TA/Arch Build Look-See


Adeon Hawkwood

 

Posted

Toon will be on teams. I rarely solo. Purpose is to provide holds and debuffs and some fire support. With Flash Arrow, the defense is up to 35% or so. I didn't realize the amount of debuffing a TA/Arch can do.

Any advice is appreciated.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
TA-Arch: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Psychic Mastery
Hero Profile:
------------
Level 1: Flash Arrow
(A) Dark Watcher's Despair - To Hit Debuff
(9) Dark Watcher's Despair - To Hit Debuff/Recharge
(9) Dark Watcher's Despair - To Hit Debuff/Endurance
(33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 1: Snap Shot
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Damage/Endurance
(7) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
(15) Thunderstrike - Damage/Endurance/Recharge
(42) Thunderstrike - Accuracy/Damage/Endurance

Level 2: Glue Arrow
(A) Tempered Readiness - Accuracy/Damage/Slow
(3) Tempered Readiness - Accuracy/Slow
(3) Tempered Readiness - Accuracy/Endurance
(46) Tempered Readiness - Range/Slow
(46) Tempered Readiness - Endurance/Recharge/Slow

Level 4: Aimed Shot
(A) Thunderstrike - Accuracy/Damage
(5) Thunderstrike - Damage/Endurance
(5) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
(21) Thunderstrike - Damage/Endurance/Recharge
(21) Thunderstrike - Accuracy/Damage/Endurance

Level 6: Hurdle
(A) Jumping IO

Level 8: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(15) Luck of the Gambler - Defense

Level 10: Blazing Arrow
(A) Accuracy IO

Level 12: Acid Arrow
(A) Achilles' Heel - Chance for Res Debuff
(13) Analyze Weakness - Accuracy/Defense Debuff
(13) Analyze Weakness - Accuracy/Endurance/Recharge
(39) Shield Breaker - Accuracy/Defense Debuff
(40) Shield Breaker - Accuracy/Endurance/Recharge
(40) Defense Debuff IO

Level 14: Super Jump
(A) Jumping IO

Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(17) Numina's Convalescence - Heal
(17) Healing IO

Level 18: Aim
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(19) Gaussian's Synchronized Fire-Control - To Hit Buff
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 20: Hasten
(A) Recharge Reduction IO
(36) Recharge Reduction IO

Level 22: Stamina
(A) Performance Shifter - Chance for +End
(23) Endurance Modification IO
(23) Endurance Modification IO

Level 24: Fistful of Arrows
(A) Positron's Blast - Accuracy/Damage
(25) Positron's Blast - Damage/Endurance
(25) Positron's Blast - Damage/Recharge
(37) Positron's Blast - Damage/Range
(37) Positron's Blast - Accuracy/Damage/Endurance

Level 26: Disruption Arrow
(A) Endurance Reduction IO
(27) Recharge Reduction IO
(27) Recharge Reduction IO

Level 28: Oil Slick Arrow
(A) Achilles' Heel - Chance for Res Debuff
(29) Touch of Lady Grey - Defense Debuff/Recharge
(29) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
(36) Tempered Readiness - Endurance/Recharge/Slow
(43) Tempered Readiness - Range/Slow
(43) Recharge Reduction IO

Level 30: Explosive Arrow
(A) Positron's Blast - Accuracy/Damage/Endurance
(31) Positron's Blast - Accuracy/Damage
(31) Positron's Blast - Damage/Endurance
(31) Positron's Blast - Damage/Recharge
(33) Positron's Blast - Damage/Range

Level 32: EMP Arrow
(A) Basilisk's Gaze - Accuracy/Hold
(33) Basilisk's Gaze - Accuracy/Recharge
(34) Lockdown - Accuracy/Endurance/Recharge/Hold
(34) Lockdown - Endurance/Recharge/Hold
(34) Lockdown - Accuracy/Hold

