SUGGESTION: AE Lighting + Affects


American_Angel

 

Posted

While setting up our AE arcs, it would be cool if we could choose 3 different settings of lighting (perhaps Daylight, Sunset and Night) that would work indoor and outdoors (for example, I might want to make a dark, horror-themed indoor arc).

Another cool feature, would be evironmental affects...for example:
Cold (resulting in ice on the floors)
Foggy (resulting in visual limitations (aka, long-range blindness))
Burning (smoke and fires)
Rain (which I can understand would be hard since we don't have it in the regular game)

These ideas are strickly meant to help with story-telling, but then, that's what AE is for.


 

Posted

Bump...because I still like the idea...even though AE has been nerfed to the point of uselessness.


 

Posted

Quote:
Originally Posted by American_Angel View Post
Bump...because I still like the idea...even though AE has been nerfed to the point of uselessness.
>implying the only reason to use AE is for experience gain


 

Posted

Quote:
Originally Posted by MondoCool View Post
>implying the only reason to use AE is for experience gain
From the creative aspect, it is not the only reason. However, if you want people to actually play your arcs...that's a whole new ballgame.

Or do you enjoy making stuff non one ever see's?


 

Posted

Quote:
Originally Posted by American_Angel View Post
From the creative aspect, it is not the only reason. However, if you want people to actually play your arcs...that's a whole new ballgame.

Or do you enjoy making stuff non one ever see's?
Yes


Does that answer your question?

Besides, the real reward for AE is the tickets you can exchange for mass-sellable rewards. And they have been doing well in fixing the XP problems, like how allies are giving XP again because of Issue 18



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero