Illusion/Rad Question


Local_Man

 

Posted

Before I make one of these fun things I like to build in Mids.......with phantom army being a great shield/agro holder etc do I need to build for any defence or resistance at all or is building purely for recharge the way forward?


 

Posted

Quote:
Originally Posted by Purus View Post
Before I make one of these fun things I like to build in Mids.......with phantom army being a great shield/agro holder etc do I need to build for any defence or resistance at all or is building purely for recharge the way forward?
Perma PA should be your first priority.


My Characters

 

Posted

You are already very safe with the -acc and -dmg debuffs which Rad has. Phantom Army will do the rest. If any controller is doing their jobs properly they won't be taking damage anyway so protection against damage is wasted.


 

Posted

Quote:
Originally Posted by Purus View Post
Before I make one of these fun things I like to build in Mids.......with phantom army being a great shield/agro holder etc do I need to build for any defence or resistance at all or is building purely for recharge the way forward?

Take a look at my guide, linked in my sig. It has tons of information on the powers, builds and strategy.

In general, PA will hold the aggro. Spectral Terror will also help keep foes away from bothering you. You will also have invisibility to keep foes from noticing you. You will pick one foe to hold and destroy with Blind and Spectral Wounds. If any foe takes notice of you, you can Deceive him to have him turn around and attack his buddies instead.

Recharge is the high priority. Then Recovery/Endurance. RI slotted for ToHit Debuff provides the equivalent of substantial defense. EF provides a Damage debuff that is the equivalent of Resistance.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control