Dark Armor.Murky Cloud question
I believe the resistance to recovery rate only increases with your level and is not affected by enhancements. I find carrying lots of purples for a little defence helps while leveling up my darks to counter things like end drain and especially -recharge debuffs of which we have no resistance too.
ok well that makes it easier then. I was thinking I had to slot for it, but nothing really said anything. The power just says "protects from end drain" and my combat log says "Freakshow hit you and drains some of your endurance", but nothing ever tells me how much is being drained, or how much i'm being protected. The descriptions for Murky Cloud is just so... Murky
If Mids' is correct, it looks like 69.2% resistance to endurance drain at level 50, unenhanceable. It's a lot. I don't remember any endurance drain problems leveling my Katana/Dark, and that included Sappers, though perhaps I've forgotten. I agree that purple shields would be helpful if you need any extra help.
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Murky Cloud is great for Res against the mentioned energy types. This means that when you are hit, this will whittle down the damage/effect.
Unenhanced it, according to Mids, offers up 22.5% (Self). I five slot it with Aegis in my Kat/DA. @ 50 my Endurance Debuff Resistance is 69.2% which is good but things will still hit. To counteract loss of end through debuffs and toggles I put an emphasis on Endurance and Recovery in my IO build (which is based on a BS/DA thread here) and also carry a few inspirations to get me through the tough -End and -Def debuffers. With Malta, I always take out any even or + con Sapper first. Always.
Blues, Oranges, and Purples are good for a quick fix in a mish. Pop a purple and orange and then charge into the mobs. Also identify the Juicers and take them out first to end the amount of -End being thrown at you. Building up your defense will give you the space you need to do this since a lot of what will be thrown your way is S/L.
I want to get better at not being endurance drained. I'm ok fighting things that don't end drain. I just finished a FreakShow mission and I kept running out of end. I can tell I'm going to have trouble later on (Malta sappers, etc) if I don't sort this out
How can I make this better? Just add more +RES to it and that will increase my abiltity to not be endurance drained?
Here's what the information on it shows when I'm in game (I think this is based on my current slot enhancements)
Murky Cloud as used by level 35 Scrapper
Activation Time:1.17s
Recharge Time:3.40s
Endurance Cost:0.16/s
Accuracy:1.00X
Available Level:4
Power Type:Toggle
Target Type:Self
Effect Area:Single Target
33.79% resistance to fire damage on self unresistable
33.79% resistance to cold damage on self unresistable
22.53% resistance to energy damage on self unresistable
22.53% resistance to negative energy damage on self unresistable
57.20% resistance to recovery rate on target Ignores buffs and enhancements unresistable 57.20% resistance to AttrEndurance on target Ignores buffs and enhancements unresistable