Inv/WM
First of all, I think Whirling Mace is a better choice to add to your other AoEs, rather than taking all four ST attacks. I'd drop either Pulverize or Jawbreaker and pick up WM instead.
Also, your attack slotting needs work. Clobber definitely needs to be slotted for damage, not just stun--it's the most damaging attack in the set! And currently, Bash and Pulverize are underslotted for damage. Instead of slotting Boxing with Kinetic Combat, save yourself some slots and put them in a Mace attack.
The Oblits in Crowd Control are not a great choice because the set is very low in end reduction. You'd be better off slotting CC (and WM if you take it) with 3 or 4 Eradication for the E/NE bonus, then finish out the slotting with Scirocco's Dervish Dam/End and Acc/Dam/End for the end reduction and the regen bonus.
Weave is underslotted for end reduction and needs another slot, so try to free up a slot and put a Def/End/Rchg in it.
Focused Accuracy is a huge end hog, and the ToHit bonus can be replicated by slotting a Kismet +Acc in one of your defense powers. I'd drop FA and get Conserve Power instead, and slot the Kismet in Tough Hide.
If you replace the Heal/End/Rchg in Dull Pain with the DW End/Rchg, you'll be closer to the ED cut-off for recharge.
Here's what it looks like with the changes I recommended; the attacks are more fully slotted, S/L def is a hair higher, and E/NE def is much higher.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(11)
Level 4: Jawbreaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(33)
Level 6: Hurdle -- Jump-I(A)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(43), Zinger-Dam%(45)
Level 12: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Fly -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 22: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 24: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(29)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(46)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(46)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(43)
Level 35: Shatter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45)
Level 38: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50)
Level 49: Physical Perfection -- Panac-Heal/+End(A), Mrcl-Rcvry+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 19.9% Defense(Smashing)
- 19.9% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 11.4% Defense(Melee)
- 9.25% Defense(Ranged)
- 3% Defense(AoE)
- 3.6% Max End
- 48% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 62.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 210.8 HP (11.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 11%
- MezResist(Terrorized) 4.95%
- 8% (0.13 End/sec) Recovery
- 78% (6.1 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;711;1422;HEX;| |78DA9D94C952135114866F270D2113490C110843183300696061C964B910AC42A18| |C88B851A9906A436B5707D371882B1FC0952E5C59965BDFC0F22DD47278044B5FC1| |8AE79CFF928D3BBB92FFEB9CBE7DFFFFDCDB9DDDA79B31A59E5F5446EC925BF5FDC| |3FDAAF7C06E46F6EDDAB1D7701BF5B60A29A5C6513EDCB4EFD99E6F5BDBDEE347AE| |6737AB478EEBB4DA197D79D7766DDBBA55A5B36ACD4E6D7BC776D3F65AD6E949ACD| |268B8D665A7E5D9BE1FC50FD7A91FB7E2FA029D3A5E3D25BFC8C3F11D18A4B74E9C| |9AB5458EF536CDEDB7EC667B887295E8FB394C62D05775826A8A4E0A2A300EE404E| |6A4E05C44E9A363AA0A614A25AF037B82811B82F27DC2B2FA12D6B3D270E39AC125| |F3AAA07717D811442A82F3347B500F0FE6035C3A5B008A82D19260624ED04BABDA8| |3D0AAA728865FC930A4FB08A18F3EF4D1873E22E863859CC270EA097B32DB780338| |011E0AE69A82055FF0896E896276333A4827632A0693184CFA61D20F9328E58BC3C| |48867833CC3F2882044571298C8481C48EFF99B82EF6491320C69209591D2990120| |2918480BFA6886346608A45F4BBA9997C02BC11A7598D16B99C14E4D63A7A6B153D| |3D8A919ECD437F21DD40B37889E86D0D3107A1A454F3F68DCB01E378C7C59E4CB22| |5FF98FE2755927FB116D3FF233C0A5C95FC06FE099F8969F088C10D7B0956359290| |5A994D34E394499409409449943CC8D08B701A7A915E9BDB08ACD5BC3E6AD031B82| |0B347C560F9F45B03C82E511AC8060050433294551A728A2C31276A084B64B5884B| |7B4AFF3BA81F979B9F51D952CED642D88F96219B08045C1F292E03D3D2A4BFA9958| |9AC4D372054B6F765F3AFAD0A176FEA954CCEE9BA60CA994CCEE2BDD0927E94DC1D| |5FF3D3EC44E2DC37BFC27B0CF52613960B9CD7287E52E4B95E588A5C6D2F9D8BD3B| |B1C2B95659D658D65932944FBDE091A128499425C61267E96749B02459D22C59963| |72C9DBF135AEF0E| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012

This is basically how my build will be when I am done, though without the purple set. (Crushing Impact will work fine for me.)
