The Do-It-Yourself Casino Heist Project (#404549)


El Bellaco

 

Posted

They say the Golden Giza has stood for decades without a single robbery on the books. It's time to change that. With the help of Minions Local 412, assemble your team of offbeat crooks, launch your clever schemes within schemes, and make off with Johnny Sonata's prized treasure!



Arc #: 404549
Title: The Do-It-Yourself Casino Heist Project
Level Range: 20-54 (varies)
Enemies: Standards and Customs
Difficulty: Medium
Morality: Villainous
# of Missions: 5

From the author of "The Do-It-Yourself Laser Moonbase Project" and the 2009 MA Award Winning "An Internship in the Fine Art of Revenge" comes another fine romp where YOU control your villanous destiny, and you reap the rewards. Your contact works for you rather than the other way around, and at the end of the day, your shadow cast across the isles will grow darker and more midnight than something that is very dark and more than slightly midnight! Or at least you'll be richer.

The arc is finalized and completely playtested, but currently seeking feedback to help further tweak and tune it. Your feedback is appreciated!

COMING SOON (around Going Rogue): The Do-It-Yourself Doom Army Project! Recruit your own faction of minions and henchmen, and unleash a wave of terror upon the world!


Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

Post contains spoilers, skip it if you want the story (and I wouldn't blame you as it's excellent)

Ran it through on my lvl29 ill/sonic controller and loved it. The text is excellent and funny, as are the mechanics and ambushes (*glugs the longbow whiskey*). Only slight thing I would change would be to make Ubiquitous Girl at the end of the last mission, a hostage of El Puppista, just seems to make more sense to me.

Only issue I found was on the last mission when betrayed, the buffs I'd given the betrayer carried over, so I couldn't hold him til I flicked sonic dispersion off. Not a fault of the mission, but more a bug with the game

Rated it a 5, very enjoyable


MA Arc:
Overload (Arc ID #405822) | Status: Final | Last Edited: 5th Nov 2010 for text fixes.

 

Posted

The map only has two hostage locations -- inside the vault and in the front room. I want you to bring Eddie with you, so that leaves the back, and that doesn't jive with how things chain together. Ahwell.

Anyway, in story, UG turned on you and was helping EP, but only because she was more afraid of him. After you beat up the remaining UGs, she turns again back to your side. I can clarify that in the text, if it wasn't clear.


Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

Had to fight Ubiquitous Girl twice during the robbery. Once at the Puppet's side and somewhere in a backroom. Though knowning her background, that isn't all that strange.

Like I said in the comment. You've made a fan today, and I'll be sure to play your other stories aswell!

-El Bellaco

p.s. Also, I loved the optional items, l like the Longbow safe or the radio's in the sewers.


 

Posted

You could make it an ambush spawn on eddie's defeat I guess, it's a shame the bank maps are low on hostage points.


MA Arc:
Overload (Arc ID #405822) | Status: Final | Last Edited: 5th Nov 2010 for text fixes.

 

Posted

I've updated the arc. Changes:

* El Puppetista properly refers to you as seƱor now.
* Better description of U-Gal's motivations in the last mission.
* The safecracking in the first mission pops up as an optional goal in the compass text after rescuing Eddie the Ear.

ALSO: I've fixed the DIY Laser Moonbase arc. Issue 17 broke it pretty badly, making the last mission unfinishable. I've fixed it, at the cost of it losing its Dev Choice status (since any DC arc, once edited, loses DC). However, odds are Dr. Aeon will restore its DC once he reviews the revisions.


Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!

 

Posted

Played through this and thought it was a neat concept. I liked the characters introduced and especially liked the various optional side objectives in each mission, and the ending was quite good.

My main gripes were:

* Pacing. Taking 3 missions to "get the band together" felt too long compared to the actual planning and execution of the heist. Any chance the crew could be assembled more quickly? I felt like the actual heist (mission 5) was the "meat" of the story and the best part of the arc, but as presented, it takes awhile to get to the payoff.

* Ubiquitous Gal is supposed to be the perfect "getaway" person, but if she's so good at escaping, I shouldn't be able to catch her; if I can catch her, she isn't good enough to get us out of the Giza. I just couldn't get over this fundamental contradiction. Not sure how best to resolve that.

* (Spoiler) The robot duplicate of the Ear apparently can crack the safe just as well as the Ear could; if this is the case, why did we need the (real) Ear at all? Seems to make the (real) Ear nonessential to the story. (This may be a bit nitpicky.)

Anyway, hope that helps!


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"