Best Primary for Force Field


Airhammer

 

Posted

Ive played an ice/FF troller for several years now and he's been my favorite toon EVER. Ive played him as a hybrid support guy but adding the medicine pool to the mix(which helps out soloing too).

Ice control gives me several ways to control multiple mobs and by adding medicine I can stay that much busier when control isnt as important as just keeping those crazy blasters/scrappers alive.

Like others mentioned before, the mez protection is a huge boost to the utility I get from arctic air(since Im always in melee anyways playing healer)

But yeah...overall /FF is a really great set for people who wanna get the most outta their primary. Also, ice control is so pretty..lol


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

I suppose I should mention that this character would be primarily for Hamidon and Rikti mothership raids. I want a Controller that would be good at both, and bubblers are always in demand at mothership raids.


@Celestial Lord and @Celestial Lord Too

 

Posted

I've been having plenty of fun grouping up enemies while in PFF, then dropping it and applying seeds of confusion. It really makes good use out of enemies with AE attacks.


 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
I suppose I should mention that this character would be primarily for Hamidon and Rikti mothership raids. I want a Controller that would be good at both, and bubblers are always in demand at mothership raids.
Bubblers don't bring much to Hami raids unfortunately. Insulation Shield is moderately useful for the resistance to -recovery. Deflection Shield bears no use after monster clearing (all of Hami's attacks are ranged, AoE, or untyped); Dispersion Bubble can't provide fear protection that squishies need, and requires you to tag along with the Yellow Teams to get any use out of the stun protection. Of course, that means you would likely stray away from the targeted Blue or Green.

Really, the usefulness of a FF controller in a Hami raid would probably come down to their primary, in which case, I would recommend Plant. You won't be able to cycle your single target hold as fast as mind or fire, but you can toss Spirit Tree down near the main Hami taunter. If not Plant, then I'd suggest mind for its fast activating hold and solid single target attack chain.


 

Posted

I have an Illusion / Ff and it's the easiest toon to grab MasterOf badges on... I have posted a build below which gives great endurance, softcapped def and PA up with only 14sec downtime.

I quite like the build, but i'm sure others will comment.. open to feed back too.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge
  • (7) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Personal Force Field
  • (A) Kismet - Defense/Endurance
  • (3) Kismet - Accuracy +6%
  • (3) Gift of the Ancients - Defense/Endurance
  • (5) Gift of the Ancients - Defense
Level 2: Deflection Shield
  • (A) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
  • (11) Red Fortune - Defense
  • (13) Red Fortune - Endurance
Level 4: Deceive
  • (A) Coercive Persuasion - Confused
  • (13) Coercive Persuasion - Confused/Recharge
  • (17) Coercive Persuasion - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (19) Coercive Persuasion - Confused/Endurance
  • (21) Coercive Persuasion - Contagious Confusion
Level 6: Swift
  • (A) Flight Speed IO
  • (21) Flight Speed IO
Level 8: Flash
  • (A) Lockdown - Accuracy/Hold
  • (23) Lockdown - Accuracy/Recharge
  • (23) Lockdown - Recharge/Hold
  • (25) Lockdown - Endurance/Recharge/Hold
  • (25) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (27) Lockdown - Chance for +2 Mag Hold
Level 10: Boxing
  • (A) Absolute Amazement - Stun
  • (31) Absolute Amazement - Stun/Recharge
Level 12: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Endurance Reduction IO
  • (17) Soaring - Endurance/FlySpeed
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
Level 18: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 20: Stamina
  • (A) Endurance Modification IO
  • (29) Endurance Modification IO
  • (29) Endurance Modification IO
Level 22: Insulation Shield
  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (34) Red Fortune - Endurance
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 26: Dispersion Bubble
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 28: Weave
  • (A) Kismet - Defense/Endurance
  • (37) Kismet - Defense/Endurance/Recharge
  • (39) Gift of the Ancients - Defense/Endurance
  • (39) Gift of the Ancients - Defense/Endurance/Recharge
Level 30: Phantom Army
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 32: Phantasm
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Spectral Terror
  • (A) Nightmare - Accuracy/Recharge
  • (45) Nightmare - Accuracy/Fear/Recharge
  • (45) Nightmare - Accuracy/Fear
Level 38: Force Bubble
  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO
Level 41: Power Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (46) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 44: Energy Torrent
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage
Level 47: Power Boost
  • (A) Recharge Reduction IO
Level 49: Superior Invisibility
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 2: Ninja Run



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Consciousness: that annoying time between naps.