My Shield/Elec Proposed Tank Build


Finduilas

 

Posted

So I need some help with my build I think I have come up with a great build for my Shield/Elec tank. I am open to any and all help.
Thanks

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Deflection
(A) Luck of the Gambler - Recharge Speed
(43) Luck of the Gambler - Defense
(46) Luck of the Gambler - Defense/Recharge
(46) Luck of the Gambler - Endurance/Recharge
(46) Steadfast Protection - Resistance/+Def 3%


Level 1: Charged Brawl
(A) Mako's Bite - Chance of Damage(Lethal)
(40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(42) Mako's Bite - Accuracy/Damage
(42) Mako's Bite - Damage/Endurance
(43) Mako's Bite - Damage/Recharge
(43) Mako's Bite - Accuracy/Endurance/Recharge


Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense/Endurance
(3) Luck of the Gambler - Defense/Recharge
(37) Luck of the Gambler - Endurance/Recharge
(37) Luck of the Gambler - Defense/Endurance/Recharge


Level 4: Jacobs Ladder
(A) Eradication - Damage
(5) Eradication - Accuracy/Recharge
(5) Eradication - Damage/Recharge
(29) Eradication - Accuracy/Damage/Recharge
(36) Eradication - Accuracy/Damage/Endurance/Recharge
(37) Eradication - Chance for Energy Damage


Level 6: True Grit
(A) Numina's Convalescence - Heal
(7) Numina's Convalescence - Heal/Endurance
(7) Numina's Convalescence - Endurance/Recharge
(9) Numina's Convalescence - Heal/Recharge
(9) Numina's Convalescence - Heal/Endurance/Recharge
(50) Numina's Convalescence - +Regeneration/+Recovery


Level 8: Active Defense
(A) Recharge Reduction IO


Level 10: Taunt
(A) Perfect Zinger - Chance for Psi Damage
(11) Perfect Zinger - Taunt/Range
(11) Perfect Zinger - Taunt
(17) Perfect Zinger - Taunt/Recharge
(19) Perfect Zinger - Taunt/Recharge/Range
(29) Perfect Zinger - Accuracy/Recharge


Level 12: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(13) Blessing of the Zephyr - Knockback Reduction (4 points)
(17) Luck of the Gambler - Recharge Speed


Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(15) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16: Hurdle
(A) Jumping IO


Level 18: Health
(A) Regenerative Tissue - +Regeneration
(19) Numina's Convalescence - Heal


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod/Recharge
(21) Performance Shifter - EndMod
(27) Performance Shifter - EndMod/Accuracy
(42) Performance Shifter - Accuracy/Recharge
(48) Performance Shifter - EndMod/Accuracy/Recharge


Level 22: Thunder Strike
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(23) Obliteration - Chance for Smashing Damage
(23) Obliteration - Damage
(25) Obliteration - Accuracy/Recharge
(25) Obliteration - Damage/Recharge
(27) Obliteration - Accuracy/Damage/Recharge


Level 24: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge


Level 26: Against All Odds
(A) Endurance Reduction IO


Level 28: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed


Level 30: Shield Charge
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(31) Obliteration - Chance for Smashing Damage
(31) Obliteration - Damage
(31) Obliteration - Accuracy/Recharge
(34) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge


Level 32: Chain Induction
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(33) Mako's Bite - Chance of Damage(Lethal)
(33) Mako's Bite - Accuracy/Damage
(33) Mako's Bite - Damage/Endurance
(34) Mako's Bite - Damage/Recharge
(34) Mako's Bite - Accuracy/Endurance/Recharge


Level 35: Hasten
(A) Recharge Reduction IO
(36) Recharge Reduction IO


Level 38: Lightning Rod
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(39) Obliteration - Chance for Smashing Damage
(39) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(40) Obliteration - Damage/Recharge
(40) Obliteration - Accuracy/Damage/Recharge


Level 41: Grant Cover
(A) Luck of the Gambler - Recharge Speed


Level 44: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(45) Gaussian's Synchronized Fire-Control - Chance for Build Up
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(45) Gaussian's Synchronized Fire-Control - Recharge/Endurance


