Mind/Psi Dom Build
I personally wouldn't put two slots in Assault or Accro, nor slot psionic dart. I would also add a little bit more accuracy in some of your powers to outset the lack of aim/bu, but other than that the build looks good. Just keep in mind that with the nerf to the dominator DP /psi is pretty much trash now.
don't listen to krytical on the psi dart thing. put procs into that. it's beastly.
I definitely want to keep the slots in Psi Dart. For one, I always proc out the tier one attacks on my Blasters, Doms, and Corruptors. Those are the attacks that I use to fill in the gaps of my attack chain, and they benefit less from damage enhancements due to lower base damage. In other words, I'll spam Psi Dart when nothing else is recharged and even though it has low base damage, its procs should increase the damage significantly.
As for the 2 slots in Acro and Assault, I just really didn't know another place to put them. Getting more end management is never a bad thing.
I never thought that /Psi Assault was bad now, I just thought it was somewhere between average and good. As in, behind /Fire, /Energy, and /Elec but right after those 3 is /Psi.
Lastly, did I slot Dominate correctly? I didn't know if I should slot for more hold duration or not, because I know 3 extra seconds of being held is a long time in PvP. Of course Blasters can still fire off their Tier 1's and Tier 2's.
I definitely want to keep the slots in Psi Dart. For one, I always proc out the tier one attacks on my Blasters, Doms, and Corruptors. Those are the attacks that I use to fill in the gaps of my attack chain, and they benefit less from damage enhancements due to lower base damage.
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Okay, so I reworked the build a little bit. Took a slot from Acro, took out Psionic Lance for Mind Probe (not that I'll use it, but Heca can give me the +Rech and +Acc that I need). Here's my new build, with better global accuracy:
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Varos (PvP): Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Dmg/EndRdx/KB(3), KinCrsh-Acc/Dmg/KB(5), HO:Nucle(5)
Level 1: Psionic Dart -- Apoc-Dam%(A), GJ-Acc/End/Rech(7), GJ-Acc/Dmg(7), GJ-Acc/Dmg/End/Rech(9), GJ-Dam/Rech(9), GJ-Dam%(50)
Level 2: Dominate -- GladNet-Dam%(A), UbrkCons-Dam%(11), HO:Perox(11), HO:Perox(13), GJ-Acc/Dmg(13), GJ-Dam%(46)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(42), HO:Nucle(42)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Conf/EndRdx(42), CoPers-Conf%(43), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Mental Blast -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(43), GJ-Dam%(45), GJ-Dam/Rech(45), GJ-Acc/Dmg(46), GJ-Acc/End/Rech(46)
Level 12: Telekinesis -- EndRdx-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Numna-Regen/Rcvry+(15), Mrcl-Heal/EndRdx(17)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19), Winter-RunSpd/Jump/Fly/Rng/EndRdx(19), Clrty-Stlth(34)
Level 20: Drain Psyche -- Nictus-Heal(A), Nictus-Acc/Heal(21), Nictus-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Heal/HP/Regen/Rchg(23)
Level 22: Combat Jumping -- Zephyr-ResKB(A), Ksmt-ToHit+(33), Krma-ResKB(37), LkGmblr-Rchg+(50)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(34)
Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27), Winter-RunSpd/Jump/Fly/Rng/EndRdx(27)
Level 28: Subdue -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(29), GJ-Acc/Dmg(29), TotHntr-Dam%(31), GJ-Dam/Rech(31), GJ-Dam%(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 35: Mind Probe -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37)
Level 38: Mesmerize -- Dmg-I(A), Dmg-I(39), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40), FtnHyp-Plct%(40)
Level 41: Water Spout -- JavVoll-Dam%(A)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
Level 47: Shark Skin -- S'fstPrt-ResKB(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Acrobatics -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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Persoanlly i would slot Drain Psyche for recovery drain instead of -regen.
Gl
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
/Edit woops, that was my PvE build.
water spout.
the tiny bit of -def will help you out, and achilles heel proc on it makes it even better.
Okay, here's my final PvP build. Water Spout, good recharge, solid global accuracy.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Varos (PvP): Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Levitate
- (A) Kinetic Crash - Damage/Knockback
- (3) Kinetic Crash - Accuracy/Knockback
- (3) Kinetic Crash - Damage/Endurance/Knockback
- (5) Kinetic Crash - Accuracy/Damage/Knockback
- (5) HamiO:Nucleolus Exposure
- (40) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Gladiator's Javelin - Chance of Damage(Toxic)
- (7) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (7) Gladiator's Javelin - Accuracy/Damage
- (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (9) Gladiator's Javelin - Damage/Recharge
- (42) Gladiator's Javelin - Damage/Endurance/Recharge
- (A) Gladiator's Net - Chance of Damage(Lethal)
- (11) Unbreakable Constraint - Chance for Smashing Damage
- (11) HamiO:Peroxisome Exposure
- (13) HamiO:Peroxisome Exposure
- (13) Gladiator's Javelin - Accuracy/Damage
- (39) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Kinetic Crash - Damage/Knockback
- (37) Kinetic Crash - Accuracy/Knockback
- (39) HamiO:Nucleolus Exposure
- (40) Kinetic Crash - Accuracy/Damage/Knockback
- (42) Kinetic Crash - Damage/Endurance/Knockback
- (A) Coercive Persuasion - Confused/Recharge
- (33) Coercive Persuasion - Accuracy/Confused/Recharge
- (39) Coercive Persuasion - Accuracy/Recharge
- (42) Coercive Persuasion - Confused/Endurance
- (43) Coercive Persuasion - Contagious Confusion
- (A) Jumping IO
- (A) Gladiator's Javelin - Damage/Endurance/Recharge
- (31) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (43) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (45) Gladiator's Javelin - Chance of Damage(Toxic)
- (45) Gladiator's Javelin - Damage/Recharge
- (46) Gladiator's Javelin - Accuracy/Damage
- (A) Endurance Reduction IO
- (A) Miracle - +Recovery
- (15) Miracle - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (17) Miracle - Heal/Endurance
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Celerity - +Stealth
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Accuracy
- (21) Touch of the Nictus - Accuracy/Endurance/Recharge
- (23) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (37) Karma - Knockback Protection
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Gladiator's Javelin - Damage/Endurance/Recharge
- (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (29) Gladiator's Javelin - Accuracy/Damage
- (31) Apocalypse - Chance of Damage(Negative)
- (31) Gladiator's Javelin - Damage/Recharge
- (34) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (33) Adjusted Targeting - To Hit Buff/Endurance
- (33) Adjusted Targeting - Endurance/Recharge
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Rectified Reticle - Increased Perception
- (A) Fortunata Hypnosis - Chance for Placate
- (36) Fortunata Hypnosis - Sleep/Recharge
- (36) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (36) Fortunata Hypnosis - Accuracy/Recharge
- (37) Fortunata Hypnosis - Sleep/Endurance
- (A) Endurance Reduction IO
- (A) Kismet - Accuracy +6%
- (43) Luck of the Gambler - Recharge Speed
- (48) Endurance Reduction IO
- (A) Ragnarok - Damage/Endurance
- (45) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage
- (50) Achilles' Heel - Chance for Res Debuff
- (A) Steadfast Protection - Knockback Protection
- (48) HamiO:Ribosome Exposure
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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I've decided to dust off my Mind/Psi Dom and use his second build for a PvP build. Played around with it a little in Mids and this is what I came up with. Any help, critiques, and advice will be highly appreciated.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Varos (PvP): Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Dmg/EndRdx/KB(3), KinCrsh-Acc/Dmg/KB(5), HO:Nucle(5)
Level 1: Psionic Dart -- Apoc-Dam%(A), GJ-Acc/End/Rech(7), GJ-Acc/Dmg(7), GJ-Acc/Dmg/End/Rech(9), GJ-Dam/Rech(9), GJ-Dam%(50)
Level 2: Dominate -- GladNet-Dam%(A), UbrkCons-Dam%(11), HO:Perox(11), GJ-Dam/Rech(13), GJ-Acc/Dmg(13), GJ-Dam%(46)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(42), HO:Nucle(42)
Level 6: Confuse -- CoPers-Conf/Rchg(A), CoPers-Conf/EndRdx(42), CoPers-Conf%(43), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Mental Blast -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(43), GJ-Dam%(45), GJ-Dam/Rech(45), GJ-Acc/Dmg(46), GJ-Acc/End/Rech(46)
Level 12: Telekinesis -- EndRdx-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(15), Numna-Regen/Rcvry+(15), Numna-Heal(17)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(19), Winter-RunSpd/Jump/Fly/Rng/EndRdx(19), Clrty-Stlth(34)
Level 20: Drain Psyche -- Nictus-Heal(A), Nictus-Acc/Heal(21), Nictus-Acc/EndRdx/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23), Nictus-Heal/HP/Regen/Rchg(23)
Level 22: Combat Jumping -- Zephyr-ResKB(A), Ksmt-ToHit+(33), Krma-ResKB(37)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(34)
Level 26: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(27), Winter-RunSpd/Jump/Fly/Rng/EndRdx(27)
Level 28: Subdue -- GJ-Dam/End/Rech(A), GJ-Acc/Dmg/End/Rech(29), GJ-Acc/Dmg(29), TotHntr-Dam%(31), GJ-Dam/Rech(31), GJ-Dam%(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(37)
Level 38: Mesmerize -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(39), Decim-Acc/Dmg(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(40), FtnHyp-Plct%(40)
Level 41: Water Spout -- Dsrnt-I(A)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(45)
Level 47: Shark Skin -- S'fstPrt-ResKB(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run