SD/Stone without weave?


Atago

 

Posted

My SD/Stone is lvl 39 by now, much more fun than my SD/Fire and my Elec/Elec, so i decided to concentrate only on him in the next Weeks. Now it's time to decide which way to go and which Inventions to buy. Problem is that Stone has so much nice Powers that i want to keep them all and i want a Travelpower. How to make room for this all without skipping essential other Powers? The only Way i see is to skip the Fighting Pool. 3 Powerslots with 2 End-Heavy Toggles. ATM i have turned Tough off anyway and doing fine with all the Damage-Mitigation. Without the Fighting Pool i have to use more + DEF-Sets and can't use many Sets with +Res/HP/End/Recharge. So i played around a bit in Mid's to find a Way. I think there is many Room for improvements in this Build. I don't know if i really need Grant Cover and OwtS, at the Moment i run without them. Should i take other Powers like Build Up/Conserve Power instead? Conserve Power -> nice, the Toon is very End-Heavy. Having Build UP+Shield Charge up at the same time for more Damage and Accuracy-> also nice, but i have already 2 Build Up-Procs in the Build.

Would be nice to tell me what you think about that and if you see any Room to tweak the Build a bit (more End, HP or so) feel free to change it.

P.S. I used lvl30 IOs in this Build, cause i can take most of the Sets out of some of my other Toons. IO-Range 26-35. The one free Slot i can use for another Endproc in PP or for Build Up, if i take it instead of Grant Cover.

Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), GftotA-Def/EndRdx(7), GftotA-Def(29)
Level 1: Stone Fist -- Acc-I(A)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(11), GftotA-Def(11), GftotA-EndRdx/Rchg(13)
Level 4: True Grit -- Mrcl-Rcvry+(A), RgnTis-Regen+(5), Mrcl-Heal/EndRdx(5), Mrcl-Heal(7)
Level 6: Stone Mallet -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 8: Heavy Mallet -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/Rchg(17), Mako-Dmg/EndRdx(19)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(19), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
Level 16: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-End%(23), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33)
Level 22: Fault -- RzDz-EndRdx/Stun(A), RzDz-Acc/Rchg(23), RzDz-Acc/EndRdx(25), RzDz-Stun/Rng(27), RzDz-Immob%(37), FrcFbk-Rechg%(48)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Rchg(33), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36)
Level 26: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(34), Oblit-Dmg(36), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
Level 30: Against All Odds -- EndRdx-I(A)
Level 32: Hurl Boulder -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg(42), Decim-Dmg/EndRdx(43)
Level 35: Tremor -- Sciroc-Acc/Dmg(A), FrcFbk-Rechg%(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(43)
Level 41: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(43), GSFC-ToHit/Rchg(45), GSFC-ToHit(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(45), Efficacy-EndMod/EndRdx(46), Efficacy-EndMod/Rchg(50)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1397;703;1406;HEX;|
|78DA9D94CB52134114867BC884906442022124040272951009B0F352A50B090A821|
|508B25231409304E2402501C1951B7758E51DCB4B950BEF6F60F926EA9B78194FFF|
|A74359E5CEA99AFFEBFEE79CD3DD273399DB9BB484B8734E18D6F972BE5A5D5ECCD|
|B9BB2E2B99CAFED54F265E1114224D85B9E94EBD2AECA74AE5892E5B5FA34A69FCE|
|C9B2A467B52D5BF2B865DA2ECA8AB46BE9FAC0CA6E6D95D353A59A2DAB559ECCCAF|
|C76C92EF830C96D4BB9E6E7A072A950AC8533DBA5D574C69695C2FEF25CBE5A9395|
|FD18ED2849F76480C4A05B382E11A1414234B4018D26D0D504F4FB84BE1C21E2EA3|
|82243A906A79A864E0D013EAEE0E354AB1198A270975EC93503CB3CCBC8F082D3C0|
|00ADE4E6955CEE79ACD49C652C005D396090E23C1CE7F66CC26ADA60AC035609081|
|581D602708176E1E55D086F0A969BAAF8B5E51F85E5212BC0963BB0846D85AE00AD|
|F340DB02D09D632C02D3543BA80B05554326443B156AD1560BF7A889ACB0AE1D7ED|
|A806A0F81F643A0FB0970EC31E311304CA78DE8AC480D85DAAB406C0788EF72F7F6|
|80B1BBC81AA2ACA8EE51B4082B5602E21B5CFD26D0BFC9280397E81C1D3AABC381D|
|52B5C08F88159F22730F60B98F80D44E95C9D9CD5D0F915D6C037C677E022954DE0|
|857144A2177D4ED2FE7AF42BD4F31256EF0BC6730E3804469E3128BC4F37A16F17D|
|6903EE82DCC8EEF71D63E307A1B4851D6206FCC1CBCC1592B1CBEC6905C7D15784D|
|271DD68B0CBF43F591F7C089B78C37C0E8476EC207E0131D2EA5DFEED401C7DDE7B|
|807DCA57BC00CC5A5F50B91E626CC9235CE96311EC5CF37E1D025BACCBFBE3938B3|
|FF3859537FBEE4187092E6D117ED784347DFD2FF5E9FAD7A39EF82FA0F585492253|
|196D4E8AA926B6A7A5D8DF26AB4A264554D9D2F567DC3C1936A5FA7949C56724649|
|84F6270E54A4C74FE2576229092869561254125212561257F24A89F307A1FFF25A|
|-------------------------------------------------------------------|


