistance to negative, But against that same boss he has a 1 in 9 chance of being hit because I am at Ranged Defense Cap. That is surely better then every other swing.
I think Resistance is a good thing for those that get defenses normally. EG Tanks, Brutes, Scrappers even some Defenders. But for those that have to make a choice. I think the best choice is Defense.
Again I do this. I have tried this. It works. I am more then willing to show anyone that I can solo +1 +8 Sami with no issues, with Traps ALONE.
Not all my builds have all this type of Defense Cap coverage so even my Kin gets Rocked by Rikti Ranged attacks and they do energy. Currently I am only Smash and lethal Capped on him, but I have a build which will get him to Ranged Cap as well.
I have to say I think your out and out wrong with your mindset. Again not a fight, but you need to show me where it works.
You do the math based on the above information. You get hit for Smash damage for 100 and resist 45%. You get 65 points of damage. You can get that every third hit. Lets assume it is only 2 hits out of 9 swings ( Again in your favor ). You get 130 points of damage.
I get hit for that Smash damage on my 9th swing as predicted, with my zero resistance I take 100 points of damage.
Now lets make it several bosses. 2,3,4. Even better lets make it Ranged Negative attack. Now do the math. Never mind you can't because your dead.
Simply I have more of a chance to do DPS without getting hit then you do. You would never be able to drop a trip mine. Might as well not even take it. Aid Other, Aid Self better put a Interrupt IO in that.
Further My Recovery and Triage beacon can out heal any damage Minions and +2 bosses can do. Because the rate of hitting is so low.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Super Speed maybe?
- - I suppose that works, though personally the redraw and recharge would annoy me. I was mainly looking at the Tier 2 Demons, whom can benefit from healing enhancements. Caltrops and Web Grenade are about the only powers you have to use more than once in a normal battle, everything else can be going strong throughout the battle. It's a pretty good build, I'm just picky and tired. |
Anyways, I don't think the redraw of the mace would annoy me that much due to the nature of Traps. Besides, against even level enemies it lasts half a minute which should cover a fight. Against higher levels... Well, I might have to cast it more often but that's how it is with any other power against higher levels. Besides, I usually don't run my missions higher than +1 because I like moving fast from spawn to spawn.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Here's the latest work:
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Four fitness pool powers? I'd of chose trip mine, stack them heavy, lure AV, knock of 10% of the fight (clearly a solo thing).
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I just picked hurdle because I couldn't come up with anything else decent with just one slot. I was also never a big fan of trip mines (tried with a traps defender).
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
A second taunt would be alright.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I guess that could be something. I'd hate to miss taunt against an AV and as a result have my henchies killed.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Why am I getting a random lecture on how the Soft-cap works when I already know? Because I shrugged off using Scorpion Shield and suggested a resistance toggle? I've used builds with soft-capped defense to S/L before, and come to the conclusion that resistance is better in those cases where the "impenetrable" soft-cap becomes irrelevant, like fighting Traitors or Nemesis(both rather popular mobs to kill when you're 50, btw). The build I suggested would be better with soft-capped defenses, however the way I see it the slotting necessary to gain it would be more detrimental to the build's integrity.
Also, factoring out body guard to try to one-up someone in a Mastermind discussion is a reach, along with saying that powers not included in the aforementioned build are useless in said build is, well redundant. Though admittedly, the build would be better if modified into Robotics.
I think second taunt is what it will be. After all, Provoke does has a target cap of only 5 IIRC, so taunting anything nasty not hit by it will be useful.
Now to think of a name I like.. :P
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Where did all this thread-derailing crap come from?
Why am I getting a random lecture on how the Soft-cap works when I already know? Because I shrugged off using Scorpion Shield and suggested a resistance toggle? I've used builds with soft-capped defense to S/L before, and come to the conclusion that resistance is better in those cases where the "impenetrable" soft-cap becomes irrelevant, like fighting Traitors or Nemesis(both rather popular mobs to kill when you're 50, btw). The build I suggested would be better with soft-capped defenses, however the way I see it the slotting necessary to gain it would be more detrimental to the build's integrity. Also, factoring out body guard to try to one-up someone in a Mastermind discussion is a reach, along with saying that powers not included in the aforementioned build are useless in said build is, well redundant. Though admittedly, the build would be better if modified into Robotics. |
My only disagreement with you ( but not a fight ) is the mind set on Defense Cap. |
Wasn't factoring out Body Guard or factoring it in because it benefits everyone regardless of the build. I know where your going with the whole resistance plus body guard is even less damage.
I can jump back with the comment You will get hit more and in some cases you will have NO resistance or Defenses of any great value to fall back on. So you will be worse off then a player with Defense Caps and no resistance. You will NOT able to heal your pets fast enough or keep them alive long enough in big fights. Yes without a doubt if you stick to mobs your only protected against your fine sort of, sometimes. Body Guard only goes so far.
I know what mobs my 50s come up against as well. No need to try to inject some doubt as to if I play this game or not.