Level 35: Acrobatics
(A) Endurance Reduction IO

Level 38: Rain of Arrows
(A) Recharge Reduction IO
(39) Recharge Reduction IO
(39) Positron's Blast - Accuracy/Damage
(40) Detonation - Accuracy/Damage/Endurance
(42) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Accuracy/Damage/Endurance

Level 41: Dominate
(A) Accuracy IO

Level 44: Mind Over Body
(A) Steadfast Protection - Resistance/+Def 3%
(45) Aegis - Resistance/Endurance
(45) Impervium Armor - Resistance/Endurance
(45) Titanium Coating - Resistance/Endurance
(46) Aegis - Psionic/Status Resistance

Level 47: World of Confusion
(A) Coercive Persuasion - Contagious Confusion
(48) Coercive Persuasion - Confused/Endurance
(48) Coercive Persuasion - Confused
(48) Coercive Persuasion - Confused/Recharge
(50) Coercive Persuasion - Accuracy/Confused/Recharge
(50) Coercive Persuasion - Accuracy/Recharge

Level 49: Hover
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense/Endurance

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Vigilance
Level 6: Ninja Run

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Posted

It's secondary heavier than primary. Then you got acrobatics that is for kb and hold resisting which suggests to me that your in the middle of effects when teaming. Again middle of enemies with world of confusion being a pbaoe.

So this is a very different TA to what I would be playing. The logic behind it is down to you (not necessarily wrong) unless otherwise you wish to see examples of other peoples builds. I see TA as a ranged set when teamed and the defender isn't amongst the AoEs unless there is a complete lack of aggro control.

Your def is upto 35ish with ranged +FA which is good for you in teams that don't keep aggro off of you.

I think you have overbaked in doing -def. From a team mates perspective. So many people see to it that they have good accuracy that you may as well focus on anything else. I could be wrong, there could be differences with the teams we play in, but I really feel that especially with stacking -def you can go OTT. I would slot Oil slick for damage and recharge +bonuses and increase the teams survivability by reducing their fight duration slightly but its up to you.

Poison Gas Arrow is a -Dam debuff and thats a very good debuff. I am a fan of secondary effects and even a small amount can matter alot as they will be stacking with other peoples builds. Other defenders may do a lot more in secondary effects but often it can be overkill as only a certain amount is needed.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Some general comments on the slotting:

1. Blazing Arrow with only one slot is pretty worthless. I assume you're intending to use it for Oil Slick but it's a very powerful attack and I hate to see it wasted. If you don't have the slots I'd recommend dropping Aimed Shot and using the slots from there (this also gives you room to pick up PGA as New Dawn suggested).

2. My general suggestion when 5-slotting Positron's Blast sets is to ditch the Dam/Range and take the Proc. Posi is overslotted for damage and the Range is of limitied utility. There is some advantage to having the range bonus in Fistful but personally I find I don't notice the extra 6ft of range.

3. Oil Slick is a VERY powerful attack (when it works) so I'd drop some of the defense debuff for more recharge and damage.


 

Posted

All of this is really useful. Thanks.

I've neer played TA before. I imagine I would learn, the hard way, the points that you make. After you noted it, I agree that the -Def is overslotted, since most teams will have the Rad or Earth type (or some other form of debuff).

I do like to plot out in advance, though, and will incorporate the wisdom of others. Thanks!


 

Posted

I would also recommend you buff up your slotting in Blazing Arrow. I think you could do without one or two slots in Disruption Arrow. I also think you might find Explosive Arrow disappointing. I think it is an awesome-looking attack, but it's damage seems very weak to me. Oil Slick Arrow is awesome and needs damage. World of Confusion also leaves a lot to be desired, however it is a nice way to get a full purple set of bonuses for cheap. Personally the slots are worth more to me.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Taking in the suggestions, I tweaked for this:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
TA-Arch: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: Flash Arrow
(A) Dark Watcher's Despair - To Hit Debuff
(9) Dark Watcher's Despair - To Hit Debuff/Recharge
(9) Dark Watcher's Despair - To Hit Debuff/Endurance
(33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 1: Snap Shot
(A) Thunderstrike - Accuracy/Damage
(7) Thunderstrike - Damage/Endurance
(7) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
(15) Thunderstrike - Damage/Endurance/Recharge
(42) Thunderstrike - Accuracy/Damage/Endurance