 

Posted

I tested some single-target attackchains last night and found out that i can do fine without Stone mallet. So i overworked the Build. I added Hasten and Conserve Power and moved some Slots. I came out with the same DEF, RES, HP and Regen like the Build above. Hasten should be Perma if one of the +Recharge procs. At lvl 44-45 i should see if i really need Conserve Power, if not i will take Build up instead.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1398;698;1396;HEX;|
|78DA9D944953134114C77BB2104212130C216109C82A2112E0E652A507098A82150|
|872527180261918072A336C9EBC78E360B961B9941EDCBF81E53751BF894B7CFD7F|
|0D176F4E65FEBFEE37EFBD7EAFAB3B33BB135121EE5D1046F4A26DBAEEE2BCE9ACC|
|B5AE89AE96DD54C5B84841059B62D4EC855E9B8B250AE5AD25E399C66F4D719694B|
|FAE66D3892C7CD534E55D6A4E3150E07D1D2C6865D9896E6A6E554783269798E74D|
|D264CCA9B52AE44D86E5B95AA972C6E5ACB85A2236B95BDC519D3F5646D2F4315E5|
|E89D889118F48ABA4FA4689015BE04D0D402F43509FDD4FDA2A4FA100D65E0D82C6|
|30E2852228313F90D9D28C08938DF782330497E7EEDE7BF0253E03CA308344C01AD|
|B46741F633829CAF932B1AA08A425C5130B48EC51BD718AB40D46254804415B844E|
|B86399F08E7610A529688364546600A9129C6A6606C01CB25AE03C76719F340CB1C|
|D055067A292AAE3731CEB9FB19238C295ABC59AFD4CCCD34524C52AF947CEA43D28|
|740EB01D0F50438F198F10818A2DE533A2AE5F146B940660B68DFE6C27680FEFB88|
|1AA4A8B4DEB17415A68C05B4AF71F63B40DF3AC306AE52D16D3AAAAD0E53E71FA04|
|7F8E1F713B3DC2F60F43790A6BE3A38CAD7F10DA6FE1FC0C877E032A5CDE2A4D445|
|B607DB93A3FABAB9AB40F74B987A5E309EB3C30130FC8C41EEBD7A137AB7611AD48|
|DEE60767297A3F680F1BB409EA206B8B0C0C00A47DD667793B1C4D9978137D4E290|
|5E64E83DB20F7F004EBD63BCE5AE3E71F71F81CFD45C5E9FDAFC3EFB3D005E53BE8|
|23E23053E15A38C71C634858E717D622CCD073E7074F7E8478F98FEC7520AE8FB4B|
|1603965CE0E84AD7C309BA45FCF57F9F2FD1C325C373EABF605E4989C45850A31B4|
|A6EAAE92D3532D56849C9B29AD6BF1E45C74FABBACE2839ABE49C9214D527F69567|
|2842125112551253724C495C4942495249BB92574AEA7F01D838EE4D|
|-------------------------------------------------------------------|


 

Posted

I love those recharge procs. They only grant recharge for ~5 seconds so I dont think one firing off will get you to perma hasten. At least that has not been my experience and I use them all the time.

