Tell me about Rain of Fire


Another_Fan

 

Posted

RoF does feel "slow" in the normal attack cycle of a Fire Blaster. It's cast time is long, and its DoT feels like it drags, but its not without its uses. You can cast it around corners, which means you can hit them, but they can't hit you. My experience with RoF usually goes something like this.
1. Aim + Buildup + Fireball + Firebreath
2. "Hey look, I stole all the aggro from the tank! Yay!" *Dive for cover*
3. Drop a little Rain O' Fire on my aggressors, to finish cooking them and seal in their sweet, sweet juices.
4. Make a passive-aggressive comment that the tank might want to try out using "Taunt" next fight.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by Fulmens View Post
I don't have time for six minute 1970's guitar solos and I don't have time for Rain of Fire.
dunno how I missed this the first time around on this thread.
One of my favorite forum lines EVER.
You might bump yourself from my sig quote!

Quote:
Originally Posted by Fulmens View Post
It does, it turns out, have a "chance to hit"- just a very high one (+100% To Hit). I had not realized it was that accurate.
I did not know it actually rolled to hit- I've always used it to deal with stuff that's impossible to hit (paragon protectors after they MoG, stuff like that).
Learn something new every day!


I don't think it's an efficient power.
As you note it's mostly redundant given fire's plethora of great AoEs, but it's just so FUN I can never pass it up.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Just some numbers to consider (excuse the formatting):

Code:
Fire Blast	Dam	Act	Rech	End	DPE	DPA
--------------------------------------------------------------------------------
Fire Ball	78.78 	1	16	15.184	5.19 	66.31
Rain of Fire	126.80 	2.03	60	26	4.88 	56.51
Fire Breath	109.80 	2.67	16	15.184	7.23 	37.81
Arcanatime is baked in. RoF has a far better DPA than Fire Breath, and will invariably hit more mobs. RoF actually has a higher ST DPA than Flares or Fire Blast. DPE aside, that means if you can keep a single mob inside of its range for the duration (say w/an immob you're likely stuck with anyway), you're actually better off leading w/RoF than either of your T1 or 2 blasts (naturally, you lead w/Blaze, and the DPE would be atrocious, but just to make a point...). Also, RoF has a 25' rad (10' more than Fire Ball, FYI), and an AoE cap of 16 vs 10 for Fire Breath (and how often do you consitantly hit 10 w/Breath, anyway?). So really, you only need the mobs to stay in the AoE for about 5sec for RoF to be equal to Fire Breath's effectivenes.

I know, I lknow, ppl hate DoTs (it still adds up), mobs scatter (fear + slow = mitigation), they won't always stay in the AoE (they don't need to, see above), yada, yada, which is why I don't just throw around RoF willy nilly either, but RoF is way more effective than ppl give it credit for, I think. If I have a controller who spams his AoE immob (and who doesn't?), I'm absolutely leading off w/RoF (even before Fire Ball, because of the BU/Aim mechanics). In fact, if I'm running w/a seriously high DPS team, I don't even bother w/Fire Breath because of the even longer animation time, but I'll likely use RoF (along w/Fireball) to clean up the stragglers.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
An absolutely devastating combination is aim + BU + ROF + fire breath + fireball + hide behind something to stay alive. The mob hate you generate is intense, but anything minion-ish and some things lieutenant-ish will be gone before fireball finishes animating--which, incidentally, takes well under six seconds from when ROF begins hurting mobs and when mobs fall to the ground as crispy, extra tender versions of their former selves.

More importantly, though, you're missing out by not putting guitar solos together with ROF; put on a little Jimi Hendrix for maximum joy, while casting a purple-tinted ROF.
Hear, hear!

Rain of Fire is a grossly misunderstood power, in my opinion. Properly slotted and combined with BU & Aim, it melts most enemies on the spot before they can escape its area of effect.

I was in a bank mission once, and the bosses were about to escape through the door. I laid ROF at the exit. The bosses, naturally, turned away from it and re-engaged the tank. The tank was furious. "Don't EVER use ROF! It scatters them!"

"Yes," I responded. "But it also kept them away from the door, and in the building where we wanted them."

It can not only be a massive damage dealer--despite it's "slow tick" reputation--it can be a very tactical power.