Slotting Procs on a damage field
I've used the chance to stun on my lightning field builds and it's somewhat effective if you've got a primary (fire) that has no other form of mitigation. It's far from 100% reliable though....but it does help.
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Is it worthwhile to slot damage procs (ex: Eradication: change for energy damage) or other procs (ex: energy manipulator: chance to stun) into damage fields like lightning field? I thought I heard somewhere that they only have a chance to proc every ten seconds? I have damage procs in my /traps MM's caltrops and poison trap and they work well.
As a side note, is there a good resource to look up this kind of thing? I didn't see any details like this on paragonwiki. For example, I'm interested in what causes Performance shifter: chance for +end to proc. Thanks, -DJ |
and procs work off a percentage like the chance for +end has a 20% chance so if you slot it in Stamina every second is a +20% chance for +end if that helps?
I normally slot DMG procs in my moves and if you slot a +end proc in one of your attacks you give the enemy a chance for +end(So i heard)
and procs work off a percentage like the chance for +end has a 20% chance so if you slot it in Stamina every second is a +20% chance for +end if that helps? |
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I've not found the damage procs to be worth it in damage auras. I tried it for a bit, but it was really underwhelming. Now I frankenslot dam/end and one acc/dam/end and call it good. If I had slots to spare, then maybe a proc of some kind could go in there, but that hasn't happened to me yet.
A non purple damage proc averages 14.4 damage at level 50 (72 damage at 20% chance of procedural). Damage auras, as stated above, check for procs once every 10 seconds despite ticking for damage once every 2 seconds. This would mean that adding a damage proc would increase your average damage by 1.44 points per second that an aura is active, or by 2.88 points per tic of damage that an aura inflicts.
I don't employ them. One thing in favor of damage procs is that their damage is applied in bursts of 72 points, which can be a nice little boon when the proc actually fires. I still feel it's a wasted slot. I had an Ice/Earth Dominator that ran 5 damage procs in Arctic Air and 3 on Mud Pots just for fun. Even with 8 damage procs running from PBAoE auras, it was still not all that great.
You also have to take the damage aura itself into consideration. Some of them *cough* orbiting death *cough* have low enough damage that trying to buff it isn't all that useful.
Second, once you have accuracy, endurance, and damage where you want them, if you have extra slots, procs are the only way to get more performance. Frankenslotting into your aura you can max it out in 3 - 4 slots easily. At that point, if you have the room a proc is pure gravy. Before then, the damage might be a better return on investment.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Is it worthwhile to slot damage procs (ex: Eradication: change for energy damage) or other procs (ex: energy manipulator: chance to stun) into damage fields like lightning field? I thought I heard somewhere that they only have a chance to proc every ten seconds? I have damage procs in my /traps MM's caltrops and poison trap and they work well.
As a side note, is there a good resource to look up this kind of thing? I didn't see any details like this on paragonwiki. For example, I'm interested in what causes Performance shifter: chance for +end to proc.
Thanks,
-DJ