'The Bold' Piffit


Aett_Thorn

 

Posted

Okay level 28 and here's my current Power's:



And Here is what I intend to aim for, not to worried about the attack
powers having to many slots mostly concerned about the Defencive
powers getting maxed out slot wise.

Selling Salvage and Enhancements I cant' use along with unwanted
Recpies in the auction to get extra Inflence to by the top of the range
Enhancements from the Magic Store, mostly going for the Joul Brand since
it gives the best brought stat boost.



*Braces self for the Constructive Criticisam while have Pen and Paper
close to hand to jot down notes*


 

Posted

Hm.... first of all, you really need to balance your slots better between your primary and secondary powersets.

Willpower's taunt aura is weak compared to the other sets and needs help in two areas: A. the Taunt power, and B. attacks that will generate the gauntlet effect. So if you want to be something besides a large bag of hit points you need to work on both of those. If you're not hitting things or taunting things you will NOT hold aggro. A taunt in RttC will help some, but not enough.

Unless you're going for specific set bonuses some of your primary powers will hit the ED cap with three slots: Fast Healing, Quick Recovery, Health and Stamina are the ones that leap out at me. WHY are you putting 6 slots in each? I will occasionally do so for specific set bonuses, but you've got better spots to put those slots, LIKE YOUR ATTACKS!

6 slotting Resurgence? Unless you're planning on dying often I wouldn't use any more then the default slot that comes with it. The exception to that would be if you're shooting for a specific set bonus.

I suggest you read through a few of Heraclea's WP guides in the guide section to get a better idea of what I'm mentioning.

I would imagine built correctly your WP/Dark tank will be quite capable, but right now I think you're going down the wrong path with it. Hope that gives you a bit of the feedback you're looking for.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

So bare min for Resurgence and add some more for the attack's, Gotcha
okay will do and will have a looky see in the said Guides.
When you do the missions (name forgoten) where you can re-choose
which powers to have form your skill sets can you re-alocate the slots to?


 

Posted

Also, what builder program are you using that doesn't let you take an attack at level 1, but allows you to take two powers from your primary?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Can't you use Mids Herobuilder? I really felt privileged from using Herobuilder. I hate feeling privileged though as it then makes me feel bad that others can't.

I'll write a build out for you on Mids if you can't.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

It would help if we knew what kind of enhancements you're planning on slotting in the powers as well. If you can add those to your planner that would help. As for the minimal in Resurgence, again that depends on what you're hoping to do with it if you're looking for set bonuses, etc.

There are three respecification trials that you can run that will allow you a respec, but only once for each trial. The levels for those are 24-33, 34-43, and 44-50.

You'll also get free respecs occasionally with new issues, possibly with the upcoming i18, and you'll also gain some Vet respecs as well. There are also respec recipes that are very rare as well.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Logan Storm View Post
I'm using COH Character Builder: http://planner.cohtitan.com/planner

Oh that's not too bad, I just tried it. Didn't look like the screenshots tho.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Also, what builder program are you using that doesn't let you take an attack at level 1, but allows you to take two powers from your primary?
I hadn't even noticed that he'd done that. So many other things had leapt out at me.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

New Dawn: Never herd of Mids Herobuilder, the one I showed is the
only one I know of and was given it to me by one of my friends.
It's colours are inverted becouse of the Art Software on my Works Computer
is as bad as it's WP Software.
(Lotus Symphony & Lotus Paint)


Rangle M. Down: Basicly change the Slots Around so I don't have so
many in Resurgence, and gonna be using the top of the line
Enhancements Such as the 'Joule' brand in sets of 3 stacks of 3 where
possible and the other brand named types also in stakes of three per
slot.

Say can you do the trials and stack the number of Respec's so you can
store them for latter use?


 

Posted

You can download the Mid's planner here. I believe it is Windows only, so it won't work with Mac or Linux as far as I'm aware.

I take it you're just planning on slotting in Origin specific SO's then, not worrying about IO's?


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Have to wait till I get home before I can download that as not permite dto
down load things on the computer, we can use the net with in reason and
have limits but not allowed download thing or instal any thing on the
computers here.

Just going for those specific for Magic for now though in some cases might
use the normal Enhancements and stack them in each slot as well.
(By that I mean the Green back ground with a white cross)

Though what do you mean by

Quote:
Origin specific SO's then, not worrying about IO's
I can gather Origin Specific are the stuff from Magic Stores correct but
the other two I have no idea what you mean.