Level 2: Glue Arrow
(A) Tempered Readiness - Accuracy/Damage/Slow
(3) Tempered Readiness - Accuracy/Slow
(3) Tempered Readiness - Accuracy/Endurance
(46) Tempered Readiness - Range/Slow
(46) Tempered Readiness - Endurance/Recharge/Slow

Level 4: Aimed Shot
(A) Thunderstrike - Accuracy/Damage
(5) Thunderstrike - Damage/Endurance
(5) Thunderstrike - Damage/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
(21) Thunderstrike - Damage/Endurance/Recharge
(21) Thunderstrike - Accuracy/Damage/Endurance

Level 6: Hurdle
(A) Jumping IO

Level 8: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(15) Luck of the Gambler - Defense

Level 10: Blazing Arrow
(A) Thunderstrike - Accuracy/Damage/Endurance
(27) Thunderstrike - Accuracy/Damage/Recharge
(36) Devastation - Accuracy/Damage/Endurance/Recharge
(36) Devastation - Accuracy/Damage/Recharge
(37) Thunderstrike - Damage/Endurance/Recharge

Level 12: Acid Arrow
(A) Achilles' Heel - Chance for Res Debuff
(13) Analyze Weakness - Accuracy/Defense Debuff
(13) Analyze Weakness - Accuracy/Endurance/Recharge
(39) Shield Breaker - Accuracy/Defense Debuff
(40) Shield Breaker - Accuracy/Endurance/Recharge

Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(17) Numina's Convalescence - Heal
(17) Healing IO

Level 18: Aim
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(19) Gaussian's Synchronized Fire-Control - To Hit Buff
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 20: Hasten
(A) Recharge Reduction IO
(36) Recharge Reduction IO

Level 22: Stamina
(A) Performance Shifter - Chance for +End
(23) Endurance Modification IO
(23) Endurance Modification IO

Level 24: Fistful of Arrows
(A) Positron's Blast - Accuracy/Damage
(25) Positron's Blast - Damage/Endurance
(25) Positron's Blast - Damage/Recharge
(33) Positron's Blast - Chance of Damage(Energy)
(37) Positron's Blast - Accuracy/Damage/Endurance

Level 26: Disruption Arrow
(A) Endurance Reduction IO
(27) Recharge Reduction IO

Level 28: Oil Slick Arrow
(A) Achilles' Heel - Chance for Res Debuff
(29) Positron's Blast - Damage/Endurance
(29) Positron's Blast - Damage/Recharge
(40) Recharge Reduction IO
(43) Detonation - Damage/Recharge
(43) Detonation - Damage/Endurance/Range

Level 30: Poison Gas Arrow
(A) Recharge Reduction IO
(31) Recharge Reduction IO
(31) Lethargic Repose - Endurance/Sleep
(31) Call of the Sandman - Endurance/Sleep

Level 32: EMP Arrow
(A) Basilisk's Gaze - Accuracy/Hold
(33) Basilisk's Gaze - Accuracy/Recharge
(34) Lockdown - Accuracy/Endurance/Recharge/Hold
(34) Lockdown - Endurance/Recharge/Hold
(34) Lockdown - Accuracy/Hold

Level 35: Stunning Shot
(A) Stupefy - Accuracy/Stun/Recharge
(37) Stupefy - Accuracy/Recharge
(48) Rope A Dope - Accuracy/Stun/Recharge
(48) Rope A Dope - Accuracy/Stun
(48) Stupefy - Endurance/Stun

