coh 2001 interview


ChaosExMachina

 

Posted

http://rpgvaultarchive.ign.com/featu...ofheroes.shtml

Theres the link for you. Quite a shock at how much the game has changed since this interview mind! [yes i was bored by the way!]

Quote:
Jonric: Moving on to the player characters, what are the steps involved in creating one? What choices will players have in selecting or modifying the starting character's abilities, gender, physical features et al?

First, a player selects his gender. Then the player chooses the origin of his hero. We've created a number of rather broad categories that embrace the essence of super hero origins. The initial seven are Altered Human, Mutant, Superior Human, Magical Powers, Mystical Artifact, Cyberware, and Gadgeteer. The choice of origin is not cosmetic; each origin comes with its own advantages and disadvantages. Some origin types might be able to get more powers, but those heroes won't be able to advance those powers to their maximum. Other origins might be able to use their powers with less effort, but those powers might also cost more for them than other origin types.
That alone sounds VERY cool!!!


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

If you ask me it sounds like a terrible idea. I like origin being free.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Kinda depressing, seeing how much didn't make it into the game, and seeing (based on those tiny screenshots that can't be enlarged) just how little the game has changed visually since the pre-Alpha days.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...