Dark/Fire


CBeet

 

Posted

Hey guys -

I know this set combo has been discussed before, but I've been toying with a few ideas of builds and was looking for some feedback.

As it stands right now, my toon is only level 25, but I'd like to have somewhat of a clear path as to where I am going with my power selections as I level.

I have two builds that are almost identicle; one has midnight grasp and one doesn't, but both builds have the same recharge and the build with MG has slightly more hit points.

I'm still undecided whether to go with or without MG, but recently have been leaning to a build with it.

My other question is whether to try and consider building for some defense, most likely smashing/lethal. I'm not sure if doing so will make me less effective with my attacks.

And finally, consume. I've been changing my builds to six-slot this with Efficacy Adapters, thinking that this can be my primary insta-endurance refill power. I'm just wondering if my thinking is off on this.

I've posted the data chucks below. Thanks to anyone who takes the time to look at this and offer their thoughts.

dark/fire without Midnight Grasp:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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dark/fire with Midnight Grasp:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

dark/fire defense build:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|EFF98|
|-------------------------------------------------------------------|


@Llewthor, @Llewthor2

 

Posted

For your defense build, I don't think you need so many knockback protection. Your resistance toggles are very poorly slotted. There are too many powers that you took but seldom use, for example boxing, kick, burn, and maybe even shadow punch.

I modifed your defense build. Please see below. I try to keep the global recharge that you have. Instead of raising the s/l defense to 40%, I only make it to ~30% but take darkest night instead. I think the build is tougher with resistance toggles slotted well.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

dark fire 3: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(34)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 2: Blazing Aura -- EndRdx-I(A), EndRdx-I(48), Dmg-I(48), M'Strk-Acc/Dmg(50), M'Strk-Acc/Dmg/EndRdx(50)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal(13), Dct'dW-Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Acc/EndRdx/Heal/HP/Regen(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(19)
Level 10: Hurdle -- Jump-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(31)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(39)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-End%(A), EndMod-I(25), EndMod-I(25)
Level 26: Soul Drain -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(40), AdjTgt-Rchg(40), AdjTgt-EndRdx/Rchg(40), HO:Cyto(48)
Level 28: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34)
Level 35: Weave -- LkGmblr-Rchg+(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(45)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(46), DarkWD-ToHitdeb/Rchg/EndRdx(46), EndRdx-I(46)
Level 47: Fiery Embrace -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 21.4% Defense(Smashing)
  • 21.4% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.6% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 40% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 174.3 HP (11.6%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 11%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 7% (0.12 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.88% Resistance(Negative)


 

Posted

Llew, I can't comment on the builds since I'm away this weekend but for general stuff:

Don't skip MG. It's fantastic damage. Pure negative damage, animates fast, has a useful side effect. Your main and best attacks are Smite, SL and MG. Gives you stupid fast damage, self healing in your attack chain and very rarely resisted damage.

I don't know how end-heavy DM/FA is but I'm under the impression that the main draw of DM/FA is dual self heals, dual end regaining powers and dual +damage powers. Both recharge in 180 seconds base, but Consume has a much bigger radius. I'd take both if you can, especially if you're not planning on building for a huge amount of +rech and +rec.

As for defense, while /FA does benefit greatly from it since it's fairly squishy, the advantage of DM/FA is that you've got 2 heals, one of which you'll be cycling in your attack chain. For that reason, (and the fact that DM/FA is so heavily click-based), I'd go full out balls-to-the-wall +recharge.

Damn, this is making me want a DM/FA.

Really though, +recharge will give you the most uptime on SD and FE, bring HF and SL up faster, give you the recharge you need to run the best DM attack chain. Darkest Night will help with squishyness and you've got DC/Consume to help you run it. Darkest Night pull, SD, FE, Dark Obliteration while BA ticks away for tonnes.

ffffffffuuuuuuu damnit Llew this is really making me want a DM/FA.

Uh, to summarize: Don't skip MG, build for +recharge, +rec and +hp (in that order), profit.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I think your recharge build is ok. I would slot the toggles better. I modified your recharge build with midnight grasp below. Without using ultra-rare IOs, it now has higher recharge.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

dark-fire 2: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/EndRdx(40)
Level 1: Fire Shield -- HO:Ribo(A), HO:Ribo(9), HO:Ribo(9)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(50), EndRdx-I(50)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(15), Dct'dW-Rchg(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Acc/EndRdx/Heal/HP/Regen(11), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 10: Hurdle -- Jump-I(A)
Level 12: Kick -- FrcFbk-Rechg%(A)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- HO:Ribo(A), HO:Ribo(17), HO:Ribo(17)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod/Acc(19), RechRdx-I(34), RechRdx-I(43)
Level 20: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(21), RechRdx-I(23), RechRdx-I(29)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(29)
Level 26: Soul Drain -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(27), AdjTgt-ToHit(27), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40)
Level 28: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(36), S'fstPrt-ResDam/EndRdx(37), HO:Ribo(39)
Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg(33), C'ngImp-Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Summon Widow -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 4.05% Max End
  • 66.3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 50% Enhancement(Accuracy)
  • 15% FlySpeed
  • 241.8 HP (16.1%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 15% RunSpeed


 

Posted

Make one Silas.. They're active and tricky to play, but oh so satisfying. With +recharge and both PBAoE end drainers, additional recovery may help but will not be needed on most occasions. If you're aiming for the defense build, then prioritise on recharge after that, then +HP then, if possible, regeneration. Your biggest strength to survivability will be your self heals, then the rate at which you kill things, then the inbuilt resistances (at least, this is from my experience with a Dark/Fire). Building upon it with the defense, +HP and regeneration will make a VERY active but solid character.

I had a look at your defense build and this is what it looks like now I've had a fiddle:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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There's some very good advice in this thread, I hope my contribution helps you


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Thanks for the advise guys.

I've tweaked by planned build based on your suggestions and have decided to go with the +recharge build as apposed to the defense build and have included Midnight Grasp as well.

I'm looking forward to using this toon on a weekly static team that should be starting up soon.

Silas, you should definitely make a dark/fire brute, just based on the fact that I keep making all of the corruptors you suggest/recommend/demand!

Thanks again guys.

-Llew.


@Llewthor, @Llewthor2

 

Posted

I have a DM/FA brute at 45....he is horrible when it comes to street sweeping. I die to a group of mobs just +1 lvl to me if they have a boss amongst them.

It has been mentioned that it is squishy, I can NOT tell you how true that is...the heals wont help...you will spend your time clicking healing flames and the DM heal that does good damage.

If you want to punish yourself go ahead but you NEED Midnights Grasp. It is your biggest single target attack and it immobilizes.

I have tried different builds with and without tough and weave but one thing you will need also is to get Darkest Night for the debuff....or you will ALWAYS faceplant.

I am done struggling with this brute, but I do love the concept but it just doesn't work well. Maybe I am trying to do do much like kill 5 minions and a Boss that are just +1 to me...I don't know.

I used to **** with my BS/Regen scrapper but this brute just cant seem to do the same.


Night Goblin 35 lvl BS/Regen Scrapper
Slag Heap 38 lvl Fire/Axe Tanker
Energy Anomoly 23 lvl Energy/Energy Blaster

 

Posted

I have to respectfully disagree with Silas.

I have a 50 Dm/Fa brute. One of my two favorite brutes. I went the directions of build insane global recharge. Think I have global at 150 with hasten or maybe more. It was nuts. I still have the build as an alternate on the my brute. I could not tear it down. 5 purples, Lotg gobals. I spent more Infamy on it then i care to think about. Granted this was back when purples were 40 mil a pop and not 200-400mil but still.

Well, when they came out and allowed you have a 2nd build on your toons. I said what the Hell lets see if I can cap s/l on alternate Tankish build. Well I got S/L to 45. Purple build is way more expensive or was before Kinetic combat Sky-rocketed. But i cant go back to it. I want the expensive build to be better but its just not.

The 45 s/l Def is just SO much tougher and I still have 45 Gobal recharge and Hasten. Which is plenty fast.

I hate to say it but you just cant beat def. I say JACK IT UP. Spend much less time concerned with healing yourself and SMASH everything in your way. Think about 45 s/l, Solid Resits(all but immue to fire), two heals, two damage boosters, two end recharges. I tell you its an ABSOLUTE JOY of a toon.

Best of luck,
Cipher


 

Posted

Also, don't skip burn. Hit midnight grasp and drop a burn patch to nuke that baddy while you tear through his friends.


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