Level 38: Rain of Arrows
(A) Recharge Reduction IO
(39) Recharge Reduction IO
(39) Positron's Blast - Accuracy/Damage
(40) Detonation - Accuracy/Damage/Endurance
(42) Positron's Blast - Damage/Recharge
(43) Positron's Blast - Accuracy/Damage/Endurance

Level 41: Power Build Up
(A) Recharge Reduction IO

Level 44: Temp Invulnerability
(A) Steadfast Protection - Resistance/+Def 3%
(45) Aegis - Resistance/Endurance
(45) Impervium Armor - Resistance/Endurance
(45) Titanium Coating - Resistance/Endurance
(46) Aegis - Psionic/Status Resistance

Level 47: Force of Nature
(A) Recharge Reduction IO

Level 49: Hover
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense/Endurance

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Vigilance
Level 6: Ninja Run

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Posted

Is this build for PvP, or PvE?


 

Posted

Quote:
Originally Posted by CaptA View Post
I would also recommend you buff up your slotting in Blazing Arrow. I think you could do without one or two slots in Disruption Arrow. I also think you might find Explosive Arrow disappointing. I think it is an awesome-looking attack, but it's damage seems very weak to me. Oil Slick Arrow is awesome and needs damage. World of Confusion also leaves a lot to be desired, however it is a nice way to get a full purple set of bonuses for cheap. Personally the slots are worth more to me.
Explosive arrow does pretty much the same damage as any other target AoE in a blast set - they all do about 32-36 points of damage at L50 (bullet rain and ball lightning do 36 damage, explosive arrow, explosive blast, psionic tornado and neutron bomb all do 32 damage in various ways).


Globals: @Midnight Mystique/@Magik13

 

Posted

Paired with Trick Arrow, Explosive Arrow is more frustrating than disappointing. Randomly flinging enemies out of your location-based debuffs (including Oil Slick) is not in the top five helpful things you can do. And since the knockback isn't consistent, it's not a reliable tool for selectively knocking things into your debuffs, either.


 

Posted

The plus side of Explosive Arrow is the Force Feedback +Rech proc. Your mileage of it may vary, but my Archery/Sonic gets a lot out of it to get RoA up more. Also, in outdoor or tall ceiling maps, you can hover above the enemies and it'll KB them into the ground (or into your OSA), plus they'll mob up in OSA (ideally) to be right below you, thus getting more out of OSA too. Granted, that doesn't help much on the indoor low ceiling maps.

As for the build itself, I got a couple of pointers:

Glue Arrow- I'd say you only need the end/rech/slow of Tempered Readiness. I'd match that up with the same from Pacing of the Turtle and call that good, giving you 3 slots to work elsewhere in your build. The slows in the set are alright, but it's only effecting run speed, which means the rest is fairly out of the box good. There's no accuracy for it (to my knowledge), so that just means for set bonuses, which you can get better set bonuses elsewhere.

Combat Jumping/Hover- Honestly, I'd say pick one, go with it (and its corresponding travel power and fitness build up) and then take leadership if you're really wanting more defense. It offers more defense anyhow and with just a slot more, you can do 7.5, def, and def/end which is all you really need for Maneuvers imo.

Stamina- Do Performance Shifter End instead of a generic, it makes you 5% faster movement without any sort of decrease to what you're already doing! Just a tiny, tiny thing.

Poison Gas Arrow- May I suggest three different slotting (which I consider for all my sleep oriented powers). A) 4 (maybe 5) slot Lethargic Repose for added defense. B) 5 slot Call of the Sandman for added recharge and a possible self heal. C) 5 slot Fortunana Hypnosis for even better recharge from sets, better recharge from actual IOs (since it has 3 Recharge oriented IOs vs. 2 for the other two), it's a cheap purple set, and you can proc it with Fortunata and if you want a 6th slot it, Call of the Sandman Heal proc too! This would mostly depends on if you're running low on slots between CotS and Fort or if you're really wanting the heal proc.

