Devices: Behind the times?
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And if done right I think the devs could make it better without losing it's unique feel.
My issue with /dev isn't even that it stinks, it's that the entire set was designed for a game very, very different than the one we play today. Originally /dev was one of the best secondaries. Now it's quite possibly the worst.
Updating it for the modern age is in everyone's best interests. They've made some good changes over the years (adding mobility to Gun Turret, adding range to Taser) but the set needs more. As noted earlier, compare it to a similar set that was built for the 'modern' game, /traps. /dev deserves better treatment than it's gotten. |
But this thread isn't abut Traps. It's about Devices. Not here to fix/buff/nerf Traps. Here to fix/buff Devices.
Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]
What does the price of tea in China has to do with this? If I want to get Traps fixed, I'll go talk about it on the Corr/def boards.
Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]
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it's not about traps, it's about time bomb, which universally blows.
What does the price of tea in China has to do with this? If I want to get Traps fixed, I'll go talk about it on the Corr/def boards.
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The power just so happens to also be in that set, so why should devices have a TB overhaul, and leave traps with the same old version?
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Actually, that's pretty likely, which is going to be a bit of a stumbling block.
it's not about traps, it's about time bomb, which universally blows.
The power just so happens to also be in that set, so why should devices have a TB overhaul, and leave traps with the same old version? |
Any change the Devs make to Time Bomb in Devices, short of replacing it with an entirely different power, will most likely be made to the Time Bomb in Traps as well.
Which means that the changes can't make the power too good, or Traps - already a very good support set - will get overpowered.
Devises needs a close look from the Devs in general, not just in one power.
-This Space Intentionally Left Blank.-
Sets that do this effectively will be the ones considered "fun" by most of the playerbase.
Even if we ignore this truism, it's in the best interests of the game for sets to be balanced against each other, roughly speaking. The more options that appeal to *all* your players, the better off your game is.
I've played/play my share of weird/underperforming sets. I have a grav/TA controller that's fun on a team. I enjoyed playing a stone/energy aura brute on my old villain only account.
My issue with /dev isn't even that it stinks, it's that the entire set was designed for a game very, very different than the one we play today. Originally /dev was one of the best secondaries. Now it's quite possibly the worst.
Updating it for the modern age is in everyone's best interests. They've made some good changes over the years (adding mobility to Gun Turret, adding range to Taser) but the set needs more. As noted earlier, compare it to a similar set that was built for the 'modern' game, /traps.
/dev deserves better treatment than it's gotten.
Most other players do care, and the devs are well served to cater to larger than a niche demographic.
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