Mind/Psi Dom Build


iLostCountBarrier

 

Posted

I've decided to dust off my Mind/Psi Dom and use his second build for a PvP build. Played around with it a little in Mids and this is what I came up with. Any help, critiques, and advice will be highly appreciated.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Varos (PvP): Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Dmg/EndRdx/KB(3), KinCrsh-Acc/Dmg/KB(5), HO:Nucle(5)
Level 1: Psionic Dart -- Apoc-Dam%(A), GJ-Acc/End/Rech(7), GJ-Acc/Dmg(7), GJ-Acc/Dmg/End/Rech(9), GJ-Dam/Rech(9), GJ-Dam%(50)
Level 2: Dominate -- GladNet-Dam%(A), UbrkCons-Dam%(11), HO:Perox(11), GJ-Dam/Rech(13), GJ-Acc/Dmg(13), GJ-Dam%(46)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(42), HO:Nucle(42)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Conf/EndRdx(42), CoPers-Conf%(43), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Mental Blast -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(43), GJ-Dam%(45), GJ-Dam/Rech(45), GJ-Acc/Dmg(46), GJ-Acc/End/Rech(46)
Level 12: Telekinesis -- EndRdx-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(15), Numna-Regen/Rcvry+(15), Numna-Heal(17)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19), Winter-RunSpd/Jump/Fly/Rng/EndRdx(19), Clrty-Stlth(34)
Level 20: Drain Psyche -- Nictus-Heal(A), Nictus-Acc/Heal(21), Nictus-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Heal/HP/Regen/Rchg(23)
Level 22: Combat Jumping -- Zephyr-ResKB(A), Ksmt-ToHit+(33), Krma-ResKB(37)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(34)
Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27), Winter-RunSpd/Jump/Fly/Rng/EndRdx(27)
Level 28: Subdue -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(29), GJ-Acc/Dmg(29), TotHntr-Dam%(31), GJ-Dam/Rech(31), GJ-Dam%(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(37)
Level 38: Mesmerize -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(39), Decim-Acc/Dmg(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), FtnHyp-Plct%(40)
Level 41: Water Spout -- Dsrnt-I(A)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
Level 47: Shark Skin -- S'fstPrt-ResKB(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run



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Posted

I personally wouldn't put two slots in Assault or Accro, nor slot psionic dart. I would also add a little bit more accuracy in some of your powers to outset the lack of aim/bu, but other than that the build looks good. Just keep in mind that with the nerf to the dominator DP /psi is pretty much trash now.


 

Posted

don't listen to krytical on the psi dart thing. put procs into that. it's beastly.


 

Posted

I definitely want to keep the slots in Psi Dart. For one, I always proc out the tier one attacks on my Blasters, Doms, and Corruptors. Those are the attacks that I use to fill in the gaps of my attack chain, and they benefit less from damage enhancements due to lower base damage. In other words, I'll spam Psi Dart when nothing else is recharged and even though it has low base damage, its procs should increase the damage significantly.

As for the 2 slots in Acro and Assault, I just really didn't know another place to put them. Getting more end management is never a bad thing.

I never thought that /Psi Assault was bad now, I just thought it was somewhere between average and good. As in, behind /Fire, /Energy, and /Elec but right after those 3 is /Psi.

Lastly, did I slot Dominate correctly? I didn't know if I should slot for more hold duration or not, because I know 3 extra seconds of being held is a long time in PvP. Of course Blasters can still fire off their Tier 1's and Tier 2's.


 

Posted

Quote:
Originally Posted by Spizzie View Post
I definitely want to keep the slots in Psi Dart. For one, I always proc out the tier one attacks on my Blasters, Doms, and Corruptors. Those are the attacks that I use to fill in the gaps of my attack chain, and they benefit less from damage enhancements due to lower base damage.
If it works for you then go for it, I personally never had a gap on my attack chain between dominate, mesmerize, confuse, levitate, MB and subdue.


 

Posted

Okay, so I reworked the build a little bit. Took a slot from Acro, took out Psionic Lance for Mind Probe (not that I'll use it, but Heca can give me the +Rech and +Acc that I need). Here's my new build, with better global accuracy:

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Varos (PvP): Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Dmg/EndRdx/KB(3), KinCrsh-Acc/Dmg/KB(5), HO:Nucle(5)
Level 1: Psionic Dart -- Apoc-Dam%(A), GJ-Acc/End/Rech(7), GJ-Acc/Dmg(7), GJ-Acc/Dmg/End/Rech(9), GJ-Dam/Rech(9), GJ-Dam%(50)
Level 2: Dominate -- GladNet-Dam%(A), UbrkCons-Dam%(11), HO:Perox(11), HO:Perox(13), GJ-Acc/Dmg(13), GJ-Dam%(46)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(42), HO:Nucle(42)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Conf/EndRdx(42), CoPers-Conf%(43), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Mental Blast -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(43), GJ-Dam%(45), GJ-Dam/Rech(45), GJ-Acc/Dmg(46), GJ-Acc/End/Rech(46)
Level 12: Telekinesis -- EndRdx-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Numna-Regen/Rcvry+(15), Mrcl-Heal/EndRdx(17)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19), Winter-RunSpd/Jump/Fly/Rng/EndRdx(19), Clrty-Stlth(34)
Level 20: Drain Psyche -- Nictus-Heal(A), Nictus-Acc/Heal(21), Nictus-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Heal/HP/Regen/Rchg(23)
Level 22: Combat Jumping -- Zephyr-ResKB(A), Ksmt-ToHit+(33), Krma-ResKB(37), LkGmblr-Rchg+(50)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(34)
Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27), Winter-RunSpd/Jump/Fly/Rng/EndRdx(27)
Level 28: Subdue -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(29), GJ-Acc/Dmg(29), TotHntr-Dam%(31), GJ-Dam/Rech(31), GJ-Dam%(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 35: Mind Probe -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 38: Mesmerize -- Dmg-I(A), Dmg-I(39), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40), FtnHyp-Plct%(40)
Level 41: Water Spout -- JavVoll-Dam%(A)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
Level 47: Shark Skin -- S'fstPrt-ResKB(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run