Level 47: Physical Perfection
(A) Performance Shifter - Chance for +End
(48) Miracle - +Recovery
(48) Numina's Convalescence - Heal


Level 49: One with the Shield
(A) Aegis - Resistance
(50) Aegis - Resistance/Endurance


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
11.8% Defense(Smashing)
11.8% Defense(Lethal)
8% Defense(Fire)
8% Defense(Cold)
13% Defense(Energy)
13% Defense(Negative)
3% Defense(Psionic)
15.8% Defense(Melee)
18.3% Defense(Ranged)
13% Defense(AoE)
1.8% Max End
45% Enhancement(Accuracy)
57.5% Enhancement(RechargeTime)
6% Enhancement(Heal)
15% FlySpeed
246 HP (13.1%) HitPoints
15% JumpHeight
15% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 12.7%
MezResist(Immobilize) 6.6%
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.75%
5% (0.08 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
20% RunSpeed
2% XPDebtProtection



------------
Set Bonuses:
Luck of the Gambler
(Deflection)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Steadfast Protection
(Deflection)
3% Defense(All)


Mako's Bite
(Charged Brawl)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Luck of the Gambler
(Battle Agility)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)


Eradication
(Jacobs Ladder)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
42.2 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Numina's Convalescence
(True Grit)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)


Blessing of the Zephyr
(Combat Jumping)
1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Knockback Protection (Mag -4)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Super Jump)
1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Knockback Protection (Mag -4)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Obliteration
(Thunder Strike)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Luck of the Gambler
(Phalanx Fighting)
7.5% Enhancement(RechargeTime)


Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Mako's Bite
(Chain Induction)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Luck of the Gambler
(Grant Cover)
7.5% Enhancement(RechargeTime)


Gaussian's Synchronized Fire-Control
(Focused Accuracy)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery


Aegis
(One with the Shield)
5% RunSpeed


 

Posted

Sorry about that here you guys go.


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Posted

I think you could play this build with success but I always look for a little more. A couple quick thoughts from glancing at build quickly...take it with a grain of salt.

Some people are comfortable with only a modicum of S/L resist but I am personally not. I would have slotted some resist in Deflection and would have taken fighting pool for tough and weave for added defense.

I dont think energy mastery pool is necessary and you can get regen/recovery other ways to achieve similar or better overal numbers....plus focused accuracy is an end hog

Other slotting choices stand out (like using KB BotZ 2 times to get AOE when some other slotting choices/manipulations would free up those slots... there are others).


 

Posted

First of all, your power order needs work. Against all Odds should be taken much earlier--it's your Taunt aura--and Shield Charge should be taken at 26 when it becomes available. I'd delay Taunt or SJ post-Stamina so you can fit AAC earlier and shift the other powers to get Shield Charge ASAP.

Another concern is that full Eradication and Obliteration sets have almost no endurance reduction, so I'd be worried that slotting four of them will kill your end bar, even with Physical Perfection. I'd cut that back to one, or at very most two, the Oblit sets in Shield Charge and Lightning Rod.

Also, the Gaussian's give a very nice defense bonus to all positions when 6-slotted, so move the four in FA over to Build Up. IMO, FA is a pointless power these days, it's a huge end hog and you can replace most of its functionality with a Kismet +Acc IO. I'd drop it and get Conserve Power instead.

The LotG End/Rchg in BA and Deflection are not needed, you can sufficient end reduction with the Def/End and Def/End/Rchg, and recharge is not needed at all for a toggle. If you are planning on having the +Recharge, slot Def/End, Def/End/Rchg and Def or Def/End instead. You don't need the fifth slot in BA and it can be used somewhere else.

Since Shield Defense doesn't need additional KB protection--Active Defense has it already. (AD needs two recharge slots to perma, BTW, so add another) So those BotZ -KB are a *very* expensive way to get a little AoE defense, I'd try to find another way to get it.

