Advice needed for DP/Kin build.


Harkness

 

Posted

Right now I've got a low level DP/Kin Corr. Not knowing much about corrs I wanted to plan out everything before I went and screwed something up.

Here's a build I threw together in Mids, feel free to tell me what you would change.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Ninth Caliber: Level 50 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leadership

Villain Profile:
Level 1: Pistols

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (3) Touch of Lady Grey - Defense Debuff
  • (3) Touch of Lady Grey - Defense Debuff/Endurance
  • (5) Damage Increase IO
Level 1: Transfusion
  • (A) Doctored Wounds - Heal
  • (5) Doctored Wounds - Heal/Endurance
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Endurance/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Dual Wield
  • (A) Force Feedback - Damage/Knockback
  • (9) Force Feedback - Accuracy/Knockback
  • (9) Force Feedback - Recharge/Knockback
  • (13) Force Feedback - Recharge/Endurance
  • (39) Force Feedback - Damage/Endurance/Knockback
  • (50) Force Feedback - Chance for +Recharge
Level 4: Siphon Power
  • (A) Recharge Reduction IO
Level 6: Empty Clips
  • (A) Detonation - Accuracy/Damage
  • (15) Detonation - Damage/Endurance
  • (15) Detonation - Damage/Recharge
  • (40) Detonation - Damage/Range
  • (40) Detonation - Accuracy/Damage/Endurance
  • (46) Detonation - Damage/Endurance/Range
Level 8: Swap Ammo
  • (A) Empty
Level 10: Siphon Speed
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (11) Slow IO
  • (11) Recharge Reduction IO
Level 12: Swift
  • (A) Run Speed IO
Level 14: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 16: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (17) Numina's Convalescence - Heal/Recharge
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Numina's Convalescence - Heal
  • (21) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Executioner's Shot
  • (A) Devastation - Accuracy/Damage
  • (29) Devastation - Damage/Endurance
  • (29) Devastation - Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Endurance/Recharge
  • (31) Devastation - Chance of Hold
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - Accuracy/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - Chance for +End
Level 22: Speed Boost
  • (A) Celerity - +Stealth
  • (27) Performance Shifter - EndMod
  • (27) Celerity - RunSpeed
Level 24: Increase Density
  • (A) Endurance Reduction IO
  • (43) Resist Damage IO
Level 26: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Chance of Damage(Energy)
Level 28: Inertial Reduction
  • (A) Unbounded Leap - Endurance
  • (45) Unbounded Leap - Jumping
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 30: Stealth
  • (A) Defense Buff IO
  • (43) Defense Buff IO
Level 32: Hail of Bullets
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Transference
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
  • (37) Performance Shifter - Accuracy/Recharge
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Endurance Reduction IO
Level 41: Suppressive Fire
  • (A) Disorient Duration IO
  • (42) Disorient Duration IO
  • (43) Damage Increase IO
Level 44: Grant Invisibility
  • (A) Recharge Reduction IO
  • (45) Defense Buff IO
Level 47: Maneuvers
  • (A) Defense Buff IO
  • (48) Defense Buff IO
Level 49: Assault
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 6: Ninja Run
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 5.63% Defense(Fire)
  • 5.63% Defense(Cold)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 3.75% Defense(Psionic)
  • 3.75% Defense(Melee)
  • 3.75% Defense(Ranged)
  • 11.3% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 10% Enhancement(Heal)
  • 15% FlySpeed
  • 100.4 HP (9.37%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 12.5% (0.21 End/sec) Recovery
  • 34% (1.52 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 8.13% Resistance(Toxic)
  • 15% RunSpeed
  • 1% XPDebtProtection



Xegreny - Blaster|Level 50|Energy Blast Energy Manipulation Force Mastery|Vigilante
Taxibot REBIRTH - Defender|Level 50|Empathy & Sonic Blast & Psychic Mastery|Hero
Acton Blake - Dominator|Level 15|Electric Control & Electric Assault|Praetorian-Loyalist

 

Posted

Smash and Lethal Cap, Rikti Ranged will be a big issue.

