Invul/Energy Smallville


Chrome_Family

 

Posted

Hey everyone. So I know I shoulda took ss instead of energy melee. I can't remember why i picked energy instead.
But anyhow here's the deal.
I want to respec him (he's already 50) and make him like Clark from Smallville.
I understand this makes this tough but so keeping with that concept I need to have superspeed, superjump, and lazer beam eyes.
the slotting on them isn't too big i just want them for the concept idea.

I ask this cuz when I try to make a build on Mids I just get too frustrated lol.
So let me see if you guys can help me out some.

Thanks, Zoner


 

Posted

This is the best I could come up with... has all your criteria.

SJ/SS tough/Weave Laserbeams..

Near cap to F/C/N/E with just one person in range your defense is 44-45+ (also with 90% resistance to S/L naturally lol) if you move the scale of invicability to 10 people it will be 53-60%

sturdy recovery and regen

Building for this concept takes away a lot of powers I would have generally taken in place of certain things..

that said.. I hope you have sands of mu and black wand/staff vet powers hehe.

I hope this helps you.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Smallville Clark: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(34)
Level 1: Barrage -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(25), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(43), Mako-Dam%(43)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(15)
Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(42)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(9)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(11), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx/Rchg(42)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(17), Mrcl-Heal(31), Numna-Heal/EndRdx(34), RgnTis-Regen+(42)
Level 18: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-EndRdx(19), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(23), Mocking-Rchg(40), Mocking-Taunt/Rng(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(46)
Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 32: Unstoppable -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Total Focus -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run

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Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Chrome, your link doesn't work.

If I were the OP, I'd definitely consider skipping the Fighting Pool to get more attacks. Having only 3 EM attacks is not my idea of a balanced build.

And what is your goal with this build? Can't tell for sure without the link, but judging by the set picks, it doesn't look like you're aiming for the defense soft-cap.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

His focus is probably what I was asking for.
I understand with this toon that because I want 2 travel powers and laser beam eyes (which i know is not a very good power) because of my concept for him that He probably won't have soft-cap defense unless surrounded by enemies which is fine.


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
His focus is probably what I was asking for.
I understand with this toon that because I want 2 travel powers and laser beam eyes (which i know is not a very good power) because of my concept for him that He probably won't have soft-cap defense unless surrounded by enemies which is fine.
The reason I asked about soft-capping is that if that's not the plan, you can drop the Fighting Pool to get more attacks. Can't speak for you, of course, but having just three secondary attacks would drive me absolutely nuts.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I took the build and tweaked it a little bit. This build is going to be pretty expensive but I think it offers good resistance, defense, and offense as well so let me know what you all think.
I got rid of unstoppable because I don't like the health and endurance drain it does to me after.

[color:#489AFF]Hero Plan by Mids' Hero Designer 1.621[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#B3CAF7]Level 50 Technology Tanker[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Invulnerability[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Energy Melee[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Energy Mastery[/color]

[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Temp Invulnerability[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]EndRdx/Rchg[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](15)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Barrage[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Dmg/EndRdx[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Dmg/Rchg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/EndRdx/Rchg[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Dam%[/color](33)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Dull Pain[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/EndRdx[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Rchg[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/Rchg[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]Dct'dW-[/color][color:#7AA4EF]Heal/EndRdx/Rchg[/color](11)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](46)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Resist Physical Damage[/color] [color:#489AFF]--[/color] [color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/Def+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](43)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Swift[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](9)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Unyielding[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](31)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hasten[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](13)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Jump[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Zephyr-[/color][color:#7AA4EF]Travel[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Zephyr-[/color][color:#7AA4EF]ResKB[/color](46)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Rcvry+[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]RgnTis-[/color][color:#7AA4EF]Regen+[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]Mrcl-[/color][color:#7AA4EF]Heal/EndRdx[/color](42)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Invincibility[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](34)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/Rchg[/color](21)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Bone Smasher[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg[/color](34)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Tough Hide[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](27)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Aegis-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Aegis-[/color][color:#7AA4EF]ResDam/Rchg[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]Aegis-[/color][color:#7AA4EF]ResDam[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]Aegis-[/color][color:#7AA4EF]EndRdx/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Aegis-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](43)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Super Speed[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Run[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Whirling Hands[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]%Dam[/color](50)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Energy Transfer[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Dmg/EndRdx[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Dmg/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/EndRdx/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Dam%[/color](37)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Total Focus[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]Mako-[/color][color:#7AA4EF]Dmg/Rchg[/color](40)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Conserve Power[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Laser Beam Eyes[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Dmg/EndRdx[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Dmg/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Thundr-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](45)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](50)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Physical Perfection[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](A)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Gauntlet[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Ninja Run[/color]



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Posted

BTW, if you choose the vBulletin or Zetaboard formats it won't come out looking so funky.

From the top:

You've taken Bone Smasher way later than you need too. It won't hurt to take RPD later, so just swap the two. I'd also switch Tough and WH.

The End/Rchg slot in Temp Invul is unneeded, and the tiny F/C bonus not worth slotting for, IMO. Use that slot elsewhere.

Mako's Bite isn't a very good choice for typed defense; if you want E/NE defense you can get much more "bang for your buck" by slotting Eradication in Whirling Hands, or by slotting 3 Pounding Slugfest and 3 Pulverizing Fisticuffs in one of your ST attacks. Or if you want a little more S/L def, use 4 Smashing Haymaker; they have half the S/L def of KC at a fraction of the cost.

If you switch out the Heal/End/Rchg in Dull pain for a DW End/Rchg you'll be pretty close to the ED cut-off for both Heal and Recharge without the Recharge IO, so you could move that slot somewhere else.
The BotZ -KB in SJ is completely unnecessary, UY provides all the KB protection you need. If you really want the E/NE bonus (I don't think it's even worth slotting for) use the other BotZ instead.

Red Fortune is a poor choice for your defense powers, IMO; it requires a lot of (unnecessary) slots to get a relatively small E/NE bonus. If you were to put two more Thunderstrike in LBE, you'd get the same bonus--and a better slotted attack. LotG or GotA both have desirable 4-slot bonuses, I'd use one of those sets instead.

Stamina is underslotted; I'd put at least one more slot in it, two if you use more Efficacy Adaptors.

Tough Hide needs another slot; it has the same amount of defense as Weave.

As I mentioned earlier, Eradication would be a good choice for Whirling Hands. Slot 3-4 Erad for the defense bonus and then the Scircocco's Dervish Dam/End and Dam/End/Rchg for some endurance reduction and a nice regen bonus.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Chrome, your link doesn't work.

If I were the OP, I'd definitely consider skipping the Fighting Pool to get more attacks. Having only 3 EM attacks is not my idea of a balanced build.

And what is your goal with this build? Can't tell for sure without the link, but judging by the set picks, it doesn't look like you're aiming for the defense soft-cap.
Sorry about the link, no idea why it didn't transfer over.. I will fix it once I am home from work.

The reason it was built that way was because of what the OP wanted. went with tough to cap s/l resistances (the build has near 40% defense too to S/L, but wasn't too much of a criteria since S/L attacks just tickle Invul tanks in my experience) and went with laserbeams SJ and SS cause its what the criteria was. Also my comment did state that he is soft capped with 1 baddie in range.

Quote:
Originally Posted by Chrome_Family View Post
This is the best I could come up with... has all your criteria.

Near cap to F/C/N/E with just one person in range your defense is 44-45+ also 90% S/l (naturally lol) if you move the scale of invincability to 10 people it will be 53-60%
Here was his criteria bolded in blue, in case it was missed

Quote:
Originally Posted by LastPhantomZoner View Post
Hey everyone. So I know I shoulda took ss instead of energy melee. I can't remember why i picked energy instead.
But anyhow here's the deal.
I want to respec him (he's already 50) and make him like Clark from Smallville.
I understand this makes this tough but so keeping with that concept I need to have superspeed, superjump, and lazer beam eyes.
the slotting on them isn't too big i just want them for the concept idea.

I ask this cuz when I try to make a build on Mids I just get too frustrated lol.
So let me see if you guys can help me out some.

Thanks, Zoner
Like I mentioned its not the ideal way I would build this but it should be doable if he plans on teaming etc. It was mainly for defense, I can't view your build here at work so I can't comment.

Barrage, Laser beams, energy transfer, total focus, + vet attacks seems ugly to me too.. oh and don't forget the almighty BOXING/Brawl!!! hehe

Quote:
Originally Posted by LastPhantomZoner View Post
His focus is probably what I was asking for.
I understand with this toon that because I want 2 travel powers and laser beam eyes (which i know is not a very good power) because of my concept for him that He probably won't have soft-cap defense unless surrounded by enemies which is fine.
Actually you only need one or two baddies near you to be softcapped with my build. Note* Mids defaults invincibility to 1 when its toggled on, with 1 person in range you get the following numbers.

Quote:
Originally Posted by Chrome_Family View Post
This is the best I could come up with... has all your criteria.

SJ/SS tough/Weave Laserbeams..

Near cap to F/C/N/E with just one person in range your defense is 44-45+ also 90% S/l (naturally lol) if you move the scale of invincability to 10 people it will be 53-60%
I was simply following your criteria, also this build has low end cost and good regen/recovery too regen is 23.3Hp sec (w/ out dullpain on) 31.6HP with it on. And recovery is 3.27 a sec with only 0.82 end usage with all your armors on. So its end friendly and decent regen to stack with the defense. (I don't like not having bone smasher though..) in AV fights where the mobs are down you will still be capped to F/C/N/E though.

Oh and you have ranged defense of 34 too.. this build is heavy on defense.. you should be sturdy. If you lose one of your travel powers I would say use it in place for bone smasher. Or you can drop Unstoppable.. I almost never use it since my defense is so high on my Invul tanks. I don't focus on S/L defense on Invul TANKS either, since S/L tickles and rarely does much damage, but that being said this build has 40% defense to S/L anyways. (On the flip side I wouldn't build for fire defense on a fire tank either..since fire tickles that aura)

but that is just my opinion. I try to focus on some ranged defense since most Psy attacks are ranged. And focus on covering my holes with F/C/N/E since resistance to them is low (normally 33% out of unstoppable) In any event if you remove unstoppable the set bonus won't hurt you to much and you can slow bone smasher in place of it. Or pick up bone smasher earlier and pick up TOUGH at 32. either way works.


I edited my OP with the new build but here is the data code for it.

WITH Unstoppable

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Okay here is a build WITHOUT unstoppable w/ Bone Smasher (lvl 24)

I rearranged when you get boxing, tough, and bone smasher.

This build brings your s/l defense to 42-43% and has your F/C/N/E defense at 44% with only 1 baddie near you.

Range defense drops to 33%. (was 34%)

*Personally I would go with this build, In my expereince I almost never use unstoppable, and would much rather have another attack*

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My question to the OP,

I noticed in your build that you didn't take Taunt or Build up.. is that your plan and part of your concept too?



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

I didn't choose taunt because I always wonder how effective it is.
For build up I usually always take.
But i figured that he since build up isnt' up that much that its not really that effective for him to have.
Let me know what you think.


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
I didn't choose taunt because I always wonder how effective it is.
For build up I usually always take.
But i figured that he since build up isnt' up that much that its not really that effective for him to have.
Let me know what you think.
Well for concept isn't Superman SUPER? and can deal damage? (take build up )

As for taunt, take it, you want the baddies near you always as it helps your defense (Invincibility scales up +defense and Tohitt when baddies are near you) as well as help the team to keep aggro on you.

This build is plenty sturdy you should be okay



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Sounds good lol.
Just curious, why did you not take whirling hands?


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
So I know I shoulda took ss instead of energy melee. I can't remember why i picked energy instead.

I want to respec him (he's already 50) and make him like Clark from Smallville.
I don't see any issues with using EM. Smallville Clark has never been bound to Superman criteria, so why should your build?


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
Sounds good lol.
Just curious, why did you not take whirling hands?
The short answer is that its not a heavy hitter like ET,TF, or BS, My preferance would be to take powers that can kill faster, so I went with Bone Smasher,ET, TF.



Post Comic book Fan Films that ROCK!
Fight my brute