Burn Confusion
burn has the potential to do a lot of dmg BUT you have to immob the enemies or they will run out of it
the burn patch applies a "fear" effect on enemies that makes them run away from the burn patch unless you immob them in it
the only way to make burn useful is if you take one of the patron power immobs (i suggest mu as it has the fastest activation time and is not a cone)
Yeah, I figured to do a immob/soul drain/burn/aoe/laugh/kill off de boss dance with groups.
Will I need immob for things like AVs if i use burn or will they be immune for the most part?
Here's a build I was working on in mids for a Dark/Fire so you can see what i'm kinda workin towards.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Shadowfire: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Blazing Aura -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(5), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Armgdn-Dam%(9), EndRdx-I(9)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), HO:Golgi(50), HO:Golgi(50)
Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(19), LkGmblr-Rchg+(23), LkGmblr-Def(23)
Level 12: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResKB(13)
Level 14: Swift -- Run-I(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(27), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 28: Burn -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(31), Erad-Acc/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Dmg-I(A)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 44: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(50)
Level 49: Dark Obliteration -- HO:Nucle(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
For DM/FA it's a lot more viable, simply because DM lacks significant AoE in the primary.
With the other primaries a lot of the time it can be a waste of time and/or endurance because they've got much better AoEs to kill stuff.
The Melee Teaming Guide for Melee Mans
I have a stamina-less DM/FA brute that is fun to play. With some focus on +recovery IOs (easy to get with just two IOs in many sets), you can easily skip stamina which allows you some interesting combos.
Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide
The chief reason Burn soured on my Stone/Fire was simply that Fury only gives it a damage boost for the first 2 seconds or so, after that the +Damage from Fury wears off it and it drops to standard damage.
So any figure in Mids which is taking Fury into account is simply wrong for how the power actually works in the game.
the only way to make burn useful is if you take one of the patron power immobs (i suggest mu as it has the fastest activation time and is not a cone) |
The chief reason Burn soured on my Stone/Fire was simply that Fury only gives it a damage boost for the first 2 seconds or so, after that the +Damage from Fury wears off it and it drops to standard damage.
So any figure in Mids which is taking Fury into account is simply wrong for how the power actually works in the game. |
Everything mentioned thus far is true, but I'll add my 2 cents form experience with my DM/FA/Soul.
1) Burn definitely helps pick up the lack of AoE in DM. You will need the patron immob to make it effective. Plus as DM, the patron immob+midnight grasp will keep bosses in the burn patch. Big time extra damage.
2) Fury does only affect the first 2 seconds of burn. That's because burn patches are pseudo pets that inherit the brutes buffs when cast. Fury actually only has a 2 second duration, but is recalculated on the brute in that interval as well. But the Fury bonus on pseudo pets just drops off. It isn't horrible though, with proper slotting, Soul Drain and Fiery Embrace, Burn still ticks for a lot.
3) I prefer Soul over Mu. I started out as Mu, but I often found myself surrounded and used E.Fences, hoping the radius would just catch everything. It didn't work so well in practice. Since I found myself repositioning anyway out to around the distance of the cones, I switched. That, and Gloom and Darkest Night are 2 of the best patron powers available to brutes.
4) DM has some really good synergy with FA. DM is great single target damage where FA can help in the AoE dept. DM brings an extra heal in Siphon Life (also one of DM's premier attacks) to help with FA's Healing Flames. Dark Consumption and Consume bring the possibility of going stamina-less (beware energy drain though).
I was planning on making a SS or DM /fire brute and have been checking the forums for advice (as usual) and there seems to be a fair amount of brutish ppl who have soured a little on Burn. I know the radius is small, but the amount of damage that can be applied seems to make it a good choice combined with any of the aoe immob powers in the epics.
What am I missing?