 

Posted

Enhancements are divided up into a number of categories. Single Origin, aka SO enhancements would be the higher end ones you'd get from the Magic Store.

Invention Origin, aka IOs, are the crafted versions that are typically stronger in strength then the equal SO.

Set IO's give you some nice bonuses beyond the enhancement's core values.

The wiki has a longer explanation here.

Enhancement Diversification, aka ED is a diminishing return on the bonuses that enhancements will give you once you start slotting 3 or more enhancements of any one type in a given power.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Okay I understand now, Stacking is not the same as combining.

I am mostly using at this point 'Joule' named enhancements and where
combined (i;e 25++) as well as 'Hermes' 'Grey' 'Mutation/Magic'
enhancments.

I tend to use one of each for powers Enhancement slots, i;e:


Fast Healing:

  • 1 Grace of Joule Lv30++
  • 2 Grace of Joule Lv30++
  • 3 Li Tieh Kuai's Candle Lv++
  • 4 Training: Healing Lv 30++
  • 5 Training: Healing Lv 30++
  • 6 Headband Lv30++
Quick Recover:
  • 1 Resolution of Grey Lv 30++
  • 2 Resolution of Grey Lv 30++
  • 3 Shoulder-piece Lv 30++
  • 4 Nectanebo's Work Lv 30++
  • 5 Training: Endurance Modification Lv 30++
  • 6 Training: Endurance Modification Lv 30++
Might start using the Recipe made one's when I hit level 40 and can aford
to keep them up dated with my Level.


 

Posted

Quote:
Originally Posted by Logan Storm View Post
Say can you do the trials and stack the number of Respec's so you can store them for latter use?
Yes. You can accumulate 3 earned respecs and also have one freespec.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Logan Storm View Post
Okay I understand now, Stacking is not the same as combining.

I am mostly using at this point 'Joule' named enhancements and where
combined (i;e 25++) as well as 'Hermes' 'Grey' 'Mutation/Magic'
enhancments.

I tend to use one of each for powers Enhancement slots, i;e:


Fast Healing:
  • 1 Grace of Joule Lv30++
  • 2 Grace of Joule Lv30++
  • 3 Li Tieh Kuai's Candle Lv++
  • 4 Training: Healing Lv 30++
  • 5 Training: Healing Lv 30++
  • 6 Headband Lv30++
Quick Recover:
  • 1 Resolution of Grey Lv 30++
  • 2 Resolution of Grey Lv 30++
  • 3 Shoulder-piece Lv 30++
  • 4 Nectanebo's Work Lv 30++
  • 5 Training: Endurance Modification Lv 30++
  • 6 Training: Endurance Modification Lv 30++
Might start using the Recipe made one's when I hit level 40 and can aford
to keep them up dated with my Level.
If you haven't already, you should take a look at the Enhancement Diversification link I gave you earlier. You'll see that the 4th-6th slots on FH and QR are giving you very minor bonuses with those additional Healing and Endurance enhancements. Which is why those slots would be better put to use else where.

You'll also find that Single Origin Enhancements, like Magic's Resolution of Grey give you the best % bonus. The Dual Origin and Training give you less of a % bonus comparatively. It's best to use the Single Origin if you're not using Invention Enhancements.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Had a good read of it and to be honest it was all gobbled Goop!
All that Maths and stuff was lost on me

Quote:
70% ≤ E < 90%
What the hell? @_@

I'm sorry Rangle M. Down, I tried to read it but it went right over
my head, I am the first to admit to being extreamly poor in the feild
of maths and understand that sort of thing.


 

Posted

I'll try and make this simpler, I hope.


We'll look at what you mentioned you've got slotted for Quick Recovery

2 Single Origin (SO) Lvl 30 Magic Resolution of Grey bumped up to ++
2 Dual Origin (DO) Lvl 30 Magic/ Mutation and Natural enhancements also bumped ++
2 Training (TO) Level 30 enhancements bumped ++

  • Single slotted the SO gives you an approx. 36% bonus to the baseline of your power. That takes your recovery from 30% to approx. 41%.
  • Single slotting the DO would only grant you approx. 18% or around 1/2 of the SO's bonus.
  • Single slotting the TO would grant you approx. 9% about 1/2 the strength of the DO.

(So once you can slot Single Origin enhancements at level 22 you should never slot DO or TO enhancements as they are a waste of inf.)