If possible, you want to slot resistance in both Deflection and True Grit. It will take a little creative reslotting to replace the AoE defense from the BotZ and the Numina's set in TG, but it can be done. Here's what I came up with. Of course, this would have been a heck of a lot easier (and less expensive) if you had taken Tough and Weave, but I'm guessing you didn't want to give up three other powers to do so.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(46), ResDam-I(46), ResDam-I(46)
Level 1: Charged Brawl -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(37)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(5), M'Strk-Dmg/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(36)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Regen/Rcvry+(7), Numna-Heal/Rchg(9), ResDam-I(9), S'fstPrt-ResDam/Def+(50)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(11), Zinger-Taunt(11), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(19), Zinger-Acc/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(13), Zephyr-Travel(13), Zephyr-Travel/EndRdx(17)
Level 14: Against All Odds -- EndRdx-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- RgnTis-Regen+(A), Numna-Heal(19), Numna-Heal/EndRdx(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-EndMod/Acc(27), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc/Rchg(48)
Level 22: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(23), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(27), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 32: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
Level 41: Grant Cover -- LkGmblr-Rchg+(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(48), Numna-Heal(48)
Level 49: One with the Shield -- Aegis-ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 11.1% Defense(Smashing)
  • 11.1% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.6% Defense(Melee)
  • 13.3% Defense(Ranged)
  • 14.9% Defense(AoE)
  • 1.8% Max End
  • 45% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 10% FlySpeed
  • 203.8 HP (10.9%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 6.05%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 5% (0.08 End/sec) Recovery
  • 74% (5.79 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I like the changes Finduilas made to your build. As a second option to what she suggested I tweaked her build in a manner I'd prefer. Not saying it's better, just different and it gives you other ideas. Although the Numina unique is in a latter slot I'd get it in the build earlier then where it's shown.


Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(43), LkGmblr-Def/EndRdx/Rchg(46), ResDam-I(46), ResDam-I(46)
Level 1: Charged Brawl -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(37)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(5), M'Strk-Acc/EndRdx(17), M'Strk-Dmg/EndRdx(29)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), RgnTis-Regen+(9), ResDam-I(9), S'fstPrt-ResDam/Def+(13)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(11), Zinger-Taunt(11), Zinger-Taunt/Rchg(17), Zinger-Taunt/Rchg/Rng(19), Zinger-Acc/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(13)
Level 14: Against All Odds -- EndRdx-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-EndRdx/Rchg(A), Numna-Heal(19), Numna-Heal/Rchg(36), Numna-Heal/EndRdx(37), Numna-Heal/EndRdx/Rchg(50), Numna-Regen/Rcvry+(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-EndMod/Acc(27), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc/Rchg(48)
Level 22: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(23), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25)
Level 24: Super Jump -- Zephyr-Travel(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(27), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 32: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40)
Level 41: Grant Cover -- LkGmblr-Rchg+(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(48), Numna-Heal(48)
Level 49: One with the Shield -- Aegis-ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run





Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Oops, sorry about that. I didn't save my tweaks, but I think this is what I had.

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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I see what you mean by moving some slots around. I do love the changes that you made to my build. I think that it is a improvement to it. The power order was not the way that I intended to take in the game I was just throwing it together and was more interested in the recipies. If I were to take the Fighting pool for tough and weave whould I still be able to be soft capped in all three areas. Melee, ranged and AOE?
Again thank you guys very much for your help.


 

Posted

Quote:
Originally Posted by lockars20 View Post
If I were to take the Fighting pool for tough and weave whould I still be able to be soft capped in all three areas. Melee, ranged and AOE?
It will actually be much easier to soft-cap if you take Weave, since fully slotted it gives 7.8% defense to all damage types and positions. That's 7.8% less defense you have to acquire through set bonuses, so it'll be a lot less expensive too. The cost is that you have to use 3 power slots to get it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

As Finduilas mentioned, the fighting pool isn't a bad thing to get if you're willing to spend the power selections. On top of making it easier to get to the soft cap with Weave, Tough set to the ED cutoff adds in nearly 24% resistance to s/l. That certainly helps with damage that does get through your defenses.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.