EMP Arrow- I'd give the suggestion of 4 slotting Basi's Gaze for the 7.5% recharge. That alone will probably trump your 3% dmg as a defender and the 2.5% hold increase when it's just that power alone. You can always consider doing Lockdown +2 mag hold for an added chance to get bosses held, but to each their own.

Temp Invulnerability- I'd suggest dropping the Impervium armor IO for the Aegis Res/End/Rech as it'll lower your resist by a whole .5% and it'll give you some AoE, Fire, and Cold defense.

Rain of Arrows- You seem way too overslotted on accuracy for that power. I'd suggest dumping the Detonation for one of the three remaining Posi's. In fact, I'd suggest taking out one of the generic recharges for one of the other Posi's as well. It lowers your recharge by about 3-4 seconds without Hasten on because you'll be increasing your recharge to all your powers by having the 5 slotted Posi. I'd personally be wild enough to say go with the dmg/range or proc before the acc/dmg Posi even. I mean, then you can stand waaaay far back and mini nuke them and then go from there (waaaay far back meaning 104 versus 90 ft. away). Then again, if you can flash arrow them without being seen, the range would be a bit redundant like the accuracy *shrugs*.

Stunning Shot- personal preference, but I thought I'd point it out. 6.25% recharge if you go with the 5 slot Stupefy.

Acid Arrow- personal preference, but I thought I'd point it out. 2.5% AoE and 1.25% Fire/Cold defense sit just a slight reslotting away.

Just a bit of food for thought.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by Erin Go Braugh View Post
I've neer played TA before. I imagine I would learn, the hard way, the points that you make. After you noted it, I agree that the -Def is overslotted, since most teams will have the Rad or Earth type (or some other form of debuff).
I don't know what your server teams are like but if they're mostly with a rad or earth type then that is different, most people without such types in teams, still hit their targets I find. To build to need a certain set in a team is like building to need someone else as a crutch. I don't ever have more than base -def and no one on any team make up has struggled tohit.

A good thing to know when playing a TA is your enemies. I tend to find that you don't need a lot of accuracy as a TA (certainly not 80%+ and I didn't get devastations in BA may as well 6 with Thunderstrikes) because I -def npcs and in picking the target to -def an npc I pick the target of the group most easily hit. You can set up macros or binds to auto target. As I have altitis I work of macros, one being /Macro -def, "$$targetname xxx, $$targetname xxx, (and so on)" so that I target an easily hit target. In playing other characters that have effects that rely on tohit I have had to come to know which targets are easiest to guarantee getting that effect out.

Debuffs fail more the higher the level you face but really the best xp/time for teams is usually not that high (+2s) and in TA'ing for teams I tend not to be dealing with higher than +3.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
EMP Arrow- I'd give the suggestion of 4 slotting Basi's Gaze for the 7.5% recharge. That alone will probably trump your 3% dmg as a defender and the 2.5% hold increase when it's just that power alone. You can always consider doing Lockdown +2 mag hold for an added chance to get bosses held, but to each their own.
Level 38: EMP Arrow
(A) Basilisk's Gaze - Accuracy/Recharge: Level 30
(39) Basilisk's Gaze - Recharge/Hold: Level 30
(39) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
(39) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
(40) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 36
(40) Lockdown - Chance for +2 Mag Hold: Level 30

Note:
This slotting guarantees that if you have access to the power (exemplar level 33+) then you have not only the Basilisk-4 set bonuses but also the Lockdown-2 set bonus ... and neither of these set bonuses in any way suck.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Note:
This slotting guarantees that if you have access to the power (exemplar level 33+) then you have not only the Basilisk-4 set bonuses but also the Lockdown-2 set bonus ... and neither of these set bonuses in any way suck.
Not saying that either sucks, just that I see the Basi's as being more beneficial in the overall spectrum. I love me some recharge on most of my characters.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec