Recharge or Defense?
My solution was to do both. Aim for either S/L or Melee defense of 30+, and then pack as much recharge as you can.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I would go for both, with a slight edge going towards recharge. Both are critical to the success of a good /FA, but healing flames is the jewel of this set. Defense debuffs won't be resisted late game at all due to /FA having a native DDR of 0. Recharge debuffs will have a hope of resistance with the new Temperature protection.
If your resists are decent to start, you can do wondrous things with fast recharging healing flames. If you pool all of your effort in +def, you might find that you are one spawn of Cimerorans away from a fast death.
With that said, you will probably be able to do both comfortably. If I am not off my rocker, a lot of sets will give both +def and +recharge.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
I tried setting up for both, and this is what I got. 27 to s/l and about 29 to melee. Recharge is decent, but nothing to brag about. I had to take off a KB protection IO in tough and in CJ to mae this one work. If anyone wants to tweak it or comment on some helpful changes, please go ahead. Keep in mind I don't plan on spending billions for any purple sets or pvp sets, and It will be a while before I can afford to slot any kinetic combat IOs with their current villain side prices.
[color:#489AFF]Villain Plan by Mids' Villain Designer 1.703[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#B3CAF7]Level 50 Magic Brute[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Super Strength[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Fiery Aura[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Mu Mastery[/color]
[color:#489AFF]Villain Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Punch[/color]
- (A) [color:#7AA4EF]Smashing Haymaker - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (39) [color:#7AA4EF]Smashing Haymaker - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (39) [color:#7AA4EF]Smashing Haymaker - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (39) [color:#7AA4EF]Smashing Haymaker - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (40) [color:#7AA4EF]Mako's Bite - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (3) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (3) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (5) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
- (A) [color:#7AA4EF]Cleaving Blow - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (5) [color:#7AA4EF]Cleaving Blow - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (7) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (7) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Chance for Energy Damage[/color]
- (9) [color:#7AA4EF]Multi Strike - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (9) [color:#7AA4EF]Multi Strike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
- (11) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
- (13) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
- (13) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
- (15) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
- (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (15) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (19) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (21) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (21) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (36) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (37) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (37) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (37) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (11) [color:#7AA4EF]Karma - [/color][color:#7AA4EF]Knockback Protection[/color]
- (A) [color:#8BAFF1]Run Speed[/color][color:#8BAFF1] IO[/color]
- (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (17) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (17) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (19) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
- (A) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff[/color]
- (40) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
- (43) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Recharge/Endurance[/color]
- (43) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Recharge/Endurance[/color]
- (46) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]To Hit Buff/Endurance[/color]
- (46) [color:#7AA4EF]Gaussian's Synchronized Fire-Control - [/color][color:#7AA4EF]Chance for Build Up[/color]
- (A) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
- (A) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
- (23) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
- (23) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
- (25) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (25) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (27) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (27) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (48) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
- (A) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (29) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (29) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (31) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
- (31) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
- (A) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (31) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Recharge[/color]
- (34) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (36) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense[/color]
- (36) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (A) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage[/color]
- (33) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (33) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (33) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (34) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
- (34) [color:#7AA4EF]Obliteration - [/color][color:#7AA4EF]Chance for Smashing Damage[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (40) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (50) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
- (50) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
- (A) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (42) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
- (42) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
- (42) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Immobilize/Range[/color]
- (43) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
- (50) [color:#7AA4EF]Enfeebled Operation - [/color][color:#7AA4EF]Accuracy/Immobilize[/color]
- (A) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (45) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (45) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (45) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (46) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Chance of Damage(Energy)[/color]
- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (48) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (48) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (A) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Ninja Run[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonus Totals:[/color]
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 18.9% Defense(Smashing)
- 18.9% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 20.8% Defense(Melee)
- 8% Defense(Ranged)
- 5.5% Defense(AoE)
- 3.6% Max End
- 50% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 41% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 78.7 HP (5.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 8% (0.13 End/sec) Recovery
- 5.34% Resistance(Fire)
- 2.84% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
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I have a lvl 35 SS/Fire brute, and I want to start getting him slotted out. The only problem is that I am still undecided on whether I want to give him a lot of +rech bonuses, or +defense bonuses. I have heard valid arguments for both, saying rech will help with healing flames and with footstomp's KD mitigation. Then there's the idea that a resistance set with ~30 def is quite hard to kill.
If anyone has advice on which will be better to build towards, I would greatly appreciate it.