Irradiate?


concreteshift

 

Posted

I have a Radiation/Energy blaster and need some help. I skipped Irradiate and took Electron Haze and Neutron Bomb instead; good choice or not?

My reasons was mainly due to the lower damage on Irradiate and longer recharge and larger endurance. However, Irradiate has a very fast cast time (something Electron Haze and Neutron Bomb do not). Irradiate and Neutron Bomb hit everything around me where Electron Haze hits a 30 degree arc. Neutron bomb and Electron Haze are ranged where Irradiate will hit those around me.

So my question is as above. Did I make a good choice or should I respec out of Electron Haze or Neutron Bomb and replace them with Irradiate? Is the defense debuff of Irradiate worth the lower damage?


 

Posted

I went the opposite direction, but I am paired with /fire, so I can hit combustion, fire sword circle, consume, and drop burn patches all in melee range. Makes much more sense for me to have irradiate.

...also, Haze has annoying kb.


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Posted

It's more about what your blaster style is going to be. Since you're /energy, are you melee oriented and like to blast up close or do you like to stay at range. You want to build up an attack chain that synergizes with each other. Irradiate is great if you stay in up close but it's not very good if you are staying at range. Then it only becomes an every once in while power when you are out of range. Opening up in crowd with Irradiate, Energy Punch and Bonesmasher is pretty lethal. But you of course are risking aggro being that close in a crowd.


 

Posted

Quote:
Originally Posted by concreteshift View Post
It's more about what your blaster style is going to be. Since you're /energy, are you melee oriented and like to blast up close or do you like to stay at range. You want to build up an attack chain that synergizes with each other. Irradiate is great if you stay in up close but it's not very good if you are staying at range. Then it only becomes an every once in while power when you are out of range. Opening up in crowd with Irradiate, Energy Punch and Bonesmasher is pretty lethal. But you of course are risking aggro being that close in a crowd.

Thanks for the advice. I play mostly at range. I have Energy Punch and Bonesmasher for when they do get close and Power Thrust to knock them back but for survival I try to stay back and hit them from a distance as much as possible.


 

Posted

Quote:
Originally Posted by JayboH View Post
I went the opposite direction, but I am paired with /fire, so I can hit combustion, fire sword circle, consume, and drop burn patches all in melee range. Makes much more sense for me to have irradiate.

...also, Haze has annoying kb.
I have found that the kb on haze doesn't hit that much. I don't enhance it on that power at all, just go for damage. I do use power thrust for kb but that is mostly a solo power. In groups I haze a lot and only get the occasional kb from it.


 

Posted

The defense debuff on Irradiate is usually worth the same as every other defense debuff: nothing whatsoever beyond a chance to slot an Achilles' proc. Once you get a decent build you generally are going to hit things 95% of the time anyway so defense debuffs don't (usually) matter. You'll have occasional places they're handy, like Elude users and +5 mobs, but it's rare.

The real question is, are you going to be surrounded by enemies a lot? If you like getting up close and personal then a nice PBAoE attack will help out, but if you mainly stay at range you won't get much use from it. I'd say go Irradiate + Neutron Bomb if you like melee (since both work well when surrounded) and Electron Haze + Neutron Bomb if you are normally at range.


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Posted

On Defenders, Electron Haze does around 40% more damage than most AoE's. It may be worth checking if this is the case with Blasters.


 

Posted

Thanks for the advice everyone. I think I will stick with my original decision and keep Electron Haze and Neutron Bomb.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
On Defenders, Electron Haze does around 40% more damage than most AoE's. It may be worth checking if this is the case with Blasters.
It is. Electron Haze hits harder than other Blaster cones (except Fire Breath).


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
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