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Ranged at 23%, S and L still capped. You will need Purple inspiration.

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Ranged at 36% S and L still Capped. But at the expense of no Hasten.

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The first build is nice because it has some powers helpful to a group. Tactics and Maneuvers.

As you can see I cannot get Smash Lethal and Ranged Capped along with Hasten slotted, which would make this a great build for many Task Forces. Sadly Ranged attacks which are NOT smash or Lethal are a BIG issue.

If you could get smash and lethal Capped and get Hail of bullets down to your 35 second recharge it would be nice. Mine is at 45 seconds.

I think your missing the point of IO set bonuses.

Too many things are slotted way to high. Inertial reduction for example is fine being one slotted. How far you gonna jump in a cave mish or building.

Kin powers are pretty fast recharge so having Fulcrum Shift at 9 seconds or 23 seconds does not make a difference when it last 45 seconds.

You want Smash Lethal and Ranged Positional capped at 45% Defense without gimping yourself.

The first build I posted is my current build. I can do the Wall on Cimerora with that build.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Kin powers are pretty fast recharge so having Fulcrum Shift at 9 seconds or 23 seconds does not make a difference when it last 45 seconds.
Tell me you did not just say that about FS and recharge....


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Quote:
Originally Posted by Wassabi View Post
Tell me you did not just say that about FS and recharge....
Actually I didn't say it, I typed it.

Don't hit me with a one liner..

Simply help the OP out.

Wassabi I jump into a group of mobs on the Cimerora wall, I hit FS and Hail of bullets. 90% of the mobs are dead, I have Bullet Rain keyed up and the rest are dead. I don't see the necessity to fire off FS again.

In a AV fight, it is one mob. YES I do see where firing off FS every 9 seconds might matter instead of 23 IF I was trying to solo the mob or with less then a competent group of players. But if we are fighting against Rom in the last fight and the Brute / Tank pulls all the mobs and Rom at the same time. In my FS scenario I explained before I am along with the rest of the group still going to kill everyone within a matter of a minute or so and have Rom standing on his own. The most I ever see standing is a Cyclops at the end of the swarm of AOE attacks.

You will have to express when in this game you would need FS up every 9 seconds as compared to 23 seconds. I can't think of any atm.

Game wise I just need to see where it all matters that much. Enlighten me I don't mind learning something new.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Stacking possibly? Why would you not factor that into the equation? If FS didn't have a cap on targets hit, sure, who'd need recharge, but it does, thus the faster I can fire off FS on as many groups as possible, the closer I am to the damage cap as well as maintaining it with ease.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Quote:
Originally Posted by Wassabi View Post
Stacking possibly? Why would you not factor that into the equation? If FS didn't have a cap on targets hit, sure, who'd need recharge, but it does, thus the faster I can fire off FS on as many groups as possible, the closer I am to the damage cap as well as maintaining it with ease.
Your pretty much saying what I mentioned.

So as I expressed in the scenario above.

So after 1 minute or so, where are these groups your mentioning ? There are none... So your gonna FS Rom every 9 seconds and get 5 stacks. And then your group will kill Romulus in 60 seconds per death instead of 90 seconds. Does it really, really matter ??? Heck make it 2 minutes at this point. Though I know it doesn't take that long, but might as well. Again Does it matter ?? Your gonna have to be pretty petty over a the amount of seconds it takes to kill a AV when it makes no difference game wise.

So your saying Slot X amount of powers to gain Recharge instead of something else so you can kill an AV a few seconds faster then everyone else ?

End result with everything going on your doing more then FS. FS will be sitting there idle at 9 second recharge. I have never come across a condition yet where I was wishing FS was up. Further if a groups survivability solely hinges on my use of Fulcrum Shift, then that group has more issues then I will be able to fix.. That clearly is a player issue and a build issue not a weak kin issue.

