FF/Ice Build Critique


DrMike2000

 

Posted

Hello all, just rolled a FF/ice fender and loving it. Been playing around with an endgame build. Tell me what you think:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
captain miki: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Personal Force Field -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17), Krma-ResKB(19)
Level 1: Ice Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Hold%(7), Dev'n-Acc/Dmg/Rchg(9)
Level 4: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Krma-ResKB(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(11)
Level 8: Frost Breath -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Dmg/Rchg(13), Ragnrk-Acc/Rchg(13), Ragnrk-Knock%(15)
Level 10: Force Bolt -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg(21), Dev'n-Acc/Dmg/Rchg(23)
Level 12: Super Speed -- Clrty-Stlth(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25), RgnTis-Regen+(27)
Level 18: Dispersion Bubble -- LkGmblr-Rchg+(A), LkGmblr-Def(27), EndRdx-I(29), EndRdx-I(42), EndRdx-I(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31)
Level 22: Ice Storm -- Posi-Dam%(A), RechRdx-I(31), Slow-I(31), Slow-I(33), RechRdx-I(33), RechRdx-I(33)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), EndRdx-I(34)
Level 26: Repulsion Bomb -- Amaze-ToHitDeb%(A), Amaze-Stun(34), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36)
Level 28: Bitter Ice Blast -- Cloud-%Dam(A), Cloud-ToHitDeb(37), Cloud-Acc/Rchg(37), Cloud-Acc/EndRdx/Rchg(37), Slow-I(39)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-ToHit/EndRdx(40)
Level 32: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(42), LkGmblr-Def(42)
Level 35: Force Bubble -- EndRdx-I(A), EndRdx-I(43), EndRdx-I(43)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Dam%(45)
Level 41: Dark Consumption -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Rchg(46), Armgdn-Dam%(48)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48), TtmC'tng-ResDam(48), EndRdx-I(50)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------

Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3.63% Defense(Energy)
  • 3.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 72% Enhancement(Accuracy)
  • 95% Enhancement(RechargeTime)
  • 99.2 HP (9.75%) HitPoints
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 16% (0.27 End/sec) Recovery
  • 90% (3.82 HP/sec) Regeneration
  • 9.14% Resistance(Fire)
  • 9.14% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

I summon the avatar formerly known as Westley for your timely critique.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

The thread title caught my eye since I have an FF/Ice that just hit 37.

I...really don't understand what your goal is with this build.

Most of your slotting decisions seem to be dedicated to amassing global recharge, but FF benefits less from recharge than any other defender primary. And in order to obtain it you've slotted practically all of the powers that would actually benefit from that much recharge (Repulsion Bomb, BIB, Ice Storm, and Dark Consumption really leap out)...rather peculiarly, which really makes me wonder why you bothered in the first place.

Repulsion Bomb only has a 40% chance to stun minions. It's primarily an area KD/damage power. If you can work in some stun slotting it's a nice bonus, but slotting primarily for stun is pretty sketchy.

BIB is your ST heavy hitter, and as a forcefielder you have even less reason than most to slot it for tohit debuff. If you're worried about personal survivability, FF/ice has (much cheaper) slotting options to softcap your positional defense.

Ice Storm, I can at least see some value in slotting for slow as a soft control. On the other hand, you're a FF defender with Maneuvers. You should pretty much be able to softcap a team by existing. Is the added soft control worth it? It could be in specific circumstances, but you didn't specify any, and for the general case I kind of doubt it.

Dark Consumption is horrible for defenders (it's pretty blah for scrappers, tanks, and brutes too, come to that), but I'm guessing you only took it as an Armageddon mule anyway since the damage is minor and it's on a 6-minute timer. I guess it'll at least be up as often as Blizzard?

You appear to have enough recharge to perma Vengeance, of course, but if as a FF you even have the opportunity to use it as often as it's available at base recharge, I would posit something has gone horribly awry.

You've only slotted two ST blasts and Blizzard for damage (Force Bolt does not count), so I have to assume you're aiming for team support rather than solo capability. I'm not going to poke that beehive. But in that case it's really, really odd that you've only got one slot of actual defense enhancement in Deflection Shield, and you don't have Insulation at all.


 

Posted

Quote:
Originally Posted by mintmiki View Post
Hello all, just rolled a FF/ice fender and loving it. Been playing around with an endgame build. Tell me what you think:
I think you need to tell us what you're trying to do.


 

Posted

The mids link is dead, but the build has many problems at first glance.

What's all the recharge for?

Some of your best attacks aren't slotted fully for damage (BIB, Repulsion Bomb, Ice Storm--which has blaster level damage).

Without Insulation Bubble, you're skipping one of the most useful defense powers.

Damage slotting in Force Bolt is pretty pointless. In most cases, Freeze Ray is better mitigation (think Sorcerers' Hurricanes, or other enemy de/buffers) than Force Bolt.

You don't need that much -kb, unless you're planning on PvPing. Especially since your defense will prevent some kb attacks.

PFF needs no additional enhancement unless you're muling IOs.

Use your purples on a build that will benefit more.

Bah! Scooped while consuming dinner.


 

Posted

was going for dmg n recharge (for the ice). but yeah, I don't know what i'm doing. I don't mind admitting it. It is my first you know.

I figured go for recharge on the ice and dmg since slotting for defense doesn't seem like a reasonable thing.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

yeah, but i'm making this toon for an all fender regular team. so i was trying to up the dmg a bit


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

That's some crucial information that you should have given us to begin with.