One note- I would not gimp myself on S/L resistence. I think you are underslotted for that in deflection at the least. If you say you dont need tough/weave I believe you but I personaly would pick them up too.


 

Posted

OK, i could try to get the Resists a bit higher without taking Tough, but i don't think that this will make a big different in Survivabilty. Would it be 80% or 90% :-) yepp, double Survivabilty. 15% or 25% is not such a big Difference in a Build where i try to avoid Damage trough Def+Damage Mitigation. So the only Way to bring up the Resist to a remarkable Point is to take Tough, like you said. But that would mean 3 Powers if i take Boxing/Tough/Weave and i don't know which Powers i should skip without taking the fun out of the Toon. Maybe Hasten, Conserve Power and OWTS. But in this Case i will have two Endsucker Toggles more and no Endtool to manage it. I can't find a Way to compensate this with the other IO-Sets.

Don't misunderstand me. I don't really need Hasten but enough Recharge for my Attack Chain, especially SC. I don't need Conserve Power but enough End to stand even longer Fights without the need of Blues. Grant Cover and OWTS? Don't know. I know many skip them. I would love to find a Build that is softcapped with high S/L Resists and good Recharge. But keep one thing in Mind: If i don't use Conserve Power i consume more than 8 End/s + Toggles Infight and i can't see a way to solve this Problem if i use Tough and Weave.

If you find a Build with all these Attack Powers, Superjump, Tough/Weave and with enough End+Recharge then pls, pls make me happy and post it.


 

Posted

Hello again-

First off I think I would enjoy your build as is and don't personally pretend to be an expert on builds. There are experts here which would likely prefer your build. Second, playstyle has a lot do with build preference as we both know so my build reflects my playstyle more than any certain advantage. I did this quickly and am sure it could be improved too.

A couple of comparisons-
- regen/recovery are close and I skip body mastery
- I am down 5% on HP but I think with accolades you would be hard pressed to tell the differnece
- You are at 40% with 0 allies in range on positional defence. I am capped over 45%. If you turn on phalanx fighting I am at 50% def.
- You have 15% resist and I have 46% resist. Could make a difference.
- You have 10% more haste. Hasten comes up only 3 seconds faster on your build. If you put a purple set in Fireball you could make that back up if it was important to you.
- I substitute Pyre mastery for a couple stone melee attacks. Who doesnt love fireball? Oh and for ranged attacks Fireblast does more damage than hurl bolder in DPS.

Huge caveat- for my playstyle this is what I would do. YMMV and thanks for the discussion on builds.

Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Shield-Stone: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), S'fstPrt-ResDam/Def+:30(5), ImpArm-ResDam:40(5), ImpArm-ResDam/EndRdx:40(7)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), HO:Nucle(36)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), GftotA-Def:40(13), GftotA-Def/EndRdx:40(19)
Level 4: True Grit -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Mrcl-Rcvry+:40(9), Mrcl-Heal:40(9), RgnTis-Regen+:30(11)
Level 6: Active Defense -- EndRdx-I:50(A)
Level 8: Swift -- Run-I:50(A)
Level 10: Taunt -- Mocking-Taunt/Rng:50(A), Mocking-Taunt:50(37), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(37)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13)
Level 14: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15), Numna-Heal/Rchg:50(15)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(17), GftotA-Def:40(17), Ksmt-ToHit+:30(19)
Level 18: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(25), GSFC-ToHit:50(31), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(34)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/EndRdx:50(25)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Against All Odds -- EndRdx-I:50(A)
Level 26: Shield Charge -- Sciroc-Dam%:30(A), Sciroc-Acc/Dmg/EndRdx:30(27), Sciroc-Acc/Dmg:30(27), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(31)
Level 28: Boxing -- Acc-I:50(A)
Level 30: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(40), ImpArm-ResDam/Rchg:40(40), ImpArm-ResDam/EndRdx/Rchg:40(43)
Level 32: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(33), GftotA-Def:40(33), GftotA-Def/EndRdx:40(33)
Level 35: Tremor -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg:50(43), M'Strk-Dmg/EndRdx:50(43), M'Strk-Acc/EndRdx:50(46), M'Strk-Dmg/Rchg:50(50), FrcFbk-Rechg%:50(50)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), HO:Nucle(40)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-Acc/Hold:30(42), BasGaze-EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Acc/Dmg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50)
Level 49: Super Jump -- Jump-I:50(A)
------------
Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------



Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 14.3% Defense(Smashing)
  • 14.3% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 8% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 4.05% Max End
  • 25% Enhancement(Accuracy)
  • 43.8% Enhancement(RechargeTime)
  • 9% FlySpeed
  • 168.7 HP (9%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 24% (0.4 End/sec) Recovery
  • 74% (5.79 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 9% RunSpeed
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1418;709;1418;HEX;|
|78DA9D934B4F534114C7A7ED2D7D700BAD50CAABBC690B950A3B5FD18580A290148|
|AAC545261A4D5E6B6B655A96EDCB8C3443F00BEE273ED2BC6AFA111FD2EA69E73FE|
|03D1AD4DEEFF77EF993373FE333DB3B43D6B2B75FFB472D9674AF95A6D7D35EFDCD|
|0D5E0AADE2838E55279AB61E70A455DDA9CCAD5CB8EF629A5E248599FD5D7B453D3|
|198CEF7F769BD1255DD234C693F01E59700ABAAA9D7A66FFC5CE96CBA5CC7CB1EEE|
|85A0D1F8B3A5F293A5B41F9C855B4DE0C99A4AD429D06227395E24626DBA8D2A2F9|
|5A5D571BDDE468829ED910898B1ED5F4AA28BDCC28772710165831425C59294252B|
|58C094683CAFC9A96CA1246D4F0B2607405C80127099647CD511517AA785CA81244|
|15DB2F0B1EB204F394E7419EE5599384968B02FF7949F02F0882A7C4D4594AF7225|
|D798715E779E9A87D26E49B925082CC0660D61328B9393456008AC075C102ADD68A|
|3C572B4CDA30E9A3454358D41D829FB6652027E8A28476B3BF764C0D634761B3BFD|
|FDC012A49562228E18DBC93AADD6F05032F815782E1D7C01B819F56EF30AB77EC48|
|A8F311F0106B3C168C505ED4D88CA665EF5DFFE01CED3026FF4353C5705E1728D46|
|31CF5DC1393BD7781DB82FE3B92D7BF2D1868085C54A90FB3545FAF843C148A1B93|
|71344B12CD921C174C260516E50D9ABC411CEF103A6D08473584839B0C7203C1D8C|
|82D293159016E0AA66A82992AF0408E204DB3C64D638EA3311368CC041A3381C64C|
|9AC6DCF3289532BD91DA73F38627BE03DF801F829F9497366ED22FA4E2E1E7C02EF|
|004A69E02CF04BF6856C6B8C9BC97D091CFC007E023CC7F12C4E868A6CDA94EA770|
|ECD6C145838119B5F877081D9EB5CC1DA6900B5913D6C1BD6E06C2744D30FCBFBF2|
|FF67ED1C00ADFFD55962CCB1ACB2596CB2C5758F22C575936589A5F0F66B71F655F|
|C7588EB39C6089923FB5C3993EBE7FAD2C364B88A58DA59D25CCD2C1D2CBB2CBD2F|
|C03DC2CE9A4|
|-------------------------------------------------------------------|


 

Posted

Shield Charge, Fault, and Tremor. Spam the hell out of Fault. You don't need a lot of defense with that, everyone is too busy falling.

<3 Fault



 

Posted

Quote:
Originally Posted by ORACLE View Post
- You are at 40% with 0 foes in range on positional defence. I am capped over 45%. If you turn on phalanx fighting I am at 50% def.
Phalanx Fighting is an Autopower, it is always on like Stamina, Health and all other Autopowers.
Phalanx Fighting gives a Base of 5% Def without any Foes and Teammates in Range
Phalanx Fighting gives only additional Defense with Teammates in Range. It's not affected by Foes.
My Build is >45% with no Foe or Teammate in Range.