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Posted

Persoanlly i would slot Drain Psyche for recovery drain instead of -regen.

Gl


"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"

Mortilance - Elec/WP Stalker

 

Posted

Quote:
Originally Posted by Gamete_NA View Post
Persoanlly i would slot Drain Psyche for recovery drain instead of -regen.

Gl
frankenslot for both.
at this point, DR makes it work well when you do that.

i've been kept alive by the +regen in drain psyche on my ice/psi more times than i can count.


 

Posted

/Edit woops, that was my PvE build.


 

Posted

water spout.
the tiny bit of -def will help you out, and achilles heel proc on it makes it even better.


 

Posted

Okay, here's my final PvP build. Water Spout, good recharge, solid global accuracy.

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Varos (PvP): Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Levitate

  • (A) Kinetic Crash - Damage/Knockback
  • (3) Kinetic Crash - Accuracy/Knockback
  • (3) Kinetic Crash - Damage/Endurance/Knockback
  • (5) Kinetic Crash - Accuracy/Damage/Knockback
  • (5) HamiO:Nucleolus Exposure
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Psionic Dart
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (7) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (7) Gladiator's Javelin - Accuracy/Damage
  • (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (9) Gladiator's Javelin - Damage/Recharge
  • (42) Gladiator's Javelin - Damage/Endurance/Recharge
Level 2: Dominate
  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (11) Unbreakable Constraint - Chance for Smashing Damage
  • (11) HamiO:Peroxisome Exposure
  • (13) HamiO:Peroxisome Exposure
  • (13) Gladiator's Javelin - Accuracy/Damage
  • (39) Gladiator's Javelin - Chance of Damage(Toxic)
Level 4: Telekinetic Thrust
  • (A) Kinetic Crash - Damage/Knockback
  • (37) Kinetic Crash - Accuracy/Knockback
  • (39) HamiO:Nucleolus Exposure
  • (40) Kinetic Crash - Accuracy/Damage/Knockback
  • (42) Kinetic Crash - Damage/Endurance/Knockback
Level 6: Confuse
  • (A) Coercive Persuasion - Confused/Recharge
  • (33) Coercive Persuasion - Accuracy/Confused/Recharge
  • (39) Coercive Persuasion - Accuracy/Recharge
  • (42) Coercive Persuasion - Confused/Endurance
  • (43) Coercive Persuasion - Contagious Confusion
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Mental Blast
  • (A) Gladiator's Javelin - Damage/Endurance/Recharge
  • (31) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (43) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (45) Gladiator's Javelin - Chance of Damage(Toxic)
  • (45) Gladiator's Javelin - Damage/Recharge
  • (46) Gladiator's Javelin - Accuracy/Damage
Level 12: Telekinesis
  • (A) Endurance Reduction IO
Level 14: Health
  • (A) Miracle - +Recovery
  • (15) Miracle - Heal
  • (15) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - Heal/Endurance
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (19) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Celerity - +Stealth
Level 20: Drain Psyche
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Accuracy
  • (21) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 22: Combat Jumping
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (37) Karma - Knockback Protection
Level 24: Stamina
  • (A) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
Level 26: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 28: Subdue
  • (A) Gladiator's Javelin - Damage/Endurance/Recharge
  • (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (29) Gladiator's Javelin - Accuracy/Damage
  • (31) Apocalypse - Chance of Damage(Negative)
  • (31) Gladiator's Javelin - Damage/Recharge
  • (34) Gladiator's Javelin - Chance of Damage(Toxic)
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (33) Adjusted Targeting - To Hit Buff/Endurance
  • (33) Adjusted Targeting - Endurance/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Rectified Reticle - Increased Perception
Level 35: Mesmerize
  • (A) Fortunata Hypnosis - Chance for Placate
  • (36) Fortunata Hypnosis - Sleep/Recharge
  • (36) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (36) Fortunata Hypnosis - Accuracy/Recharge
  • (37) Fortunata Hypnosis - Sleep/Endurance
Level 38: Acrobatics
  • (A) Endurance Reduction IO
Level 41: Maneuvers
  • (A) Kismet - Accuracy +6%
  • (43) Luck of the Gambler - Recharge Speed
  • (48) Endurance Reduction IO
Level 44: Water Spout
  • (A) Ragnarok - Damage/Endurance
  • (45) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage
  • (50) Achilles' Heel - Chance for Res Debuff
Level 47: Shark Skin
  • (A) Steadfast Protection - Knockback Protection
  • (48) HamiO:Ribosome Exposure
Level 49: Hibernate
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run



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