why roll lvl 10 - 14 merits?
steadfast -kb, steadfast res/def unique, karma -kb, kismet +tohit, regenerative tissue unique, various eradication and basilisk gaze pieces and probably one or two more I'm forgetting.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
unless wicki is all messed up, all those you listed are shown as bronze and silver AE rolls, none of them are listed as being in the gold AE or Merit random roll list. well, except for a couple of the basilisk pieces, including the rare quad piece.
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As for why 10-14, there's no good reason for rolling that range when it comes to merit rolls. AE ticket rolls on the other hand can yield the various drops that Lohenien listed earlier.
Now, Wiki isn't messed up. I believe Lohenien confused merit rolls for ticket rolls with his reply.
As for why 10-14, there's no good reason for rolling that range when it comes to merit rolls. AE ticket rolls on the other hand can yield the various drops that Lohenien listed earlier. |
guess people must have been talking about AE rolls, not merits when suggesting to roll 10 -14. think I may wait until I get a bit higher level and roll in the 30's. both 30 - 34 and 35 - 39 look pretty good
opps I did mean tickets , I don't do the save merits thing and I always roll 30-34 with the random rolls.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I just looked at most of these (looking at the max for the 33 recipes in that range; I'm nearing level 30 and will have about 200 merits), and it's either all or nothing. Eradication, Call to Arms, Theft of Essence, Basilisk's Gaze, Shield Breaker, Cloud Senses make it a decent gamble.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Is the 10-14 ticket roll really worth it? I remember trying it on a 20ish character and I filled up my recipes three times and got nothing worth selling.
Is the 10-14 ticket roll really worth it? I remember trying it on a 20ish character and I filled up my recipes three times and got nothing worth selling.
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most of the better ones are also in groups that should have a slightly higher weighting. usually defense, heals, damage IOs are supposed to hit a little more often. so you should have at least a 10% chance or better of getting a decent recipe each roll.
could certainly still roll 20 or 30 times and come up empty, if the RNG is against you, but at only 60 tickets per try it's pretty easy to get a lot of rolls.
I personal do the 35-39 Range with my merits. There are some that I get way to many of but the amount of LoTG +7.5 I get makes up for it.
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Is the 10-14 ticket roll really worth it? I remember trying it on a 20ish character and I filled up my recipes three times and got nothing worth selling.
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Almost all the attack sets cost effectively nothing in salvage and crafting fees up through level 20 and quite a few sell for a million each even as low as level 15-20. If you're rolling with a high-level character they're worth a good bit more.
The defense sets are also reliable steady money. Everyone has a use for def/end and res/end IOs. those rarely sit for long nomatter what level or set.
If you're low level then anything with accuracy is a good seller. Even junk like cleaving blow acc/dam will move for a 200k+. That's about the same return as rare salvage on a per-ticket basis., just a bit lower since some of the top rares are getting spendy.
It's not zomg-purple-sauce levels of money. But it's solid. And when the res/def, +regen, -kb etc fall in your lap it really feels good.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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looking for some insight from the IO community. when people have asked which is the best level to use for random merit rolls, the answer I generally see is either 10 - 14 or 35 -39.
I can see why 35 -39, but not really understanding why 10 -14. why not go 15 -19? that adds in the 4 stealth IOs that sell for good amounts of influence and the Edict +def as well as the Gift of the Ancients run spd aren't bad.
and besides the Basilisk and Shield Breakers, what are the real keepers in the 10 -14 range? with only 30 some recipes in that grouping, your odds are pretty good at getting whatever IO you are shooting for, all other range groups have 2 - 3 times as many possibilities. but guess I am not seeing recipes that are that much better than waiting until I have more merits to roll at 35 or so.
any help explaining what I am missing would be appreciated, thanks