The high recharge is not a big deal because mace has an easy attack chain which is only limited by endurance usage. I have mine currently at 37 and it works great. Only the Numina unique currently slotted.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(42)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/Rchg(42)
Level 2: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(13), Mrcl-Heal/Rchg(13), Mrcl-Heal/EndRdx/Rchg(15), Mrcl-Heal/EndRdx(15), Numna-EndRdx/Rchg(46)
Level 4: Jawbreaker -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11)
Level 6: Hurdle -- Jump-I(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(27), S'fstPrt-ResDam/Def+(42)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(43), Numna-Heal(43), Mrcl-Heal/EndRdx(43), Mrcl-Heal(45), Numna-Heal/EndRdx/Rchg(46)
Level 18: Invincibility -- GftotA-Run+(A), GftotA-Def/EndRdx(19), GftotA-Def(19), Rec'dRet-ToHit(37), Rec'dRet-Pcptn(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(27)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(34)
Level 30: Weave -- GftotA-Run+(A), GftotA-Def(31), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(31)
Level 32: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), EndRdx-I(34)
Level 35: Shatter -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Crowd Control -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Heal-I(45), EndMod-I(46)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
- 14.9% Defense(Smashing)
- 14.9% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 15.5% Defense(Energy)
- 15.5% Defense(Negative)
- 3% Defense(Psionic)
- 8.94% Defense(Melee)
- 9.25% Defense(Ranged)
- 6.13% Defense(AoE)
- 5.4% Max End
- 31% Enhancement(Accuracy)
- 15% Enhancement(RechargeTime)
- 238.9 HP (12.8%) HitPoints
- MezResist(Immobilize) 10.5%
- 20% Perception
- 13% (0.22 End/sec) Recovery
- 84% (6.57 HP/sec) Regeneration
- 7.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 15% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;705;1410;HEX;| |78DA9D94DB4E134118C767DB2DA5744B5B4B29C742B1D096C2422F8C081E2E04050| |349858A372A2E752C1B9B85742B52AF7C00DFC010EF7D03E35BA8F1F00A1E9EA17E| |F3FD0712E39D1BFAFFCDCC7EE7DD65EB64D512E2D50D6158379B8EEFEFD51CEF996| |C85B69C865B1761214416277BABF2A9F47C696F78C7CF9B9E6C39FB6ED36D77D2FA| |F6966C4A69DF7768E5D46572C33B902DE9B5EDB385553D3C6CDAB7DCB6277D1F9B4| |DE91CB95E23A6EF340EDAB44BF28E92B8BE8B0CA9B523B76EAF51CA468782FB6DD9| |EA0C516125FA7D8A9018F413DDA0C8D2A2200213408E519A625CEA13FAEA8644953| |025CC6D6087D15303D609E3A27487F139A2839397B143AB8AB06AC06D0EDBBF0EAC| |31E6B7F9DE65CA158497192C04D4516F112831FA668132A387861C420B225414EAE| |80BE50DE3C80CA3AB04BA4AA0AB117455CA18AACC254A18414211F139E820058DEA| |A0D12C07CDD0514C5BC590274C47715885E2D739D6EC2EF7307B0F4063731BE80FB| |D7FA35C499E4BD74C46F8CE0513E865E4DF500D29513865F4529214920452939C77| |E02F2C53F9693DAFF4633E1ADC07EA8CA127806418142FA3FBC874E912DFA9A0616| |4308607B8C691242348B6A3FAF518C520C730C8310C3287419A6437AEEDC6D15216| |BD64D15936CC58A15227F40B3171CCE54CBE004E800E23F712C831AEF6A9570B5E5| |33F026ACC177F02BF80DF8C3C42E5E17C8DBCA6B5D734BC66E03503AF197815E055| |80D75B7AF38A7A3AC5321FBDA3A75ED6CD95F15CE7EE02793698C773F84A63B4B59| |D8D612D60580B18D60286F591EC16B5DD22EC2AB0ABC0AE02BB31F3FC9BA33FF5A0| |36FF39A99AE75F9830504DC93CFFA4BB91049B0A58FFD7F5DE3A0B17D956FF046A4| |AAA24C6AE5A3D50F2506D1FA995A356FB4AEA6ADBFD609D551C5F52755D51B2AC64| |45499AEA13AF9565384A125562298929E95712579250925232A2E45449F70F5D87E| |DC9| |-------------------------------------------------------------------|


Ice Ember
First of all, I think Whirling Mace is a better choice to add to your other AoEs, rather than taking all four ST attacks. I'd drop either Pulverize or Jawbreaker and pick up WM instead.
