Shield/Dark Build Review


ORACLE

 

Posted

Below is my build for a Shield/Dark Melee tanker I've been leveling. He just hit 19 last night. The character has been a blast so far. But the truth is, I'm not terribly good at designing an IO build, and was hoping for some feedback. I haven't been able to shake the feeling I'm doing something wrong with him. Thanks in advance for any replies.One note I wanted to make: don't pay attention to the level at which the various enhancement slots were placed. I designed him in "dynamic mode" so the exact order of slot placement may look a bit....odd.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Emerald Aegis: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- EndRdx-I(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(5)
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(50)
Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(5), Numna-Heal/EndRdx(7), Numna-Heal/EndRdx/Rchg(7), Heal-I(9), ResDam-I(9)
Level 4: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(46)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 8: Battle Agility -- EndRdx-I(A), DefBuff-I(13), DefBuff-I(13), DefBuff-I(15)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19), RgnTis-Regen+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), P'Shift-End%(39)
Level 22: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), Nictus-Heal(33), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(34)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(46)
Level 30: Phalanx Fighting -- DefBuff-I(A)
Level 32: Boxing -- Acc-I(A)
Level 35: Dark Consumption -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(50)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(45), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45)
Level 44: Weave -- EndRdx-I(A), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- EndMod-I(A), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run



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Posted

Here are my thoughts:

Soul Drain: If you're gonna 6-slot it I'd suggest slotting for damage, if not then acc/rech is good enough to save slots. You don't need the defense Gaussian adds.

The regen you've put in there is not enough to be worth it. So skip the slots in health, put a miracle in there. I don't think you'll need body mastery either and with the poor slotting in there it's not doing a lot. I'd rather pick up Hasten (you want shield charge and SD up more often) and Grant Cover for DDR. If you want more endurance reduction just re-slot your toggles with Gift of the Ancients.

Your slotting in tough is a waste, you don't need those set bonuses.

These were the stuff on top of my head. Here is my build for my Shield/Dark/Fire

Hero Plan by Mids' Hero Designer 1,704
http://www.cohplanner.com/

Click this DataLink to open the build!

Murky Guard: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(7)
Level 1: Shadow Punch -- Mako-Acc/Dmg(A), Mako-Dam%(3), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 2: True Grit -- Mrcl-Heal/Rchg(A), Mrcl-Heal(13), Mrcl-Heal/EndRdx(13)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 6: Active Defense -- HO:Membr(A), HO:Membr(15), HO:Membr(19)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Rchg(17), Mocking-Taunt/Rchg/Rng(19), Mocking-Taunt/Rchg(21), Mocking-Acc/Rchg(21), Mocking-Taunt/Rng(23)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Siphon Life -- HO:Golgi(A), HO:Golgi(25), HO:Nucle(25), C'ngImp-Acc/Dmg/Rchg(27), Dct'dW-Heal/Rchg(27), Dmg-I(40)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(29), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam(33)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 32: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 35: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Rchg(40)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Rchg(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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Posted

Quote:
Originally Posted by Rothb View Post
Here are my thoughts:

Soul Drain: If you're gonna 6-slot it I'd suggest slotting for damage, if not then acc/rech is good enough to save slots. You don't need the defense Gaussian adds.

The regen you've put in there is not enough to be worth it. So skip the slots in health, put a miracle in there. I don't think you'll need body mastery either and with the poor slotting in there it's not doing a lot. I'd rather pick up Hasten (you want shield charge and SD up more often) and Grant Cover for DDR. If you want more endurance reduction just re-slot your toggles with Gift of the Ancients.

Your slotting in tough is a waste, you don't need those set bonuses.
Thanks for the tips Rothb. I'll look into doing some shifting of things around and change out a couple sets.


 

Posted

I like/play both shield primary and DM secondary quite a bit and so thought it would be fun to see what I could do with mids and not use purples (alright i did use LotG +recharge and a couple uniques lol). If you wanted more DDR you could drop Superjump and get grant cover (you are already at ~50% with this build). I find 50% to be plenty even on ITF...YMMV.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Shield Dark Tankv1: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(5), ImpArm-ResDam:40(11), ImpArm-ResDam/EndRdx:40(11), S'fstPrt-ResDam/Def+:30(13)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(25)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3)
Level 4: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(7), ImpArm-ResDam/EndRdx:40(9), ImpArm-ResDam:40(9)
Level 6: Active Defense -- EndRdx-I:50(A)
Level 8: Swift -- Run-I:50(A)
Level 10: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(37), Mocking-Taunt/Rchg:50(37), Mocking-Acc/Rchg:50(40), Mocking-Taunt/Rng:50(42)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:40(25), LkGmblr-Def/Rchg:40(27)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Mrcl-Rcvry+:40(15), RgnTis-Regen+:30(17)
Level 16: Siphon Life -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/EndRdx:50(29), Numna-Heal:50(31), Numna-Heal/EndRdx:50(31)
Level 18: Combat Jumping -- LkGmblr-Rchg+:50(A), GftotA-Def:40(19), GftotA-Def/EndRdx:40(19)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), Efficacy-EndMod/Acc:50(21)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Against All Odds -- EndRdx-I:50(A)
Level 26: Shield Charge -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), FrcFbk-Rechg%:50(37)
Level 28: Soul Drain -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg:50(42), M'Strk-Dmg/EndRdx:50(42), M'Strk-Dmg/Rchg:50(43), M'Strk-Acc/Dmg/EndRdx:50(43), RechRdx-I:50(43)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(33), ImpArm-ResDam/Rchg:40(33), ImpArm-ResDam/EndRdx/Rchg:40(33)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), Ksmt-ToHit+:30(36)
Level 38: Dark Consumption -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Efficacy-EndMod:50(40), Efficacy-EndMod/Acc/Rchg:50(40)
Level 41: Ring of Fire -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/Rchg:50(46), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Immob/Rng:50(50)
Level 44: Fire Blast -- Decim-Build%:40(A), Decim-Acc/Dmg/Rchg:40(45), Decim-Dmg/EndRdx:40(45), Decim-Acc/Dmg:40(45), Decim-Acc/EndRdx/Rchg:40(46)
Level 47: Fire Ball -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/EndRdx:50(50)
Level 49: Super Jump -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------




Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 7.06% Defense(Fire)
  • 7.06% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 5.81% Defense(Ranged)
  • 6.44% Defense(AoE)
  • 8.1% Max End
  • 3% Enhancement(Immobilize)
  • 32% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 182.7 HP (9.75%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 7.15%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.85%
  • 13.5% (0.23 End/sec) Recovery
  • 76% (5.95 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Negative)
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