Fire/Storm looking for help on refinement
Well, I am no expert. I will just tell you what I see and it is only IMO so take no offense please.
I guess you were trying for some ranged def? I see you got up to 30ish% which that is better than nothing I suppose obviously, but imo you gimped way to much to get to that 30ish%.
#1 - I normally hate O2 boost, but I always take it and slot it properly on my storm corruptors, it is an amazing buff and an alright heal when slotted properly. I would personally slot it with (5) Doctored Wounds. You took it at level 49 which seems pointless and it is way under slotted to be of any real use imo.
#2 - Gale is over slotted. I would only put 1 Accuracy in that
#3 - fire blast, blaze, lightning storm are over slotted imo, I would go for some 5 piece sets in those. Lightning storm actually needs NO accuracy at all it is so high already. If I am short on a few slots I will only slot it with 2 damage and 2 recharge. I do LOVE slotting it with devastation chance for hold though also. I thought you did good slotting with fireball, I would only add personally the chance for KD proc from rag.
#4 - It looks like you have 8 points of KB protection? I would slot for 4 points only or 12 points. I don't think slotting over 4 unless you have 12 is going to help you and most of the time when you have hover you don't need any KB protection, but a few mobs will still knock you back and up which can be annoying.
#5 - I would not personally take thunder clap since it is only mag2, but that is a personal choice
#6 - I think steamy mist is over slotted, but if you were going for the recharge bonus I would personally do it in another power and slot this for res to get very good res against fire/cold, energy for yourself and your team.
#7 - I think you took snow storm WAY to late, it is an amazing power and I could never wait that late to grab it. I would also slot it with more end red
#8 - If money is not an issue I would put two slots in health and get miracle and numina unique
#9 - I would personally 4 slot stamina with 3 normals and chance for end proc because storm is so end heavy imo and any extra end is good.
#10 - I would five slot hurricane personally with 5 DW despair and use all but tohit/recharge.
#11 - I think Aim needs a lot more recharge. I would probably just slot it with 2 recharge Ios.
#12 - I would slot tornado with 4 call to arms (recharge intensive pet set) and 1 AH chance for neg res proc. You get VERY nice bonuses on a set of 4 call to arms with this and neg res is always excellent if and when you use tornado.
#13 - Inferno? 1 Acc? Seriously? I would slot a nice set in this!!! I would get armageddon or obliteration personally.
I am sure I could knit pick other stuff also, but I think I said enough for now lol.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
I tried to keep the build similar to yours but changed a few things. Similar stats overall but more +recharge. It shows too high due to Mids showing the Force Feedback proc as always active. On my builds I usually just leave that slot empty so it doesn't mess with my numbers display.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Inferno Squall: Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Gale -- Acc-I(A), FrcFbk-Rechg%(31)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(36)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), RechRdx-I(50)
Level 6: Swift -- Flight-I(A)
Level 8: Hover -- Krma-ResKB(A)
Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Heal-I(48), Heal-I(48)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-End%(31)
Level 22: Freezing Rain -- UndDef-Rchg(A), UndDef-DefDeb/Rchg(25), UndDef-DefDeb/Rchg/EndRdx(27)
Level 24: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 26: O2 Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34)
Level 28: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), DarkWD-Rchg/EndRdx(33), DarkWD-ToHitDeb/Rchg(33)
Level 30: Snow Storm -- EndRdx-I(A), EndRdx-I(40)
Level 32: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(48)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
Adding the FF proc in Mids gives the option to turn that power on and off. Turning the power off will factor out the recharge from the proc.
After looking over what's been posted, and then running a bit of it in Mids...all I can say is thank you all for the advice. While my current/originally posted build operates fairly well, I can see where the suggestions and tweaks will help to make it run a whole lot better.
While I do occasionally use Blazing Bolt and Thunder Clap (The former for annoying runners and the latter for fun) I definitely won't cry at removing them.
Of note on the Force feedback proc, is that thing auto fire? Or should I be throwing it into hurricane for a constant buff? (Assuming toggled on state vs. off/constant gale use)
Also, going to look into re-slotting Web Envelope with Gravitational Anchors if/when I can swing the cash.
Any other advice and critiques are welcome
Thanks all,
-Opti
EDIT: Missed the above - not auto fire. The question itself still stands though. Would the FF proc be better in gale or hurricane or some other power?
Optimism_Penguin aka @Unchained Malice
Virtue
Hey all,
I know I don't post much (though I read the forums a whole lot), but I was hoping to get some advice in making some refinements to my Fire/Storm Corruptor.
I've got him set up mostly for a moderate level of recovery, but it seems to be mostly at the expense of defense and recharge. I was wondering what a good approach to increasing overall effectiveness would be.
Money isn't too much of an issue, as I can always blast away at stuff to make more of it. My real concern was what I can or should do to more or less optimize effectiveness (Kill more, die less).
Thanks in advance for any constructive criticism,
-Opti
P.S. Here's what I actually have working for me on live (Provided Mid's and I can get along):
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Inferno Squall: Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(7), KinCrsh-Rchg/KB:50(9), KinCrsh-Dmg/EndRdx/KB:50(9)
Level 2: Fire Blast Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(15)
Level 4: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(15), Posi-Dmg/Rchg:50(17), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(19)
Level 6: Hover Krma-ResKB:30(A)
Level 8: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(21), Posi-Acc/Dmg/EndRdx:50(21), Posi-Dam%:50(23)
Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+:30(A), RedFtn-Def/EndRdx:50(29), RedFtn-Def/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31), RedFtn-EndRdx:50(31)
Level 12: Swift Flight-I:50(A)
Level 14: Fly EndRdx-I:50(A)
Level 16: Freezing Rain -- P'ngTtl--Rchg%:50(A), AnWeak-DefDeb:50(33), AnWeak-Acc/DefDeb:50(33), AnWeak-Acc/Rchg:50(33), AnWeak-DefDeb/EndRdx/Rchg:50(34), AnWeak-%ToHit:50(34)
Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 20: Health -- Heal-I:50(A), Heal-I:50(34), Numna-Regen/Rcvry+:50(36)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(36), P'Shift-End%:50(36)
Level 24: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(37), DarkWD-ToHitDeb/EndRdx:50(37)
Level 26: Fire Breath -- Det'tn-Dmg/Rng:50(A), Posi-Dmg/Rng:50(37), Posi-Dmg/EndRdx:50(39)
Level 28: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(39), GSFC-Build%:50(39)
Level 30: Thunder Clap -- Stpfy-EndRdx/Stun:50(A), Stpfy-Acc/EndRdx:50(40), Stpfy-KB%:50(40)
Level 32: Inferno Acc-I:50(A)
Level 35: Tornado -- Dsrnt-I:50(A), EndRdx-I:50(40), RechRdx-I:50(42)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(45), RedFtn-EndRdx/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(46), RedFtn-EndRdx:50(46)
Level 44: Blazing Bolt -- ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(46), ExtrmM-Acc/ActRdx/Rng:50(48), ExtrmM-Dmg/ActRdx/Rchg:50(48), ExtrmM-Dmg/EndRdx/Rchg:50(48), ExtrmM-Acc/Rng/Rchg:50(50)
Level 47: Snow Storm -- P'ngTtl--Rchg%:50(A), EndRdx-I:50(50)
Level 49: O2 Boost -- Range-I:50(A), EndRdx-I:50(50)
Optimism_Penguin aka @Unchained Malice
Virtue