Also, your attack slotting needs work. Clobber definitely needs to be slotted for damage, not just stun--it's the most damaging attack in the set! And currently, Bash and Pulverize are underslotted for damage. Instead of slotting Boxing with Kinetic Combat, save yourself some slots and put them in a Mace attack. The Oblits in Crowd Control are not a great choice because the set is very low in end reduction. You'd be better off slotting CC (and WM if you take it) with 3 or 4 Eradication for the E/NE bonus, then finish out the slotting with Scirocco's Dervish Dam/End and Acc/Dam/End for the end reduction and the regen bonus. Weave is underslotted for end reduction and needs another slot, so try to free up a slot and put a Def/End/Rchg in it. Focused Accuracy is a huge end hog, and the ToHit bonus can be replicated by slotting a Kismet +Acc in one of your defense powers. I'd drop FA and get Conserve Power instead, and slot the Kismet in Tough Hide. If you replace the Heal/End/Rchg in Dull Pain with the DW End/Rchg, you'll be closer to the ED cut-off for recharge. Here's what it looks like with the changes I recommended; the attacks are more fully slotted, S/L def is a hair higher, and E/NE def is much higher. Hero Plan by Mids' Hero Designer 1.704 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: War Mace Power Pool: Fitness Power Pool: Flight Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5) Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(46) Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(11) Level 4: Jawbreaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(33) Level 6: Hurdle -- Jump-I(A) Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11) Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(31), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(43), Zinger-Dam%(45) Level 12: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15) Level 14: Fly -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(50) Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(39) Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21) Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37) Level 22: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37) Level 24: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(29) Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Ksmt-ToHit+(46) Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(46) Level 30: Boxing -- Acc-I(A) Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(43) Level 35: Shatter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45) Level 38: Crowd Control -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40) Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50) Level 49: Physical Perfection -- Panac-Heal/+End(A), Mrcl-Rcvry+(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Gauntlet Level 6: Ninja Run ------------ Set Bonus Totals:
Code:
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Ok I don't quite get it but at what point does WM become a better attack then any of the ST ones other then the fact it's AoE?? With both Physical perfection and Stamina I don't see endurance being a problem hence why I used the Obliterates instead of hybridizing it. Boxing is a set monkey right now and thats all I have it for is the second set of kinetic combat. Sure I can slot Clobber for dmg and if i do that I'm gonna likely go with a Makos bite or Touch of Death for the dmg boost.
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I wouldn't suggest Mako or ToD for an Invuln; they offer positional defense instead of typed so they're less desirable for the purpose. I'm also not really sure the 3% damage bonus would be that noticeable absent stacking considerable additional bonuses. I WOULD strongly second the suggestion Finduilas made about slotting Clobber for damage instead of stun... I don't know of very many situations where you're better off slotting for a secondary effect at the expense of damage. Slotting Clobber for damage will do far more for your kill speed than the minor damage bonus.
I'd also recommend stripping the slots out of Boxing... it's a waste to use a Kinetic Combat set there. Put four into Clobber and finish with Pounding Slugfest. There's lots of better places for the slots from Boxing.
Looking over your build you're obviously not concerned about inf since I doubt you could get this done for under 5 billion. That being the case I won't comment on the purples or the Pancea proc. I would suggest some reslotting of Invincibility... Cytoskeleton HO's are just tailor made to go in here. If you want to go with the LotG in here it does work... you're missing out on the tohit component of Invinc though.