Other crucial info: Do you know what powersets your teammates will have?

This is the kind of stuff we need to know if you want us to help you.



You can't just walk into a diner and shout out "car!" without people giving you strange looks. You need context so we know what's going on.


 

Posted

Ice Storm does Blaster level damage, so get some damage enhancements in there. Its going to be a star performing damage power on an all Defender team, and the main benefactor of any +Recharge you build up on a FF/Ice.

Same with Repulsion Bomb - slot that for damage rather than stun.

Bitter Ice Blast is your heaviest damage ST attack - replace what youve got in there with 5 pieces of Decimation to get a good damage slotting and keep the 6.25% recharge bonus.

If you're always going to be running with a couple of Kineticists who'll keep your damage capped ignore this advice.

And replace Manouvers with Insulation Shield. If you ever plan to fight Malta or Carnies, your team will love you for the 86% End Drain resistance, to say nothing of the Ranged and AoE defence that keep Ringnmistress Psi attacks and Titan burn patches off you. You can still slot your LotG +Recharge in there.

But you really should move the slots from PFF to your ally shields and Dispersion Bubble. Give each of them the equivalent of 3 Defence SOs, and you'll really notice the difference.


 

Posted

Quote:
Originally Posted by Westley View Post
Other crucial info: Do you know what powersets your teammates will have?

I happen to be on the team in question, here's the roster:

Sonic Resonance / Dark Blast
Storm Summoning / Assault Rifle
Dark Miasma / Radiation Blast
Trick Arrow / Archery
Forcefields / Dual Pistols
Radiation Emission / Sonic Blast
Cold Domination / Dark Blast
Forcefields / Ice Blast (mintmiki)


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

Quote:
Originally Posted by Justaris View Post
I happen to be on the team in question, here's the roster:

Sonic Resonance / Dark Blast
Storm Summoning / Assault Rifle
Dark Miasma / Radiation Blast
Trick Arrow / Archery
Forcefields / Dual Pistols
Radiation Emission / Sonic Blast
Cold Domination / Dark Blast
Forcefields / Ice Blast (mintmiki)
In light of this, you have damage mitigation in triplicate! Max out that damage. First, I wouldn't take PFF on a team build if I have a Sonic teammate and another FF teammate. As usual, I suggest a team build and a solo build available at level 10. I highly recommend Assault over Manuvers. Your team is swimming in defense and debuffage. I suggest you take insulation shield even if it only supports the other FF defender.

Good luck. I am extremely biased towards all-defender teams. I see nothing but success for this venture.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Ice Storm does Blaster level damage, so get some damage enhancements in there. Its going to be a star performing damage power on an all Defender team, and the main benefactor of any +Recharge you build up on a FF/Ice.

Same with Repulsion Bomb - slot that for damage rather than stun.

Bitter Ice Blast is your heaviest damage ST attack - replace what youve got in there with 5 pieces of Decimation to get a good damage slotting and keep the 6.25% recharge bonus.

If you're always going to be running with a couple of Kineticists who'll keep your damage capped ignore this advice.

And replace Manouvers with Insulation Shield. If you ever plan to fight Malta or Carnies, your team will love you for the 86% End Drain resistance, to say nothing of the Ranged and AoE defence that keep Ringnmistress Psi attacks and Titan burn patches off you. You can still slot your LotG +Recharge in there.

But you really should move the slots from PFF to your ally shields and Dispersion Bubble. Give each of them the equivalent of 3 Defence SOs, and you'll really notice the difference.
thanks! great advice! I'll keep working on it.


Quote:
Originally Posted by Psylenz View Post
In light of this, you have damage mitigation in triplicate! Max out that damage. First, I wouldn't take PFF on a team build if I have a Sonic teammate and another FF teammate. As usual, I suggest a team build and a solo build available at level 10. I highly recommend Assault over Manuvers. Your team is swimming in defense and debuffage. I suggest you take insulation shield even if it only supports the other FF defender.

Good luck. I am extremely biased towards all-defender teams. I see nothing but success for this venture.
Also good to know. Yes, it's been a really fun team. We plow through everything and health stays green through and through.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Here's a sample damage focused build which should hopefully give you some ideas. It hits 110% global recharge outside of hasten.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Personal Force Field -- LkGmblr-Rchg+(A)
Level 1: Ice Bolt -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(29), Apoc-Dam%(31), ImpSwft-Dam%(33)
Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19), ImpSwft-Dam%(19)
Level 4: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 6: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 8: Frost Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(15), ImpSwft-Dam%(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Dispersion Bubble -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), RedFtn-Def/EndRdx(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(40), P'Shift-End%(43)
Level 22: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(23), Ragnrk-Acc/Dmg/Rchg(23), Ragnrk-Acc/Rchg(25), Ragnrk-Dmg/EndRdx(25), ImpSwft-Dam%(34)
Level 24: Assault -- EndRdx-I(A)
Level 26: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), ExStrk-Dam%(34)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37), ImpSwft-Dam%(37)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(46)
Level 35: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(36), RedFtn-Def/Rchg(36)
Level 38: Force Bolt -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(40)
Level 41: Dark Consumption -- Sciroc-Dam%(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45)
Level 47: Soul Drain -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(50), Sciroc-Dam%(50)
Level 49: Soul Transfer -- Dsrnt-I(A), Dsrnt-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run



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