I felt your built was flawed. I explained why. No need to get upset over it. I wasn't offensive and made clear in the first sentence it was not my reason for posting. I did feel it was only proper of me to back up my thoughts with some proof instead of just making some blanket statement of Defense Cap is better then resistance, your a noob lawlz.. I gave credit where credit was due instead of plagiarizing someone's work.
Regardless it is obvious a moot point.. You try to have a nice day.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I guess you did take offense.
Wasn't factoring out Body Guard or factoring it in because it benefits everyone regardless of the build. I know where your going with the whole resistance plus body guard is even less damage. I can jump back with the comment You will get hit more and in some cases you will have NO resistance or Defenses of any great value to fall back on. So you will be worse off then a player with Defense Caps and no resistance. You will NOT able to heal your pets fast enough or keep them alive long enough in big fights. Yes without a doubt if you stick to mobs your only protected against your fine sort of, sometimes. Body Guard only goes so far. |
Of course, I think in terms of Murphy's Law. I like to build around the extreme situations where a team wipe is imminent, and ask myself how I can avoid it.
I thought of medicine too, but with the current power pools couldn't fit it in, so I'll probably just use insps to cover healing in case no one in the team is able.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Yeah, I really can't see taking traps without Medicine. Triage beacon helps, but it won't keep you alive under serious fire, and the Ember Demons healing powers are, at best, only a good backup to being able to heal your own pets.
Of course, I think in terms of Murphy's Law. I like to build around the extreme situations where a team wipe is imminent, and ask myself how I can avoid it. |
I guess if you plan to take on multiple AV/GM's at the same time or +4/8 (difficult enemy types) the aidself might be somewhat useful.
Time for a necro
I've been duoing my Demons/Traps recently, and have got him up to 27. If we are actually getting I19 this autumn as they said, I doubt I'll be level 50 before that with the lot of exams I've got going right now. So, I thought I should roll up a level 50 respec build suitable for I19 (inherent Fitness).
Budget is pretty much everything except purples (cheaper purples are ok, though) and no PvP IOs. Any comments would be great.
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Corruption -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Caltrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(50)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), ShldBrk-Acc/Rchg(23), ShldBrk-DefDeb/EndRdx/Rchg(23), AnWeak-Acc/Rchg(25), AnWeak-Acc/Rchg/EndRdx(25)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg(13), HO:Nucle(19), HO:Golgi(19), HO:Golgi(21), S'fstPrt-ResDam/Def+(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Triage Beacon -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(39)
Level 22: Hell on Earth -- RechRdx-I(A), RechRdx-I(34), EdctM'r-PetDef(34), SvgnRt-PetResDam(34), C'Arms-+Def(Pets)(36), ExRmnt-+Res(Pets)(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 26: Summon Demon Prince -- ImpSwft-Dam%(A), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(31), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Dmg(33)
Level 28: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(29), Cloud-ToHitDeb/EndRdx/Rchg(29), Cloud-Acc/EndRdx/Rchg(31)
Level 30: Aid Other -- Heal-I(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Aid Self -- IntRdx-I(A), Dct'dW-Heal/EndRdx(40), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43)
Level 38: Assault -- EndRdx-I(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Envelope -- Enf'dOp-EndRdx/Immob(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(45)
Level 47: Provoke -- Zinger-Taunt(A), Zinger-Acc/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Taunt/Rng(48)
Level 49: Super Speed -- Zephyr-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Heal-I(A)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50), EndMod-I(50)
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
For a long time now I've wanted to roll a Traps character and actually like it. Problem so far has been that on Defenders it's too slow for teams, same with Corruptors, so most of the time I only feel I'm really contributing in longer fights. That left me with MMs and after playing one to 50 after CoV release... Well, the remaining primaries didn't really interest me.
Then they gave us Demon Summoning! Now I have something that seems interesting, not only because the Demons look great, but also because the MM attack powers in the set seem worthwhile with the -Res. Anyways, let's cut the rambling...
This is the build I rolled up, primary goals were personal Defense as well as some for my demons. Any powers I should get rid of / add to my build? Different slottings?
Villain Plan by Mids' Villain Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Corruption -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(33)
Level 4: Triage Beacon -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(40), AnWeak-Acc/Rchg/EndRdx(40), RechRdx-I(43), UndDef-DefDeb/Rchg/EndRdx(43)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(19), BldM'dt-Acc(19), BldM'dt-Dmg(21)
Level 14: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(48)
Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Rchg(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Swift -- Flight-I(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Dmg(29), EdctM'r-PetDef(31)
Level 28: Seeker Drones -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-Acc/EndRdx/Rchg(33)
Level 30: Health -- Heal-I(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(46)
Level 41: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), S'fstPrt-ResDam/EndRdx(42), S'fstPrt-ResKB(42), S'fstPrt-ResDam/Def+(42)
Level 44: Soul Tentacles -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Caltrops -- Posi-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein