DP Kin build needs some inspection
Wow, that's a lot of Typed Def! Well done!
I'd push to aim for the S/L softcap before Energy, simply because the majority of attacks are Typed S or L.
I always aim to get a kin to perma-hasten with two applications of siphon speed, and that's usually possible without resorting to purples.
You also skipped Pistols, which is your (natively) highest DPA attack.
Wow, that's a lot of Typed Def! Well done!
I'd push to aim for the S/L softcap before Energy, simply because the majority of attacks are Typed S or L. I always aim to get a kin to perma-hasten with two applications of siphon speed, and that's usually possible without resorting to purples. You also skipped Pistols, which is your (natively) highest DPA attack. |
Regarding S/L cap and energy that was purely out of my hands. I don't think I have many choices that allow me to work with picking defenses. I did look though to make ranged high as many mention for that to be the first choice of all if you can make only one pick. I will look to see what I can swap around. but I think the options are limited though.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Hmm, Pistols and Dual Wield are to your flavor for what you want to fillin the gaps with.... a strong DPA or a weak one: -10% def or -15% recharge... plus effects from ammunition.
Your choice. You could also slot pistols with achielles heel proc for added punch you cant slot Dual wield with.
Note: other than a few tweeks and damage sets, this is what Im going with.
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Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Hmm, Pistols and Dual Wield are to your flavor for what you want to fillin the gaps with.... a strong DPA or a weak one: -10% def or -15% recharge... plus effects from ammunition.
|
(You can swap it for another ammo type, but you won't see much extra damage from it and you'll lose the Def Debuff.)
Dual Wield has a DPA of 32.97 and a 25% chance of a 0.72 KB.
The -15% Recharge in exchange for the KB is only with Cyro Ammo loaded.
It might be fairer to compare DW with Incendiary Ammo loaded, since Pistols doesn't get the additional DoT Fire damage. This raises the DPA of DW rises to ~44, so it is slightly better if you have Incendiary Ammo loaded.
Regarding S/L cap and energy that was purely out of my hands. I don't think I have many choices that allow me to work with picking defenses. I did look though to make ranged high as many mention for that to be the first choice of all if you can make only one pick. I will look to see what I can swap around. but I think the options are limited though.
|
Going for both positional and typed defense is generally considered to be wasteful.
You're probably living in melee (at least solo) since you have no control and no hover, so a positional defense probably isn't the best approach for you.
On the other hand, you can get Scorp Shield, so a S/L softcap is pretty easy.
Something else to consider is that 45% Def is FOUR times better than 30% Def.
Personally, I stop looking once I hit the S/L softcap because other priorities - like recharge reduction - take precedence, but your approach is interesting and I'm sure it'll be fun.
The basic rule is that you go for Positional OR Typed Defense. Practically speaking, few non-tanks/brutes/scrappers are going to be able to get all Positions or all Types, so the goals tend to be EITHER S/L softcap (which covers the majority of incoming attacks) OR 45% Ranged / 30% AoE if you stay out of melee.
Going for both positional and typed defense is generally considered to be wasteful. You're probably living in melee (at least solo) since you have no control and no hover, so a positional defense probably isn't the best approach for you. On the other hand, you can get Scorp Shield, so a S/L softcap is pretty easy. Something else to consider is that 45% Def is FOUR times better than 30% Def. Personally, I stop looking once I hit the S/L softcap because other priorities - like recharge reduction - take precedence, but your approach is interesting and I'm sure it'll be fun. |
"Well if you think you can't cut it soldier then ring that bell and say you give up."
"You can't do the push ups recruit ? I'm 10 years older and can do 50 push ups while smoking a cigar ( and you watch as he does )"
Okay after a 10 mile march.
Praying to some unknown god of defense.
Scouring through some 20+ year old Deities & Demigods AD&D book for some answers.
I HAVE REACHED
YES, I WILL SAY IT AGAIN
I HAVE REACHED THE S/L DEFENSE CAP.
Actually this build is much better, as it improved some minor things as well. If you can do better by all means, PLEASE DON'T show me.. It will just break the fat kids heart.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (3) Touch of the Nictus - Healing
- (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Accuracy IO
- (17) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (34) Achilles' Heel - Chance for Res Debuff
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Detonation - Accuracy/Damage
- (9) Detonation - Damage/Endurance
- (9) Detonation - Damage/Recharge
- (17) Detonation - Damage/Range
- (25) Detonation - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 14: Health
- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (43) Steadfast Protection - Resistance/+Def 3%
- (46) Reactive Armor - Resistance
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Endurance Modification IO
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance/Recharge
- (A) Detonation - Accuracy/Damage
- (27) Detonation - Damage/Endurance
- (27) Detonation - Damage/Recharge
- (29) Detonation - Damage/Range
- (31) Detonation - Damage/Endurance/Range
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Further inspection ( Yes, you created a monster ) shows I could take a slot out of Transfusion and Increase Density and drop one each in Bullet Rain and Piercing Rounds.
I could either put a Proc in each or just 6 slot them with the full set of Detonation. Actually as I type this and do another look Positron might even be better for increase recharge and such.
Just goes to show you how crazy you can get with this stuff.
Here is that build. The recharge bonus went up from 111% to 123%
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (3) Recharge Reduction IO
- (5) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Accuracy IO
- (17) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (34) Achilles' Heel - Chance for Res Debuff
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Accuracy IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 14: Health
- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Endurance/Recharge
- (43) Reactive Armor - Resistance
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Endurance Modification IO
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Given how cheap it is, I think your last build is fantastic.
I'd never prioritise all of those Typed Defs over Recharge, but it's undeniably a beast of a corr. The term "Squishy" doesn't really apply anymore!
Other than obvious, expensive tweaks like the Numina unique and LotGs, the only thing that I can see is maybe trading in an EndMod from Stamina (your End is fine and you have Transference) and slotting the Steadfast KB in ID. You won't need it at level 50, but if you mal down to play SFs, then you'll notice the difference.
Never had fitness on a kin and I never will. It's an over kill for something you can provide yourself in combat on que. Numinas and Miracle are just overkill for what you do on your own. Unless you desperately need to regen while your standing around....
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Never had fitness on a kin and I never will. It's an over kill for something you can provide yourself in combat on que. Numinas and Miracle are just overkill for what you do on your own. Unless you desperately need to regen while your standing around....
|
will play around with it and see what you have again. I am more about getting Endurance then actually stamina.
I will play around with it and look
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I am a HUGE +recharge fan on a kin...
With it, I can stand around and spam a heal and endurance every rediculous amount of short time... in essence, making me a heavy regen based AT with at current slotting of build, 43 def S/L... and I still have some sets to sit down and add to the build; damage sets, which will cover the rest of the gap.... all while sitting at +175 recharge with SB and hasten running... I'll cover the gap for S/L and recharge for perm hasten when I decide on the rest of the sets.... no purps added yet...
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Does any portion of the defense provided by 'Invisibility' suppress when you attack? I haven't toyed with that power in a very long time, and am actually surprised by how much defense it provides!
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Yes, it does, nor do I think you can attack with the power pool power invis at all, or I may have missed a patch note that changed that aspect...
but the suppression still exists.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Pistols has a DPA of 41.71 (unenhanced) and a 10% Def Debuff.
(You can swap it for another ammo type, but you won't see much extra damage from it and you'll lose the Def Debuff.) Dual Wield has a DPA of 32.97 and a 25% chance of a 0.72 KB. The -15% Recharge in exchange for the KB is only with Cyro Ammo loaded. It might be fairer to compare DW with Incendiary Ammo loaded, since Pistols doesn't get the additional DoT Fire damage. This raises the DPA of DW rises to ~44, so it is slightly better if you have Incendiary Ammo loaded. |
Mind as well just talk about animation times though... since your talking a secondary that vomits recharge on itself.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Dual is more adaptable to your situation using the swap ammo types and effects whereas pistol doesnt, and the -def provided by pistol is half the duration of the rest of the set.
Mind as well just talk about animation times though... since your talking a secondary that vomits recharge on itself. |
Pistols does change its secondary damage with Swap Ammo, but you don't gain any additional effects (Recharge debuff, fire dot, damage debuff) in exchange for losing the Def Debuff.
The only recharge we were talking about was the Recharge Debuff of Cyro Ammo. Kinetics is mostly irrelevant to that discussion.
I am a HUGE +recharge fan on a kin...
With it, I can stand around and spam a heal and endurance every rediculous amount of short time... in essence, making me a heavy regen based AT with at current slotting of build, 43 def S/L... and I still have some sets to sit down and add to the build; damage sets, which will cover the rest of the gap.... all while sitting at +175 recharge with SB and hasten running... I'll cover the gap for S/L and recharge for perm hasten when I decide on the rest of the sets.... no purps added yet... |
Having a quick heal that depends upon a target and considering that to make you a "high regen AT" is fundamentally wrong.
I dislike your build. It's not only pursuing a completely different goal than the OP (Recharge vs Typed Def beyond S/L) and so an odd choice in this thread, but it's vastly more expensive than the OP's build too. It's really cheap and cheerful until you hit the BotZ, Bas Gaze and FIVE LotGs, at which point it's expensive and not that great for it.
The Endurance is extremely-tight, so if you miss with Transference, you'll need a Blue or you'll be twiddling your thumbs for 10 seconds until it recharges. It's good that you like spamming Transference and Transfusion, because you'll need to. 12 points of KB Protection is excessive. Four-slotting Brawl when this is neither an ultra-cheap build (looking for easy ways to get bonuses) nor a high-end build (eeking the very last out of the build) is just taking slots away from your core powers. And you don't even hit the softcap.
And thats why it's called a work in progress; filling in the rest of the sets (which I have stated was needed), will easily hit the soft cap, *shrug* but whatever.
Expensive and cheap are relative to the player.
Experience with Kin makes me confident about what it's capable of in high pressure situations, going without fitness is not an uncommon thing to see in kins. 3 siphon speeds running, recharge is 6.55 seconds, 6.84 on 2 which is pretty easy to do; heck, we arnt talking about just endurance here, 1.83 on transfusion.
Yep, right about pistols. It guess it comes down to if you want to lose the bonus when the ammo is changed or set preferences.
The cryo ammo recharge comment I have no clue what youre speaking of.
yep, only perma currently if I hit with 3 constantly, the downtime will be minimal, but more sets need to be edited into a scetch build... add purples and perma hasten isnt an issue.
Anyway, we can agree to disagree I suppose. You're more than welcome to contribute a build and show us how it should look.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
Anyway, we can agree to disagree I suppose. You're more than welcome to contribute a build and show us how it should look.
|
For the OP's original goals and rough price point, I can't beat his last build.
They're not my goals, and my price point is probably halfway between his and yours (since you're going for purples), so my work-in-progress build wouldn't really be relevant to him or you.
(I'm really on the fence about Swap Ammo, and until I make a decision on that I won't have a build to offer.)
It's the tiny difference between your EndRec and EndUse that I know would drive me nuts because I'd have to spam Transference. And I'd rather be shooting things
It would probably be fixed with some more EndRed in there... and maybe considering Tactics as a set mule, but to have that, Brawl and Boxing as set mules seems like a lot.
Either way, I've preferred Stamina on my Kins because I don't like needing Transference outside of boss fights (when I'm using it as a debuff anyway). I typically use it as a team-mate/pet buff, but obviously that's just my preference.
ARRRGGG
I thought Invisibility still gave you the defense bonus but allowed you to attack. Similar to what the other stealth like powers do. If that is the case my build is useless.
Back to the drawing board..
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I thought Invisibility still gave you the defense bonus but allowed you to attack. Similar to what the other stealth like powers do.
|
And yes, I'd missed that.
Making some quick mods to get you back to the SL softcap, but losing Invis. There's more sets here, but most of them are cheap.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Touch of the Nictus - Chance for Negative Energy Damage
- (3) Touch of the Nictus - Accuracy/Endurance/Recharge
- (5) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Accuracy IO
- (17) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Chance of Damage(Energy)
- (34) Achilles' Heel - Chance for Res Debuff
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (A) Jumping IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Chance of Damage(Energy)
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 14: Health
- (A) Healing IO
- (15) Healing IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Knockback Protection
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Endurance Modification IO
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Chance of Damage(Energy)
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Endurance
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Recharge
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Endurance
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (46) Red Fortune - Defense/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (A) Gift of the Ancients - Defense/Endurance
- (50) Gift of the Ancients - Run Speed +7.5%
- (50) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Defense/Recharge
Level 1: Brawl
- (A) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1423;719;1438;HEX;| |78DA8D94594F135114C7EF9D4E292DDDB074A1D04217A0B46580379707134113222| |40562346A6C9A3294499AB6E90C89BEF901DCBE006E5F418D469F7CD7B83EF9555C| |C6B35C5A7C7392FE7F77CE9C7BCEB9E7DEDBADDBEB4121EE9E1732B2D66ED8767DA| |DDBEF1FF69C6EDFBBD568594DE113426406C6FA4EA3D332F78CF5C346BB5EB36CA7| |DBB693C3AF170EF7F78DCB56C774ACA63DBED13930FB66C7318E07C15AB7DB362E5| |94EC7B4ED00BDECF64C732FA4ECAD03C7EAB4D86BD36CF4E065EA62CF6A1AC30C5B| |8DA609623B66FF4E0A4A5B84DF5C54A8C7F58A23C0AAD01E13469E118A4F080B4F1| |9CF091FE460962E521E9A9524E831C2489C104C103E82BB9438C795324D11A2158E| |07E93D2ABDE70599F49784E02B42EA0D21F75E1322260AAFB93468AC974A7085B74| |4A64508E45315F938D028071AE540510E94E2089F60B65F6AE8AEF9B1A28C085486| |5815258837C6295C1F040EF158868AF439CCF80CD6882A3F9294387F224548E4000| |B229B25CCCF10166609798837CEF1B4714E77EA1F7C91B8584E189B25D3C40F8D16| |0353E3AA94387F4930247C49F21C4FB206C88BE96D42768750D82554616193AA519| |3DCA834372ACD8D9AE64665B9515F21D9946AF51457E7814C19367932BCBE5C9E50| |E6452F15189069463567E6A7865D99FDC5F8CDF843C8B984254167E59BC42A397AF| |E012DBAF890F18850BE4FF80E7E73EA4CCDF1999AE7FA74A8AFC4F5E9A580A4D331| |C6083342847284D083B415E55E61F72A3B54D9BDCA7E4B1CA30CAB32547D065F986| |5BE1BCB7C5396F9DE24A08A15D5A5159D1AB2EA678C32BC84697D70953C82372CCC| |DB57E07D9BE77DDB1CFAE199745D51038B541649968DA18FEB873ABD6A4C4F1E4FB| |432144E8C8B27C6FFF1BC0D1EE7F06F07407751AEA05C45B986721DE506CA4D945B| |287514F7DD6076E434167B06E52CCA399438FE1BDD434F1F963486124409A184512| |2285194184A1AE508C5FD0B0A4EEA88| |-------------------------------------------------------------------|
I was so bummed out I went to test just to respec another toon in disbelief regarding Invis and stealth.
Sadly I started looking at the toughness and weave thing myself. I was really hoping I could get away from going that route. It seems just about any non tank toon needs to go in that direction to get a defense cap going. Again not all, but many.
You know when I started looking at Tactics, Maneuvers along everything else I had going, I really started thinking it was a really cool Group toon.
I have you added defense, added hit, speed, status protection, Heals. Who wouldn't want the toon on a team. But my bubble is broken
I think I got to 41 S/L with Combat Jump and doing the Brawl thing. Will post later today when I get home.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
This is what I came up with and I think I might stick with this and just use Luck inspirations before a fight.
I am just defiant to the whole kick, tough and weave thing. I have it in 2 or 3 toons already.
Tactics and Web Envelope will be swapped around.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (37) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (3) Recharge Reduction IO
- (5) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Accuracy IO
- (17) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (25) Positron's Blast - Damage/Range
- (A) Jumping IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (17) Positron's Blast - Damage/Range
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 14: Health
- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Endurance Modification IO
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance
- (36) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense
- (37) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Accuracy/Immobilize
- (43) Enfeebled Operation - Endurance/Immobilize
- (43) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Accuracy/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (A) Defense Buff IO
- (50) Defense Buff IO
- (50) Defense Buff IO
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Knockdown Bonus
- (36) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;716;1432;HEX;| |78DA8D94594F135114C7EF4C5B4ACB946929A550680B5D68A130D23797071341132| |22415341A35364D196092A66D3A25D1373F8051DCE216D407B777B744BF8206B747| |BF89CB78960B853727E9FF77E7DCB3DDD3DB2E5E9ED384B87A5428FA6CAD62DBE5D| |946ABB5D16C375A9EC5CA9A55155E21447CD7585EAAD4D7CC15636EA3522B972CBB| |DDA8D9D1CEEEB18DD555E3A45537DB56D50ECDD7D7CD96596F1B3B0BADD468D48C1| |356BB6EDAB69F5E969BA6B9A2D372C1ACAC982D7BDD6A6A3BEF4DABBE367CBC6955| |8D4E8DC54AD504B1DB66EBCA203437019F6C50C8C7718B7B809C50EF13BA1E10320| |F09B947844FCA1EF718A028D402C11D7621BA22046D80F019DC1505631C4561F720| |BBE7A0AE4B2672BDE60C6F08DA5B42DF7BC2E03B42170CD343B51DE1C9936902327| |865062F67E8E60CDD9C21C8A1839C681BA27DDC8AEAC356E2C25FE8A028F290AF87| |4B385E481CE0B51AC8D076EF3E7C814D5D16D7A30AA64924149CD0588A309E24E44| |60929C81792F9425CAE8F31CDF80A9B61CEA78447C9D4FF53A5C340684486467867| |601F42E010650777D4AFA069A48790D009E95EC244803005C71C929D0FF1D8623CB| |6188F6D84C796E0B17D83A06139F861EE75000AC665C1B89F0FCD25325C22A77141| |EE621A0A26B9A027F94BC5518DFE66FC61FC258C3984714137E73BC4A6384A4D5DA| |749A46F10329B841FE09095572BCB576B9CFB6B4082BC2C98DFE456EE12266F326E| |33EE707FB708613855419EAAF08C4A4C3D67BC60BC244CBF224CC2A90C2EE232B6A| |8EE81C78C278CA78426343323BFBE9904998AFB30E2DEFD45B94449E0A9FB4F13D2| |4B84E23261A1E38737D47144092C8AB4286499EFF8383E68D023D7F4A4F07E4B437| |ACF3AB367FD1FCF076DA786EF941F7419E50CCA59947328E7512EA05C44B9845246| |713EEE46EB07B1D9432887518EA044F0DFE81A7A7AB1A51E140D2580D28BA2A3045| |1C22831942D14E71F9220EFB1| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
48.1% to smash/Lethal with Positionals M 24.8 / R 23.2 /AoE 22.6 and a non Siphon Speed +recharge of 138.8
It's not much, but I'll love it anyway...
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Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
This is what I came up with and I think I might stick with this and just use Luck inspirations before a fight.
I am just defiant to the whole kick, tough and weave thing. I have it in 2 or 3 toons already. |
It's almost perma-hastened with three-doses of Siphon Speed. A single LotG 7.5% in CJ will bring to you to perma without hurting your Def (maybe something to buy with RMs).
Since it switches out the BotZ, it might cost about the same as your build
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (37) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (3) Recharge Reduction IO
- (5) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Accuracy IO
- (17) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Accuracy/Damage/Endurance
- (25) Positron's Blast - Damage/Range
- (A) Jumping IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Chance of Damage(Energy)
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 14: Health
- (A) Healing IO
- (15) Healing IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Steadfast Protection - Knockback Protection
- (25) Reactive Armor - Endurance/Recharge
- (31) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Endurance Modification IO
- (A) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance
- (36) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Defense Buff IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Accuracy/Immobilize
- (42) Enfeebled Operation - Accuracy/Endurance
- (43) Enfeebled Operation - Endurance/Immobilize
- (43) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (A) Defense Buff IO
- (50) Defense Buff IO
- (50) Red Fortune - Defense/Endurance
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Knockdown Bonus
- (36) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Looking for some Critique on this build. I feel with one luck inspiration of 12.5% it will get me at Defense cap in almost every defense.
My intention would be to eat one or 2 purples, run into the fight and open up with Fulcrum Shift and All AOE attacks. I can then use Transference to regain my endurance against the survivors. And finally pick off whatever is left. I am doing this at lower levels atm without out FS with limited success and with only SO's. I feel that once the build is fleshed out I will be much better off with the inventions in place.
I picked up grant invis to have access to Invisibility. I tried using Tough and Weave but ended up with lower defense results. So I felt Getting Grant invis and Invis helped me both solo and in a grp and on also give me the defense bonus I was looking for and further assist with speed runs, solo and grped.
I went with Touch of nictus in the heal for the 9% accuracy bonus. I didn't want my kin powers not to hit when I needed them the most. If you read my other threads you can see I am in a bit of a fog regarding hit bonuses listed in mids and game numbers related to hit and accuracy. So figured better safe then sorry till I grasp how much accuracy is enough.
Once money comes available I would replace some of the IO's in heath and stamina with the Unique IOs for better performance increase.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
Level 1: Transfusion- (A) Accuracy IO
- (3) Touch of the Nictus - Healing
- (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Siphon Power- (A) Accuracy IO
- (17) Recharge Reduction IO
Level 4: Empty Clips- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Endurance
- (13) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Hurdle- (A) Jumping IO
Level 8: Bullet Rain- (A) Detonation - Accuracy/Damage
- (9) Detonation - Damage/Endurance
- (9) Detonation - Damage/Recharge
- (17) Detonation - Damage/Range
- (25) Detonation - Accuracy/Damage/Endurance
Level 10: Siphon Speed- (A) Impeded Swiftness - Accuracy/Slow
- (11) Impeded Swiftness - Range/Slow
- (11) Impeded Swiftness - Endurance/Recharge/Slow
- (34) Impeded Swiftness - Chance of Damage(Smashing)
Level 12: Swap AmmoLevel 14: Health
- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
Level 16: Increase Density- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
Level 18: Hasten- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 20: Speed Boost- (A) Recharge Reduction IO
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 22: Stamina- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (23) Endurance Modification IO
Level 24: Maneuvers- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance/Recharge
Level 26: Piercing Rounds- (A) Detonation - Accuracy/Damage
- (27) Detonation - Damage/Endurance
- (27) Detonation - Damage/Recharge
- (29) Detonation - Damage/Range
- (31) Detonation - Damage/Endurance/Range
Level 28: Inertial Reduction- (A) Recharge Reduction IO
Level 30: Grant Invisibility- (A) Endurance Reduction IO
Level 32: Hail of Bullets- (A) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (43) Eradication - Chance for Energy Damage
Level 35: Transference- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift- (A) Accuracy IO
- (39) Recharge Reduction IO
Level 41: Invisibility- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Endurance
Level 44: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Suppressive Fire- (A) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (50) Thunderstrike - Accuracy/Damage
Level 49: Scorpion Shield- (A) Red Fortune - Defense/Endurance
- (50) Red Fortune - Defense/Endurance/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ScourgeLevel 6: Ninja Run
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives