Build Critique for a Demons/Dark MM
Here are my comments:
- Take provoke instead of challenge
- 3 slot stamina. Maybe drop the regen tissue unique and heal IO from health. I don't think you have to worry too much about regen. In reality it'll never be your saving grace. That's what you have Twilight Grasp for.
- Nice recharge bonus you got going there. Consider dropping recall friend and picking up Hasten. I guess your travel power is going to be Ninja Run?
- Howling Twilight is a great power. It'd be nice to see that 3 slotted with recharges at least.
- I wouldn't worry about the regen myself so you may be able to lighten up on the Corruption slotting. 11hp/s regen isn't going to do much for you.
- What I would recommend is either going for HP as a 2ndary focus or recharge. It might be easier to milk out a bit more recharge. Grab hasten, 3 slot it, 5 slot posi blast in a couple of places, bingo, bango, you're set. But 53% global recahrge like you have now is nothing to sneeze at.
I like it, it's a good base build. Enjoy it.
Regards,
Fitz
thanks for the reply Fitz,
Yeah travel is Ninja Run, I have no real issue with it, except for doing MOs it drops away, but thats no real issue as I don't mind just having sprint running around.
Taking Challenge > Provoke was a mistake, not sure why I missclicked that, didn't even check ot make sure I'd selected the AoE one as I was sure I had
HT is one of my most favourite Dark powers, so I was sad I couldnt slot it better, since Corruption could drop to 2 slots, since its not there for damage dealing, but res debuff and the hold procs failr yoften. That frees up some more to turn HT back into the offensive power it should be. and I think I will go for moving out those regen procs in favor of more slots in stamina.
Much as though I love the animation for Crack Whip, I barely use it, and its not slotted for anything amazing at the moment, so that could easily go as far as I'm concerned Possibly letting me either take SS, giving me a real travel power, or another Leadership power.
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Recharge isnt too much of a concern, and I'm quite content with where it sits now.
what do ya reckon now?
Yeah, I'm interested to take a look at your build, but the data chunk ya used is NOT working for me. Any chance you could export the data in the phpBB / Zetaboards format?
Yeah, I'm interested to take a look at your build, but the data chunk ya used is NOT working for me. Any chance you could export the data in the phpBB / Zetaboards format?
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Trying that, the Data chunk just looks the same.
Yeah, I'm interested to take a look at your build, but the data chunk ya used is NOT working for me. Any chance you could export the data in the phpBB / Zetaboards format?
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I know your looking for critique & comments on your build, but I just don't have enough experience with the primary/secondary to post. So instead of talking out my ***, I'll just bid you good luck with your MM.
Before we even start do you have the in game money for all those purples your looking to buy ? Your talking about 100 million per purple IO in some of those sets..
Other then that I think some powers are over slotted and I don't think you need recharge since your powers are already low in recharge time overall. I think Howling Twilight might be the longest power you have with recharge time of 90 seconds.
Just food for thought Purple does not always mean good or better.
I think we can squeeze more defenses or resistance out of the build.
But lets talk money first. Personally I'm a cheapskate. Even if I had that kind of money I would never spend it on one build. But that is me, Mr. Cheapo..
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I think purples are fine in some cases. The more HT, Fearsome stare and Petrifying gaze are up, the better. I made a couple of small changes the most notable is splitting the Soulbound Allegiance 3 and 3 for more HP. I also selected the Villain accolades and you have 1093 HP. That's pretty darn good.
With the above being said, I agree with plainguy and I made the below changes:
You could slot Basilisks instead of Unbreakables in Petrifying gaze if you want and save yourself a slot and some money. You could replace absolute amazements with Stupefy and save yourself some more dough without losing much recharge and some accuracy. I don't think you'd notice the loss from the accuracy bonus.
Please find the modified build here:
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I like the idea of splitting Soul Bound to get the set bonus twice, never thought of that.
The overall loss of 6% global recharge isnt that big a deal, and make sthe build slightly more affordable, since I have most of the purples in a base blueside, I was aiming to complete once I can go rogue and slot them, removing the purps drops it to potentially achievable sooner, with what I have redside.
With your changes the only thing im not happy with is the loss of the Lockdown Proc for Petrifying Gaze.But I may be able to salvage that from elsewhere in there.
I like the idea of splitting Soul Bound to get the set bonus twice, never thought of that.
The overall loss of 6% global recharge isnt that big a deal, and make sthe build slightly more affordable, since I have most of the purples in a base blueside, I was aiming to complete once I can go rogue and slot them, removing the purps drops it to potentially achievable sooner, with what I have redside. With your changes the only thing im not happy with is the loss of the Lockdown Proc for Petrifying Gaze.But I may be able to salvage that from elsewhere in there. |
Glad you like it.
Best,
Fitz
I like the idea of splitting Soul Bound to get the set bonus twice, never thought of that.
The overall loss of 6% global recharge isnt that big a deal, and make sthe build slightly more affordable, since I have most of the purples in a base blueside, I was aiming to complete once I can go rogue and slot them, removing the purps drops it to potentially achievable sooner, with what I have redside. With your changes the only thing im not happy with is the loss of the Lockdown Proc for Petrifying Gaze.But I may be able to salvage that from elsewhere in there. |
You should charge this dude for advice like this.
Mega Jamie, there is more going on with the slotting of these 2 powers than reaping the set bonuses twice. Fitz managed to get a Rech of 66% on the henchmen that die the most. He also made it so the best damage inflicting henchmen(I'm assuming here) is enhanced 104% for Damage! Thats an extra 6% over any build I've seen.
Additionally, Fitz has it so the Soulbond Build Up proc is slotted in the 3 Demonlings. The way I understand it, the build up - when activated - will affect all 3 Demonlings & the MM himself. With this slotting, you'll have the greatest chance of the proc activating with the 3 henchmen launching their attacks. And when the proc DOES activate, you'll have the greatest number of henchmen affected.
I redid the power Summon Demons to go along with the +HP theme. Also, slotting the power this way ensures that the 104% damage enhancement in Summon Demon Prince is NOT lost somewhere else in the build.
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Oh when I do something good it's by mistake so no kudos please and Mega Junkie slotted the proc in Summon Demonlings originally.
I generally walk around in a daze and sometimes I get lucky.
I have a demon/dark and I might use a build like this for him.
Regards,
Fitz
So after asking people's advice for what to aim for, I thought I would follow it...a bit. I'm really no good a using Mids to get 2 sets of bonuses going, so I went for smash/lethal, and once I hit that then aimed at regen/+HP, but I won't claim to have done my best.
Mostly PvE basis, with the taunt thrown in for tankerminding, and, since I thought the BU pet proc would trigger more in the little boys, they got it.
Let me know how I can improve it?