Fire/Fire Blaster Questions - Powers/IOs


Harkness

 

Posted

I just got back from a long hiatus and am jumping back in with my fire/fire blaster and I had a few questions.

Why doesn't anyone take Combustion? Is it just the slow animation time? And I don't see too many people with FSC but I like it (I'm more of a blapper kinda guy).

Anyway, I've never tried IOs before but a friend convinced me that they were a worthwhile investment so I was wondering what sets I should look into first?

Any help would be appreciated thanks!


 

Posted

Regarding Combustion, the animation time is good for a tanker, bad for a blaster.

I've always been using Hot Feet+Burn+FSCircle, with Aim and BU as sort of a non crash Nuke on a group of tightly packed foes.

I never went for complete sets on my Fire/Fire, just frankenslotted what dropped for me and was happy enough with the results.

Depending on what your APP choice was, will tell you weather to look for defense bonus or resistance bonus in your IO set benefits. Building towards additional recharge, damage and accuracy are also beneficial. Dont worry about regen on a blaster so much. Recovery, if you have Stamina, there is Performance Shifter Chance for +End, that IMO, is great on any character you have. Thats the only recovery bonus I ever care about.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

I like combustion for it's large radius. The animation time bothers some people but they are also the same kind of people that actually stay in the middle of the mob when they use it. If you know how to joust going in melee is a non-issue, if you don't know how to joust, you can try firing it at the edge of a pack of mobs.

You can go pure recharge/dam for a blaster or you can try to squeeze in defense. It depends on your playstyle. My pure recharge fire/elec wreaks havoc on anything she touches but she is more fragile than my range defense capped ice/eng blaster. The latter is sturdy but doesn't have nearly as smooth an attack cycle as the former. If you plan on teaming quite a bit buffs/debuffs will augment your survival, in which case it's better to just go pure recharge/dam.


 

Posted

Quote:
Originally Posted by talzyon View Post
I just got back from a long hiatus and am jumping back in with my fire/fire blaster and I had a few questions.

Why doesn't anyone take Combustion? Is it just the slow animation time? And I don't see too many people with FSC but I like it (I'm more of a blapper kinda guy).

Anyway, I've never tried IOs before but a friend convinced me that they were a worthwhile investment so I was wondering what sets I should look into first?

Any help would be appreciated thanks!
Yes, Combustion tends to be skipped due to its long animation time, making its DPS weak in comparison to some of a Fire/Fire's other AoE choices; FSC, FireBall, Fire Breath and RoF are all better than it.

IMHO, a Fire/Fire's two greatest boons from IO sets are Recharge and Endurance. The former makes its attack chains smooth, and the latter addresses the rather end-expensive Primary and, depending on your choices, a very end-expensive secondary.

I wouldn't recommend running after Damage bonuses. You'll inevitably pick some up, but in the face of Build Up, Aim, Defiance and decent slotting in your attacks, Damage set bonuses have a less noticeable effect than Recharge.

Your biggest problem will always be mitigation. Unfortunately, the Frozen Armor offered in the APPs felt tremendously wrong on my Fire/Fire so I skipped the S/L softcap option, and I've never liked the Ranged softcap builds that I've designed or seen on here (the powers, recharge and/or End always seem skewed to me).

I played with the following, and on teams it was a beast.

Hero Plan by Mids' Hero Designer 1.707
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.: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares
  • (A) Decimation - Chance of Build Up
  • (7) Decimation - Damage/Endurance
  • (25) Decimation - Damage/Recharge
  • (36) Decimation - Accuracy/Damage
  • (39) Decimation - Accuracy/Damage/Recharge
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Endurance
  • (3) Enfeebled Operation - Accuracy/Recharge
  • (17) Enfeebled Operation - Endurance/Immobilize
  • (27) Enfeebled Operation - Immobilize/Range
  • (36) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Fire Blast
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (27) Decimation - Accuracy/Endurance/Recharge
  • (36) Decimation - Accuracy/Damage/Recharge
Level 4: Fire Ball
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (5) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Damage/Recharge
  • (7) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Recharge Reduction IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 8: Rain of Fire
  • (A) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Chance of Damage(Energy)
Level 10: Fire Sword Circle
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
  • (50) Numina's Convalescence - Heal
Level 18: Blaze
  • (A) Decimation - Accuracy/Damage
  • (19) Decimation - Damage/Endurance
  • (19) Decimation - Damage/Recharge
  • (23) Decimation - Accuracy/Endurance/Recharge
  • (23) Decimation - Accuracy/Damage/Recharge
  • (37) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
Level 22: Stimulant
  • (A) Recharge Reduction IO
Level 24: Aid Self
  • (A) Interrupt Reduction IO
  • (34) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal
  • (40) Doctored Wounds - Heal/Endurance/Recharge
  • (46) Doctored Wounds - Recharge
Level 26: Build Up
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 28: Consume
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (29) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - Accuracy/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Inferno
  • (A) Obliteration - Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Burn
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Chance for Smashing Damage
  • (43) Obliteration - Damage
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Hot Feet
  • (A) Tempered Readiness - Accuracy/Damage/Slow
  • (39) Tempered Readiness - Damage/Slow
  • (39) Scirocco's Dervish - Damage/Endurance
  • (40) Endurance Reduction IO
  • (43) Armageddon - Chance for Fire Damage
  • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Fire Shield
  • (A) Aegis - Resistance/Endurance
  • (46) Titanium Coating - Resistance/Endurance
Level 47: Rise of the Phoenix
  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
Level 49: Aim
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance
Level 0: Ninja Run



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