Devices: Behind the times?


Adeon Hawkwood

 

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Originally Posted by ClawsandEffect View Post
Of course, because a set's performance is the only criteria that matters. A character can't be fun unless you hit a certain amount of damage dealt per minute.
Boiled down to its core, MMO gameplay is about defeating enemies.
Sets that do this effectively will be the ones considered "fun" by most of the playerbase.


Even if we ignore this truism, it's in the best interests of the game for sets to be balanced against each other, roughly speaking. The more options that appeal to *all* your players, the better off your game is.

I've played/play my share of weird/underperforming sets. I have a grav/TA controller that's fun on a team. I enjoyed playing a stone/energy aura brute on my old villain only account.


My issue with /dev isn't even that it stinks, it's that the entire set was designed for a game very, very different than the one we play today. Originally /dev was one of the best secondaries. Now it's quite possibly the worst.

Updating it for the modern age is in everyone's best interests. They've made some good changes over the years (adding mobility to Gun Turret, adding range to Taser) but the set needs more. As noted earlier, compare it to a similar set that was built for the 'modern' game, /traps.

/dev deserves better treatment than it's gotten.


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My /Devices blaster is one of my favorite characters to play, even including my scrappers and brutes who are damn near indestructible. I know I could be doing more damage and my kill speed could be a little higher.....but I don't care.
That's nice for you.
Most other players do care, and the devs are well served to cater to larger than a niche demographic.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Nethergoat View Post
My issue with /dev isn't even that it stinks, it's that the entire set was designed for a game very, very different than the one we play today. Originally /dev was one of the best secondaries. Now it's quite possibly the worst.

Updating it for the modern age is in everyone's best interests. They've made some good changes over the years (adding mobility to Gun Turret, adding range to Taser) but the set needs more. As noted earlier, compare it to a similar set that was built for the 'modern' game, /traps.

/dev deserves better treatment than it's gotten.
And if done right I think the devs could make it better without losing it's unique feel.


 

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Originally Posted by Adeon Hawkwood View Post
And if done right I think the devs could make it better without losing it's unique feel.
which is what I offered i the OP (aside from the taser change which was seen as cool but a tatd unecessary >.>)


 

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Originally Posted by Player99 View Post
that, and traps would still be left with the time bomb as they allready have seekers
But this thread isn't abut Traps. It's about Devices. Not here to fix/buff/nerf Traps. Here to fix/buff Devices.


Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]

 

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Originally Posted by ChiosuBlues View Post
But this thread isn't abut Traps. It's about Devices. Not here to fix/buff/nerf Traps. Here to fix/buff Devices.
but still, if devices has time bomb fixed, why leave out /traps version of it?


 

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Originally Posted by Player99 View Post
but still, if devices has time bomb fixed, why leave out /traps version of it?
What does the price of tea in China has to do with this? If I want to get Traps fixed, I'll go talk about it on the Corr/def boards.


Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]

 

Posted

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Originally Posted by ChiosuBlues View Post
What does the price of tea in China has to do with this? If I want to get Traps fixed, I'll go talk about it on the Corr/def boards.
it's not about traps, it's about time bomb, which universally blows.

The power just so happens to also be in that set, so why should devices have a TB overhaul, and leave traps with the same old version?


 

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Originally Posted by Player99 View Post
it's not about traps, it's about time bomb, which universally blows.

The power just so happens to also be in that set, so why should devices have a TB overhaul, and leave traps with the same old version?
Actually, that's pretty likely, which is going to be a bit of a stumbling block.

Any change the Devs make to Time Bomb in Devices, short of replacing it with an entirely different power, will most likely be made to the Time Bomb in Traps as well.

Which means that the changes can't make the power too good, or Traps - already a very good support set - will get overpowered.

Devises needs a close look from the Devs in general, not just in one power.


-This Space Intentionally Left Blank.-