Looking for some advice for Katana/SR
He is currently at lvl 15 and options are just starting to open up for him. I would love to include stealth if I can.
My current option was to take every SR power available, is that a bad choice? |
On a lowbie Katana, I'd take at least Sting of the Wasp, Gambler's Cut and Divine Avalanche. At a high level, you'll probably respec out of Divine Avalanche, but leveling without it would be a pain. Divine Avalanche every 10 seconds plus slotted Focused Fighting and Dodge will get your melee defense to the magic 45% mark, making you pretty unkillable for a lowbie. You'll want Build Up when you can afford to fit it in. If you want to do AoE, you'll want to pick up Flashing Steel and/or The Lotus Drops. At a higher level, Soaring Dragon and Golden Dragonfly are your key attacks.
From your secondary, you're taking everything except Elude. Three defense in the passives, three defense one endurance reduce in the toggles. Practiced Brawler takes two recharges. Run speed or flight speed in Quickness.
From pools, you're trying to flesh out your defense, plus get yourself some resistance. I'd take Combat Jumping or Hover, Tough and Weave, and Maneuvers. In your case, you want Stealth, so take that instead of the Leadership pool. No problem. Fitness to power everything. I'd slot Tough with one endurance three resist, Weave with one endurance three defense, Combat Jumping or Hover with one defense. I'd just stick an endurance reducer in Stealth, and not bother slotting it for defense since the defensive values is so low.
I would buy a Steadfast Protection unique as soon as I had Tough and could afford it. I would buy a Kismet unique as soon as I could afford it as well. Since you want stealth, I'd buy a Celerity +stealth and stick it in Sprint. Quickly toggle Sprint on and off for two minutes of being extra stealthy. In the mid to upper 30s, I would cheapo frankenslot my attacks. And that's enough IOs. You'll likely have influence laying around by then with more pouring in all the time, though, so it wouldn't hurt to spend some of it on defense set bonuses until you hit 45% to all positions. For instance, slot Build Up with a Gaussian set.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I pretty much concur with Werner with one minor difference. I prefer to slot 2 end reductions in my toggle powers until I start getting some recovery bonuses.
I REALLY hate running out of end in the middle of a tough fight, so I probably overslot for end reduction. But that's just my personal preference, if you find that one is enough for you, by all means go for it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Katana/SR is currently my main scrapper leveling project. Would love to squeeze in Recall somewhere but don't see that happening. I dislike Teleport as a primary travel power, would lose stealth if I lost Super Speed and with SS my main travel mode would prefer to keep Combat Jumping (never mind the +def and utility of the IO's CJ can potentially hold).
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Cealdrathe -lvl 50 IO's (v1.00.i17 sets): Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(17), Achilles-ResDeb%(39)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), GftotA-Def/EndRdx(15), GftotA-Run+(25), Ksmt-ToHit+(34)
Level 2: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Rchg(3), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(39)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def(11), LkGmblr-Def/EndRdx/Rchg(15)
Level 6: Super Speed -- Clrty-Stlth(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), EndRdx-I(11)
Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(13), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(39), AdjTgt-Rchg(46)
Level 14: Agile -- GftotA-Def(A), GftotA-Run+(43)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(25), Mrcl-Rcvry+(31), Numna-Heal(37), Numna-Regen/Rcvry+(37), Numna-Heal/EndRdx(37)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Dmg/Rchg(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(31)
Level 22: Dodge -- GftotA-Def(A), GftotA-Run+(43)
Level 24: Quickness -- Run-I(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Lucky -- GftotA-Def(A), GftotA-Run+(43)
Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(31), Winter-ResSlow(34)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Kick -- Empty(A)
Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-End%(50), RgnTis-Regen+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Personally I love Elude. Justice Fencer becomes nigh invulnerable when I kick it in. In addition to a very sweet defense buff and resistance to being debuffed, it increases your speed, recharge, and endurance recovery by a lot. You become a veritable engine of destruction for however long it lasts (2-3 minutes?). I feel like I'm running superspeed with a long-duration hasten and some sort of super-stamina. I'm firing off attacks as fast as the animations will allow and the blue bar never budges. You do have to pause after the crash and if it crashes in the middle of battle it can hurt if you aren't almost finished with the spawn... but I've gotten where I have a good feel for when it is going to go down and I don't get surprised by it like I used to.
In short I have a lot of fun with it.
JF is a db/sr but Camilla is getting close and I plan to take it on her too and she's katana/sr. Camilla has no travel powers so she has the room for it either way but JF has flight and I don't regret it at all.
But that's talking from non-set-built scrapper's point-of-view.
Just so nobody gets the wrong idea, Elude does not give any extra recharge. Just movement speed, defense, recovery and defense debuff resist.
And it lasts 2 minutes.
Elude lasts 3 minutes, all old godmodes have that duration.
The 2 minutes godmodes are the new ones like OwtS (Shield) and SoW (WP).
Elude lasts 3 minutes, all old godmodes have that duration.
The 2 minutes godmodes are the new ones like OwtS (Shield) and SoW (WP). |

Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Just so nobody gets the wrong idea, Elude does not give any extra recharge. Just movement speed, defense, recovery and defense debuff resist.
|
I still like it.

Hi there guys, I'm looking for some advice for my Katana/SR hero. Usually I play Controllers and Defenders but decided to try my hand at something different.
He is currently at lvl 15 and options are just starting to open up for him. I would love to include stealth if I can.
My current option was to take every SR power available, is that a bad choice?