If you're working on a high-recharge build though why no Hasten? You could drop Pulverize and toss Hasten in. Oh, I just noticed another thing, do you have the 60 month Vet badge? If you don't you won't be able to get Fly without first getting Hover or Air Superiority.
I agree that Focused Accuracy really isn't worth the endurance it consumes anymore; I'd grab Conserve Power as the prerequisite and just leave it at the default slot. All in all there's lots of things I'd do differently but I've no doubt that this build would WORK... it just could be substantially better.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
WM is valuable for several things... first it's an untargeted AOE that you can pop off immediately when you jump into melee for aggro purposes AND to deal with the occasional untargetable mob stuck in a wall or ceiling. Additionally any AOE becomes vastly more effective the more foes you have in it's radius. It may not deal tons of damage (and if you're worrying about that why have you slotted Clobber the way you have?) but it does deal that damage to up to 10 baddies around you. That makes it's Bash level damage start to look a lot better doesn't it? ~50 points of damage base per target dealt to up to 10 targets = 500 points of damage. That sounds worthwhile to me for any tank... you're designed to be surrounded by baddies.
I wouldn't suggest Mako or ToD for an Invuln; they offer positional defense instead of typed so they're less desirable for the purpose. I'm also not really sure the 3% damage bonus would be that noticeable absent stacking considerable additional bonuses. I WOULD strongly second the suggestion Finduilas made about slotting Clobber for damage instead of stun... I don't know of very many situations where you're better off slotting for a secondary effect at the expense of damage. Slotting Clobber for damage will do far more for your kill speed than the minor damage bonus. I'd also recommend stripping the slots out of Boxing... it's a waste to use a Kinetic Combat set there. Put four into Clobber and finish with Pounding Slugfest. There's lots of better places for the slots from Boxing. Looking over your build you're obviously not concerned about inf since I doubt you could get this done for under 5 billion. That being the case I won't comment on the purples or the Pancea proc. I would suggest some reslotting of Invincibility... Cytoskeleton HO's are just tailor made to go in here. If you want to go with the LotG in here it does work... you're missing out on the tohit component of Invinc though. If you're working on a high-recharge build though why no Hasten? You could drop Pulverize and toss Hasten in. Oh, I just noticed another thing, do you have the 60 month Vet badge? If you don't you won't be able to get Fly without first getting Hover or Air Superiority. I agree that Focused Accuracy really isn't worth the endurance it consumes anymore; I'd grab Conserve Power as the prerequisite and just leave it at the default slot. All in all there's lots of things I'd do differently but I've no doubt that this build would WORK... it just could be substantially better. |
I see the point about Clobber and about WM amd Focused acc, I also forgot that invincability makes focused accuracy kinda a waste anyways. I followed your guild for alot of what I did and was going for a perma dull pain add on to it. I'm a 66 month vet so I don't need a prerequisite for any travel power, sorry i should have mentioned that.
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Ice Ember
Ok I don't quite get it but at what point does WM become a better attack then any of the ST ones other then the fact it's AoE?? With both Physical perfection and Stamina I don't see endurance being a problem hence why I used the Obliterates instead of hybridizing it. Boxing is a set monkey right now and thats all I have it for is the second set of kinetic combat. Sure I can slot Clobber for dmg and if i do that I'm gonna likely go with a Makos bite or Touch of Death for the dmg boost.
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If you had a primary that had less of its own defense I could see a need for getting S/L defense wherever possible, but and Invul tank with Weave can find enough defense in other ways that using Oblits is generally not needed--as I've shown in the posted build. That frees your AoEs for using Eradication and the possibility that you can soft-cap E/NE as well as S/L. (Which you actually could do on your build, but you'd have to drop some of the purple sets.)
My Characters
Knight Court--A CoH Story Complete 2/3/2012

C_M_A covered most of these points, but besides the end issue, the reason I don't recommend Oblits for an Invul build is that it's a lot of slots for relatively little return.
If you had a primary that had less of its own defense I could see a need for getting S/L defense wherever possible, but and Invul tank with Weave can find enough defense in other ways that using Oblits is generally not needed--as I've shown in the posted build. That frees your AoEs for using Eradication and the possibility that you can soft-cap E/NE as well as S/L. (Which you actually could do on your build, but you'd have to drop some of the purple sets.) |
Any other tips??
Ok I've got it in my head to finally build a invuln tank that will succesfully make it to 50. So I have thrown together this build in mids. Influence isn't really a option so feel free to suggest different sets.
I followed CMA's guides for both soft capping defense and the 1-20 level range. I figure with Invulns survivability combined with the mitigation of WM I should have a very strong build basis and with the IO sets I've selected and slotted it certainly seems that way.
Anyways enough rambling heres the build for you guys to pick apart.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability
- (A) Resistance
- (3) Resistance/Endurance
- (3) Resistance/Recharge
- (5) Resistance/Endurance/Recharge
Level 1: Bash- (A) Accuracy/Damage
- (17) Damage/Endurance
- (17) Damage/Recharge
- (21) Damage/Endurance/Recharge
Level 2: Dull Pain- (A) Heal
- (5) Heal/Endurance
- (7) Heal/Recharge
- (7) Heal/Endurance/Recharge
- (11) Recharge
Level 4: Jawbreaker- (A) Damage
- (23) Damage/Recharge
- (23) Accuracy/Damage/Recharge
- (29) Accuracy/Recharge
- (33) Damage/Endurance
Level 6: Hurdle- (A) Jumping IO
Level 8: Unyielding- (A) Resistance
- (9) Resistance/Endurance
- (9) Resistance/Recharge
- (11) Resistance/Endurance/Recharge
Level 10: Pulverize- (A) Accuracy/Damage
- (31) Damage/Recharge
- (31) Damage/Endurance
- (31) Accuracy/Endurance/Recharge
Level 12: Resist Physical Damage- (A) Resistance/+Def 3%
- (13) Resistance
- (13) Resistance/Endurance
- (15) Resistance/Recharge
- (15) Resistance/Endurance/Recharge
Level 14: Fly- (A) Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Slow Resistance (20%)
Level 16: Health- (A) +Regeneration/+Recovery
- (39) Heal
Level 18: Invincibility- (A) Recharge Speed
- (19) Defense
- (19) Defense/Endurance
- (21) Defense/Endurance/Recharge
Level 20: Stamina- (A) Chance for +End
- (37) EndMod
- (37) EndMod/Recharge
Level 22: Clobber- (A) Accuracy/Recharge
- (36) Accuracy/Endurance
- (36) Accuracy/Stun/Recharge
- (36) Endurance/Stun
- (37) Stun/Range
Level 24: Resist Energies- (A) Resistance
- (25) Resistance/Endurance
- (25) Resistance/Recharge
- (29) Resistance/Endurance/Recharge
Level 26: Tough Hide- (A) Recharge Speed
- (27) Defense
- (27) Defense/Endurance
Level 28: Boxing- (A) Accuracy/Damage
- (34) Damage/Endurance
- (34) Damage/Recharge
- (34) Damage/Endurance/Recharge
Level 30: Tough- (A) Resistance
- (45) Resistance/Endurance
- (46) Resistance/Recharge
- (46) Resistance/Endurance/Recharge
Level 32: Weave- (A) Recharge Speed
- (33) Defense
- (33) Defense/Endurance
Level 35: Shatter- (A) Damage
- (40) Damage/Recharge
- (43) Accuracy/Damage/Recharge
- (45) Accuracy/Recharge
- (45) Damage/Endurance
Level 38: Crowd Control- (A) Damage
- (39) Accuracy/Recharge
- (39) Damage/Recharge
- (40) Accuracy/Damage/Recharge
- (40) Accuracy/Damage/Endurance/Recharge
Level 41: Taunt- (A) Chance for Psi Damage
- (42) Taunt/Range
- (42) Taunt
- (42) Taunt/Recharge
- (43) Taunt/Recharge/Range
- (43) Accuracy/Recharge
Level 44: Focused Accuracy- (A) HamiO:Cytoskeleton Exposure
- (46) HamiO:Cytoskeleton Exposure
Level 47: Laser Beam Eyes- (A) Damage
- (48) Damage/Recharge
- (48) Accuracy/Damage/Recharge
- (48) Accuracy/Recharge
- (50) Damage/Endurance
Level 49: Physical Perfection- (A) +Hit Points/Endurance
- (50) +Recovery
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: GauntletLevel 6: Ninja Run
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Set Bonus Totals: