Improving my bots/therm
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I never got past this part of your build.
My bots/therm is already a fantastic build but I was trying to think of ways to improve him even more. I don't want to buff anyone if I did I would make a corruptor. I also don't like single target heals. I want him to be a heavy hitter with good defense and recharge (I also don't want to keep running out of end all the time but blue insp's can offset that some). I tinkered around with my build a little and here's what I came up with. Before I respec him into this build, I would like you guys to critique it. Thanks.
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Therms are support builds. This is the way the Devs designed them. Therms buff, heal, & help with debuffing. I have found that my /Thermal MM works his best when supporting other MMs.
The part about the MM being a "heavy hitter", are ya talking about burst damage here? I think you have the wrong AT my friend.
Oh, love your TF teams - by the way.
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Well that's the way I play this guy. I storm in and I take no prisoners. It has worked very well for me. I just want to improve on that mentality. I enjoy the debuffs this guy has but If I spend all my time buffing and healing I don't have time to fight. It's way too much fun the way my build is now to go back. My original build I tried to concentrate on the buffing and healing and when I switched to a more aggressive build I noticed that I was doing some pretty awesome damage. I like it so much I can't go back.
I never got past this part of your build.
Therms are support builds. This is the way the Devs designed them. Therms buff, heal, & help with debuffing. I have found that my /Thermal MM works his best when supporting other MMs. The part about the MM being a "heavy hitter", are ya talking about burst damage here? I think you have the wrong AT my friend. Oh, love your TF teams - by the way. |
In regards to the sf teams thanks. I love doing SFs and large scale events. Come on out to one or both of our weekly momship raids. The links are in my signature. If you are interested in joining either of our VGs (Voodoo Masters of Virtue and Venu Sovereignty on Freedom) hit me up in-game.
Short and sweet: I hate the fighting pool on masterminds, pick up Forge, it's an accuracy/damage buff that will push the burn patches even higher on the Assault bot, and for pete's sake put some slots in heat exhaustion.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
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I agree with Psylenz about the Fighting Pool & the usefulness of Forge.
Short and sweet: I hate the fighting pool on masterminds, pick up Forge, it's an accuracy/damage buff that will push the burn patches even higher on the Assault bot, and for pete's sake put some slots in heat exhaustion.
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In the place of the Fighting Pool I suggest going with Speed. Hasten will speed up your debuffs & everything else you need to do damage with. SS in PvE is the ****. SS will allow you to stealth a mission map and set up your henchmen in the final room.
Heat Exhaustion should be 2 ACC IOs/2 Rech IOs. Melt Armor(MA) - six-slot it for the love of God. Melt Armor is such a sweet debuff. Get MA's Recharge % up in the 90s.
Go with Miracle IOs in Health and get the +Rec one.
You have too many attacks. Think to yourself what your attack chain will be. I suggest: Thunder Strike to open with, Sands of Mu, & then Pulse Rifle Burst to clean up the stragglers.
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People run around with petless MM's, offensive tankers, and blappers, what's wrong with focusing Therm on debuff rather then buff?
I never got past this part of your build.
Therms are support builds. This is the way the Devs designed them. Therms buff, heal, & help with debuffing. I have found that my /Thermal MM works his best when supporting other MMs. The part about the MM being a "heavy hitter", are ya talking about burst damage here? I think you have the wrong AT my friend. Oh, love your TF teams - by the way. |
Ok, if I'm not mistaken, this is going to be the most uber build I could possibly get out of this guy now.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Bots Therm 6 13 10: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Sovereign Right - Accuracy/Damage
- (3) Sovereign Right - Damage/Endurance
- (5) Sovereign Right - Accuracy/Endurance
- (11) Sovereign Right - Accuracy/Damage/Endurance
- (13) Sovereign Right - Accuracy
- (25) Sovereign Right - Resistance Bonus
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (3) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Heal
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (7) Apocalypse - Accuracy/Damage/Recharge
- (37) Apocalypse - Accuracy/Recharge
- (37) Apocalypse - Damage/Endurance
- (40) Apocalypse - Chance of Damage(Negative)
- (A) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
- (9) Devastation - Damage/Recharge
- (46) Devastation - Chance of Hold
- (A) Jumping IO
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Celerity - RunSpeed
- (43) Celerity - Endurance
- (A) Soulbound Allegiance - Damage
- (15) Soulbound Allegiance - Damage/Recharge
- (15) Soulbound Allegiance - Accuracy/Damage/Recharge
- (19) Soulbound Allegiance - Accuracy/Recharge
- (19) Soulbound Allegiance - Damage/Endurance
- (25) Soulbound Allegiance - Chance for Build Up
- (A) Miracle - Heal
- (17) Miracle - Heal/Endurance
- (17) Miracle - +Recovery
- (A) Javelin Volley - Accuracy/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (33) Luck of the Gambler - Endurance/Recharge