Quote:
Originally Posted by ORACLE View Post
- I substitute Pyre mastery for a couple stone melee attacks. Who doesnt love fireball? Oh and for ranged attacks Fireblast does more damage than hurl bolder in DPS.
As you pointed out Fun+Playstyle is very important. I take Pyre on Toons that have not enough AOEs and or Ranged Attacks, but Stone has enough of them. Sure there are some Points Pyre has Advantages, but also some Points where the Stoneattacks are better->Control, Mitigation and Style...Fireattacks doesn't fit the Stonetheme of this Toon. It doesn't feel right to me.


P.S.
I planned to use 2 of my Respecs. First at lvl 44, next at 49. If i realize that i really need more Res then i have to take another Build then. I'll try to workout an alternate Build with Tough in it for this Case. ATM i run without CJ and SJ, maybe i will skip them and go only with Ninja Run. That will free 2 Slots.


 

Posted

Sounds good. Be sure to run an ITF with those nasty defense debuffers...usually a good way to tell if you have enough res/def/ddr this side of STF. I find I do fine without the added DDR from GC but my resist is also really high.

Oh and the other reason i picked fire was to introduce a dif type fo damage since s/l can be heavily resisted in end game.


 

Posted

Yepp, the Fire Damage is an Advantage. For that Reason Pyre is O.K. if you like it. But i don't want to have it in return for less Control/Mitigation and the loss of the BOOOOOM....that Booom is the only Reason why i preferr the Toon over my SD/Fire. I pointed this out in all my Posts.

Defense Debuffers are a Problem, yes. Doesn't matter if one have 45 or 50% Def. This is the Point where the Res comes into the Calculation.

OK, let's forget for a Moment about Pyre and compare the Rest of the Builds (switched both to the same IO-Level for this):

DEF:
Both Softcapped

RES(except Psi):
67% of the Time yours have higher Resi 45% SL ~17% all other compared to my 15%
33% of the Time i will have higher Resi 49% SL ~32% all other with OWTS on

Recharge:
Yours: +43,8% and 1 RechargeProc
Mine: +53,8% and 2 RechargeProcs

Accuracy:
Yours: +25%
Mine: +45%

Damage:
Yours: +18% and Build Up
Mine: +26,5% and 2 Build Up Procs (and Build Up if i decide to take it instead of CP)

ToHit:
Yours: +6%
Mine: +7,7%

Regen:
Yours: 290%
Mine: 294%

Health:
Yours: 126%
Mine: 132,2% and 152,2% for 40% of the time(OWTS)

End lft for Attacks with activated Toggles:
Yours:
2,46 per Second
Mine:
2,53 per Second and 1 +EndProc and 40% of the Time +0,52 per Second through OWTS
and Endred through Conserve Power(if i decide to take it instead of Build UP)

Others:
If the RechargeProcs don't fire(I have twice the chance that they Proc):
My Hasten is 5 sec earlier up
My Shield Charge is 5 sec earlier up
My other Stone Attack powers do a little more Damage and are a little earlier up

So the only Advantage i can see are the S/L Resistances for 60% of the time where i have to run without OWTS. I think i stick with my Build till i have an Idea to get higher Resistances without these Losses.


 

Posted

Well you seem pretty convinced your build is optimized and that is what matters. Counting on procs firing off and a short lived God mode is a very different approach than my style. I prioritize toughness 100% of the time for my tanks and that is refelcted in the build I made- Personal preference.


 

Posted

Yepp, we all have personal Preferences. But if there were a Way to go with Tough without too many Drawbacks i will go it:-)
Skipping the Energy Pool..or skipping Hasten...OK if i have Build Up and good Recharge. But taking Pyre and skipping my beloved Stone Powers instead? This is no tweaking but a completely different Build with a completely different Playstyle and it is too far away from the essential things i wanted. Only hoped for some Tipps to move one ore another Slot or using some different Sets to get a bit more out of it.

But thx anyway for your effort.

P.S.
I don't count on the Procs. For the Comparison i turned all off. So, if they fire...nice...if they don't fire, OK can live with it. They are only a Bonus.