Traps Powers and Phase Shift?
FFgen is it's own entity, it will continue affecting your team and itself, but no longer you. Same goes for acid mortar, and seekers. Triage I'm not sure about, but probably the same. Poison trap should continue working.
You won't be able to summon any of them while phased though.
Mines I'm not sure about. I've heard different accounts and haven't tried myself. I could log in and grab temp phase to find out, but I'd rather not unless your questions remain unanswered by others.
When it comes to true phase (phase shift) then I believe the traps phase with you. I have phase shift with my /dev blaster. I can lay a trip mine in an aggro'd group while phased. As long as I remain phased, the trap will not go off and the UNAFFECTED message continually appears. The moment I untoggle PS, the trip mine explodes. Same behavior is true of Caltrops and Time Bomb. I can imagine other Traps follow suit.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
I'd have to test each power, each works differently as I recall.
More to the point, you could make yourself the temp phase power and do the same until you are statisfied with the findings.
Trip Mine Phases. Un-phase and it goes boom. This can be handy. Run in stealthed, phase, start dropping everything you can, (caltrops, seekers, mortar(s), mine(s)). The (phased?) Mortar takes aggro and pulls stuff to it into a nice cluster. Start the PGT animation, and un-phase just milliseconds before it finishes for a spectacular show.
Pretty sure Mortar Phases as well, but I dropped phase from my build so I'd have to make a temp phase to test with.
PGT, fires, but as I recall did not affect targets until I un-phased. Which, makes it less useful as the primary use is the initial hold. But, you can time un-phasing to dropping PGT for full effect.
Seekers, I really don't recall.
So I've been playing a bit with the build on my traps defender in Mids and was thinking on the different part of the concealment pool, and it brought up a question...
Does anyone happen to know what would happen when one uses the traps powers (or already has them out) and uses Phase? Whom, if anyone does FFG affect during that time? Will a planted trip mine explode? Will acid mortar shoot things? Can I plant Triage Beacon before or after I phase and have it affect me or others?
Any information would be appreciated