- (34) Luck of the Gambler - Recharge Speed
- (34) Karma - Knockback Protection
- (A) Endurance Reduction IO
- (A) Sovereign Right - Accuracy/Damage
- (27) Sovereign Right - Damage/Endurance
- (27) Sovereign Right - Accuracy/Endurance
- (29) Sovereign Right - Accuracy/Damage/Endurance
- (29) Sovereign Right - Accuracy
- (37) Edict of the Master - Defense Bonus
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance
- (33) Adjusted Targeting - Recharge
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (36) Accuracy IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Touch of Lady Grey - Recharge/Endurance
- (39) Touch of Lady Grey - Defense Debuff
- (39) Touch of Lady Grey - Defense Debuff/Recharge
- (39) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (40) Touch of Lady Grey - Defense Debuff/Endurance
- (40) Touch of Lady Grey - Chance for Negative Damage
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Recharge
- (42) Aegis - Endurance/Recharge
- (42) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance
- (43) Aegis - Psionic/Status Resistance
- (A) Armageddon - Damage
- (45) Armageddon - Damage/Recharge
- (45) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (46) Armageddon - Damage/Endurance
- (46) Armageddon - Chance for Fire Damage
- (A) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (48) Gravitational Anchor - Immobilize/Recharge
- (48) Gravitational Anchor - Immobilize/Endurance
- (48) Gravitational Anchor - Chance for Hold
- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Endurance/Recharge/Hold
- (50) Lockdown - Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - Jumping
- (A) Recharge Reduction IO
Level 6: Ninja Run
Code:
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My bots/therm is already a fantastic build but I was trying to think of ways to improve him even more. I don't want to buff anyone if I did I would make a corruptor. I also don't like single target heals. I want him to be a heavy hitter with good defense and recharge (I also don't want to keep running out of end all the time but blue insp's can offset that some). I tinkered around with my build a little and here's what I came up with. Before I respec him into this build, I would like you guys to critique it. Thanks.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Bots Therm 6 12 10: Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Sovereign Right - Accuracy/Damage
- (3) Sovereign Right - Damage/Endurance
- (5) Sovereign Right - Accuracy/Endurance
- (7) Sovereign Right - Accuracy/Damage/Endurance
- (9) Sovereign Right - Accuracy
- (11) Sovereign Right - Resistance Bonus
Level 1: Warmth- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Recharge
- (7) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Pulse Rifle Blast- (A) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Chance of Hold
Level 4: Pulse Rifle Burst- (A) Apocalypse - Damage
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (39) Apocalypse - Accuracy/Recharge
- (39) Apocalypse - Damage/Endurance
- (39) Apocalypse - Chance of Damage(Negative)
Level 6: Hurdle- (A) Jumping IO
Level 8: Kick- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Equip Robot- (A) Recharge Reduction IO
Level 12: Protector Bots- (A) Soulbound Allegiance - Damage
- (13) Soulbound Allegiance - Damage/Recharge
- (13) Soulbound Allegiance - Accuracy/Damage/Recharge
- (15) Soulbound Allegiance - Accuracy/Recharge
- (15) Soulbound Allegiance - Damage/Endurance
- (29) Soulbound Allegiance - Chance for Build Up
Level 14: Health- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal
Level 16: Tough- (A) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Recharge
- (19) Aegis - Endurance/Recharge
- (36) Aegis - Resistance/Endurance/Recharge
- (36) Aegis - Resistance
- (36) Steadfast Protection - Knockback Protection
Level 18: Power of the Phoenix- (A) Javelin Volley - Damage/Endurance/Recharge
Level 20: Stamina- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod
Level 22: Weave- (A) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense/Recharge
- (23) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (37) Karma - Knockback Protection
Level 24: Maneuvers- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
Level 26: Assault- (A) Endurance Reduction IO
Level 28: Vengeance- (A) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Assault Bot- (A) Sovereign Right - Accuracy/Damage
- (33) Sovereign Right - Damage/Endurance
- (33) Sovereign Right - Accuracy/Endurance
- (33) Sovereign Right - Accuracy/Damage/Endurance
- (34) Sovereign Right - Accuracy
- (34) Edict of the Master - Defense Bonus
Level 32: Upgrade Robot- (A) Recharge Reduction IO
Level 35: Heat Exhaustion- (A) Accuracy IO
Level 38: Melt Armor- (A) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (40) Touch of Lady Grey - Defense Debuff/Recharge
Level 41: Charged Armor- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Recharge
- (42) Aegis - Endurance/Recharge
- (42) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance
- (43) Aegis - Psionic/Status Resistance
Level 44: Thunder Strike- (A) Armageddon - Damage
- (45) Armageddon - Damage/Recharge
- (45) Armageddon - Accuracy/Damage/Recharge
- (45) Armageddon - Accuracy/Recharge
- (46) Armageddon - Damage/Endurance
- (46) Armageddon - Chance for Fire Damage
Level 47: Electrifying Fences- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
Level 49: Electric Shackles- (A) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Recharge/Hold
- (50) Lockdown - Endurance/Recharge/Hold
- (50) Lockdown - Chance for +2 Mag Hold
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - Jumping
Level 2: Rest- (A) Recharge Reduction IO
Level 1: SupremacyLevel 6: Ninja Run