Your current slotting gets your Quick Recovery from 30% to 60% and the Enhancement Diversification (ED) cap. With four slots you could use SO's and get the same 60%, but unless you're going to use Invention Sets it's not worth it. And now I'll try and explain why.

So, here we go back to ED. We'll go with straight level 30 SO's Endurance Modification for Quick Recovery.
Using one level 30 SO End Mod. in Quick Recovery gets you from 30% to a touch over 40% recovery bonus.

Adding in a second SO gets you from 40% to a touch over 50%

Adding in a third SO gets you from 50% to around 58.5% so not quite the bonus you've already seen. ED is starting to show itself.

Adding in a fourth SO get's you from 58.5% to barely 60%, a very sharp drop off. This is where ED really kicks in. The fourth SO only gained you around 1.5% to your recovery compared to the third SO that gained you around 8.5%. And this continues.

Adding in an additional 5th SO gets you to 61.5%, adding in an additional 6th Endurance Modification SO gets you to 63%.

So those three additional enhancements takes Quick Recovery from 58.5% to 63% for a total gain of 4.5%.
This is the same effect that occurs when you try and slot 4 or more of any kind of enhancement, although it gets more complicated with IO sets. So again for powers like Quick Recovery, Fast Healing, Health and Stamina any more then 3 enhancement slots is considered a waste unless you're going to use Invention sets. You need to use those slots elsewhere, like your attacks.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

So basicly 3x Single Origin is good but a Forth wont get as much from it,
Then I could use 3x Single Origin and then a Dual Origin to get more out of
it?

So if I have this right 3x Single Origin = 58.5
If I add a Dual Origin to it instead of just another Single Origin that would
give a better boost espechily if I can add x2 or x3 Dual Origin's along side
the x3 Single Origin correct?

Waitr now I hav confused my self @_@


 

Posted

Quote:
So basicly 3x Single Origin is good but a Forth wont get as much from it,
Then I could use 3x Single Origin and then a Dual Origin to get more out of
it?

So if I have this right 3x Single Origin = 58.5
If I add a Dual Origin to it instead of just another Single Origin that would
give a better boost espechily if I can add x2 or x3 Dual Origin's along side
the x3 Single Origin correct?

Waitr now I hav confused my self @_@
Chuckle, yes you have confused yourself.

In the case of Quick recovery, adding in a fourth Endurance Modification of any type, be it SO, DO, or TO wouldn't get you much in return. DOs have half the bonus of an SO so it would help even less then putting in a fourth SO.

To further confuse things: the percentage of 58.5% for 3x SO enhancements only applies to "Schedule A" enhancements. Endurance Modification falls into that category. There are also Schedule B, C and D enhancements that provide less of a bonus. For example; Healing also falls into "Schedule A", where Defense enhancements and Resist Enhancements fall into "Schedule B" etc. So when you go to slot them you'll see what "Schedule" they fall into.

The important thing to remember: In the case of any specific enhancement, be it damage, healing, defense, resistance etc, adding in a fourth enhancement of one type into a power gives you diminishing returns.

It's best to use those enhancements slots in other powers where you can get more bang for your buck. As always, Invention Set IO's will be an exception to this rule.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

So can I via a Re-Spec realocate enhancement slots or is the Re-Spec for
rechoosing powers only?

Also if I use a re-spec and choose a new power do I loose the
Enhancement slots all ready used?


 

Posted

A respec starts you back at level one and allows you to reallocate both powers and enhancement slots up to your current level. It's not quite the same as when you originally "trained" your toon at each level. The respec will have you pick the powers level by level first, starting with your level one powers, and then go back and do the same with the enhancement slots.

If you don't want to go with a respec yet, you can always switch to your "second build" at the trainer and rebuild your toon that way. You wouldn't be able to use any of the enhancements that you've already slotted in the first build. Hope that makes sense.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

What do you mean by second Build?
Do you mean make the character all over again and start from scratch?


 

Posted

Quote:
Originally Posted by Logan Storm View Post
What do you mean by second Build?
Do you mean make the character all over again and start from scratch?
whenever you go to a trainer you're given the option to select a second build that can be trained up from level 1 to your current level, and you can swap between the two once every 15 minutes .


 

Posted

Go to any trainer and click on them. There will be an option to "switch builds". This can be used to create two versions of the same character with different focuses. Go check it out.

You could have one build PvE focused and the other PvP focused.
You could make one build Solo focused and the other Team focused.
You could make one build normal play focused and the other Hamidon tanking focused, etc.

Lots of options between the two builds.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.