Years ago YES before IO, I say your 1000% right. But today this game and the whole IO system has evolved way past what any Kin player can do.

Today Solo players are taking on AVs..

People are completing The Romulus TF in 30 minutes or less. I remember when just doing the Cyst Crystal mission would take 30 minutes and killing Romulus was forever, who had to separate the nictus, etc. People would brag when they had under 2 hours on the run. Today people act like the nictus don't even exist and just crush Rom.

The point I am getting at is I think its overkill in today's game. Again I might be missing when FS is a must have at 9 seconds. Give me a Raid a mission, SF, TF that would be impossible to do with a FS recharge of 23 seconds. I just don't know.. I really don't see it.

If your gonna say well, at 9 seconds a Fulcrum Shift my team on average can do any SF / TF 10 minutes faster then you can. Then okay.. You win. 10 minutes more isn't gonna kill me. I don't know if it will bother someone else.

With all politeness to the OP I believe my builds are better choices for him to use, I stand by my builds as I use them with great success though I know that Rikti SF are bad for me as the only weakness is no Ranged Positional Defense cap. I cannot find a way to get it without hurting the recharge rate over all. I do not post 2 billion infamy builds that I know many will not be able to obtain or care to obtain.

In all fairness I know you know what your talking about. But I stand by my belief that 9 seconds is extreme in today's game, unless proven otherwise. Show me wrong and without a doubt I will bow down before your greatness.


As a side note : I bring up Romulus because it is one of the most common missions people do and I think people can relate.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

9 seconds...

It goes a lot further on Ship Raids.

Point made.

You may be on your way.

Of course with ship raids, you could argue there will be multiple /kins so the max will have been met... of course, if you been to a ship raid, massive mobs, for 16 players generally...

Lets take odds that two of them are kins, the spread of mobs is still so far reaching that not every player will get hit by every application, so being able to cast it twice as fast as a 23 second kin, well, your just adding gravy to a raid.

Yep, I know all about the game, and esp all about kins, first char, first 50, I also know that playstyles don't always mix, like yours and mine, I however won't bash you over the head with my superiority nor a newbs in order to enforce that "My point is the right way to think!"

I've seen your builds, and I've seen mine. There is a fundamental difference in how we play and utilize characters.

Heck, at one point I believe you told me you didn't like my using brawl to 4 slot a kinetic crash set for defense and then I saw you do it in a build of your own. Your hypocracy is noted. We don't need to converse anymore.


Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice

*others left off due to space issues

 

Posted

Quote:
Originally Posted by Wassabi View Post
9 seconds...

It goes a lot further on Ship Raids.

Point made.

You may be on your way.

Of course with ship raids, you could argue there will be multiple /kins so the max will have been met... of course, if you been to a ship raid, massive mobs, for 16 players generally...

Lets take odds that two of them are kins, the spread of mobs is still so far reaching that not every player will get hit by every application, so being able to cast it twice as fast as a 23 second kin, well, your just adding gravy to a raid.

Yep, I know all about the game, and esp all about kins, first char, first 50, I also know that playstyles don't always mix, like yours and mine, I however won't bash you over the head with my superiority nor a newbs in order to enforce that "My point is the right way to think!"

I've seen your builds, and I've seen mine. There is a fundamental difference in how we play and utilize characters.

Heck, at one point I believe you told me you didn't like my using brawl to 4 slot a kinetic crash set for defense and then I saw you do it in a build of your own. Your hypocracy is noted. We don't need to converse anymore.
OMG whats up with all the hostility ?? I'm trying to bring up a an adult debate over 2 different sides of a concept / utility. I was hoping to actually learn something beyond you being so angry.

Quote:
In all fairness I know you know what your talking about. But I stand by my belief that 9 seconds is extreme in today's game, unless proven otherwise. Show me wrong and without a doubt I will bow down before your greatness
. I guess you can't even take a complement graciously

I don't get people like you. Someone opposes your frame of thought and instead of trying to bring up some solid thought to the table. They get bent out of shape as to how dare someone question there authoritative knowledge on something, even if it is a game. So you bring up the one and only time 9 second recharge is possibly viable and a need. Okay so lets forgo other vital Kin needs or Defense or whatever as long as you get the Fulcrum Shift down to 9 seconds for that ever occurring Ritki Raids * Sarcasm off *. I mean really what server do you play on that these things happen more then 1 once every other day maybe ??

Hey hats off you to angry guy, for showing me you can't even have a normal human discussion.

Quote:
Heck, at one point I believe you told me you didn't like my using brawl to 4 slot a kinetic crash set for defense and then I saw you do it in a build of your own.
Actually it was Tough and Weave related to Tactics and Maneuvers, but it is nothing related to what we are talking about. And your angry debate was not with me but someone else on that thread.. What a shocker there..

I would discuss more, but I gotta log.. Those hourly Ritki Raids are forming and I want to make it.. <-- That was more sarcasm, in case you didn't get it.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

To offer another (unheated) opinion: I would definitely go for the S/L softcap, and I would never skip Hasten. The stacking of FS, particularly on debuff-weak PuGs, is simply too potent.

I spend most of my time in melee range due to the positioning of DP/Kin's powers, and Ranged Def is of limited benefit. I stock up on Def insips before playing with Rikti, but otherwise rarely need to worry about insips.


 

Posted

Firstly, sorry for the super long first post.. I don't really know what I'm doing with Mids, lol.

Also, I generally three slot my travel powers for the 3 IO sets, because, if I remember right, they provide +regen and mez resist. Of course, I'm willing to alter that, as both Speed Boost and Inertial Reduction are primarily ally buffs. I don't get help from the effects of these IOs so changing it isn't too big of a deal.

I built this character after my Blaster, so I suppose I should work more on catering to a different AT's needs.

I've seen a lot of things in the other builds that I liked, but there were some other things I kinda didn't like (Why didn't you take Dual Wield..?) so I'll work on combining them to offer the kind of powers I want while maintaining the S/L cap.



Xegreny - Blaster|Level 50|Energy Blast Energy Manipulation Force Mastery|Vigilante
Taxibot REBIRTH - Defender|Level 50|Empathy & Sonic Blast & Psychic Mastery|Hero
Acton Blake - Dominator|Level 15|Electric Control & Electric Assault|Praetorian-Loyalist

 

Posted

Quote:
Originally Posted by Harkness View Post
To offer another (unheated) opinion: I would definitely go for the S/L softcap, and I would never skip Hasten. The stacking of FS, particularly on debuff-weak PuGs, is simply too potent.

I spend most of my time in melee range due to the positioning of DP/Kin's powers, and Ranged Def is of limited benefit. I stock up on Def insips before playing with Rikti, but otherwise rarely need to worry about insips.

LOL I liked the unheated comment. I pretty much do the same as Harkness mentioned.

I might have picked up Dual Wield over Pistols at the end. Actually when I posted up looking for info on DP Kin build that is where Wassabi and someone else actually started arguing. I stood out of it as I was appreciative of both giving input and had no gripe with either of the 2 players.

If you could get Smash and Lethal AND Ranged capped without gimping yourself it would be GREAT... I can't figure it out build wise.

If you open up both builds side by side in 2 instances of mids you will see the dps hardly changes even though I am going from one damage set to a slow set in 2 of the attacks.

I echo what harkness is saying, I am up there with the Brutes and Tanks making sure they get SB and ID as does everyone else.. But they are my main concern if it gets too heated. But you need Defense to be able to do it. The more you do defense caps playing. The more you will see who is not defense capped.

I wish Every arch type was as good or should say as wanted as a kin. Its almost unfair. My kin has 5k in AE tickets and 500 Merits and I'm a schlep of a player. Just an average guy. If I can do it, anyone can..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives